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#101
Cohen le Barbare

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Nice stats, albeit very surprising for some kits. I don't see a lot of human soldiers or shadow on gold.

#102
Cohen le Barbare

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GohanOwns wrote...

Number of people playing soldiers = mother of god

Blame a game where DPS is king. We'd see more biotics if tech powers didn't take precedence.

#103
UnknownMercenary

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Cohen le Barbare wrote...

GohanOwns wrote...

Number of people playing soldiers = mother of god

Blame a game where DPS is king. We'd see more biotics if tech powers didn't take precedence.


Don't be dense

Puggernauts are heavily skewing the numbers in favour of Soldiers

#104
Blue Face Beast

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If you are not racing against time, it simply makes alot of sense to bring a Juggernaut into any kind of game.

The Jug is hands down the toughest bashtard of all available kits and he definitely CAN kill stuff. Simply put, if you can't die, you can't lose. Lot of players that want to relax will roll with a Jug. I see nothing wrong here. It does not prevent nayone else to play whatever kit they want.

#105
Bleachrude

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Wow...it looks like the N7 classes are perhaps the baseline going forward on what players want...

I guess Bioware is taking note of this so what makes the N7 kits so popular? None of the kits are considered OP/easy mode/broken so is it the relatively unique mechanics for each kit?

65 possible kits and all 6 of them are in the top 15 with 4 of them being in the top 10....best other grouping is the last one, Reckoning (5 of 6 kits) but that might be skewed since it was the last DLC released (people still playing the latest stuff)

EDIT: Juggernaut
I agree with blue face beast...if you're not in a hurry to get a sub 22 minute game and don't want to have to be hyper awate of your surroundings, the juggernaut is the best kit around. It is very forgiving and even though it probably doesn't have the DPS of other kits, the fact is, you can STILL kill anything with it...just takes longer (and even that might not be true)

Other kits for example have to kite bosses around the field and thus even though their theoretical DPS is higher, the fact that you rarely get to stand your ground and unload makes that number deceiving. A juggy can still in front of 2 banshees and continue firing and their DPS numbers won't change.

Modifié par Bleachrude, 07 mai 2013 - 09:53 .


#106
Guest_Data7_*

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These statistics are humorous, and pleasing, both!

Presently, Against the Reaper Forces:
(All Difficulties)
1. Machines
2. Humans
3. Krogan
4. Machines
5. Humans

Against the Reaper Forces
(Harder to fight)
1. Machines
2. Humans
3. Turians
4. Machines
5. Machines

The lack of Krogan on the second list still amuses me; but I'm also kind of disappointed.

Modifié par Data7, 07 mai 2013 - 09:50 .


#107
stysiaq

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Wow.

I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.

#108
Malanek

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I think those numbers are quite healthy apart from the Juggernaut and I think that's more ease of use rather than being too powerful.

Glad to see the Collector up there.

#109
terryfonz

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Thanks Eric, It's good to see someone's still minding the store.

#110
Kinom001

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That's about what I thought the Gold/Platinum stats would be, though I don't see all that many Ghost's. Still, interesting stuff. Thanks.

#111
stysiaq

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I'm surprised that the Demolisher isn't popular.

I always thought she's one of the easiest kits overall, yet people don't play her.

#112
oO Stryfe Oo

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stysiaq wrote...

Wow.

I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.


I'm not. He's pretty much a playable boss.


Ziegrif wrote...

Eric Fagnan wrote...

I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.


All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!


Thank God balance changes are over then; he would've been Krysae'd.

I'd still play him, though; just because he's a big ass robot.

Modifié par oO Stryfe Oo, 07 mai 2013 - 10:32 .


#113
Bleachrude

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Malanek999 wrote...

I think those numbers are quite healthy apart from the Juggernaut and I think that's more ease of use rather than being too powerful.

Glad to see the Collector up there.


I think all the numbers are relatively healthy on gold (ignore the juggernaut which is warping the soldier number) EXCEPT for the vanguards.


On all difficulties, vanguards are _ONLY_ 4% points away from the 2nd most popular class (engineers). Given the 3 other classes, that's pretty decent grouping there...

It's the jump to gold/platinum where vanguards don't do well..Adepts at #5 are only 3% points behind infiltrators #2 in popularity which isn't that big a difference..even with how hax tactical cloak is, people still enjoy playing/using other classes on gold/plat EXCEPT for vanguards.

They don't even crack 10%....that's kind of sad...

#114
Malanek

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Bleachrude wrote...

Malanek999 wrote...

I think those numbers are quite healthy apart from the Juggernaut and I think that's more ease of use rather than being too powerful.

Glad to see the Collector up there.


I think all the numbers are relatively healthy on gold (ignore the juggernaut which is warping the soldier number) EXCEPT for the vanguards.


On all difficulties, vanguards are _ONLY_ 4% points away from the 2nd most popular class (engineers). Given the 3 other classes, that's pretty decent grouping there...

It's the jump to gold/platinum where vanguards don't do well..Adepts at #5 are only 3% points behind infiltrators #2 in popularity which isn't that big a difference..even with how hax tactical cloak is, people still enjoy playing/using other classes on gold/plat EXCEPT for vanguards.

They don't even crack 10%....that's kind of sad...

Vanguards are a bit more dodgy off host. I rarely play them in pugs but love them for solo's and would also if I ever hosted. I wouldn't change vanguards just to get the numbers up.

#115
UnknownMercenary

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oO Stryfe Oo wrote...

stysiaq wrote...

Wow.

I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.


I'm not. He's pretty much a playable boss.


Ziegrif wrote...

Eric Fagnan wrote...

I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.


All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!


Thanks God balance changes are over then; he would've been Krysae'd.

I'd still play him, though; just because he's a big ass robot.


I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).

Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.

#116
palmof40sorrows

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I think this gives me all the excuses I need to play my N7 Paladin almost ALL the time. Gotta get dem numbers up! (I know it won't make a difference, I know)

#117
Blue Face Beast

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UnknownMercenary wrote...

oO Stryfe Oo wrote...

stysiaq wrote...

Wow.

I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.


I'm not. He's pretty much a playable boss.


Ziegrif wrote...

Eric Fagnan wrote...

I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.


All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!


Thanks God balance changes are over then; he would've been Krysae'd.

I'd still play him, though; just because he's a big ass robot.


I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).

Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.


Why would you want that? It is not the kit's fault if some players are playing it in a way that annoys you.

And there are not many Juggernauts who can run by the way ( unless using consumables ) and poor players rarely equip any.
  

#118
stysiaq

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Oh, my.

I just added the gold numbers.

These 15 top kits cover over 55% of all the classes used.

With 59 kits in the game, it isn't nice imho.

#119
UnknownMercenary

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Blue Face Beast wrote...

UnknownMercenary wrote...

oO Stryfe Oo wrote...

stysiaq wrote...

Wow.

I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.


I'm not. He's pretty much a playable boss.


Ziegrif wrote...

Eric Fagnan wrote...

I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.


All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!


Thanks God balance changes are over then; he would've been Krysae'd.

I'd still play him, though; just because he's a big ass robot.


I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).

Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.


Why would you want that? It is not the kit's fault if some players are playing it in a way that annoys you.

And there are not many Juggernauts who can run by the way ( unless using consumables ) and poor players rarely equip any.
  


Not literally run, but you know what I mean.

Also to force people to change how they play the game, hopefully for the better? It's not like there is not precedent for this already. See: Tactical Cloak nerf, Hunter Mode nerf, nerfs to Electric/Biotic Slash, buffs to Phase Disruptor, just to name a few.

And no it's not about annoyance, it's about teammates being incredibly awful with that character. Bad players will be bad regardless of class but a sync kill immune character with high shields attracts idiots like flies to a lightbulb.

#120
IcarusAloft

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stysiaq wrote...

Oh, my.

I just added the gold numbers.

These 15 top kits cover over 55% of all the classes used.

With 59 kits in the game, it isn't nice imho.


This is one of the main reasons MP has grown boring for me.  Most people you play with are unoriginal. 

#121
Spencercl

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stysiaq wrote...

I'm surprised that the Demolisher isn't popular.

I always thought she's one of the easiest kits overall, yet people don't play her.


The proliferation of grenade using kits has made using a Demolisher less attractive IMO.

#122
Blue Face Beast

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One good thing about the Juggy players is that they rarely care about the map or the enemy they will go against. They'll just fight wherever agains't whoever.

That is good for the game imho. No more Rio camping and more of the same cheesy matches. Not saying all players are picky when it comes to play Gold or Plat, but Juggy players definitely rarely are.

#123
Blue Face Beast

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UnknownMercenary wrote...

Blue Face Beast wrote...

UnknownMercenary wrote...

oO Stryfe Oo wrote...

stysiaq wrote...

Wow.

I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.


I'm not. He's pretty much a playable boss.


Ziegrif wrote...

Eric Fagnan wrote...

I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.


All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!


Thanks God balance changes are over then; he would've been Krysae'd.

I'd still play him, though; just because he's a big ass robot.


I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).

Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.


Why would you want that? It is not the kit's fault if some players are playing it in a way that annoys you.

And there are not many Juggernauts who can run by the way ( unless using consumables ) and poor players rarely equip any.
  


Not literally run, but you know what I mean.

Also to force people to change how they play the game, hopefully for the better? It's not like there is not precedent for this already. See: Tactical Cloak nerf, Hunter Mode nerf, nerfs to Electric/Biotic Slash, buffs to Phase Disruptor, just to name a few.

And no it's not about annoyance, it's about teammates being incredibly awful with that character. Bad players will be bad regardless of class but a sync kill immune character with high shields attracts idiots like flies to a lightbulb.


You know, bad players would still swarm your Gold or Plat lobbies and they would be even more useless with weaker kits they are not proficient with at all.

At least, they make a decent meatshield, decoy or distraction when they play a Jug. Look at them as your minions sort of haha Image IPB

#124
chcknwng

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Incomplete data is incomplete. And it is very dangerous to draw conclusions from it. I understand perfectly that Eric can disclose the full info to us. But one thing I am very interested to see is the distribution of classes on higher difficulties based on whether the extract or wiped. I'm expecting to see infiltrators have a higher proportion, especially GI in the lobbies that extracted. Also, if we could just see the numbers for plat, we'll probably see a spike in infiltrators. But those are speculations. Based on this dataset, too many confounding variables out there. 


A couple things I noticed: 1. Juggs accounts for 26% (7.53/28.3) of Soldier class played when all difficulties are considered, but 36% (11.81/31.9) if you only count Gold and Plat. So a lower percentage can be expected for lower difficulties. People who bring Juggs to Gold+ mostly know they can't handle the higher difficulty with other kits.

2. The class distribution for higher difficulties are not that much different than overall. I did a simple chi-squared test and found the p-value to be around 1. This means that even though the numbers are different, essentially there is no evidence suggesting the class distributions are different. So even though infiltrators are considered OP, people are playing this class as much in plat as in bronze. 

I wouldn't vouch for the validity of the test. I'd prefer actual count data rather than percentages. But given the dataset, this is the best I can do.

3. if you sum up the percentages, you can see that people play larger variety of kits on bronze and silver than Gold and Plat. Top 15 kits on Gold+ accounts for 55.28%, while top 15 on all difficulties is only a 43.79%. Even though people are arguing all kits are viable on Gold/Plat, high DPS kits tend to be the choice. Another reason might be a lot players are testing out new kits (like BatSent) in lower difficulties,  only to find they don't enjoy them and never bring them to Gold.

Top 3 kits on higher difficulties accounted for 22%, top 4 accounts for 25%. On average, you'd see one of Juggs, TGI, AIU or destroyer in your lobby  if you play Gold+, which is true. To get to the same 25% across difficulties, you'd have to go to #7.

=====
EDIT: Further breakdown for Gold+:
1. Infiltrators listed here, AIU/TGI/GI/Shadow/Huntress sum up to 15.9%. Meaning nobody is playing SI/FQI/MQI/HI/
DI.... which saddens me to no end.

2. For other classes, except Vanguard, there is about 10% left for kits that did not make top 15. So,

Soldier: HSols, TSol, BatSol, Krogan Soldier, QMS and Havoc collectively being played about 10% of the time, but non of them more than 2%.

Engie: HEngie, QME, QFE, GE, VE, Turian Saboteur and Vorcha

Sentinel: HSents, TSent, BatSent, Krogan Sent, Valkyrie, Volus

Adept: HAs, AA, AJA, DA. Ex-Cerb, Volus

3. About 6% of people play vanguard that is not Slayer. Which I found sad as well since I've just witnessed Knockingbr4in knock everything into orbit using a Smashguard on Jade Plat.

The fact that a lot of classes BSN viewed as WMD (GI, QME, QMI, AV, DA, etc etc) did not make the list means BSNers is only a small porportion of the player base. PuGs are illiterate that have no idea how to play this game effectively. /flame

Modifié par wngmv, 07 mai 2013 - 11:12 .


#125
IcarusAloft

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Blue Face Beast wrote...

One good thing about the Juggy players is that they rarely care about the map or the enemy they will go against. They'll just fight wherever agains't whoever.

That is good for the game imho. No more Rio camping and more of the same cheesy matches. Not saying all players are picky when it comes to play Gold or Plat, but Juggy players definitely rarely are.


That is totally true, they can lumber around slowly and heavy melee anywhere!  Truly versatile.


<_<