Megaton_Hope wrote...
So basically it was a successful genocide, except that the good fairy came along afterward and made a new one.
Well, the bad fairy. The Reapers are bad.
And the new rachni are bad too.
Megaton_Hope wrote...
So basically it was a successful genocide, except that the good fairy came along afterward and made a new one.
Well, the bad fairy. The Reapers are bad.
Megaton_Hope wrote...
She was actually manufactured by the Reapers. A monster shaped to make hollow children...by the machines.
So basically it was a successful genocide, except that the good fairy came along afterward and made a new one.
Well, the bad fairy. The Reapers are bad.
Modifié par remydat, 12 mai 2013 - 01:45 .
Darth Brotarian wrote...
How did the thread go from the article to a metaphysical debate on genocide?
They didn't survive, though.remydat wrote...
Yes and? What's the point? I have seen plenty of movies where someone thinks they have completely killed their enemy only for them to miraculous survive.
See, that would be survival. What happened instead is, you know, they all died but somebody made a new one.In fact, just finished watching one called Sacrifice where an entire clan was exterminated but lo and behold a baby ie someone completely incapable of defending itself miraculously is saved by the good fairy.
Bill Casey wrote...
They completely ignore that they turned the main character and the player into one of three flavors of "complete monster" after letting them play as a hero...
That's not bittersweet; that's soul crushingly disturbing...
How do they not get this?
Modifié par remydat, 12 mai 2013 - 03:14 .
David7204 wrote...
Shepard didn't kill the geth or EDI any more than a general sending his troops into battle kills his own men.
Saito404 wrote...
I don't get all the drama about "killing" EDI and Geth. They are just machines with AI program. Machine can be repaired, program can be rewritten.
Zazzerka wrote...
Except it only kills 1 in 1000 of your allies, but everyone hates those guys anyway.
Also, you are in the crowd yourself.
Modifié par iakus, 12 mai 2013 - 05:15 .
iakus wrote...
Bill Casey wrote...
They completely ignore that they turned the main character and the player into one of three flavors of "complete monster" after letting them play as a hero...
That's not bittersweet; that's soul crushingly disturbing...
How do they not get this?
I keep asking this myself.
I wish I had an answer
chemiclord wrote...
iakus wrote...
Bill Casey wrote...
They completely ignore that they turned the main character and the player into one of three flavors of "complete monster" after letting them play as a hero...
That's not bittersweet; that's soul crushingly disturbing...
How do they not get this?
I keep asking this myself.
I wish I had an answer
It's only soul crushingly disturbing to the people who expected an "out" to the moral dillemma they had been given. I'm frankly glad there wasn't such a "golden ending." It would have been cheaper than the nonsense we got.
Modifié par SpamBot2000, 12 mai 2013 - 05:36 .
Except there can't be a "golden ending." Not with Mordin, Thane, Legion, and Anderson all dying. The game had plenty of sad parts for you to cheer about.chemiclord wrote...
iakus wrote...
Bill Casey wrote...
They completely ignore that they turned the main character and the player into one of three flavors of "complete monster" after letting them play as a hero...
That's not bittersweet; that's soul crushingly disturbing...
How do they not get this?
I keep asking this myself.
I wish I had an answer
It's only soul crushingly disturbing to the people who expected an "out" to the moral dillemma they had been given. I'm frankly glad there wasn't such a "golden ending." It would have been cheaper than the nonsense we got.
Modifié par rymajn3, 12 mai 2013 - 05:37 .
rymajn3 wrote...
Except there can't be a "golden ending." Not with Mordin, Thane, Legion, and Anderson all dying. The game had plenty of sad parts for you to cheer about.
Modifié par chemiclord, 12 mai 2013 - 05:47 .
chemiclord wrote...
iakus wrote...
Bill Casey wrote...
They completely ignore that they turned the main character and the player into one of three flavors of "complete monster" after letting them play as a hero...
That's not bittersweet; that's soul crushingly disturbing...
How do they not get this?
I keep asking this myself.
I wish I had an answer
It's only soul crushingly disturbing to the people who expected an "out" to the moral dillemma they had been given. I'm frankly glad there wasn't such a "golden ending." It would have been cheaper than the nonsense we got.
Again: every single ending is the 'right' choice, that ends with the 'perfect end.chemiclord wrote...
And it turns out more happens at the end.
There's
no "quota" to tough decisions. There's no magic line where you can say, "Okay... we've stuffed 10 hard choices all that the beginning of the game, now we can do sunshine and rainbows the rest of the way." Well, you CAN say that... but you will have created a geniunely awful game that will please next to no one. Just because you took some losses earlier doesn't mean you can expect to not take any more.
A golden ending inherently defeats the moral dilemma presented. A golden ending creates a "right" choice, and a "wrong" choice (or choices)... which is the anamathea of moral dilemmas (where there is no "right" or "wrong" answer beyond your personal values).
They are mutally exclusive. Once you commit to one, you cannot have the other.
Modifié par drayfish, 12 mai 2013 - 05:55 .
drayfish wrote...
Again: every single ending is the 'right' choice, that ends with the 'perfect end.
Choose any one of those conclusions and the game patronisingly reassures you that you did exactly the right thing, given the coircumstances, and the universe considers you their hero.
Robosexual wrote...
By the looks of the article they're talking more about character closure. Though I hope this doesn't mean they, or any other game company, will not take risks and make great stories because of it. Bioshock Infinite for example wasn't perfect, but they took a risk. It makes for a fascinating story that sticks with you. The one thing I don't want to happen to Bioware especially is for them to feel threatened into making their stories bland, predictable or forgettable because of the hold the whine movement.
They're writers and they created this absolutely wonderful universe, and I hope they don't feel like their creativity should be held back just in case some people overreact.
remydat wrote...
But that is precisely how life works sometimes. Sometimes you make a decision thinking it will have far reaching consequences but realise that in the end it didn't matter much. And the reverse is true. Sometimes you make what you think are minor decisions and they end up having more importance than you ever anticipated.
Those decisions matter regardless though because they impact you morally. I didn't save the Rachni Queen because I expected some big payoff. I saved her because morally it was the right choice for me. In any event, there are still consequences just not as massive as you apparently wanted. Saving the Rachni Queen that you saved on Noveria ends up benefitting the war. Saving the fake Rachni Queen results in her eventually betraying you.
Modifié par David7204, 12 mai 2013 - 06:49 .