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OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”


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#1
RydeCrash

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Found a recent interview many of you may find interesting.

http://www.oxm.co.uk...r-future-games/
 
Ryde…

#2
ShepnTali

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Yeah, well, we'll see about a next time.

#3
Toolbox 24

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Already looking forward to TNME. Bring it on with all it's Mass Effecty goodness!

#4
angol fear

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So we'll have only happy endings, no more logical endings? The writing in video game is not really high and we'll come back to that kind of writing. But I understand they need to sell games.

#5
Clayless

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By the looks of the article they're talking more about character closure. Though I hope this doesn't mean they, or any other game company, will not take risks and make great stories because of it. Bioshock Infinite for example wasn't perfect, but they took a risk. It makes for a fascinating story that sticks with you. The one thing I don't want to happen to Bioware especially is for them to feel threatened into making their stories bland, predictable or forgettable because of the hold the whine movement.

They're writers and they created this absolutely wonderful universe, and I hope they don't feel like their creativity should be held back just in case some people overreact.

#6
aj2070

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Assuming this;

Everman says the experience has underlined what's at stake when you're working with an interactive medium. "It shows how invested a player is in the story, and how much they care about the outcomes. I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist."


isn't lip-service, I would say lesson learned. I am sure I have seen people say similar things here in the forums. I would even go so far as to say you don't get as invested in a character in say a first-person shooter or even dare I say a game like "BioShock".

Modifié par aj2070, 08 mai 2013 - 02:42 .


#7
masster blaster

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To be fair they created this mess, and thats that.

#8
ShepnTali

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Well, I'd say the original ending (for destroy) was just bitter, and I can now accept the bittersweet angle in extended cut. Could have went just an inch further though.

#9
CrutchCricket

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Point missed, yet again.

And they're making a Star Wars game? Why not, though? That's probably another franchise I'll need to disengage from.

#10
eddieoctane

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aj2070 wrote...

Assuming this;

Everman says the experience has underlined what's at stake when you're working with an interactive medium. "It shows how invested a player is in the story, and how much they care about the outcomes. I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist."


isn't lip-service, I would say lesson learned. I am sure I have seen people say similar things here in the forums. I would even go so far as to say you don't get as invested in a character in say a first-person shooter or even dare I say a game like "BioShock".


It sounds a bit more like a "you just don't get it" line than lipservice to me. We (the players) can't appreciate a bittersweet ending in a game, not that the ending had no sweetness at release and was thus terribly flawed.

#11
eddieoctane

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CrutchCricket wrote...

Point missed, yet again.

And they're making a another Star Wars game? Why not, though? That's probably another franchise I'll need to disengage from.


Fixed that for you. Because their last venture into the Star Wars universe went so well.

#12
Dieb

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Robosexual wrote...

By the looks of the article they're talking more about character closure. Though I hope this doesn't mean they, or any other game company, will not take risks and make great stories because of it. Bioshock Infinite for example wasn't perfect, but they took a risk. It makes for a fascinating story that sticks with you. The one thing I don't want to happen to Bioware especially is for them to feel threatened into making their stories bland, predictable or forgettable because of the hold the whine movement.

They're writers and they created this absolutely wonderful universe, and I hope they don't feel like their creativity should be held back just in case some people overreact.


Thank you. Brilliantly put.

I had my issues with various bits in all three games, and I confess I hoped for a downright happy ending. However I still never hated it - hate is way too strong a word for a trilogy that gave me so many hours of entertainment.

Modifié par Baelrahn, 08 mai 2013 - 03:07 .


#13
Dunabar

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That was a very good read but honestly I think players will find something to complain about regardless. The "Hold the line" movement, the "This character deserves a better ending" banners, and the "ME3's endings suuuck!" battle cry will be something that will continue on BSN for a long time. Over one year and the endless banter about it is still going on, but that is their choice, that is their grieving bed they choose to sleep in.

My only hope is that BioWare puts in as much effort as they did with the trilogy and not be afraid to push the limits with their own story. While I doubt people will ever accept it, the truth of the matter is that it;s their story, and nobody is entitled to any special treatment just because they don't like something about it. But ultimately it is whatever, I'm happy with the ending and I'm looking forward to the next Mass effect game. No need to lose sleep over other people on BSN.

PS: If my reply made anyone in general butt hurt, well...sorry there is zero F***s to be given to you to help with it. Try finding some cream in your local store to help.

#14
Guest_Cthulhu42_*

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aj2070 wrote...
I would even go so far as to say you don't get as invested in a character in say a first-person shooter or even dare I say a game like "BioShock".

What do you mean "or"? Bioshock is an FPS.

Anyway, I don't see anything inherent in FPSs that prevent one from getting invested myself.

Modifié par Cthulhu42, 08 mai 2013 - 03:05 .


#15
Astartes Marine

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"We underestimated how attached people would become to the characters" says Casey Hudson

Understatement of the year, and that's not all they underestimated.

One thing I hope they learned is to let the entire writing team in on the endings rather just the lead two people do it with no feedback or criticism allowed from anyone else.

Modifié par Astartes Marine, 08 mai 2013 - 03:03 .


#16
Clayless

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eddieoctane wrote...

It sounds a bit more like a "you just don't get it" line than lipservice to me. We (the players) can't appreciate a bittersweet ending in a game, not that the ending had no sweetness at release and was thus terribly flawed.


This can't be accidental, this victim mentality and warping of every. single. thing.

We're releasing a free DLC to address complaints for the ending but I stand by my team of passionate people who helped create this universe? Twisted into "OMG artistic integrity" by people here.

We didn't want to turn TIM into a Reaper monster? Twisted into "OMG everything is too videogamey" by people here.

It shows how invested a player is in the story, and how much they care about the outcomes. I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist? Twisted into "OMG you just don't get it" by people here.

That mentality is just ridiculous.

Modifié par Robosexual, 08 mai 2013 - 03:04 .


#17
4stringwizard

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angol fear wrote...

So we'll have only happy endings, no more logical endings? The writing in video game is not really high and we'll come back to that kind of writing. But I understand they need to sell games.


If you think the ending of ME3 was logical, you're insane.  If you think the writing quality was even close to "high", you're even more insane. 

#18
dreamgazer

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Good for them. Digest the feedback, forget the drama.

#19
AlexMBrennan

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warping of every. single. thing.

Translating PR speak is a skill

#20
EpicBoot2daFace

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"We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save."

What an incredibly stupid thing to say. We built up this universe from scratch and made you fall in love with it's characters, but we had no idea you would want to actually spend more time here.

Seriously? BioWare, please... get a ****ing clue.

#21
dreamgazer

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AlexMBrennan wrote...

Translating PR speak is a skill


As well as a faulty practice hinged on bias. 

#22
IntelligentME3Fanboy

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i'm worried now.At least we avoided the blue babies.For now

#23
Clayless

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AlexMBrennan wrote...

warping of every. single. thing.

Translating PR speak is a skill


Constant paranoia and a delusional victim mentality isn't a skill. Far from it in fact.

#24
Asuukuru

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They might have learned a lesson, they might not, i cant say either way. Based on the interview though, they missed the bulk of the criticism about the endings. The problem most people had with the ending was not that it was "bittersweet" or that it didnt give closure. The problem people had with the ending was that it was poorly written to the point of nearly the entire ending being a giant plot hole and, thematically conflicting with the rest of the story.
Now, i am going to give them the benefit of the doubt and say they learned what not do to, and are simply not mentioning those two elements, because they would cause them to take some kind of responsibility for the mess they created, as opposed to simply passing down the blame to gamers, who simply failed to understand their grandiose ending.
Now, that is not to say i will buy the next Bioware game. I will not buy another EA game upon release, but will wait a few weeks before doing it. It just means that i will not discount the game based on it being a bioware game.

#25
jstme

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Robosexual wrote...

AlexMBrennan wrote...

warping of every. single. thing.

Translating PR speak is a skill


Constant paranoia and a delusional victim mentality isn't a skill. Far from it in fact.

I am sorry but Bioware ME3 people speak only in PR language and thats the truth. Nothing paranoidal about it. Compare it with DA team and even with few bits ME4 people said and you will see the difference.
Naturally,after the ME3 ending mess one cannot really blame them for that,but still - it is the reality. All they say is 100% PR.