If you're refering to the singularity some of us reject the premise out right. It's not a convincing argument tbh.txgoldrush wrote...
The original ending, yes it was...the extended cut, no,...it was comprehensible.
Its hilarious that most of BSN can't even find what the real conflict was with the Catalyst, its so simple, but yet, they chase the organics vs synthetics idiot ball.
OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”
#376
Posté 09 mai 2013 - 11:13
#377
Posté 09 mai 2013 - 11:17
#378
Posté 09 mai 2013 - 11:19
Ludditedreamgazer wrote...
I don't get it. Robots be bad 'n stuff, right?
#379
Posté 09 mai 2013 - 11:41
txgoldrush wrote...
Now thanks to those who don't get it, Bioware is going to dumb things down in the future....good job.
The Extended Cut works...deal with it.....that's why they went with it.
This game ended with a magic 'I win' button that forced you to agree with your enemy's insane troll logic, and tried to force cheap pathos by making you inflict a war crime on your own people for no reason.
If they 'dumb it down' any further Mass Effect 4 will be a series of fingerpaintings.
#380
Posté 09 mai 2013 - 11:49
Greylycantrope wrote...
Ludditedreamgazer wrote...
I don't get it. Robots be bad 'n stuff, right?
Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.
#381
Posté 09 mai 2013 - 11:50
#382
Posté 09 mai 2013 - 11:51
dreamgazer wrote...
Greylycantrope wrote...
Ludditedreamgazer wrote...
I don't get it. Robots be bad 'n stuff, right?
Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.
And Pans Labyrinth is the true definition of artistic movies.
#383
Posté 09 mai 2013 - 11:53
dreamgazer wrote...
Greylycantrope wrote...
Ludditedreamgazer wrote...
I don't get it. Robots be bad 'n stuff, right?
Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.
Careful before Overlords Seival and Auld Wulf catch you
#384
Posté 10 mai 2013 - 12:42
AresKeith wrote...
dreamgazer wrote...
Greylycantrope wrote...
Ludditedreamgazer wrote...
I don't get it. Robots be bad 'n stuff, right?
Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.
Careful before Overlords Seival and Auld Wulf catch you
Why do you resist? They just want to help you ascend!
#385
Posté 10 mai 2013 - 12:59
angol fear wrote...
So we'll have only happy endings, no more logical endings? The writing in video game is not really high and we'll come back to that kind of writing. But I understand they need to sell games.
There's nothing about the ME3 ending that even comes close to logical.
#386
Posté 10 mai 2013 - 01:02
Mahrac wrote...
I take it 'learned their lesson' means 'we won't make a universe that you care about in the future'
if thats true than that makes me very sad. bioware is really good at making universes i care about. sure thats why i hate their ****ty ending but i still love me 1 and 2 and Tuchanka
#387
Posté 10 mai 2013 - 01:10
jkflipflopDAO wrote...
angol fear wrote...
So we'll have only happy endings, no more logical endings? The writing in video game is not really high and we'll come back to that kind of writing. But I understand they need to sell games.
There's nothing about the ME3 ending that even comes close to logical.
I dunno about that.
There's a lot of bits and pieces scattered all over... and they kinda CAN be put together in a way that makes a logical narrative... but it requires a lot of work and mental gymnastics on the player's part to do so... something that simply isn't the player's job.
It's a bit like someone giving you half the pieces to a puzzle. It kinda forms into a picture, but it's by no means complete, and you're expected to make the rest of the pieces yourself.
Modifié par chemiclord, 10 mai 2013 - 01:10 .
#388
Posté 10 mai 2013 - 01:15
And honestly that wasn't even my main complaint. My main complaint was that ending offered no sense of accomplishment. You LOST, the enemy defeated you, saved your life and then gave you what amounts to a pity victory. Who thought this would ever be a good idea I don't know.
#389
Posté 10 mai 2013 - 01:43
Aaleel wrote...
How do you even underestimate the attachment players would have to characters over 5 years and three games. They read the character forums didn't they, I don't even believe this was the case.
And honestly that wasn't even my main complaint. My main complaint was that ending offered no sense of accomplishment. You LOST, the enemy defeated you, saved your life and then gave you what amounts to a pity victory. Who thought this would ever be a good idea I don't know.
Well, if you believe the theory that Hudson and Walters composed the ending largely in secret on their own... yeah, I could definitely see that detachment. I saw their presence exactly all of ZERO times in any capacity on any forum. Getting general feedback from community managers is considerably different than seeing it yourself.
#390
Posté 10 mai 2013 - 01:46
ME3 wasn't hated because it was bitter swet or we didn't like the closure. It was the anticlimatic disappointment of sheer failure of a character that betrayed his/her common threads and themes throughout the series in an attempt to add reasoning to the giant evil robots in an M Night Shyamalan like twist that fell as flat as "the Happening". All and all, it was really dumb and made Lost look good. Until they realize "proud of what you did" is not considered "well thought out", then they haven't learned anything.
#391
Posté 10 mai 2013 - 02:06
ME3 won GOTY awards as well, so....whoopdi doo?thefallen2far wrote...
Walking Dead was a bittersweet ending and won GOTY as an adventure game ending a five part series. Red Dead redemption ended a 60 hour exporation based game with a sad ending. Bioshock Infinate's ending was bittersweet with a caveat like ME3, and no one's starting a charity for changing the ending.
ME3 wasn't hated because it was bitter swet or we didn't like the closure. It was the anticlimatic disappointment of sheer failure of a character that betrayed his/her common threads and themes throughout the series in an attempt to add reasoning to the giant evil robots in an M Night Shyamalan like twist that fell as flat as "the Happening". All and all, it was really dumb and made Lost look good. Until they realize "proud of what you did" is not considered "well thought out", then they haven't learned anything.
#392
Posté 10 mai 2013 - 02:09
[** pornographic link removed. user temp banned by moderator **]
Modifié par RaenImrahl, 10 mai 2013 - 04:34 .
#393
Guest_Morocco Mole_*
Posté 10 mai 2013 - 03:06
Guest_Morocco Mole_*
WittingEight65 wrote...
Yes, they learned the lesson. Now they will give what people want in Mass Effect, and Bioware games in general:
i lol'd
#394
Posté 10 mai 2013 - 03:57
Morocco Mole wrote...
WittingEight65 wrote...
Yes, they learned the lesson. Now they will give what people want in Mass Effect, and Bioware games in general:
i lol'd
I didn't. There never was anything like that in Mass Effect.
#395
Posté 10 mai 2013 - 04:10
chemiclord wrote...
I dunno about that.
There's a lot of bits and pieces scattered all over... and they kinda CAN be put together in a way that makes a logical narrative... but it requires a lot of work and mental gymnastics on the player's part to do so... something that simply isn't the player's job.
It's a bit like someone giving you half the pieces to a puzzle. It kinda forms into a picture, but it's by no means complete, and you're expected to make the rest of the pieces yourself.
There's also fragments from when Shepard was supposed to become indoctrinated during the early stages of game development, and many of them fit logically into IT. There's also little bits of what some call "foreshadowing" that also support it. I don't want to derail this into an IT discussion, I'm simply stating that "bits and pieces that can logically fit together" can make just about any narrative I want, including ones that start massive flame wars. The lack of logic centers around this, the missing central structure that allows random ideas to be readily inserted to twist the story any number of ways. If this was how Mass Effect always was, it would be acceptable. But the first two games were well structured. We could decide how we reacted to the story, but the events happened in a very structured manner. When the final game gets cerebral to the point of "speculation for everyone", logic ceases to be a part of the game.
Mcfly616 wrote...
thefallen2far wrote...
Walking Dead was a bittersweet ending and won GOTY
*snip*
ME3 won GOTY awards as well, so....whoopdi doo?
Yeah....GotY means nothing as long as we don't have some sort of unifying body to issue awards. No one cares about People magazine's choice for best film, but the Academy Award matters a lot. Likewise, GotY from Gameinformer, PC Gamer, or Spike TV are all ultimately worthless. Anyone can slap a "game of the year" stamp with no credentials. Perhaps games as a medium are too young to have some sort of body who can issue awards that matter in the least. Until there is such an organization that actually has the respect of developers and players alike, though, awards count for squat.
#396
Posté 10 mai 2013 - 05:47
#397
Posté 10 mai 2013 - 06:28
Aaleel wrote...
How do you even underestimate the attachment players would have to characters over 5 years and three games. They read the character forums didn't they, I don't even believe this was the case.
And honestly that wasn't even my main complaint. My main complaint was that ending offered no sense of accomplishment. You LOST, the enemy defeated you, saved your life and then gave you what amounts to a pity victory. Who thought this would ever be a good idea I don't know.
QFT.
It's something I keep repeating that it's not a sacrifice but an acceptance to a choice of suicide.
It wasn't a victory on your part, you caved in and accepted terms, conditions and a solution by the Reaper overlord.
And worst of all for all those comments that we "can't win conventionally" we had the means to win unconventionally. We were just not allowed to use it.
We didn't win.
We surrendered.
But no, nope.
It's because we wanted a butterflies, cotton candy and unicorns ending.
Not because what we had just stank.
And that's not even touching on what made playing the ME Series fun. Your companions, and your relationship with them.
As Mordin pointed out, the galaxy is huge, faceless and hard to feel anything for but can focus on the people you care.
The ending both EC and even less so the original, is sorely lacking in emotional closure with those companions.
Modifié par Archonsg, 10 mai 2013 - 06:32 .
#398
Posté 10 mai 2013 - 06:35
Archonsg wrote...
We didn't win.
We surrendered.
I hope they never think we all feel this way.
#399
Posté 10 mai 2013 - 07:18
#400
Posté 10 mai 2013 - 07:31
...Yeah that is not why so many people hate the ending. Fail yet again, Bioware.





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