Phantoms present a legitimate challenge, and they are the most rewarding enemy to defeat. No stun lock, no bs DOT, only some sweet moves and a lot of DR-related durability from a unit that actually has a low health/barriers pool and a reasonable damage output.
Flameshield comments: if you can't kill a phantom easily (barring the usual latency glitches and unrelated BS), you are bad and you should feel bad. Phantoms are a legitimate challenge that can be handled dozens of ways, and even the "nope shield" is very easily defeated by good timing. The only wrong way to do it is to stand and shoot a full-auto gun (with no other augments to your strategy) against an advancing soldier with a biotic shield and a hand cannon. Come on now. As they say, "Stop whining!"
All that said, any time an enemy spawns in large groups and hits you from any distance with high DPS, it is legitimately irritating and rage at the spawn system and map configurations is acceptable IMHO.
Now lets talk about how good things come in small packages!
(Alternate innuendo title)
Modifié par Mister Blip, 08 mai 2013 - 12:24 .





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