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OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”


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#801
Indy_S

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jstme wrote...

Why is it bare minimum? ME cycle ,even being nerfed in ME3, took down dozens of reaper ships (buffed in ME3),including at least 1 capital ship. ME cycle in ME3 is written to be just as unprepared as previous cycles were. Its technology is clearly not the best compared with other known cycles. 
Reapers create reaper ships to store genetic goo. Each ship is home to its own type of genetic goo,meaning - 1 civilization = 1 reaper ship.
Given the Reaper losses and number of starfaring civilizations in ME cycle, Reapers lost more ships then they could have gained.
Similar thing surely happened during some other cycles. So bare mimimum of reaper ships is 0,though its clearly not the case. However 10000 is not a bare mimimum,by far.

I think the advantage of coordination and the ability to disengage with the Reapers allowed our cycle to have the chance of killing so many of them. We are not typical because the Relays are still on.

#802
nos_astra

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David7204 wrote..]
If you'd be stupid enough to think such developments wouldn't affect you, that's your business.


You've called me stupid one time too many, I'm done here. 

This is the last time I let myself be insulted by a narrow-minded know-it-all.

/ignored

Modifié par klarabella, 12 mai 2013 - 09:17 .


#803
Seboist

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klarabella wrote...

If ME was a bit more mature and a little less trashy, over-the-top comic book science fantasy then Shepard would be a name that popped up in the news now and then and then disappeared. 15 minutes of fame. The first human Spectre (given this status by political machinations) discovered Saren's plan to attack the Citadel, chased him across the galaxy and stopped him as he was about to open a secret relay. This enabled a fleet (that was somehow there instead of the actual Citadel fleet for reasons) to successfully destroy the giant dreadnought of unknown origin that had attached itself to the Citadel tower. And now the weather forcast for Monday...


Unfortunately, that would throw a wrench into BW's plan for the juvenile power trip of Lord Jesus Spectre.

In retrospect we should have stopped taking ME seriously back in ME1 where it was silly that hanging up on the council was even an option given the fact Shepard is supposed to be advancing human interests with them(naturally there's zero consequence for that).

What's sad and humorous about that is that ME3's portrayal of the Alliance reps in the intro makes the ME1 council interactions look like sophisticated politics.

#804
David7204

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I can assure you humans would be incredibly interested in all the alien products and goods the galaxy has to offer, and aliens would be incredibly interested in having a new market to sell to. And vice-versa, of course. Markets don't stay untapped for long at all.

Let me understand your logic here. You're complaining that humanity's advancement is too outrageous and over-the-top. And you're also complaining that people pay too much attention to it, and 'realistically' nobody would care about such a thing...which is too outrageous and over-the-top. Is that about right?

#805
David7204

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klarabella wrote...

You've called me stupid one time too many, I'm done here. 

This is the last time I let myself be insulted by a narrow-minded know-it-all.

You 'let' yourself be insulted. I like that.

Gosh, it must really bother you that not everybody rolls over to your silly complaints because you can begin every paragraph by whining some varient of 'childish writing.' Like a little instant-win card for you, isn't it? Say the magic phrase, and you're automatically right!

That's understandable. This is the BSN after all.

Modifié par David7204, 12 mai 2013 - 09:28 .


#806
nos_astra

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Seboist wrote...
Unfortunately, that would throw a wrench into BW's plan for the juvenile power trip of Lord Jesus Spectre.

In retrospect we should have stopped taking ME seriously back in ME1 where it was silly that hanging up on the council was even an option given the fact Shepard is supposed to be advancing human interests with them(naturally there's zero consequence for that).

What's sad and humorous about that is that ME3's portrayal of the Alliance reps in the intro makes the ME1 council interactions look like sophisticated politics.

Yeah, it started out sort of all right and then quickly turned into a childish "shooty pew pew awesome" nonsense that tries so hard to look all smart and sophisticated but at its core is everything but.

The setting and atmosphere of ME1 is what drew me in. I love the premises and use it as a sandbox for my imagination. Now and then I borrow a character and let them play.

Shepard is your run-of-the-mill Bioware Mary Sue who craps gold and rainbows. (It actually needs a lot of work to turn that lame ass protagonist who can't really do wrong into an actual person.)

And in the shallow sea of colorful but surprisingly boring goo there is the occasional gem, a new shiny toy for my sandbox.

Modifié par klarabella, 12 mai 2013 - 09:31 .


#807
TheProtheans

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David7204 wrote...

klarabella wrote...

You've called me stupid one time too many, I'm done here. 

This is the last time I let myself be insulted by a narrow-minded know-it-all.

You 'let' yourself be insulted. I like that.

Gosh, it must really bother you that not everybody rolls over to your silly complaints because you can begin every paragraph by whining some varient of 'childish writing.' Like a little instant-win card for you, isn't it? Say the magic phrase, and you're automatically right!

That's understandable. This is the BSN after all.


Reported

#808
David7204

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See. There we go. Instant win card, isn't it?

#809
Megaton_Hope

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Morlath wrote...
It doesn't invalidate the moral choice at all. Obviously you still end up fighting Rachni in ME3 but the moral choice remains what it was regardless.

But we aren't talking about the nature of the decision about the Rachni as a moral choice. We're talking about it as something that has meaning in the later game.

And it doesn't. It's effectively meaningless what you do.

They put on trial the daughter of an Admiral and blamed her for her father's death. At what point do they give the impression that they care about anything bar their own opinions on the Geth?

They do a lot of things there that aren't very bright, but that they will (assuming you've spared Reegar and Veetor) acquit Tali at that point suggests an awareness of the touchiness of their own situation at that point. Such an awareness would recommend against trying to wrangle the same people into a war of aggression.

Twice? Did I miss something? ME1 was an obvious fake and ME2 was right
at the beginning so you couldn't take it as a serious death.

Reckon klarabella meant Dragon Age Origins, perhaps. The default is for your Warden to die killing the Archdemon and sparing Thedas another Blight.

DavidNumbers wrote...
If you'd be stupid enough to think such developments wouldn't affect
you, that's your business. But you're out of your mind if you think
everyone else would be foolish enough to let the incredible
opportunities such a thing would offer slip by. I can guarantee you I
wouldn't. I can guarantee you plenty of people would consider such a
thing a huge deal. And unless you decide to become a hermit, you better believe those things will affect you, whether you like it or not.

You sure love those ad homs.

Anyway, I think that the average human would let the opportunity to explore an alien culture, interact with advanced technology, and become more truly a part of the world they live in pass by them. Because most people do! How about that. We are the children of an age of endless wonders, and many people never travel more than a few hundred miles during their lives, although the means by which to communicate with and reach the other side of the planet are completely mundane.

Now imagine that you could fly to Alpha Centauri.

What changes about the people?

Undoubtedly you'd get trade back and forth right off, of course. Toward Earth, clothing, food, and literature from or influenced by Asari, Turian and Salarian cultures. (Although in nine cases out of ten probably not the genuine article - see "Orientalism," "Chinese food.") Consumer electronics, of a fairly limited variety. Basic Omni-tools. Materials for armor, weapons and military craft, manufactured for and sold to police and military. Nothing particularly outrageous, both because there are undoubtedly regulations from the rather officious and stuffy Council, and because we're a cultural and economic backwater and just plain can't afford much.

From Earth to the rest of the galaxy? Anything Prothean we dug up on Mars; knicknacks; tourism for social scientists interested in how Earth culture functions. And that's about it.

#810
David7204

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Most people don't, but most people don't need to. You don't have to personally travel around the world for world events to have a significant effect on you, often in subtle ways you wouldn't even notice.

This is just silly. Humanity joining the governing body of the galaxy is a huge deal. Shepard's contributions in making that happen are a huge deal. Humanity having 50 colonies instead of 5 is a huge deal.

Modifié par David7204, 12 mai 2013 - 10:17 .


#811
drayfish

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David7204 wrote...

klarabella wrote...

You've called me stupid one time too many, I'm done here. 

This is the last time I let myself be insulted by a narrow-minded know-it-all.

You 'let' yourself be insulted. I like that.

Gosh, it must really bother you that not everybody rolls over to your silly complaints because you can begin every paragraph by whining some varient of 'childish writing.' Like a little instant-win card for you, isn't it? Say the magic phrase, and you're automatically right!

That's understandable. This is the BSN after all.


It really is pathetic when you behave like this, David. 

It staggers me how many times I have typed this at you, but:

Grow the hell up.

If you can't have a conversation without yelling at everyone about how 'stupid' they are, and how 'ignorant' their beliefs must be, then you only reveal yourself to be aggressive, intolerant and pigheaded, stamping your feet and thrashing about like an infant.

That you continuously wear these traits as a point of pride makes me feel desperately sad for you.

#812
David7204

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You know, there's this great quote by Raymond Chandler that I just love about what a hero looks like. It's actually rather long, but here's about a third of it.

"...[The hero] will take no man’s money dishonestly and no man’s insolence without a due and dispassionate revenge. He is a lonely man, and his pride is that you will treat him as a proud man or be very sorry you ever saw him. He talks as the man of his age talks, that is, with rude wit, a lively sense of the grotesque, a disgust for sham, and a contempt for pettiness. The story is his adventure in search of a hidden truth, and it would be no adventure if it did not happen to a man fit for adventure. He has a range of awareness that startles you, but it belongs to him by right, because it belongs to the world he lives in."

Modifié par David7204, 12 mai 2013 - 10:56 .


#813
drayfish

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David7204 wrote...

You know, there's this great quote by Raymond Chandler that I just love about what a hero looks like. It's actually rather long, but here's about a third of it.

"...[The hero] will take no man’s money dishonestly and no man’s insolence without a due and dispassionate revenge. He is a lonely man, and his pride is that you will treat him as a proud man or be very sorry you ever saw him. He talks as the man of his age talks, that is, with rude wit, a lively sense of the grotesque, a disgust for sham, and a contempt for pettiness. The story is his adventure in search of a hidden truth, and it would be no adventure if it did not happen to a man fit for adventure. He has a range of awareness that startles you, but it belongs to him by right, because it belongs to the world he lives in."


So the hero has 'a disgust for sham, and a contempt for pettiness.'

That's a pity.  But I'm sure he would have thought you had other qualities that made up for it.

#814
Megaton_Hope

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Planning on becoming a noir detective are we, Dave?

#815
David7204

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I like that it validates that patterns we see in stories as logical conclusions rather than coincidences or contrived circumstances. Inevitabilities, you might say. And of course, that applies to real life as well.

Modifié par David7204, 12 mai 2013 - 11:44 .


#816
SiriusXI

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This is so awesome. It is really satisfying to see the ending supportes being proven wrong. Bioware themselves admit that the ending wasn't good. And why would they care if ending haters were the minority.

This feels sooo good. Thanks Hudson! There is nothing wrong with admitting your ending sucked. Although, it is too late now. You should have done sth about it right away.

#817
David7204

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The fact that they released the Extended Cut at all should prove they recognized problems with the ending.

#818
spirosz

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David7204 wrote...

The fact that they released the Extended Cut at all should prove they recognized problems with the ending.


Well, under limitation and budget, I'm sure they did their best.  

#819
David7204

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I assume you mean narrative limitation, since that's really what matters, yeah.

#820
Morlath

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Megaton_Hope wrote...

]But we aren't talking about the nature of the decision about the Rachni as a moral choice. We're talking about it as something that has meaning in the later game.

And it doesn't. It's effectively meaningless what you do.


A large amount of the decisions in the games are effectively meaningless in regards to the how the war ends (even if it wasn't the Catalyst). It's the nature of life that some decisions, no matter how small, bring about results that we can't predict. The opposite can also be true that very large decisions don't ultimately result in anything changing during an event further along the time line.

The Reapers use Rachni as shock troops. What you do with the queen impacts the result of what you do with the Rachni in ME3. However, I do understand why it feels like there's no impact if you aren't looking at it from a moral perspective.


They do a lot of things there that aren't very bright, but that they will (assuming you've spared Reegar and Veetor) acquit Tali at that point suggests an awareness of the touchiness of their own situation at that point. Such an awareness would recommend against trying to wrangle the same people into a war of aggression.


Agreed. But you're missing the part where two of the Admirals are zealots in their opinions of controlling/destroying the Geth. There's no proof outside of "well a SANE set of people would think about this" thinking and there's enough in ME2 to suggest that they aren't all in their right minds.


Reckon klarabella meant Dragon Age Origins, perhaps. The default is for your Warden to die killing the Archdemon and sparing Thedas another Blight.


I figured that out after I had already replied. It may be a well used plot device but it can still work well and in different ways given the right story.

#821
anillee

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It's nice to see an admittance of some sort of "issue" other than saying "people just aren't getting it." This is just my own personal opinion, but I feel this whole thing was a matter of people just not liking what was put out there by the team, nothing more or less and sometimes that happens. No one is going to always create gold every single time. When that happens, it's just easier to say "Okay, our team went this route with the story and unfortunately, our fans weren't receptive to it" than trying to save face with the artistic integrity thing. A video game is NOT a movie, a book, a painting, a drawing or anything like that which is SOLELY the expression of the artist creating it. A video game is an interactive experience that is MEANT to in some ways, shape or form be subjected to the end-user (that would be us, the gamer's) actions. This is ESPECIALLY TRUE for BioWare games.

Which brings me to the one tiny bone I have to pick with this interview. One of them said they "underestimated" the strong emotions and attachments their fanbase had to the characters. Now, maybe the gamers who found BioWare games more recently might not remember this, but didn't BioWare's battle cry used to always be about creating games with rich, engaging characters in a setting that made the person playing feel completely emerged and drawn in? I guess I don't see how they could say that they want to create these sorts of games, then say they "underestimated" people's attachment to the characters, etc. It almost sounds like maybe somewhere along the line, the goal changed or maybe newer people were brought in who were unaware of the mission statement.

#822
SpamBot2000

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Casey Hudson has been at BioWare at least since 2000. He's not new. And he has talked about the emotional engagement of players with these games in interviews before. There's no way he should have been unaware of it.

#823
Clayless

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SiriusXI wrote...

This is so awesome. It is really satisfying to see the ending supportes being proven wrong. Bioware themselves admit that the ending wasn't good. And why would they care if ending haters were the minority.

This feels sooo good. Thanks Hudson! There is nothing wrong with admitting your ending sucked. Although, it is too late now. You should have done sth about it right away.


You never read the article. And there's no right or wrong in this situation, nothing is objective.

#824
dreamgazer

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He doesn't indicate that he's unaware of the attachment between the player and the characters.

His statement about being oblivious to gamers just wanting to "live in the universe" and "bathe in the afterglow" is, on the other hand, contradictory to what he's said before.

#825
Clayless

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dreamgazer wrote...

He doesn't indicate that he's unaware of the attachment between the player and the characters.

His statement about being oblivious to gamers just wanting to "live in the universe" and "bathe in the afterglow" is, on the other hand, contradictory to what he's said before.


Not if they never realised the extent, like they've been saying since the start.