I don't care how many other stories do it, and I'm getting irritated at people listing them off like it matters. It doesn't. Mass Effect is unique.
The Reapers are immensely powerful and advanced enemies. But unlike other stories such as Lovecraft that are content to have them beyond the grasp of the characters, our protagonist isn't helpless. Mass Effect demonstates a strong theme time and time again, that we
can do something. That we
can challenge them and even beat them.
The ending was despised primarily because it failed to validate that theme. Because players saw it as their heroism counting for nothing, as being forced into an outcome they should have been able to prevent.
Likewise, the series has a theme of investigation, asking questions, and getting good answers. Every time new material is introduce, the player is allowed to ask about it, and the answers are expected to be good.
This is precisly the same problem. At the moment it matters absolutely most, at the question that players are the most curious about, we throw our hands up and say "Nope! Can't do it! Too advanced! Too complicated! We're just too stupid to ever comprehend them!" It's the same reason that people hate the endings now - A betrayal of the themes that constitute the series. Nowhere near as bad as the endings, but nevertheless a very substantial problem.
Modifié par David7204, 14 mai 2013 - 07:40 .