OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”
#451
Posté 10 mai 2013 - 10:31
May of 2013, Bioware finally enters the bargaining stage.
#452
Posté 10 mai 2013 - 10:33
#453
Posté 10 mai 2013 - 10:34
JPN17 wrote...
So Casey now you say this:
"We'd never have imagined that as we ended the trilogy, all people would
want to do was spend more time with the characters, sort of bathing in
the afterglow - getting closure and just having some time to live in the
universe that they fought to save. This, and many other learnings, will
be built into our future games."
But way back in 2011 you said this:
“… part of what you’re trying to do is save the universe so you can live
in it. That’s part of the promise, I think, for any great IP. It has to
be a world worth saving… I think Mass Effect has that quality to it. If
you get rid of the Reapers and win that, wouldn’t it be amazing to just
live on the Citadel or just take a ship to Omega? That makes sense.”
You see Casey it's stuff like this that gets people so upset.
Yup. When you keep telling people what they want to hear, rather than dealing with them straight up, it eventually catches up with you.
Cersei Lannister was wrong: words are not just wind.
Modifié par iakus, 10 mai 2013 - 11:04 .
#454
Posté 10 mai 2013 - 10:37
Profile on sidebar-->change profile photo-->select one from optionsDavid7204 wrote...
I don't know how to change my avatar.
#455
Posté 10 mai 2013 - 10:42
Yea, I thought the exact same thing when I read that quote, because I remember him saying crap like that back before the game came out. It's unbelievable. Just unbelievable.iakus wrote...
JPN17 wrote...
So Casey now you say this:
"We'd never have imagined that as we ended the trilogy, all people would
want to do was spend more time with the characters, sort of bathing in
the afterglow - getting closure and just having some time to live in the
universe that they fought to save. This, and many other learnings, will
be built into our future games."
But way back in 2011 you said this:
“… part of what you’re trying to do is save the universe so you can live
in it. That’s part of the promise, I think, for any great IP. It has to
be a world worth saving… I think Mass Effect has that quality to it. If
you get rid of the Reapers and win that, wouldn’t it be amazing to just
live on the Citadel or just take a ship to Omega? That makes sense.”
You see Casey it's stuff like this that gets people so upset.
Yup. When you keep telling people what they want to hear, rather than dealing with them straight up, it eventually catches up with you.
Sersi Lannister was wrong: words are not just wind.
The guy only speaks in corporate PR soundbytes and I doubt he would know the truth if it landed on his face and wiggled.
#456
Posté 10 mai 2013 - 10:54
Matthias King wrote...
Not true. It will be their problem if they continue to do things the same way. Another DA:2 and another ME3 ending and they may find themselves going to the unemployment line instead of going to work.
Yes true. If they want to continue doing things this way... so be it. It's their choice. If their business collapses because of it... so be it.
If you don't like the direction they are going, and have already said your peice on that score, continuing to come here and demand things they will not ever give you is your problem. No matter how long you scream at that wall, it's not going to move. Continuing to scream at it isn't the fault of the wall.
Modifié par chemiclord, 10 mai 2013 - 10:57 .
#457
Posté 10 mai 2013 - 10:55
David7204 wrote...
I don't know how to change my avatar.
Keep it, it suits you tbh.
#458
Posté 10 mai 2013 - 10:56
Indeed.spirosz wrote...
David7204 wrote...
I don't know how to change my avatar.
Keep it, it suits you tbh.
#459
Posté 10 mai 2013 - 10:56
spirosz wrote...
David7204 wrote...
I don't know how to change my avatar.
Keep it, it suits you tbh.
As does yours.
#460
Posté 10 mai 2013 - 10:58
Argolas wrote...
spirosz wrote...
David7204 wrote...
I don't know how to change my avatar.
Keep it, it suits you tbh.
As does yours.
But he has so many....
#461
Posté 10 mai 2013 - 10:59
#462
Posté 10 mai 2013 - 10:59
#463
Posté 10 mai 2013 - 11:02
spirosz wrote...
I do have many, yes.
Can I vote for your next one being Aang waving his butt at Zhao?
#464
Posté 10 mai 2013 - 11:06
GHNR wrote...
spirosz wrote...
I do have many, yes.
Can I vote for your next one being Aang waving his butt at Zhao?
Lmaooooo, I'll think about it.
#465
Posté 10 mai 2013 - 11:10
The part that gets me is exactly what you said. Them still acting like they have no idea what the problem is or that they were part of it. I've heard several people describe Casey Hudson as extremely intelligent, which I'm inclined to believe, which means that he knows full well, but ignores, refuses to acknowledge, plays dumb, uses distraction, whatever the case may be at the time.
In any event, his soundbyte about the ending controversy being nearly the same as his pre-release marketing soundbyte in 2011 paints a pretty unsettling picture and illustrates perfectly that he learned absolutely zero from the ending controversy.
#466
Posté 10 mai 2013 - 11:33
#467
Posté 11 mai 2013 - 12:09
JPN17 wrote...
So Casey now you say this:
"We'd never have imagined that as we ended the trilogy, all people would
want to do was spend more time with the characters, sort of bathing in
the afterglow - getting closure and just having some time to live in the
universe that they fought to save. This, and many other learnings, will
be built into our future games."
But way back in 2011 you said this:
“… part of what you’re trying to do is save the universe so you can live
in it. That’s part of the promise, I think, for any great IP. It has to
be a world worth saving… I think Mass Effect has that quality to it. If
you get rid of the Reapers and win that, wouldn’t it be amazing to just
live on the Citadel or just take a ship to Omega? That makes sense.”
You see Casey it's stuff like this that gets people so upset.
Can we have a source for the 2011 quote? Not that I personally doubt he said this, but there are always people who accuse folks of taking quotes out of context, twisting their meanings etc.
As for this pairing of quotes: a clear case of "it would be damn funny if it wasn't so very sad"...
#468
Posté 11 mai 2013 - 12:21
TheRealJayDee wrote...
JPN17 wrote...
So Casey now you say this:
"We'd never have imagined that as we ended the trilogy, all people would
want to do was spend more time with the characters, sort of bathing in
the afterglow - getting closure and just having some time to live in the
universe that they fought to save. This, and many other learnings, will
be built into our future games."
But way back in 2011 you said this:
“… part of what you’re trying to do is save the universe so you can live
in it. That’s part of the promise, I think, for any great IP. It has to
be a world worth saving… I think Mass Effect has that quality to it. If
you get rid of the Reapers and win that, wouldn’t it be amazing to just
live on the Citadel or just take a ship to Omega? That makes sense.”
You see Casey it's stuff like this that gets people so upset.
Can we have a source for the 2011 quote? Not that I personally doubt he said this, but there are always people who accuse folks of taking quotes out of context, twisting their meanings etc.
As for this pairing of quotes: a clear case of "it would be damn funny if it wasn't so very sad"...
May 2011 issue of Game Informer.
You can see a whole bunch of other such contradictions here:
http://social.biowar...15835633-1.html
#469
Posté 11 mai 2013 - 01:45
www.nowgamer.com/news/1901057/mass_effect_3_lead_writer_returns_for_sequel_defends_ending.html
Walters explained he didn't think the majority of Mass Effect fans had an issue with the ending, with only a vocal minority not liking it.
A minority that was so non-vocal that BW changed the ending of their 'finished' product?
2) The characters for me were what made me love the series, but separate from it is the logic of the ending; it just doesn't fit Mass Effect. It seems very religious (Like Shepard is Jesus, dying for our sins), forced (the story needs to end, blah, blah, blah), and not as complex/developed as a lot of the other scenes in the game. One of the greatest things about ME was how many choices were implemented in the game that truly made it into an individual experience, but at the last minute, it seems like it became a ubiquitous A, B, C that was thematically similar for everyone. For a game about cinematic experiences, I don't the slides of the EC did the ending much justice...
3) Don't make a character writer into a storywriter. AND check for logical inconsistencies with the WHOLE team.
4) Fans are entitled. We buy your products, thus keeping firms in business. Don't patronize us.
5) Make the game less like a FPS, and more RPG. More character interaction (keep the auto-dialogue for the non-essential NPC's), less dumbed down features (more custom features, similar to ME1, but more organized), less linearity (open-ness, like the first Citadel), deeper connections with the universe, exploration, and side-missions that actually have value/meaning. For scanning, I actually wanted to see that Asari ship (and in the big space battle) that I found in X nebula/whatever, not just a 'gained a war asset' sign.
Modifié par Modius Prime, 11 mai 2013 - 01:48 .
#470
Posté 11 mai 2013 - 01:53
They know full well, believe me..
#471
Posté 11 mai 2013 - 02:03
#472
Posté 11 mai 2013 - 02:11
#473
Posté 11 mai 2013 - 02:13
I suspect you might be right but as I said earlier even if they have learned it's far-fetched to expect them to come out and say it; the only way we'll know is by seeing what the next game comes up with (or the game after that probably, doubt anything will be completely redesigned mid-development).yukon fire wrote...
I think the only lesson that's been learned (at least by the Dragon Age team) has been not to speak about anything pre-release, other than that they don't think they've done anything wrong, which actually speaks volumes about the current Bioware.
#474
Posté 11 mai 2013 - 02:16
Reorte wrote...
I suspect you might be right but as I said earlier even if they have learned it's far-fetched to expect them to come out and say it; the only way we'll know is by seeing what the next game comes up with (or the game after that probably, doubt anything will be completely redesigned mid-development).yukon fire wrote...
I think the only lesson that's been learned (at least by the Dragon Age team) has been not to speak about anything pre-release, other than that they don't think they've done anything wrong, which actually speaks volumes about the current Bioware.
I doubt they started hardcore development on MEWhatever until a few months after the last one was released, and even then they were aware of the backlash---minority or majority. The next game will be very telling.
#475
Posté 11 mai 2013 - 02:20
Bioware was coming under serious fire and had no choice but to respond. The response they chose was the Extended Cut.
However, by maintaining the image, still to this day, that it was an extremely small, but extremely vocal minority, they save face. They pretend like it's the truth and keep saying it anytime the opportunity arises in order to downplay just how overwhelmingly negative the response to the ending was.
It's PR, spin, and damage control. Corporate culture at it's finest. But don't believe it.





Retour en haut




