Robosexual wrote...
AresKeith wrote...
Robosexual wrote...
So you stop Bookers actions in the past and Comstock never exists.
You could say that Brooker is making up for a sin that crossed over in to alternate realities
So stop Bookers involvement in events that triggered the baptism and Comstock never exists, but Booker lives.
There's no need to feel bad because a different person stamped on a cats in in a different reality, there's nothing to make up for, you don't even inhabit the same plane of existence. In fact that person wont even exist in the first place, according to Infinite.
Robosexual gets it.
Its one of the flaws whether intended or not by Mr Levine that there are infinite possibilities to an existence.
It is also about convergence, that no matter the possibilities, there are events that are focus points in an existence.
For example, Booker *always* gives Anna up. Booker, given his past always seek redemption by going to the Baptism pond.
Booker always is involved in the actions of the Calvary unit present at Wounded Knee and the other conflicts, which drove him to go into a spiral of drink, gambling and debt, hence leading to his selling Anna.
Note that the ending scene where Comstock no longer exists Booker is *still* in debt, the only difference, it is hinted at that baby Anna is in her crib.
Anyways Robo correctly pointed out that the Baptism pond *isn't* the only point where Comstock's inception could be stopped.
Now coming back to ME3, the reason why this ending worked for Bioshock Infinite and not for ME3 is because regardless of choice, regardless of consequences (Booker on the player's attempt was his 123rd time) both Booker and the player are given a chance at redemption, to get to an end where *both* player and the Character see and realize that through his sacrifice a better future, one devoid of Comstock would be possible for both Booker and Elizabeth/Anna.
ME3's ending didn't give some of us that sense of redemption / worth / satisfaction. Take your pick.
For example, My perspective *always* will see Shepard acting in surrender, capitulating on all but one choice to an insane AI's ultimatum and acted in two counts of suicide and one count of attempted suicide. The one choice that allows both you the player and Shepard to stand up for the rights of *everyone* in the galaxy, you loose.
Has Vietnam/Korea/Afghanistan/Middle East beaten down the psychic of a people so much that acceptance to a defeatist ideal is preferable to one where you *could* win?
Post WW2, such thinking was, unimaginable.
Modifié par Archonsg, 14 mai 2013 - 02:42 .