Morlath wrote...
Caveat, this is somewhat tongue-in-cheek
Not to mention incredibly biased.
Players - The ending sucks and you should have done something about it.
Devs - Like what?
P - The ending takes away our choices.
D - You have both Paragon and Renegade outcomes.
No you don't. You have four choices (and the fourth is essentially a game over screen). Which of those choices you actually get depends only on a single number (EMS). The game is blind to how you get this EMS, so at this point your prior choices really don't matter....nor can you say that one choice is really paragon or renegade (other than the control ending epilog scene and that's ex-post-facto).
P - No, our CHOICES
D - So you want who you pick as your VS, who you romance and how you talk to characters to influence how this giant, intergalactic war ends?
P - ....we hate the starchild.
The starchild is the biggest single thing wrong with the ending. Don't believe me? Look at MEHEM where the starchild is removed entirely and the story goes much, much better. The starchild does not fit the overall theme or genre of Mass Effect. Never did. It also is asking us (as Shepard) to accept too much without any reason to trust the source or believe that it actually would work.
D - You don't like the Crucible? Why?
P - It's a DEM! It's a big "you win" button. Give us something else!
D - Like what?
P - A big-ass giant gun!
D - ....
P - A "conventional" way of winning. A big enough fleet!
D - That would go against ME1.
No it would not go against ME1 to allow a non-DEM way to beat the Reapers. We already know that the Reapers while extremely powerful are not invulnerable. For that matter the Reapers know it too. Else why would they try to decapitate the Galactic Govts each time they start to harvest? In principle, given sufficient technology, ships, clever tactics, etc, there is no reason to think the Reapers shouldn't be beatable without a magic off switch.
P - Put the Crucible in ME2.
D - So you'd be happier if it was nearer the end of ME2 rather than the beginning of ME3?
P - Yes!
D - The alliance sent people to search through the archives. Even if the plans were found/hinted at in ME2, why would they tell Cerberus?
P - Because we don't want it in ME3!
Why would the crucible have to be found at Mars. In fact given that the Alliance has known about Mars for more than thirty years, this makes finding the crucible there a huge posterior pull to say the least. However, if you HAD to have the crucible, finding the remnants of the old Prothean Crucible, or even fragments of it's plans as you fought the collectors, would have been an invaluable first step.
-Polaris