Is ANYONE going to preorder DA3?
#301
Posté 09 mai 2013 - 08:59
#302
Posté 09 mai 2013 - 09:16
#303
Posté 09 mai 2013 - 09:19
#304
Posté 09 mai 2013 - 09:22
See I'm all up for this discussion about pre-ordering. There's a lot to talk about like Bonuses, Day One DLC, and how these things will affect your decision. However, this thread seems to be a thinly-veiled, passive aggressive attempt by the OP to remind the forum just how much he disliked DA2 and ME3. Now maybe this thread has gone in a different direction in these 13 pages, but I ain't going to read them. Ain't nobody got time for that.
To answer the OP's question though, yes. I intend to pre-order DA3. Typically it's because I like to buy new and I like pre-order bonuses.
Modifié par Crimson Sound, 09 mai 2013 - 09:25 .
#305
Posté 09 mai 2013 - 09:33
#306
Posté 09 mai 2013 - 09:35
Exactly. This is why I pre-ordered DA2 - I wanted a simple package that included the Day 1 DLC.Crimson Sound wrote...
See I'm all up for this discussion about pre-ordering. There's a lot to talk about like Bonuses, Day One DLC, and how these things will affect your decision.
As it happened, I didn't find that DLC valuable, so if I did pre-order DA3 I would need to have a different reason to do so.
#307
Posté 09 mai 2013 - 09:49
But if the ending involves the PC mysteriously vanishing again, i'll wait until it gets reduced as that kind of ending was boring two games ago<_<.
Modifié par XM-417, 09 mai 2013 - 09:57 .
#308
Posté 09 mai 2013 - 09:52
#309
Posté 09 mai 2013 - 10:13
Preorder cancelled!!
#310
Posté 09 mai 2013 - 10:43
#311
Posté 09 mai 2013 - 11:19
#312
Posté 10 mai 2013 - 12:01
#313
Posté 10 mai 2013 - 12:27
Been on the boards a long time. Seen several of your posts. First time talking to you. Funny.Sylvius the Mad wrote...
Exactly. This is why I pre-ordered DA2 - I wanted a simple package that included the Day 1 DLC.Crimson Sound wrote...
See I'm all up for this discussion about pre-ordering. There's a lot to talk about like Bonuses, Day One DLC, and how these things will affect your decision.
As it happened, I didn't find that DLC valuable, so if I did pre-order DA3 I would need to have a different reason to do so.
For me, it just made sense. If I preordered it, I got upgraded to Signature Edition and got the Sebastian DLC at no extra charge. For Dragon Age 3 though, it's a conundrum of sorts. If you pre-order, you want the bonuses to be worth it, so you'd want it to be as good as possible. However if it's too good, then everyone who didn't pre-order it complains because something this good should have obviously been included in-game for free. Again, funny.
#314
Posté 10 mai 2013 - 12:31
#315
Posté 10 mai 2013 - 12:34
#316
Posté 10 mai 2013 - 12:37
#317
Posté 10 mai 2013 - 03:49
Sure ME3 wasn't the epic conclusion we were hoping for, but it wasn't terrible. So far I have high hopes for DA3, if it's more like DAO and Bioware takes their time with it I think it'll be pretty good and worth the pre-order
#318
Guest_EntropicAngel_*
Posté 10 mai 2013 - 05:12
Guest_EntropicAngel_*
AmstradHero wrote...
Presentation and design matters. There is significantly less freedom in ME3 compared to ME2 from an exploration point of view. You've typically got one "core" story at any given time and must pursue that in order to unlock the next segment. Yes, the gunplay is similar (though arguably with slightly more customisation in ME3), but if that's the only component of the game that you're examining, then you may as well just be playing Call of Duty or Unreal Tournament.
Generalising designs until two games are the same is useless for comparing them.
We were talking about what to expect with ME3. I argue that functionally, ME3 was extremely similar if not the same as ME2. Thus, we knew what to expect.
It wasn't a comparison in the typical sense.
One: shooting (bow & arrowing) is not vital to the game. There are other combat methodologies available to the player.
Two: You're treating the game as though the camera perspective defines the genre. In that case all games from an isometric view are the same. Baldur's Gate? That's just the same as DotA, which is the same as Diablo.This is nothing short of ridiculous.
Three: If you really want to define a game's genre, you need to examine the style and atmosphere of play. People who want to play a first person shooter and the style of play that involves will not fire up a TES game, because that's not what they provide. They're about open world exploration and exploring the sandbox - a genre is defined by the player's experience.
In short, calling TES a first person shooter is just grossly inaccurate. Of course, you could be wilfully deceptive and attempting to over-generalise in order to troll, but I would expect more intelligent behaviour than that.
1. True. Just like in FPSes there are other methods like knives or machetes.
2. No, i'm talking about functionality. You may not have seen my original post, but I was distinctly and clearly linking that statement to my statement about ME2 and ME3 being functionally the same. I'm talking about functionality, not about atmosphere or world.
3. Same. Not talking about genres, but functionality.
#319
Posté 10 mai 2013 - 06:59
Maverick827 wrote...
Why is day one DLC "being treated horribly."Naitaka wrote...
Pre-order and get day 1 DLC for free or pay $10 (and since they got away with the whole From Ashes thing, you just know it's going to be even worse this time) , you know they're going to do it. When the time comes, people will gobble it up just as they did it every single time. Face it, gamer just like being treated horribly for some reason.
Because the entire excuse people make for day 1 dlc makes no sense. Employee are not paid based on the amount of content they create, they get paid wages. The fact the content is made before release should have meant that it'll be included in the full game to begin with. Not to mention the fact with From Ashes, we have content that, through datamining, have already been determined as part of the main game originally to begin with, not something that's develope addtionally and seperately from ME3 as they have claimed. Regardless of that, using DLC as a lure to ensure your pre-order which only serve to have consumer make purchase decision base on blind faith just makes it easier for Bioware to keep pumping out horribly unfinished and unpolished games as they have done with their past two releases.
Anyway, I am not going to pre-order DA:I and might just decide not even to purchase it like ME3. While DA2 was still enjoyable however flawed it had been, it certainly was NOT worth the amount I've paid for it personally. In fact, Bioware has been going in a direction that's increasing contrary to what I've enjoyed in their past titles so I doubt I'll be pre-ordering any Bioware game in the future.
Modifié par Naitaka, 10 mai 2013 - 07:11 .
#320
Posté 10 mai 2013 - 07:16
From that perspective, I agree. That said, I also have to say that I was disappointed by several design aspects of ME3 (not just the awful ending), that were unexpected and undesired changes from ME1 and ME2.EntropicAngel wrote...
AmstradHero wrote...
Presentation and design matters. There is significantly less freedom in ME3 compared to ME2 from an exploration point of view. You've typically got one "core" story at any given time and must pursue that in order to unlock the next segment. Yes, the gunplay is similar (though arguably with slightly more customisation in ME3), but if that's the only component of the game that you're examining, then you may as well just be playing Call of Duty or Unreal Tournament.
Generalising designs until two games are the same is useless for comparing them.
We were talking about what to expect with ME3. I argue that functionally, ME3 was extremely similar if not the same as ME2. Thus, we knew what to expect.
It wasn't a comparison in the typical sense.
Turret sections, increased railroading / lack of exploration freedom, more auto-dialogue, throwing away most of the team we'd spend the previous game gathering, to name a few. The previous two games had not led me to believe any of these would be issues with ME3, and I was disappointed to find them in the game.
EntropicAngel wrote...
One: shooting (bow & arrowing) is not vital to the game. There are other combat methodologies available to the player.
Two: You're treating the game as though the camera perspective defines the genre. In that case all games from an isometric view are the same. Baldur's Gate? That's just the same as DotA, which is the same as Diablo.This is nothing short of ridiculous.
Three: If you really want to define a game's genre, you need to examine the style and atmosphere of play. People who want to play a first person shooter and the style of play that involves will not fire up a TES game, because that's not what they provide. They're about open world exploration and exploring the sandbox - a genre is defined by the player's experience.
In short, calling TES a first person shooter is just grossly inaccurate. Of course, you could be wilfully deceptive and attempting to over-generalise in order to troll, but I would expect more intelligent behaviour than that.
1. True. Just like in FPSes there are other methods like knives or machetes.
2. No, i'm talking about functionality. You may not have seen my original post, but I was distinctly and clearly linking that statement to my statement about ME2 and ME3 being functionally the same. I'm talking about functionality, not about atmosphere or world.
3. Same. Not talking about genres, but functionality.
No. Even in the context of your original post:
You're explicitly calling TES an FPS. It may have been a bit of hyperbole in an attempt to make a point, but to call it an FPS is at best misleading, but honestly it's just plain wrong. In gaming terms, FPS is a genre. If you mean TES has a first person camera, say that, but that has very little to do with functionality/mechanics of the game. It is the presentation. Don't confuse the two.Just like TES (at least since Morrowind)--fantasy FPS with almost no characterization, a grand sweeping plot, and a heavy focus on world exploration.
Modifié par AmstradHero, 10 mai 2013 - 07:56 .
#321
Posté 10 mai 2013 - 07:42
Naitaka wrote...
Because the entire excuse people make for day 1 dlc makes no sense. Employee are not paid based on the amount of content they create, they get paid wages. The fact the content is made before release should have meant that it'll be included in the full game to begin with. Not to mention the fact with From Ashes, we have content that, through datamining, have already been determined as part of the main game originally to begin with, not something that's develope addtionally and seperately from ME3 as they have claimed. Regardless of that, using DLC as a lure to ensure your pre-order which only serve to have consumer make purchase decision base on blind faith just makes it easier for Bioware to keep pumping out horribly unfinished and unpolished games as they have done with their past two releases.
The italed sentence seems to be a non-sequitur; it doesn't follow from what preceded it. And the preceding sentence, while presumably true, is irrelevant -- even if individual workers are paid wages, the staffing levels for the project are determined by the amount of content in the project. Less content means that you transfer some staff to other projects or fire them, more content and you need more staff.
Bio's never claimed that they didn't work on Javik before ME3 went gold. Just that they didn't finish the From Ashes DLC before ME3 went gold. Which they did not.
And can we not talk about "excuses"? There's nothing to excuse.
Modifié par AlanC9, 10 mai 2013 - 07:44 .
#322
Posté 10 mai 2013 - 08:39
#323
Posté 10 mai 2013 - 10:31
#324
Posté 10 mai 2013 - 11:13
#325
Posté 10 mai 2013 - 11:35





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