Reorte wrote...
Still, even though Skyrim's dungeons grew rather samey too they had a much greater range (and there were more of them), so something better is doable. Getting Skyrim's level of detail into enough outside parts though is impossible, when you'd need big enough worlds to not whizz across in 10 seconds in the Mako. Which would get stuck in the forests anyway.
I'm not sure what Skyrim did is the right way to look at this; the miscellaneous quests are much more important to a TES game than they are to a Bio-style game, so the resources that can go into them are correspondingly greater.
drayfish has a point; Bio should have been more upfront about how they don't think that exploration and inventory are worth more than a trivial resource commitment.
Modifié par AlanC9, 13 mai 2013 - 01:40 .





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