OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”
#26
Posté 08 mai 2013 - 03:30
#27
Posté 08 mai 2013 - 03:38
#28
Posté 08 mai 2013 - 03:38
EpicBoot2daFace wrote...
What an incredibly stupid thing to say. We built up this universe from scratch and made you fall in love with it's characters, but we had no idea you would want to actually spend more time here."We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save."
Seriously? BioWare, please... get a ****ing clue.
I cringed.
#29
Posté 08 mai 2013 - 03:42
jstme wrote...
I am sorry but Bioware ME3 people speak only in PR language and thats the truth. Nothing paranoidal about it. Compare it with DA team and even with few bits ME4 people said and you will see the difference.Robosexual wrote...
Constant paranoia and a delusional victim mentality isn't a skill. Far from it in fact.
Naturally,after the ME3 ending mess one cannot really blame them for that,but still - it is the reality. All they say is 100% PR.
I hear this but I'm still not sure what it means. English is English, saying that not turning TIM into a Reaper monster just for the sake of having a boss fight translates into "everything is too videogamey" is absurd. That's not a translation, there's nothing to translate, it's in plain English. Saying that:
"We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."
"It shows how invested a player is in the story, and how much they care about the outcomes. I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist."
The primary take-away was never to underestimate the passion of your core fan-base. As a company, we've always tried to respond to our fan requests and try to create something special for them. We learned that since fans had spent three games with most of these characters, that their feelings about letting them go were just as strong as ours."
Translates into "OMG you just don't get it" isn't a translation. There's nothing to translate, they explain it there in plain English.
It's a warping, twisting of words based off nothing but paranoia and a delusional victim mentality.
#30
Posté 08 mai 2013 - 03:46
I'll post a selection of the info here for those who want to read it.
Casey Hudson=CH
Mac Walters=MW
Dusty Everman=DE
Preston Watamaniuk=PW
Mike Gamble=MG
OXM: Favourite character?
CH: TIM
MW: TIM
PW: Wrex
DE: Samara
MG: Hackett
OXM: Would ME make a good live action movie?
CH: A live action ME movie would be amazing, but it's easier said than done.
MW: If done right, could be one of the most memorable movies I could ever imagine.
DE: Would make a fantastic movie because it's a classic hero's journey.
OXM: What type of spin-off game would you like to see?
CH: A private investigator on the Citadel or something about Garrus' time in C-sec.
PW: A game focused on brutal Krogan combat would be pretty exciting.
MW: Any squadmates or other characters, such as Aria, TIM or Kai Leng could have successful spin-offs.
DE: Further adventures of Garrus.
MG: Following the story of Javik would be pretty cool.
OXM: What's your most memorable moment?
PW: Walking into the writing pit and stating that Tali had to die if you chose to save the geth at the end of the quarian/geth campaign.
OXM: What's your favourite Shep LI?
PW: Liara
MW: Garrus
DE: Samara
MG: Miranda
OXM: What's your favourite moment?
PW: Anderson's death scene.
DE: I'm proud of the sequence when you play as Joker as the Collectors attack the Normandy.
MG: Garrus' quote 'Go out there and give them hell. You were born to do this.' was a really powerful quote.
OXM: Are there any story elements you wish you could take back?
DE: I wish I hadn't been so meant to Kelly Chambers in ME3. After her hardships in ME2, she still has so many ways to die in ME3.
OXM: Which optional character do you wish had been mandatory so they'd be seen by more people?
PW: Javik
MW: Zaeed
MG: Kasumi
OXM: How did Multiplayer come about?
CH: When the ME Universe was envisioned, it seemed like it would fun to explore the universe with a friend. We tried to fit Multiplayer in ME1 and ME2 without compromising the core experience, but we didn't find a good way to do it. With ME3, we had an opportunity to fit in a Multiplayer that fit well and complimented Shepard's story.
#31
Posté 08 mai 2013 - 03:50
eddieoctane wrote...
CrutchCricket wrote...
Point missed, yet again.
And they're makingaanother Star Wars game? Why not, though? That's probably another franchise I'll need to disengage from.
Fixed that for you. Because their last venture into the Star Wars universe went so well.
Well, they made one great SW game and one average.
I'm still interested in new game from SW by BioWare.
#32
Posté 08 mai 2013 - 03:51
N7 Shadow 90 wrote...
OXM: What type of spin-off game would you like to see?
MG: Following the story of Javik would be pretty cool.
YES.
I was just thinking about this the other day. I don't even read comics but a series of Javik, especially him and the indoctrination of his crew, would be incredibly interesting to read.
#33
Posté 08 mai 2013 - 03:54
Agreed.Robosexual wrote...
N7 Shadow 90 wrote...
OXM: What type of spin-off game would you like to see?
MG: Following the story of Javik would be pretty cool.
YES.
I was just thinking about this the other day. I don't even read comics but a series of Javik, especially him and the indoctrination of his crew, would be incredibly interesting to read.
#34
Posté 08 mai 2013 - 03:55
I also find this whole putting more effort of creating next game more closure, a Little bit ironc that they couldnt find more effort to create a new ending
#35
Posté 08 mai 2013 - 03:57
Robosexual wrote...
N7 Shadow 90 wrote...
OXM: What type of spin-off game would you like to see?
MG: Following the story of Javik would be pretty cool.
YES.
I was just thinking about this the other day. I don't even read comics but a series of Javik, especially him and the indoctrination of his crew, would be incredibly interesting to read.
As a book I agree it would
but as a game, noooo
#36
Posté 08 mai 2013 - 03:57
Uh, gee, probably about the same time as microtransactions...
#37
Posté 08 mai 2013 - 04:01
N7 Shadow 90 wrote...
OXM: How did Multiplayer come about?
CH: When the ME Universe was envisioned, it seemed like it would fun to explore the universe with a friend. We tried to fit Multiplayer in ME1 and ME2 without compromising the core experience, but we didn't find a good way to do it. With ME3, we had an opportunity to fit in a Multiplayer that fit well and complimented Shepard's story.
But why Horde mode?
#38
Posté 08 mai 2013 - 04:01
For myself, it's still mind-boggling that a top-shelf rpg company didn't consider how players would get invested in a game that spanned five years and three games
Yeah, people are going to be upset when you railroad them down a grim ending after that. Surprise, surprise!
Shows how little thought went into the ending, especially for returning players.
#39
Posté 08 mai 2013 - 04:03
they probably didn't expect mass effect fans to be so addicted to videogamesiakus wrote...
We'll see what was actually learned.
For myself, it's still mind-boggling that a top-shelf rpg company didn't consider how players would get invested in a game that spanned five years and three games
Yeah, people are going to be upset when you railroad them down a grim ending after that. Surprise, surprise!
Shows how little thought went into the ending, especially for returning players.
#40
Posté 08 mai 2013 - 04:04
iakus wrote...
Yeah, some people are going to be upset when you railroad them down a grim ending after that. Surprise, surprise!
Shows how little thought went into the ending, especially for some returning players.
Just little correction of your generalisation.
#41
Posté 08 mai 2013 - 04:05
iakus wrote...
We'll see what was actually learned.
For myself, it's still mind-boggling that a top-shelf rpg company didn't consider how players would get invested in a game that spanned five years and three games
Yeah, people are going to be upset when you railroad them down a grim ending after that. Surprise, surprise!
Shows how little thought went into the ending, especially for returning players.
#42
Posté 08 mai 2013 - 04:07
Robosexual wrote...
eddieoctane wrote...
It sounds a bit more like a "you just don't get it" line than lipservice to me. We (the players) can't appreciate a bittersweet ending in a game, not that the ending had no sweetness at release and was thus terribly flawed.
This can't be accidental, this victim mentality and warping of every. single. thing.
First off, BioWare partially acknowledged issues they caused by releasing the EC. However, they never publicly admitted any fault on their part. Even the statements that came along with the EC tried to say that the fans needed something extra, not that the closure should have been their from the start. The statement I originally quoted further implied that the difficulty in enjoying the original ending was the fans' problem, not BioWare's in making an ending. I applaud risk-taking, but that must come with acceptance of failure when it doesn't work and a promise to do better. I see very little of that from BioWare.
Your constant condescension verges on fanboyism. It is unnecessary and
ultimately holds back the evolution of video games as a medium. If we can't demand developers to be upfront with us, if we can't hold them accountable for their mistakes, we may as well just give companies like EA our checking account info and let them do as they please. Fair criticism of business practices and poor "art" need to be allowed. Else, developers will assume they are making exactly what people want and publishers will try to water it down as much as possible to wring out every last dime they can.
#43
Posté 08 mai 2013 - 04:09
IntelligentME3Fanboy wrote...
they probably didn't expect mass effect fans to be so addicted to videogamesiakus wrote...
We'll see what was actually learned.
For myself, it's still mind-boggling that a top-shelf rpg company didn't consider how players would get invested in a game that spanned five years and three games
Yeah, people are going to be upset when you railroad them down a grim ending after that. Surprise, surprise!
Shows how little thought went into the ending, especially for returning players.
So being attached and invested to basically a franchise is being addicted to videogames?
#44
Posté 08 mai 2013 - 04:10
In the interview, Casey says that they looked at co-op in the main story, where players would take control of squad members, but it didn't seem that anybody would want to play as just a supporting player in someone else's game. He also says that they thought of some kind of PvP in ME2, but it didn't fit with the secretive battle against the Collector's in Shepard's story.AresKeith wrote...
N7 Shadow 90 wrote...
OXM: How did Multiplayer come about?
CH: When the ME Universe was envisioned, it seemed like it would fun to explore the universe with a friend. We tried to fit Multiplayer in ME1 and ME2 without compromising the core experience, but we didn't find a good way to do it. With ME3, we had an opportunity to fit in a Multiplayer that fit well and complimented Shepard's story.
But why Horde mode?
I don't see what else they could of done except a wave by wave mode. I personally love it and think that it fits really well with the whole theme of the Galaxy united, battling the Reapers.
#45
Posté 08 mai 2013 - 04:10
Everman's statement was in the right direction, though still a ways from actually knowing what the fans wanted. I did like how he sort of admitted to there being a problem.
As for Hudson and Gamble, the statements were pretty much what I'd expect to hear from them. That pretty much cements (along with SuperMacs statements) the belief in my opinion that BW (like the NRA and GOP) is out of touch.
Modifié par MassivelyEffective0730, 08 mai 2013 - 04:11 .
#46
Guest_tickle267_*
Posté 08 mai 2013 - 04:11
Guest_tickle267_*
#47
Posté 08 mai 2013 - 04:13
Ok, Gamble gets props for this one. Romanced Miranda and likes Kasumi? A man after my own heart.N7 Shadow 90 wrote...
OXM: Which optional character do you wish had been mandatory so they'd be seen by more people?
PW: Javik
MW: Zaeed
MG: Kasumi
#48
Posté 08 mai 2013 - 04:13
N7 Shadow 90 wrote...
In the interview, Casey says that they looked at co-op in the main story, where players would take control of squad members, but it didn't seem that anybody would want to play as just a supporting player in someone else's game. He also says that they thought of some kind of PvP in ME2, but it didn't fit with the secretive battle against the Collector's in Shepard's story.AresKeith wrote...
N7 Shadow 90 wrote...
OXM: How did Multiplayer come about?
CH: When the ME Universe was envisioned, it seemed like it would fun to explore the universe with a friend. We tried to fit Multiplayer in ME1 and ME2 without compromising the core experience, but we didn't find a good way to do it. With ME3, we had an opportunity to fit in a Multiplayer that fit well and complimented Shepard's story.
But why Horde mode?
I don't see what else they could of done except a wave by wave mode. I personally love it and think that it fits really well with the whole theme of the Galaxy united, battling the Reapers.
A co-op campaign with similarities to the MP plus drop-in/ drop-out or co-op games modes that are based on the Side missions would have been better choices
#49
Posté 08 mai 2013 - 04:14
#50
Posté 08 mai 2013 - 04:17
JamesFaith wrote...
iakus wrote...
Yeah, some people are going to be upset when you railroad them down a grim ending after that. Surprise, surprise!
Shows how little thought went into the ending, especially for some returning players.
Just little correction of your generalisation.
Didn't think that correction was necessarry, as I simply said "people" not "all people" or even "most people"
If you like grim endings, fine. But allowing for no other possiblity can (and did) p*ss a lot of people off.





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