GroverA125 wrote...
Hold all criticism until after we see if they have learned their lesson.
There's a list of things that should not understood by a developer:
1) Do not remove the player's control of a situation unless completely necessary.
2) Players love boss fights. A boss fight is not the same as throwing three banshees at players, a boss fight is something new that requires good tactical thinking, teamwork collaboration and/or brutal efficiency to defeat.
3) Do not make multiple choice ending as a definite unless the choices are absolutes. If the community can say "yeah, but why didn't..." then you've not done it right. We should sit there and accept that it's the only way, and our choice should reflect our decision, not some that you thought would be cool and not reflect our character's opinions (don't bias the end towards one set of decisions)
4) Players like customisation, give them it.
5) Players like multiplayer, but next time put your back into it. Minigame-esque survival isn't the best it could be.
6) Players don't like petty DLCs, if you want to make DLCs, make them all sparkly-glowy. A player should WANT to buy them, not feel that completionism makes them want to get it.
7) More characters are nice. A good story has a character, race, faction, etc. that everyone can relate to. Preferably one who returns and doesn't die within the first five minutes of gameplay (goddammit Jenkins).
8) Shiny-ass sparkly lasers make everything better.
9) Except for when they're shooting the player. Give the player a psychological superiority against base enemies, and abolish that with superior ones. (make mooks have small, quiet weapons and specialists have loud, more fear-stirring ones).
10) People like to go medieval. As such, people love swords and crossbows in sci-fi almost as much as they like to feed their megalomania with gold weapons, armor, etc.
I'm sure that there's more, but I feel that's all I can happily put out.
Let's be fair, Bioware have done a fair job patching up a mess that, while it was unnecessary, couldn't have been predicted. If they claim that they won't do it again, then until they have, we've nothing to go off.
To be honest, next time write I instead players, because by using players you spoke about me too and:
2) I have no special love or hate for boss fight.
3) This would be always partially subjective, until it would be absolute 2 choice death/live.
5) I hate it and consider it necessary evil.
6) Always depend on particular DLC.
7) Too much is too much. My ideal number is from 6 to 8. ME2 was too crowded for me.
8) I hope this was just fun.
10) Not everytime and I'm both reader and writer of science-fantasy.





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