TheProtheans wrote...
Eterna5 wrote...
ITT:
Yeah I'm not getting that at all, that image is about 1 year late.
There is a relaxed bitter atmosphere in this thread.
Nothing that silly and extreme.
You're screaming inside.
TheProtheans wrote...
Eterna5 wrote...
ITT:
Yeah I'm not getting that at all, that image is about 1 year late.
There is a relaxed bitter atmosphere in this thread.
Nothing that silly and extreme.
Do you consider these to be valid questions to which I might respond, or are you just hoping to evoke a response?David7204 wrote...
Are you being serious, or are you really that deluded? Or stupid?
David7204 wrote...
- Any new enemy is going to 'come out nowhere.' That's not contrived.
- How is the fact that collectors are Protheans 'convenient' at all? And I've played ME 2 plenty of times but never heard anything about the Reapers being 'unable to reapify them.' So I dunno where that's coming from.
- The last two complaints are really just one complaint, and you're trying to pretend that it's two. Yes, the collectors should have been made a bigger threat, but that would give Shepard a purpose in defeating them.
I would have done more-or-less the same thing. Shepard is not going to be fighting the Reapers until ME 3, so whatever s/he's dealing with is going to have to be servant or ally of them, and obviously far less dangerous.
Eterna5 wrote...
TheProtheans wrote...
Eterna5 wrote...
ITT:
Yeah I'm not getting that at all, that image is about 1 year late.
There is a relaxed bitter atmosphere in this thread.
Nothing that silly and extreme.
You're screaming inside.
Modifié par David7204, 11 mai 2013 - 08:09 .
David7204 wrote...
That is simply wrong, and I'm a little tired of hearing it. No, Shepard should not have 'discovered a way to fight the Reapers' during ME 2. It would have killed a whole lot of the drama. I want the player asking 'How the hell are we going to do this' at the end of ME 2.
I disagree that it needs to stop them. I think what we needed from ME2 was a way to stop them from just winning instantly when they arrived.IanPolaris wrote...
No, what should have happened is that Shepard should have found/fought/discovered some way to fight the Reapers or at least deal with the Reaper problem. He (or she) didn't. We are no closer to defeating the Reapers at the end of ME2 than we are at the start.
Indy_S wrote...
I disagree that it needs to stop them. I think what we needed from ME2 was a way to stop them from just winning instantly when they arrived.IanPolaris wrote...
No, what should have happened is that Shepard should have found/fought/discovered some way to fight the Reapers or at least deal with the Reaper problem. He (or she) didn't. We are no closer to defeating the Reapers at the end of ME2 than we are at the start.
Megaton_Hope wrote...
That's the thing, though, every game review I've ever read from a "game journalism" site (or especially from a magazine, especially XBox magazine, unsurprisingly) comes across as a come-hither to the consumer to make a purchase. To provide that come-hither, it's necessary to keep some of the less desirable features de-emphasized.
What is it that causes you to call my opinion a "taint," and how does my "taint" make me less human?
Modifié par David7204, 11 mai 2013 - 08:15 .
David7204 wrote...
The fact that it would have been better than what actually happened in ME 3 is irreverent. That doesn't justify making ME 2 worse.
That there Crucible deal, which is a moldy old schematic handed down over millennia by races which were ultimately murdered by the things that will soon be murdering us?David7204 wrote...
That is simply wrong, and I'm a little tired of hearing it. No, Shepard should not have 'discovered a way to fight the Reapers' during ME 2. It would have killed a whole lot of the drama. I want the player asking 'How the hell are we going to do this' at the end of ME 2.
Not 'How the hell is this device/technology/whatever going to save us? (because we all know it will.)'
David7204 wrote...
That isn't a problem at all. That's a good thing. It's good that the player's asking 'How are we going to do this' at the end of ME 2. The problem was that the solution wasn't introduced well in ME 3. But that's ME 3's problem, not ME 2's.
Modifié par IanPolaris, 11 mai 2013 - 08:21 .
Modifié par David7204, 11 mai 2013 - 08:21 .
IanPolaris wrote...
David7204 wrote...
The fact that it would have been better than what actually happened in ME 3 is irreverent. That doesn't justify making ME 2 worse.
That's an opinion and one I don't share. For the record, I enjoyed ME2, but it is very much a stand-alone game. It really doesn't talk (at least with regards to the larger reaper threat) to either ME1 and ME3 and that's the problem. In terms of fighting the reapers, ME2 may as well not exist.
-Polaris
Modifié par SpamBot2000, 11 mai 2013 - 08:21 .
IanPolaris wrote...
In short, with better planning, Liara isn't forced to find an [insert McGuffin here] that acts as a magical [enter name of Reaper Kill switch here] to magically solve the plot.
David7204 wrote...
IanPolaris wrote...
In short, with better planning, Liara isn't forced to find an [insert McGuffin here] that acts as a magical [enter name of Reaper Kill switch here] to magically solve the plot.
That is just pigheaded hindsight bias.
Yes, the Crucible introduction and execution was bad. Does that mean they had to be bad? Does that mean ME 3 was doomed from the start? No.
David7204 wrote...
No. Laying down the foundations for a nonconventional solution doesn't mean Shepard has to explicitly be pursuing it, or even know a thing about it until ME 3.
IanPolaris wrote...
Yes, a poor beginning doesn't automatically mean that a game (like ME3) is doomed from the start, but it's sure a good way to bet. Frankly the entire prologue/earth mission and then Priority Mars was some of the worst storytelling in the game up until the ending. Does it automatically doom ME3? No, but IMHO it puts it into a deep thematic hole from which it never really recovers....and then we get the endings.
Modifié par David7204, 11 mai 2013 - 08:31 .