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#501
Credit2team

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only reason the GPSMG and shruiken are so high is because people are carrying them into combat as a sidearm,despite never using them

I'm sure the hurricane and the acolyte had their stats boosted as well by players carying them as a secondary weapon

#502
Malanek

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Eric, is it possible to give us the success stats only where there is more than one player?

They are very interesting but I think a lot of people are looking for some sort of explanation about why they are so low.

Modifié par Malanek999, 22 mai 2013 - 11:00 .


#503
Firouz222

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stysiaq wrote...

I'm shocked!

I thought that Juggernauts in any hands, with any given weapon and without any consumables guarantee 100% extraction rate on Platinum!


LOL, you would have thought so from what I've been reading around these forums.

#504
Credit2team

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Eric Fagnan wrote...

 I've added stats about the completion rates per faction and difficulty.



Thanks.

I find these results rather shocking. If people fail so much, why do they keep playing? Its just odd, something is off...

#505
Credit2team

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Firouz222 wrote...

stysiaq wrote...

I'm shocked!

I thought that Juggernauts in any hands, with any given weapon and without any consumables guarantee 100% extraction rate on Platinum!


LOL, you would have thought so from what I've been reading around these forums.


hes a cheesy tank, much like the krogaurd, but hes definitly not a free win. 

#506
LePetitRobot

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Wow, those gold completion stats! Is this telling us that Geth are THAT much easier than Collectors?

#507
Taritu

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Find it funny that human infiltrator is the least played gold/plat kit, I play it often on gold. And likewise, the Quarian marksman is actually a really good kit.No stability modifiers perhaps, but marksman with the ability to dodge is not be sneered at.

#508
MGW7

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I'm guessing the big change between silver and gold for the collectors is the huge difference in number of possessed units faced, because lets face it, the unpossessed versions of the collectors are 10x easier than the possessed versions

#509
cgtrfghj7

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Hopefully those completion rates on Gold and Platinum will give people more insight into what the community's general skill level actually is. Now obviously there are probably a lot of noobs playing on those difficulties before they are ready but the community as a whole obviously aren't fit to be playing U/U/P and extracting every time.

#510
Faulcun

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Is it possible to see the failure rate on specific maps?

#511
MP-Ryan

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LePetitRobo wrote...

Wow, those gold completion stats! Is this telling us that Geth are THAT much easier than Collectors?


Geth just have ridiculous stunlock.

Collectors have ridiculous stunlock, Praetorian bum-lasers, and precision grenade airbursts, along with instant powers shutdown if you don't keep track of every seeker swarm on the map.

Geth are BS.  Collectors are beyond BS into trolling territory.  Not a problem for a group of friends, but downright ugly for unprepared PuGs.

#512
Clips7

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Geez...according to these completion percentages, we're losin' the war....Image IPB

#513
Taritu

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Clips7 wrote...

Geez...according to these completion percentages, we're losin' the war....Image IPB


Ha!  Well they did tell us conventional victory was impossible.  And these are the most elite soldiers in the Galaxy.

#514
Mat_K

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Surprised how low they are.

#515
Guest_Lusty Argonian Maid_*

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 That's a lot of mission failure screens :crying:

Bronze geth need to be nerfed, cause people extract more against them overall on silver :lol:

#516
GodLovesATrier

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I posted a thread that suggests a possible explanation for the low success rates here

To briefly summarise: non-success missions can be a lot quicker than successful ones eg 25 min full extraction vs 1 min wipe. Bad teams can wipe a lot more in an hour than good teams can extract. A better statistic might be %age extractions per unit of game time.

#517
Caldari Ghost

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HAHA YES. M-98 WIDOW IS NOT AMONG MOST USED WEAPONZ. I AM HIPSTER

#518
Caldari Ghost

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Taritu wrote...

Clips7 wrote...

Geez...according to these completion percentages, we're losin' the war....Image IPB


Ha!  Well they did tell us conventional victory was impossible.  And these are the most elite soldiers in the Galaxy.

actually pugs are cannonfodder. us BSNers are the true elitists of the galaxy.

#519
Hausner85

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Caldari Ghost wrote...

Taritu wrote...

Clips7 wrote...

Geez...according to these completion percentages, we're losin' the war....Image IPB


Ha!  Well they did tell us conventional victory was impossible.  And these are the most elite soldiers in the Galaxy.

actually pugs are cannonfodder. us BSNers are the true elitists of the galaxy.


That a good idea statistics for n7 500+ and CP 2000+ players. Would like to see that

#520
masleslie

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stysiaq wrote...

I'm shocked!

I thought that Juggernauts in any hands, with any given weapon and without any consumables guarantee 100% extraction rate on Platinum!



:o:lol::lol::lol::lol::lol:!!!!!!!
You should see the number of times I have seen him crash & burn on Silver!

Problem is I like the big guy & can play him well but i'm embarrased to turn up in a lobby with him in case i get kicked.:unsure:

#521
Reorte

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Collectors came in late so by then a lot more people had decent gear and were decent players, so could explain the Silver result. But not the others.

#522
Stinja

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Also people may have played silver Collectors to grind out the challenge. Experienced players, good equipment, easy matches.

Likewise early bronze waves for weapon challenges / silver for particular enemies (husks, guardians etc), then die and repeat.

Overall that can't be a huge amount though, so maybe PUGs really are that bad!

#523
andresft

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Very interesting completion stats. I wonder how meaningful they are, however, considering all other factors. Is it a ratio of extractions to ALL games started? If so, do false starts and console freezes and things like that matter?

To more accurately gauge the actual difficulty of the game, I'd calculate the ratio of Wave 10 completions to Wave 4 completions. I think by the time a team competes Wave 4, it's almost a sure thing that they want to finish the game. (Not Wave 3—personally, sometimes I'm soloing to try out a new kit/build and I go up to Wave 3 for the creds.) I also consider the completion of Wave 10 to be a better measurement than extraction, because a lot of things go into whether you extract or not. For example, I suspect Cerberus wouldn't be the second hardest on Gold if success were determined by Wave 10 completion, because they have a disproportionately difficult extraction wave (if a posse of Dragoons and Phantoms catches up with you and you can't nuke them right away, you're done. Just done). In comparison, the Geth have an extraction wave that's actually easier than Wave 10, IMO. That, and the fact that some people still, to this date, consider a game to be done once they get the Wave 10 creds.

But even if the rates are still low, all other variables considered, it doesn't much surprise me. I don't mean to suck my own d**k, but about 80% of the games I get thrown into, I firmly believe they wouldn't have made it without me or someone at least as good as me. Not to mention the thousands of games I simply consider myself completely unable to salvage. Again, I don't mean to sound arrogant, but that's the way I perceive things. 

As for the faction differences, I'm equal parts shocked and not all that shocked. I'd heard that the Collectors were the easiest faction on Silver, but they always seemed to me to be by far the hardest on that difficulty — almost Gold-like. On Gold, I'm not surprised that the Geth are the easiest. Cheap and extremely frustrating as they are (the most, by far), the fact that they don't instakill improves your chances enormously. As for Cerberus, like I said, I'm curious as to how it ranks on Wave 9 or Wave 10 completions, because I think they're the easiest faction to get to Wave 10, but their extractions can be absolutely excruciating. The Collectors? I think people just don't know how to play them, but I think they're much easier than the Reapers. They make for slower, bigger targets. I'd also blame it on the console freezes, but I realize the PS3 makes up a minority of the player base.

As for Platinum, wow, that's a huge gap between the Reapers and the Geth. I would not have expected that. Is there any particular reason? Every time I've played against the Geth on Plat I've extracted — not the case against the Reapers. Could missile glitching inflate the Reapers completion rate?

Also interesting are the gaps between difficulties. Clearly, the gap between Silver and Gold is far wider than the gap between Gold and Platinum — which is quite consistent with general consensus and my own experience. But I'm surprised that the gap between Bronze and Silver is so insignificant. Then again, Bronze should have its extraction rate systematically brought down by many factors: it's where noobies start to play, where people try out new kits (often without the intention to finish the game), etc.

Anyway, lots of interesting implications/considerations for overanalyzers like me. Great stuff, Eric!

Modifié par andresft, 24 mai 2013 - 12:40 .


#524
juanjo_dpr9

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Note that: high % of the N7 destroyer ---> missile glitchers cheating . Glacier on platinum? The cheaters are playing there, it's the fastest map~ If Bioware take a look only on that map they can ban thousand of players in a month.

#525
Zero132132

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Holy hell those completion stats are low. I figured Bronze PUGs almost never failed, and that Silver PUGs at least usually went well. The last time I failed a Silver match was when I was first testing the Quarian Marksman. Less surprised by Gold and Platinum, but it's nice to know that randoms really ARE that bad and that it isn't just imagination.

Of course, including disconnects, solos, test runs, people leaving, etc., these numbers will all be a bit lower than what you could probably expect from an average 4-person PUG, but it is interesting to see.