IanPolaris wrote...
My opinions are my own, but I can draw (and so can pretty much anyone aquainted with English Composition) the direct parallels between how the Reapers were presented and how Cthulu and the Lovecraftian horrors were introduced. Not only that but the game itself (at least ME1) reinforces this parallel multiple times.
By doing so, you no longer have to talk about (or even discuss) Reaper motives because they are not a true antagonist at this point (and that's certainly true in ME1 and ME2....and really for 95% of ME3), but rather malign forces of nature that have to be dealt with (called Maltheism).
The fact that Bioware chose to define Reaper motives was their perrogative of course, but it wasn't needed and it wasn't a good idea. As others have said, if Bioware was going to do that, then what replaced the Lovecraftian Horror reason needed to be better (as in more compelling) and folded into the ongoing story in such a way to draw the player in....and this never happened.
I note by literary contrast that the endings for ME3 and Deus Ex, HR are virtually identical, yet D-HR draws praise while ME3 is panned. Why? Because the entire game of Deus Ex clearly involved the player in such a way that these choices made perfect sense (regardess of which one you ultimately chose).
-Polaris
But again, whether it is more compelling is a matter of opinion. You are requiring that just because a writer uses elements of Lovecraft, he must use all the elements. There is a difference between being influenced by Lovecraft and basically cutting and pasting the Cthulhu Mythos in its entirety and inserting it in your story.
I don't subscribe to Lovecraft's idea of cosmic indifference as I find it basically a lazy way of saying well I can't be bothered to attempt to give my creation a reason that makes sense so I will just say it has no reason. There is a difference between a tornado and a sentient entity. If you tell me something is sentient then you better give it a reason for doing what it does. If I want a story in which the antagonist has no reason for what it does then I will watch Twister.
So for me, giving the Reapers a motive was paramount to my enjoying the story. It's a fictional story. If you can't be bothered to come up with a reason your main antagonist is doing something then keep your story to yourself and don't waste my f**king time, lol. And that of course is just my opinion.
Modifié par remydat, 13 mai 2013 - 04:12 .