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OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”


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#376
GreyLycanTrope

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txgoldrush wrote...
The original ending, yes it was...the extended cut, no,...it was comprehensible.

Its hilarious that most of BSN can't even find what the real conflict was with the Catalyst, its so simple, but yet, they chase the organics vs synthetics idiot ball.

If you're refering to the singularity some of us reject the premise out right. It's not a convincing argument tbh.

#377
dreamgazer

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I don't get it. Robots be bad 'n stuff, right?

#378
GreyLycanTrope

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dreamgazer wrote...

I don't get it. Robots be bad 'n stuff, right?

Luddite :P

#379
drayfish

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txgoldrush wrote...

Now thanks to those who don't get it, Bioware is going to dumb things down in the future....good job.

The Extended Cut works...deal with it.....that's why they went with it.


This game ended with a magic 'I win' button that forced you to agree with your enemy's insane troll logic, and tried to force cheap pathos by making you inflict a war crime on your own people for no reason.

If they 'dumb it down' any further Mass Effect 4 will be a series of fingerpaintings.

#380
dreamgazer

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Greylycantrope wrote...

dreamgazer wrote...

I don't get it. Robots be bad 'n stuff, right?

Luddite :P


Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.

#381
Hurbster

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And two of those endings were blatantly nicked from the Deus Ex series, but it's the sheer WTF factor of the Starbrat and his illogical circular argument that took the cake.

#382
spirosz

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dreamgazer wrote...

Greylycantrope wrote...

dreamgazer wrote...

I don't get it. Robots be bad 'n stuff, right?

Luddite


Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.


And Pans Labyrinth is the true definition of artistic movies.

#383
AresKeith

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dreamgazer wrote...

Greylycantrope wrote...

dreamgazer wrote...

I don't get it. Robots be bad 'n stuff, right?

Luddite :P


Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.


Careful before Overlords Seival and Auld Wulf catch you

#384
Grand Admiral Cheesecake

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AresKeith wrote...

dreamgazer wrote...

Greylycantrope wrote...

dreamgazer wrote...

I don't get it. Robots be bad 'n stuff, right?

Luddite :P


Hey man, look. I'm just a poor boy from the anti-intellectual ghetto. Don't be hatin'.


Careful before Overlords Seival and Auld Wulf catch you


Why do you resist? They just want to help you ascend!



#385
jkflipflopDAO

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angol fear wrote...

So we'll have only happy endings, no more logical endings? The writing in video game is not really high and we'll come back to that kind of writing. But I understand they need to sell games.


There's nothing about the ME3 ending that even comes close to logical.

#386
frostajulie

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Mahrac wrote...

I take it 'learned their lesson' means 'we won't make a universe that you care about in the future'



if thats true than that makes me very sad.  bioware is really good at making universes i care about. sure thats why i hate their ****ty ending but i still love me 1 and 2 and Tuchanka

#387
chemiclord

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jkflipflopDAO wrote...

angol fear wrote...

So we'll have only happy endings, no more logical endings? The writing in video game is not really high and we'll come back to that kind of writing. But I understand they need to sell games.


There's nothing about the ME3 ending that even comes close to logical.


I dunno about that.

There's a lot of bits and pieces scattered all over... and they kinda CAN be put together in a way that makes a logical narrative... but it requires a lot of work and mental gymnastics on the player's part to do so... something that simply isn't the player's job.

It's a bit like someone giving you half the pieces to a puzzle.  It kinda forms into a picture, but it's by no means complete, and you're expected to make the rest of the pieces yourself.

Modifié par chemiclord, 10 mai 2013 - 01:10 .


#388
Aaleel

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How do you even underestimate the attachment players would have to characters over 5 years and three games. They read the character forums didn't they, I don't even believe this was the case.

And honestly that wasn't even my main complaint. My main complaint was that ending offered no sense of accomplishment. You LOST, the enemy defeated you, saved your life and then gave you what amounts to a pity victory. Who thought this would ever be a good idea I don't know.

#389
chemiclord

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Aaleel wrote...

How do you even underestimate the attachment players would have to characters over 5 years and three games. They read the character forums didn't they, I don't even believe this was the case.

And honestly that wasn't even my main complaint. My main complaint was that ending offered no sense of accomplishment. You LOST, the enemy defeated you, saved your life and then gave you what amounts to a pity victory. Who thought this would ever be a good idea I don't know.


Well, if you believe the theory that Hudson and Walters composed the ending largely in secret on their own... yeah, I could definitely see that detachment.  I saw their presence exactly all of ZERO times in any capacity on any forum.  Getting general feedback from community managers is considerably different than seeing it yourself.

#390
thefallen2far

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Walking Dead was a bittersweet ending and won GOTY as an adventure game ending a five part series. Red Dead redemption ended a 60 hour exporation based game with a sad ending. Bioshock Infinate's ending was bittersweet with a caveat like ME3, and no one's starting a charity for changing the ending.

ME3 wasn't hated because it was bitter swet or we didn't like the closure. It was the anticlimatic disappointment of sheer failure of a character that betrayed his/her common threads and themes throughout the series in an attempt to add reasoning to the giant evil robots in an M Night Shyamalan like twist that fell as flat as "the Happening". All and all, it was really dumb and made Lost look good. Until they realize "proud of what you did" is not considered "well thought out", then they haven't learned anything.

#391
Mcfly616

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thefallen2far wrote...

Walking Dead was a bittersweet ending and won GOTY as an adventure game ending a five part series. Red Dead redemption ended a 60 hour exporation based game with a sad ending. Bioshock Infinate's ending was bittersweet with a caveat like ME3, and no one's starting a charity for changing the ending.

ME3 wasn't hated because it was bitter swet or we didn't like the closure. It was the anticlimatic disappointment of sheer failure of a character that betrayed his/her common threads and themes throughout the series in an attempt to add reasoning to the giant evil robots in an M Night Shyamalan like twist that fell as flat as "the Happening". All and all, it was really dumb and made Lost look good. Until they realize "proud of what you did" is not considered "well thought out", then they haven't learned anything.

ME3 won GOTY awards as well, so....whoopdi doo?

#392
Nole

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 Yes, they learned the lesson. Now they will give what people want in Mass Effect, and Bioware games in general:

[** pornographic link removed.  user temp banned by moderator **]

Modifié par RaenImrahl, 10 mai 2013 - 04:34 .


#393
Guest_Morocco Mole_*

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WittingEight65 wrote...

 Yes, they learned the lesson. Now they will give what people want in Mass Effect, and Bioware games in general:


i lol'd

#394
Argolas

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Morocco Mole wrote...

WittingEight65 wrote...

 Yes, they learned the lesson. Now they will give what people want in Mass Effect, and Bioware games in general:


i lol'd


I didn't. There never was anything like that in Mass Effect.

#395
eddieoctane

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chemiclord wrote...

I dunno about that.

There's a lot of bits and pieces scattered all over... and they kinda CAN be put together in a way that makes a logical narrative... but it requires a lot of work and mental gymnastics on the player's part to do so... something that simply isn't the player's job.

It's a bit like someone giving you half the pieces to a puzzle.  It kinda forms into a picture, but it's by no means complete, and you're expected to make the rest of the pieces yourself.


There's also fragments from when Shepard was supposed to become indoctrinated during the early stages of game development, and many of them fit logically into IT. There's also little bits of what some call "foreshadowing" that also support it. I don't want to derail this into an IT discussion, I'm simply stating that "bits and pieces that can logically fit together" can make just about any narrative I want, including ones that start massive flame wars. The lack of logic centers around this, the missing central structure that allows random ideas to be readily inserted to twist the story any number of ways. If this was how Mass Effect always was, it would be acceptable. But the first two games were well structured. We could decide how we reacted to the story, but the events happened in a very structured manner. When the final game gets cerebral to the point of "speculation for everyone", logic ceases to be a part of the game.

Mcfly616 wrote...

thefallen2far wrote...

Walking Dead was a bittersweet ending and won GOTY

*snip*


ME3 won GOTY awards as well, so....whoopdi doo?


Yeah....GotY means nothing as long as we don't have some sort of unifying body to issue awards. No one cares about People magazine's choice for best film, but the Academy Award matters a lot. Likewise, GotY from Gameinformer, PC Gamer, or Spike TV are all ultimately worthless. Anyone can slap a "game of the year" stamp with no credentials. Perhaps games as a medium are too young to have some sort of body who can issue awards that matter in the least. Until there is such an organization that actually has the respect of developers and players alike, though, awards count for squat.

#396
Karlone123

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I respect the concept of a "bigger picture" ending over a boss-battle. The execution of using an A.I looking like a child that took away the Independence of the Reapers and the presentation of choice of endings as A, B, C in colours choices that we confused with paragon/renegade colours , I do not respect.

#397
Archonsg

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Aaleel wrote...

How do you even underestimate the attachment players would have to characters over 5 years and three games. They read the character forums didn't they, I don't even believe this was the case.

And honestly that wasn't even my main complaint. My main complaint was that ending offered no sense of accomplishment. You LOST, the enemy defeated you, saved your life and then gave you what amounts to a pity victory. Who thought this would ever be a good idea I don't know.


QFT.

It's something I keep repeating that it's not a sacrifice but an acceptance to a choice of suicide.
It wasn't a victory on your part, you caved in and accepted terms, conditions and a solution by the Reaper overlord.
And worst of all for all those comments that we "can't win conventionally" we had the means to win unconventionally. We were just not allowed to use it.

We didn't win.
We surrendered.

But no, nope.
It's because we wanted a butterflies, cotton candy and unicorns ending.
Not because what we had just stank.

And that's not even touching on what made playing the ME Series fun. Your companions, and your relationship with them.

As Mordin pointed out, the galaxy is huge, faceless and hard to feel anything for but can focus on the people you care. 
The ending both EC and even less so the original, is sorely lacking in emotional closure with those companions.

Modifié par Archonsg, 10 mai 2013 - 06:32 .


#398
PsyrenY

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Archonsg wrote...

We didn't win.
We surrendered.


I hope they never think we all feel this way.

#399
MegaSovereign

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Yea, uh, I didn't surrender.

#400
KiwiQuiche

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All I got from that was "We understand! People were mad because the endings were bittersweet!"


...Yeah that is not why so many people hate the ending. Fail yet again, Bioware.