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OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”


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#626
David7204

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drayfish wrote...

Used once... thoughout every cell in the entire universe, fundamentally reshaping the very fabric of reality.

Are you seriously comparing that with a 'big gun', and calling the gun unrealistic magic?


I don't like Synthesis one bit. I'd scrap it in an instant. But I least I can contend myself with thinking it's Reaper technology beyond our understanding. This? No. This is flatly impossible, and that's the end of it.

Modifié par David7204, 11 mai 2013 - 09:41 .


#627
IanPolaris

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David7204 wrote...

First of all, the energy from the Mass Relays exploding would be from the Mass Relays, not from the Crucible.

Secondly, that's just the Rule of Perception. The explosions have to bright, otherwise the player wouldn't even see them. So that shouldn't be considered evidence.


You would need enough energy to transmit enough information to alter very living cell at the moleular level over a disk with a radius of about 25,000 pc and a height of about 1,000 pc.

As I said before, the canon would be a pop-gun in comparison if talking about energy.

-Polaris

#628
IanPolaris

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David7204 wrote...

drayfish wrote...

Used once... thoughout every cell in the entire universe, fundamentally reshaping the very fabric of reality.

Are you seriously comparing that with a 'big gun', and calling the gun unrealistic magic?


I don't like Synthesis one bit. I'd scrap it in an instant. But I least I can contend myself with thinking it's Reaper technology beyond our understanding. This? No. This is flatly impossible, and that's the end of it.


I despise Synthesis as well, but you can't ignore if if you want to make the argument about what sort of energy the Crucible apparently has and can control.  Edit:  You don't get to pick and choose which 'space magic' you'll accept.

-Polaris

Modifié par IanPolaris, 11 mai 2013 - 09:43 .


#629
Morlath

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IanPolaris wrote...

Players - The ending sucks and you should have done something about it.
Devs - Like what?
P - The ending takes away our choices.
D - You have both Paragon and Renegade outcomes.


No you don't.  You have four choices (and the fourth is essentially a game over screen).  Which of those choices you actually get depends only on a single number (EMS).  The game is blind to how you get this EMS, so at this point your prior choices really don't matter....nor can you say that one choice is really paragon or renegade (other than the control ending epilog scene and that's ex-post-facto).


Renegade Control - www.youtube.com/watch

Paragon Control - www.youtube.com/watch

Different personalities, different words, different endings depending on if Shepard is paragon or renegade.

P - No, our CHOICES
D - So you want who you pick as your VS, who you romance and how you talk to characters to influence how this giant, intergalactic war ends?
P - ....we hate the starchild.


The starchild is the biggest single thing wrong with the ending.  Don't believe me?  Look at MEHEM where the starchild is removed entirely and the story goes much, much better.  The starchild does not fit the overall theme or genre of Mass Effect.  Never did.  It  also is asking us (as Shepard) to accept too much without any reason to trust the source or believe that it actually would work.


I believe that a good number of people don't like it and this clouds their judgement of the game. I'm also of the opinion that the Catalyst is poorly executed but not a terrible idea.

D - You don't like the Crucible? Why?
P - It's a DEM! It's a big "you win" button. Give us something else!
D - Like what?
P - A big-ass giant gun!
D - ....
P - A "conventional" way of winning. A big enough fleet!
D - That would go against ME1.


No it would not go against ME1 to allow a non-DEM way to beat the Reapers.  We already know that the Reapers while extremely powerful are not invulnerable.  For that matter the Reapers know it too.  Else why would they try to decapitate the Galactic Govts each time they start to harvest?  In principle, given sufficient technology, ships, clever tactics, etc, there is no reason to think the Reapers shouldn't be beatable without a magic off switch.


To start with, I don't consider the Crucible or Catalyst a DEM. But in answering your question, it took the entire Alliance fleet to take down one Reaper.

Why would the crucible have to be found at Mars.  In fact given that the Alliance has known about Mars for more than thirty years, this makes finding the crucible there a huge posterior pull to say the least.  However, if you HAD to have the crucible, finding the remnants of the old Prothean Crucible, or even fragments of it's plans as you fought the collectors, would have been an invaluable first step.

-Polaris


Fair points.

#630
tevix

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@David

I literally lol'ed. A mysterious space-magic gun that can alter all matter on a galactic scale is acceptable as "advanced reaper technology" but a high powered rail gun isn't acceptable as "advanced X technology"?

Dafuq?

Also I call your bluff on not finding anything on google. A website called "wikiversity" has an interesting (albeit 100% indecipherable by me) article on "Invariant energy".

Woops. I'm done, you are no doing backflips over yourself to be right.

#631
David7204

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Then you're simply stupid. Remember my example about the force over the distance? Technology can't change that.

You'd think if that was an actual term in use by actual phycisists, there would be a little more on it than that. Considering you can find articles on ridiculously obscure scientific terms on Wikipedia on all.

Modifié par David7204, 11 mai 2013 - 09:49 .


#632
drayfish

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Firstly:

David7204 wrote...

You know, funny thing Mr. Physicist. I just googled "Energy Invariance," and not a whole lot comes up. Mostly research papers. No Wikipedia entry or anything like that. It's clearly not a widely used term. That's awfully unusual for a professional physicist, wouldn't you say?


Grow up.

Secondly:

David7204 wrote...

drayfish wrote...

Used once... thoughout every cell in the entire universe, fundamentally reshaping the very fabric of reality.

Are you seriously comparing that with a 'big gun', and calling the gun unrealistic magic?


I don't like Synthesis one bit. I'd scrap it in an instant. But I least I can contend myself with thinking it's Reaper technology beyond our understanding. This? No. This is flatly impossible, and that's the end of it.


Space magics what remakes every piece of DNA in the universe makes more sense than reverse engineering Prothean tech. 

Right...

Thank you for once again confirming that your only evidence is your own headcanon - what you personally like and prefer to believe.  I've seen you have this issue before.

How about you just accept that you have a preference, and let others have theirs.  Shouting "Shut up!" at people for hours because they are not willing to just accept your utterly singular, subjective opinion is infantile.

No! That is flatly impossible, and that's the end of it.


Truly, you make yourself sound like a toddler throwing a tantrum.

Modifié par drayfish, 11 mai 2013 - 09:50 .


#633
David7204

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If you think it's possible, maybe you should try flapping your arms and flying. I recommend doing it off a cliff. Remember, if anyone tells you it can't be done, it's because they're 'throwing a tantrum.'

#634
IanPolaris

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Morlath wrote...

IanPolaris wrote...

Players - The ending sucks and you should have done something about it.
Devs - Like what?
P - The ending takes away our choices.
D - You have both Paragon and Renegade outcomes.


No you don't.  You have four choices (and the fourth is essentially a game over screen).  Which of those choices you actually get depends only on a single number (EMS).  The game is blind to how you get this EMS, so at this point your prior choices really don't matter....nor can you say that one choice is really paragon or renegade (other than the control ending epilog scene and that's ex-post-facto).


Renegade Control - www.youtube.com/watch

Paragon Control - www.youtube.com/watch

Different personalities, different words, different endings depending on if Shepard is paragon or renegade.


For your convenience, I am bolding some words in my original post.  I don't consider this these differences to be meaningful.

P - No, our CHOICES
D - So you want who you pick as your VS, who you romance and how you talk to characters to influence how this giant, intergalactic war ends?
P - ....we hate the starchild.


The starchild is the biggest single thing wrong with the ending.  Don't believe me?  Look at MEHEM where the starchild is removed entirely and the story goes much, much better.  The starchild does not fit the overall theme or genre of Mass Effect.  Never did.  It  also is asking us (as Shepard) to accept too much without any reason to trust the source or believe that it actually would work.


I believe that a good number of people don't like it and this clouds their judgement of the game. I'm also of the opinion that the Catalyst is poorly executed but not a terrible idea.


A good number of people don't like it because it's horrible writing.  That's pretty much the size of it (see understated nerdrage if you want to see a 40 minute video as to why it's thematically bad from a classic literature PoV).  In of itself the Crucible/Catalyst is not a terrible idea.  The Crucible is merely a plot-McGuffin (a Reaper Off Switch) and the Catalyst is the 'missing link'.  I think this is lazy writing, but not terrible.

However, when the Catalyst stops from being a 'missing thing" to an Author's Protagonist/Voice, then it crosses the line into DEM and becomes unforgivable writing esp since it violates the theme and genre (Socratic Storytelling) that the Mass Effect trilogy had to this point.


D - You don't like the Crucible? Why?
P - It's a DEM! It's a big "you win" button. Give us something else!
D - Like what?
P - A big-ass giant gun!
D - ....
P - A "conventional" way of winning. A big enough fleet!
D - That would go against ME1.


No it would not go against ME1 to allow a non-DEM way to beat the Reapers.  We already know that the Reapers while extremely powerful are not invulnerable.  For that matter the Reapers know it too.  Else why would they try to decapitate the Galactic Govts each time they start to harvest?  In principle, given sufficient technology, ships, clever tactics, etc, there is no reason to think the Reapers shouldn't be beatable without a magic off switch.


To start with, I don't consider the Crucible or Catalyst a DEM. But in answering your question, it took the entire Alliance fleet to take down one Reaper.


BUT THEY DID DEFEAT IT  Not only that, but remember that Sovereign was backed up by the entire Geth fleet as well.  Once you know you can beat the a Reaper, then the rest is detail.  Granted the devil often lurks in those details, but ME1 showed us that the Reapers could be beaten.  I note again that the reapers themselves believe this, otherwise there would be no need to decapitate the galactic govt at the start of each harvesting cycle.


-Polaris

#635
David7204

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I'm complete supporter of conventional victory. And I still don't give this idea one bit of credit.

By the way, these objections are all just from a technical perspective. We haven't even dipped our toes into all the problems from a narrative perspective.

#636
IanPolaris

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David7204 wrote...

Then you're simply stupid. Remember my example about the force over the distance? Technology can't change that.

You'd think if that was an actual term in use by actual phycisists, there would be a little more on it than that. Considering you can find articles on ridiculously obscure scientific terms on Wikipedia on all.


"Invarience" is used by Physicists all the time, and it refers to various convervation laws and 'protected numbers'  In the real world total energy (and momentum) in the universe is one of these (as is lepton number, charge, and others).  Conservation laws happen when the physics of the universe don't change when you transform the setting in certain ways (it's a lot easier to describe mathematically).

The point is that the fictional "Mass Effect" that the Mass Effect universe depends on, throws Energy conservation out the airlock which menas your argument doesn't apply.

-Polaris

#637
IanPolaris

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David7204 wrote...

If you think it's possible, maybe you should try flapping your arms and flying. I recommend doing it off a cliff. Remember, if anyone tells you it can't be done, it's because they're 'throwing a tantrum.'


If I am in the middle of a mass effect field, I could probably do it (at least as described in the Mass Effect Universe).  After all, Biotic Levitation is essentially just this.

-Polaris

#638
Morlath

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IanPolaris wrote...

For your convenience, I am bolding some words in my original post.  I don't consider this these differences to be meaningful.


The fact you don't consider the differences meaningful does not stop the differences being there.


A good number of people don't like it because it's horrible writing.  That's pretty much the size of it (see understated nerdrage if you want to see a 40 minute video as to why it's thematically bad from a classic literature PoV).  In of itself the Crucible/Catalyst is not a terrible idea.  The Crucible is merely a plot-McGuffin (a Reaper Off Switch) and the Catalyst is the 'missing link'.  I think this is lazy writing, but not terrible.

However, when the Catalyst stops from being a 'missing thing" to an Author's Protagonist/Voice, then it crosses the line into DEM and becomes unforgivable writing esp since it violates the theme and genre (Socratic Storytelling) that the Mass Effect trilogy had to this point.


You're misusing the term McGuffin.

And a good number of opinions cross the line between "see what they were trying to do, bad why of introducing it" to "the whole thing is terrible, it sucks, it breaks the game"

The Leviathan dlc needed to be ingame, the Prothean AI needed to say that the Catalyst was "on/a part of" the Citadel" and it could have made the introduction smoother for people.

But it still doesn't make it a DEM. It's stated from the very beginning that the Cruible + Catalyst was a weapon that could, somehow, stop the Reapers but no one knew how but they were all desperate to try it. That's not just forshadowing, that's hitting the player over the head with the potential of a twist at the end.


BUT THEY DID DEFEAT IT  Not only that, but remember that Sovereign was backed up by the entire Geth fleet as well.  Once you know you can beat the a Reaper, then the rest is detail.  Granted the devil often lurks in those details, but ME1 showed us that the Reapers could be beaten.  I note again that the reapers themselves believe this, otherwise there would be no need to decapitate the galactic govt at the start of each harvesting cycle.

-Polaris


And the fact they defeated Sovereign adds to the argument that the Catalyst isn't a DEM (since it's not an impossiblity to kill them).

What is impossible is for there to be enough ships and air support in-game to do anything but turn the fight into a 50-50 contest. And of course a full-scale galactic dog fight would have totally shifted the type of game ME3 was.

#639
Morlath

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Mass Effect Codex...

A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage.

Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.


So conservation of energy is still plays a part.

#640
drayfish

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David7204 wrote...

Then you're simply stupid. Remember my example about the force over the distance? Technology can't change that.

You'd think if that was an actual term in use by actual phycisists, there would be a little more on it than that. Considering you can find articles on ridiculously obscure scientific terms on Wikipedia on all.



'Then you're simply stupid.'

Pathetic.

Thankfully, your support of a magical beam that with no explaination stretches to every single point in the universe, selects the very fabric of space time, and - somehow - mutates and remakes every single strand of DNA, at once, to be the pinacle of evolution, is far more intelligent.

...Oh, and by the way, it's not Reaper tech, because otherwise they would have built it themselves...  So we have to throw extra special magic in the mix, because the races of the current cycle 'invented' it without knowing what it was, how it works, or even what they were doing.

It's a good thing that you've decided to keep shouting about how much smarter you are than other people, because if I'm honest, its not self-evident.

Modifié par drayfish, 11 mai 2013 - 10:18 .


#641
IanPolaris

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Morlath wrote...

IanPolaris wrote...

For your convenience, I am bolding some words in my original post.  I don't consider this these differences to be meaningful.


The fact you don't consider the differences meaningful does not stop the differences being there.


And you did not aknowledge that I already had noted those differences.

A good number of people don't like it because it's horrible writing.  That's pretty much the size of it (see understated nerdrage if you want to see a 40 minute video as to why it's thematically bad from a classic literature PoV).  In of itself the Crucible/Catalyst is not a terrible idea.  The Crucible is merely a plot-McGuffin (a Reaper Off Switch) and the Catalyst is the 'missing link'.  I think this is lazy writing, but not terrible.

However, when the Catalyst stops from being a 'missing thing" to an Author's Protagonist/Voice, then it crosses the line into DEM and becomes unforgivable writing esp since it violates the theme and genre (Socratic Storytelling) that the Mass Effect trilogy had to this point.


You're misusing the term McGuffin.


No I'm not.  The Catalyst is a classic McGuffin.  I didn't call it a DEM until the very end.

And a good number of opinions cross the line between "see what they were trying to do, bad why of introducing it" to "the whole thing is terrible, it sucks, it breaks the game"

The Leviathan dlc needed to be ingame, the Prothean AI needed to say that the Catalyst was "on/a part of" the Citadel" and it could have made the introduction smoother for people.


But it wasn't. 

But it still doesn't make it a DEM. It's stated from the very beginning that the Cruible + Catalyst was a weapon that could, somehow, stop the Reapers but no one knew how but they were all desperate to try it. That's not just forshadowing, that's hitting the player over the head with the potential of a twist at the end.


I didn't call them a DEM until the very end.  When the Catalyst stopped being a plot-element, and became the Author-Avatar via the Star-kid, it became a DEM at that point.  In fact it became a classic DEM.

BUT THEY DID DEFEAT IT  Not only that, but remember that Sovereign was backed up by the entire Geth fleet as well.  Once you know you can beat the a Reaper, then the rest is detail.  Granted the devil often lurks in those details, but ME1 showed us that the Reapers could be beaten.  I note again that the reapers themselves believe this, otherwise there would be no need to decapitate the galactic govt at the start of each harvesting cycle.

-Polaris


And the fact they defeated Sovereign adds to the argument that the Catalyst isn't a DEM (since it's not an impossiblity to kill them).


See above.  By the time the starkid was introduced, he/it BECAME a DEM at that point because at that point, it was impossible to defeat the Reapers by any other way (and because the star-kid became the author/god-avatar and thus a classic DEM).

What is impossible is for there to be enough ships and air support in-game to do anything but turn the fight into a 50-50 contest. And of course a full-scale galactic dog fight would have totally shifted the type of game ME3 was.


Only becaus the plot forced it to be impossible.  It would have been very easy to rewrite the plot starting in ME2 so that a military victory might have been possible (albeit incredibly difficult).

-Polaris

#642
IanPolaris

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Morlath wrote...

Mass Effect Codex...

A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage.

Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.


So conservation of energy is still plays a part.


Except it doesn't.  If you can arbitrarily alter a slug's mass, then Newton's third law doesn't apply, and if Newton's third law (action/reaction) doesn't apply, then Converservation of energy doesn't either.

It's not at all obvious (nor should it be) nor something I worry about in a FICTIONAL universe, but Energy Conservation is not honored.

-Polaris

#643
Archonsg

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Bickering aside, interesting stuff on physics there. ;-)

Here's something I want to throw out to our physicists out there.
Please correct if I am wrong.

Signals used to trigger or activate an object or cause an effect are by nature defined energy, meaning that they are measurable, and once understood can be replicated and amplified. Correct?

Reason I ask is, if this is so, and from the codex entries, we know that the Leviathan orbs are instruments whereby a signal is passed onto, used against other organics and more importantly, kill or disable a Reaper.

Wouldn't it be a very logical and militarily sound choice to deploy these orbs carried by drones (they can be manufactured if I remember the codex entry, not at home at the moment so can't check up on this) by the thousands and then have these orbs rebroadcast the Leviathan signal to either shut down or at the very least disrupt Reaper capabilities? 

As Polaris points out, the abilities or lack of at this point of either forces are not "factual" but are based on plot.

So coming back to my question, given that the fact that this signal exist, and that there are means to employ this signal which confirms an "off switch" built into Reper forces?

Why is it not made the focus of, instead of an unknown that is the Crucible?

Modifié par Archonsg, 11 mai 2013 - 10:23 .


#644
IanPolaris

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Archonsg wrote...

Bickering aside, interesting stuff on physics there. ;-)

Here's something I want to throw out to our physicists out there.
Please correct if I am wrong.

Signals used to trigger or activate an object or cause an effect are by nature defined energy, meaning that they are measurable, and once understood can be replicated and amplified. Correct?

Reason I ask is, if this is so, and from the codex entries, we know that the Leviathan orbs are instruments whereby a signal is passed onto, used against other organics and more importantly, kill or disable a Reaper.

Wouldn't it hace been a very logical and militarily sound choice to deploy these orbs carried by drones (they can be manufactured if I remember the codex entry, not at home at the moment so can't check up on this) by the thousands and then have these orbs rebroadcast the Leviathan signal to either shut down or at the very least disrupt Reaper capabilities?

As Polaris points out, the abilities or lack of at this point of either forces are not "factual" but are based on plot.

So coming back to my question, given that the fact that this signal exist, and that there are means to employ this signal which confirms an "off switch" built into Reper forces?

Why is it not made the focus of, instead of an unknown that is the Crucible?


To be honest it probably should be, and Leviathan (or something much like it) is the sort of thing that NEEDED to be part of ME2.  With enough time and resources, the Leviathon Control Orbs absolutely imply that there might e some kind of electronic signal and/or EMP that might be used to destroy the Reapers.....or Control them....if not permanently than for at least long enough to allow for conventional forces to actually have a fighting chance.

-Polaris

#645
David7204

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No, we don't know that. It was the Leviathan itself that took out the Reaper. Not the orbs.

#646
zqrahll

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PR speak, nonsense, lies, and more BS. Can't wait to not buy ME4.

#647
IanPolaris

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David7204 wrote...

No, we don't know that. It was the Leviathan itself that took out the Reaper. Not the orbs.


Actually the Orbs play an intrinsic part in transmitting the Leviathan signal via a quasi-QEC effect.  However, if the Leviathans can generate such a signal and can teach it to shepard (and they can), then it stands to reason that it might be able to be duplicated.

-Polaris

#648
Archonsg

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@ianpolaris

That is what I thought as well.

As for the discussion of energy, its conversion or use of and the matter x is required for x amount of force or kinetic energy applied, doesn't it really boils down to what is able to produce said energy rather than how much is used. Aside from thermodynamics which in the MEU kinda steps over with "Mass Effect Fields" (how, I have no idea. ;-)) wouldn't the issue be what can produce the amount of energy and how such a weapon is deployed (was it a dooms day one shot weapon for example) be of interest to the Alliance? Answers that *could* help it fight the Reaper or develop newer weapon or systems. 

/shrugs

Modifié par Archonsg, 11 mai 2013 - 10:51 .


#649
Reorte

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IanPolaris wrote...

To start with, I don't consider the Crucible or Catalyst a DEM. But in answering your question, it took the entire Alliance fleet to take down one Reaper.


BUT THEY DID DEFEAT IT  Not only that, but remember that Sovereign was backed up by the entire Geth fleet as well.  Once you know you can beat the a Reaper, then the rest is detail.  Granted the devil often lurks in those details, but ME1 showed us that the Reapers could be beaten.  I note again that the reapers themselves believe this, otherwise there would be no need to decapitate the galactic govt at the start of each harvesting cycle

.

A 18th / 19th century army could probably take out one single modern tank too. If you're going to have the Reapers beatable you also have to come up with a convincing explanation as to why they've curbstomped every previous cycle. Hitting the Citadel first would be an important but hardly completely necessary step.

Modifié par Reorte, 11 mai 2013 - 10:52 .


#650
David7204

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That's the signal to control the husks. Completely different from whatever the Leviathans did to take out the Reaper. (Which I'm fairly sure was intended to be the same technology as Destroy. Not sure how many people caught that.)

Modifié par David7204, 11 mai 2013 - 10:53 .