Recent Gameplay Stats
#551
Posté 28 mai 2013 - 09:52
#552
Posté 29 mai 2013 - 07:05
Also surprised at the very low success rate for Collector Gold, as I find PUGs do much better against them then the Geth. Must just be lucky with those PUGs.
Modifié par OuterRim, 29 mai 2013 - 07:07 .
#553
Posté 31 mai 2013 - 08:51
Please tell us, how many games are failed? I just wonder, how many people, didin't end against Collectors really.
#554
Posté 31 mai 2013 - 01:32
Eric Fagnan wrote...
martiansnoop wrote...
I think that there is a fairly good possibility that we're misinterpreting these stats:You'll note that if you add up the numbers for any single faction across all difficulties, you get 100%. Rather than the percentage of games that reach extraction, I think these stats are meant to represent all successful extractions broken down by faction and difficulty level.Bronze
1. Cerberus (47.0%
)2. Collectors (43.9%)
3. Reapers (38.3%)
4. Geth (37.4%)
Silver
1. Collectors (44.8%)
2. Geth (38.0%)
3. Cerberus (36.3%)
4. Reapers (35.7%)
Gold
1. Geth (22.2%)
2. Reapers (17.6%)
3. Cerberus (13.5%)
4. Collectors (8.7%)
Platinum
1. Reapers (8.4%)
2. Cerberus (3.2%)
3. Collectors (2.6%)
4. Geth (2.4%)
Or, in other words, of all successful extractions against a given faction, x% of them were on bronze, y% on silver, etc.
Sorry about the confusion! I've double checked and you are correct. I interpreted this data incorrectly. I've updated the stats to make it more clear.
I've also added new stats that show the popularity of each faction.
Oh, oh thank god, those would be some atrocious extraction stats otherwise! :happy:
Modifié par Aetika, 31 mai 2013 - 01:33 .
#555
Posté 02 juin 2013 - 11:12
Regarding to that table: Reapers and collectors are the easiest in platinum games, cerberus and geth are the worst. Any player who doesn't agree with this is blind or stu...
Modifié par juanjo_dpr9, 03 juin 2013 - 01:28 .
#556
Posté 03 juin 2013 - 04:22
juanjo_dpr9 wrote...
Why geth are the worst enemy? Very simple: STAGGERING. BIOWARE LIED US TELLING ''WE ARE GONNA FIX THIS PROBLEM'' AND, INSTEAD OF FIXING THIS PROBLEM, THEY ADD THE STUPID COMBAT DRONE AND THE GETH TORRETS RESPAWNING EVERY TWO SECONDS. THEY SUCK PLAYING, JUST SEEING THEIR DISASTROUS GAME AGAINST GETH IN GLACIER TESTING THE RECKONING DLC WE CAN KNOW THEIR LOW LEVEL.
Regarding to that table: Reapers and collectors are the easiest in platinum games, cerberus and geth are the worst. Any player who doesn't agree with this is blind or stu...
We heard a few thousand claims from a certain staffer, who shall remain nameless, of how they were going to "Fix" the Geth.
Those fixes never actually arrived, of course, with the most recent updates they got being token and utterly meaningless.
This would be easier to ignore if it wasn't for the fact that Dev team changes were what broke the fricking Geth in the first place. Burst-firing Rocket Troopers and Hunters that could ignore the laws of Physics as we know them both started when the Geth were buffed to deal with farming methodologies.
#557
Posté 03 juin 2013 - 05:25
#558
Posté 03 juin 2013 - 11:52
#559
Posté 03 juin 2013 - 07:03
Enemy Popularity (Platinum Only)
1. Reapers (52.0%)
2. Cerberus (21.0%)
3. Geth (15.0%)
4. Collectors (12.0%)
#560
Posté 04 juin 2013 - 02:16
juanjo_dpr9 wrote...
I still find really hard to believe people who prefer geth. They are the worst, not to mention the stupid prime with their stupid combat drones staggering three teammates at the same time with just a rocket.
Primes aren't too bad. They don't stun anymore. Those rocket troopers are something, though.
#561
Posté 04 juin 2013 - 08:18
OperatingWookie wrote...
juanjo_dpr9 wrote...
I still find really hard to believe people who prefer geth. They are the worst, not to mention the stupid prime with their stupid combat drones staggering three teammates at the same time with just a rocket.
Primes aren't too bad. They don't stun anymore. Those rocket troopers are something, though.
Stun or no stun, the long range DPS from three Primes on a platinum is an instakill for most characters. Even the collecters are not that bad.
#562
Posté 04 juin 2013 - 03:07
When Possessed, it has greater DPS than a Phantom.
#563
Posté 04 juin 2013 - 08:16
<Collector Sniper Rifle
<I've lost all faith in this fanbase. Seriously. If it doesn't work like your standard cod rifle, it isn't used. If only people were more adaptable.
#564
Posté 07 juin 2013 - 02:44
" Breakdown by class ( Platinum Only) "
#565
Posté 07 juin 2013 - 09:44
JaimasOfRaxis wrote...
Fun fact: Collector Captain out-damages every non-boss enemy in the game.
When Possessed, it has greater DPS than a Phantom.
I'm actually ok with that. I mean, he's got no sync, a large head, and absolutely no DR whatsoever. I'd rather fight two of him than two Phantoms, anyway. I'm sure I'm not the only one.
#566
Posté 11 juin 2013 - 06:46
Modius Prime wrote...
Geth are so hard on platinum, and I'm surprise whenever people complain about the Collectors. The accuracy of the Geth Prime's+the stagger of Siege Pulse just kills everyone in sight. Thanks, Eric!
Prime´s OTOH are countered by right hand adavantage and the bombers are in no way as bum-rushy as dragoons, so I´d say 3+ possesed seeker plague´s + bumrushing nuke abominations + 2 charging pretorians is WAY WAY more evil.
#567
Posté 11 juin 2013 - 11:37
Collectors dead last at 5%, HA. Doesn't surprise me one bit. I pretty much leave the lobby without exception if it is set to Collectors. Now you think the devs would realize that they might actually be that broken for them to be so unpopular, but then again, that would actually make sense...
Eagle is surprisingly popular, given all the crap people talk about it...
Modifié par sc_ajk29, 16 juin 2013 - 07:12 .
#568
Posté 11 juin 2013 - 11:42
Modius Prime wrote...
I'm surprise whenever people complain about the Collectors. The accuracy of the Geth Prime's+the stagger of Siege Pulse just kills everyone in sight.
Scions are the exact same way...
#569
Posté 12 juin 2013 - 02:21
sc_ajk29 wrote...
Modius Prime wrote...
I'm surprise whenever people complain about the Collectors. The accuracy of the Geth Prime's+the stagger of Siege Pulse just kills everyone in sight.
Scions are the exact same way...
THat shiled regen denial.
#570
Posté 17 juin 2013 - 03:49
#571
Posté 18 juin 2013 - 02:21
#572
Posté 18 juin 2013 - 02:59
I hate the fact that BioWare/EA decided to stop tweaking the game so early in its life span. A lot of stuff in this game still requires fixing. The Collectors for one are in desperate need of an entire overhaul. Also whose idea was it to put the Geth Juggernaut in as a playable character? The fact that this character is immune to sync-kills/finishing-move-kills completely breaks the balance of the game IMHO. Sync-kill enemies are no longer scary at all because all you need to totally screw them up is one player using the Geth Juggernaut to stand in front of them and watch as they get all confused because their sync-kill isn't working.
#573
Posté 28 juin 2013 - 12:51
Raphamon wrote...
I hate the fact that BioWare/EA decided to stop tweaking the game so early in its life span.
LOLWUT?
They did ballance changes weekly, then every other week, for a YEAR. Along with multiple single and multi-player DLCs released, all of which were quite large in scale.
They tweaked it for far longer than most activly monitored games.
#574
Posté 30 juin 2013 - 07:07
I wish they'd have at least gotten the game to a "balanced" state before calling it quits. The Reckoning content still has some kinks, and a lot of weapons/powers just aren't worth using beyond Silver.
#575
Posté 30 juin 2013 - 07:43
It's worse than the drell except against a single boss.Mr Arg wrote...
The Bat slasher not being popular really surprises me... do people not know its power!?





Retour en haut




