David7204 wrote...
IanPolaris wrote...
Yes, a poor beginning doesn't automatically mean that a game (like ME3) is doomed from the start, but it's sure a good way to bet. Frankly the entire prologue/earth mission and then Priority Mars was some of the worst storytelling in the game up until the ending. Does it automatically doom ME3? No, but IMHO it puts it into a deep thematic hole from which it never really recovers....and then we get the endings.
I'm sorry, is that supposed to be evidence or something? Are you trying to argue that the Crucible was bad because Shepard says 'We fight or we die?"
If ME 3 had problems in it's introduction, it's because it had problems in it's introduction. ME 2 didn't make any missteps forcing that to be the case.
And yeah. Introducing a good solution to defeat the Reapers is incredible, immensely difficult. The incredibly awful rewrites and suggestions all over the BSN should be proof of that. If it was easy, anybody could do it.
One of the reasons why ME3 had so many difficulties with the introduction is because ME2 which should have laid the basic groundwork for defeating the Reapers (even if Shepard may not have immediately recognized it) wasn't done.
This meant that the prologue to ME3 had to cover an entire game's worth of material in a single scene. Not suprisingly it fell on it's face putting ME3 into a narrative hole from which it never fully recovered...even before the endings. This was in large part due to a failure of ME2 to properly set the conditions for ME3.
-Polaris





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