Recent Gameplay Stats
#101
Posté 07 mai 2013 - 09:35
#102
Posté 07 mai 2013 - 09:37
Blame a game where DPS is king. We'd see more biotics if tech powers didn't take precedence.GohanOwns wrote...
Number of people playing soldiers = mother of god
#103
Posté 07 mai 2013 - 09:40
Cohen le Barbare wrote...
Blame a game where DPS is king. We'd see more biotics if tech powers didn't take precedence.GohanOwns wrote...
Number of people playing soldiers = mother of god
Don't be dense
Puggernauts are heavily skewing the numbers in favour of Soldiers
#104
Posté 07 mai 2013 - 09:40
The Jug is hands down the toughest bashtard of all available kits and he definitely CAN kill stuff. Simply put, if you can't die, you can't lose. Lot of players that want to relax will roll with a Jug. I see nothing wrong here. It does not prevent nayone else to play whatever kit they want.
#105
Posté 07 mai 2013 - 09:49
I guess Bioware is taking note of this so what makes the N7 kits so popular? None of the kits are considered OP/easy mode/broken so is it the relatively unique mechanics for each kit?
65 possible kits and all 6 of them are in the top 15 with 4 of them being in the top 10....best other grouping is the last one, Reckoning (5 of 6 kits) but that might be skewed since it was the last DLC released (people still playing the latest stuff)
EDIT: Juggernaut
I agree with blue face beast...if you're not in a hurry to get a sub 22 minute game and don't want to have to be hyper awate of your surroundings, the juggernaut is the best kit around. It is very forgiving and even though it probably doesn't have the DPS of other kits, the fact is, you can STILL kill anything with it...just takes longer (and even that might not be true)
Other kits for example have to kite bosses around the field and thus even though their theoretical DPS is higher, the fact that you rarely get to stand your ground and unload makes that number deceiving. A juggy can still in front of 2 banshees and continue firing and their DPS numbers won't change.
Modifié par Bleachrude, 07 mai 2013 - 09:53 .
#106
Guest_Data7_*
Posté 07 mai 2013 - 09:49
Guest_Data7_*
Presently, Against the Reaper Forces:
(All Difficulties)
1. Machines
2. Humans
3. Krogan
4. Machines
5. Humans
Against the Reaper Forces
(Harder to fight)
1. Machines
2. Humans
3. Turians
4. Machines
5. Machines
The lack of Krogan on the second list still amuses me; but I'm also kind of disappointed.
Modifié par Data7, 07 mai 2013 - 09:50 .
#107
Posté 07 mai 2013 - 09:54
I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.
#108
Posté 07 mai 2013 - 09:57
Glad to see the Collector up there.
#109
Posté 07 mai 2013 - 10:00
#110
Posté 07 mai 2013 - 10:02
#111
Posté 07 mai 2013 - 10:02
I always thought she's one of the easiest kits overall, yet people don't play her.
#112
Posté 07 mai 2013 - 10:05
stysiaq wrote...
Wow.
I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.
I'm not. He's pretty much a playable boss.
Ziegrif wrote...
Eric Fagnan wrote...
I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.
All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!
Thank God balance changes are over then; he would've been Krysae'd.
I'd still play him, though; just because he's a big ass robot.
Modifié par oO Stryfe Oo, 07 mai 2013 - 10:32 .
#113
Posté 07 mai 2013 - 10:08
Malanek999 wrote...
I think those numbers are quite healthy apart from the Juggernaut and I think that's more ease of use rather than being too powerful.
Glad to see the Collector up there.
I think all the numbers are relatively healthy on gold (ignore the juggernaut which is warping the soldier number) EXCEPT for the vanguards.
On all difficulties, vanguards are _ONLY_ 4% points away from the 2nd most popular class (engineers). Given the 3 other classes, that's pretty decent grouping there...
It's the jump to gold/platinum where vanguards don't do well..Adepts at #5 are only 3% points behind infiltrators #2 in popularity which isn't that big a difference..even with how hax tactical cloak is, people still enjoy playing/using other classes on gold/plat EXCEPT for vanguards.
They don't even crack 10%....that's kind of sad...
#114
Posté 07 mai 2013 - 10:22
Vanguards are a bit more dodgy off host. I rarely play them in pugs but love them for solo's and would also if I ever hosted. I wouldn't change vanguards just to get the numbers up.Bleachrude wrote...
Malanek999 wrote...
I think those numbers are quite healthy apart from the Juggernaut and I think that's more ease of use rather than being too powerful.
Glad to see the Collector up there.
I think all the numbers are relatively healthy on gold (ignore the juggernaut which is warping the soldier number) EXCEPT for the vanguards.
On all difficulties, vanguards are _ONLY_ 4% points away from the 2nd most popular class (engineers). Given the 3 other classes, that's pretty decent grouping there...
It's the jump to gold/platinum where vanguards don't do well..Adepts at #5 are only 3% points behind infiltrators #2 in popularity which isn't that big a difference..even with how hax tactical cloak is, people still enjoy playing/using other classes on gold/plat EXCEPT for vanguards.
They don't even crack 10%....that's kind of sad...
#115
Posté 07 mai 2013 - 10:29
oO Stryfe Oo wrote...
stysiaq wrote...
Wow.
I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.
I'm not. He's pretty much a playable boss.Ziegrif wrote...
Eric Fagnan wrote...
I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.
All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!
Thanks God balance changes are over then; he would've been Krysae'd.
I'd still play him, though; just because he's a big ass robot.
I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).
Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.
#116
Posté 07 mai 2013 - 10:29
#117
Posté 07 mai 2013 - 10:37
UnknownMercenary wrote...
oO Stryfe Oo wrote...
stysiaq wrote...
Wow.
I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.
I'm not. He's pretty much a playable boss.Ziegrif wrote...
Eric Fagnan wrote...
I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.
All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!
Thanks God balance changes are over then; he would've been Krysae'd.
I'd still play him, though; just because he's a big ass robot.
I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).
Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.
Why would you want that? It is not the kit's fault if some players are playing it in a way that annoys you.
And there are not many Juggernauts who can run by the way ( unless using consumables ) and poor players rarely equip any.
#118
Posté 07 mai 2013 - 10:38
I just added the gold numbers.
These 15 top kits cover over 55% of all the classes used.
With 59 kits in the game, it isn't nice imho.
#119
Posté 07 mai 2013 - 10:46
Blue Face Beast wrote...
UnknownMercenary wrote...
oO Stryfe Oo wrote...
stysiaq wrote...
Wow.
I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.
I'm not. He's pretty much a playable boss.Ziegrif wrote...
Eric Fagnan wrote...
I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.
All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!
Thanks God balance changes are over then; he would've been Krysae'd.
I'd still play him, though; just because he's a big ass robot.
I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).
Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.
Why would you want that? It is not the kit's fault if some players are playing it in a way that annoys you.
And there are not many Juggernauts who can run by the way ( unless using consumables ) and poor players rarely equip any.
Not literally run, but you know what I mean.
Also to force people to change how they play the game, hopefully for the better? It's not like there is not precedent for this already. See: Tactical Cloak nerf, Hunter Mode nerf, nerfs to Electric/Biotic Slash, buffs to Phase Disruptor, just to name a few.
And no it's not about annoyance, it's about teammates being incredibly awful with that character. Bad players will be bad regardless of class but a sync kill immune character with high shields attracts idiots like flies to a lightbulb.
#120
Posté 07 mai 2013 - 10:46
stysiaq wrote...
Oh, my.
I just added the gold numbers.
These 15 top kits cover over 55% of all the classes used.
With 59 kits in the game, it isn't nice imho.
This is one of the main reasons MP has grown boring for me. Most people you play with are unoriginal.
#121
Posté 07 mai 2013 - 10:50
stysiaq wrote...
I'm surprised that the Demolisher isn't popular.
I always thought she's one of the easiest kits overall, yet people don't play her.
The proliferation of grenade using kits has made using a Demolisher less attractive IMO.
#122
Posté 07 mai 2013 - 10:50
That is good for the game imho. No more Rio camping and more of the same cheesy matches. Not saying all players are picky when it comes to play Gold or Plat, but Juggy players definitely rarely are.
#123
Posté 07 mai 2013 - 10:54
UnknownMercenary wrote...
Blue Face Beast wrote...
UnknownMercenary wrote...
oO Stryfe Oo wrote...
stysiaq wrote...
Wow.
I'm surprised, in my opinion the Juggernaut isn't exactly a powerful kit.
I'm not. He's pretty much a playable boss.Ziegrif wrote...
Eric Fagnan wrote...
I updated the original post with a class breakdown. As you can see the Juggernaut has had a huge impact on the % of players playing soldiers because before he came out soldiers were not much higher than other classes.
All things considered. The data you've given us would indicate that a massive nerf was in store for the Juggy.
Ended the Balance changes a bit too early imo. Still Yay for more info!
Thanks God balance changes are over then; he would've been Krysae'd.
I'd still play him, though; just because he's a big ass robot.
I wish they'd done something to at least discourage the currently popular and horrible Puggernaut playstayle (run to spawn with a Reegar, melee 1 boss, die, repeat).
Say... buff Siege Pulse, nerf the shield regen on melee attacks, buff his passive shield regen in exchange, reduce the shield bonuses on fitness 6 and buff the squad command evolution.
Why would you want that? It is not the kit's fault if some players are playing it in a way that annoys you.
And there are not many Juggernauts who can run by the way ( unless using consumables ) and poor players rarely equip any.
Not literally run, but you know what I mean.
Also to force people to change how they play the game, hopefully for the better? It's not like there is not precedent for this already. See: Tactical Cloak nerf, Hunter Mode nerf, nerfs to Electric/Biotic Slash, buffs to Phase Disruptor, just to name a few.
And no it's not about annoyance, it's about teammates being incredibly awful with that character. Bad players will be bad regardless of class but a sync kill immune character with high shields attracts idiots like flies to a lightbulb.
You know, bad players would still swarm your Gold or Plat lobbies and they would be even more useless with weaker kits they are not proficient with at all.
At least, they make a decent meatshield, decoy or distraction when they play a Jug. Look at them as your minions sort of haha
#124
Posté 07 mai 2013 - 10:55
A couple things I noticed: 1. Juggs accounts for 26% (7.53/28.3) of Soldier class played when all difficulties are considered, but 36% (11.81/31.9) if you only count Gold and Plat. So a lower percentage can be expected for lower difficulties. People who bring Juggs to Gold+ mostly know they can't handle the higher difficulty with other kits.
2. The class distribution for higher difficulties are not that much different than overall. I did a simple chi-squared test and found the p-value to be around 1. This means that even though the numbers are different, essentially there is no evidence suggesting the class distributions are different. So even though infiltrators are considered OP, people are playing this class as much in plat as in bronze.
I wouldn't vouch for the validity of the test. I'd prefer actual count data rather than percentages. But given the dataset, this is the best I can do.
3. if you sum up the percentages, you can see that people play larger variety of kits on bronze and silver than Gold and Plat. Top 15 kits on Gold+ accounts for 55.28%, while top 15 on all difficulties is only a 43.79%. Even though people are arguing all kits are viable on Gold/Plat, high DPS kits tend to be the choice. Another reason might be a lot players are testing out new kits (like BatSent) in lower difficulties, only to find they don't enjoy them and never bring them to Gold.
Top 3 kits on higher difficulties accounted for 22%, top 4 accounts for 25%. On average, you'd see one of Juggs, TGI, AIU or destroyer in your lobby if you play Gold+, which is true. To get to the same 25% across difficulties, you'd have to go to #7.
=====
EDIT: Further breakdown for Gold+:
1. Infiltrators listed here, AIU/TGI/GI/Shadow/Huntress sum up to 15.9%. Meaning nobody is playing SI/FQI/MQI/HI/
DI.... which saddens me to no end.
2. For other classes, except Vanguard, there is about 10% left for kits that did not make top 15. So,
Soldier: HSols, TSol, BatSol, Krogan Soldier, QMS and Havoc collectively being played about 10% of the time, but non of them more than 2%.
Engie: HEngie, QME, QFE, GE, VE, Turian Saboteur and Vorcha
Sentinel: HSents, TSent, BatSent, Krogan Sent, Valkyrie, Volus
Adept: HAs, AA, AJA, DA. Ex-Cerb, Volus
3. About 6% of people play vanguard that is not Slayer. Which I found sad as well since I've just witnessed Knockingbr4in knock everything into orbit using a Smashguard on Jade Plat.
The fact that a lot of classes BSN viewed as WMD (GI, QME, QMI, AV, DA, etc etc) did not make the list means BSNers is only a small porportion of the player base. PuGs are illiterate that have no idea how to play this game effectively. /flame
Modifié par wngmv, 07 mai 2013 - 11:12 .
#125
Posté 07 mai 2013 - 10:56
Blue Face Beast wrote...
One good thing about the Juggy players is that they rarely care about the map or the enemy they will go against. They'll just fight wherever agains't whoever.
That is good for the game imho. No more Rio camping and more of the same cheesy matches. Not saying all players are picky when it comes to play Gold or Plat, but Juggy players definitely rarely are.
That is totally true, they can lumber around slowly and heavy melee anywhere! Truly versatile.
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