David7204 wrote...
If the audience doesn't know about it, it doesn't exist.
Disagreed, at least in this instance.
David7204 wrote...
If the audience doesn't know about it, it doesn't exist.
David7204 wrote...
If the audience doesn't know about it, it doesn't exist.
Shadowvalker wrote...
Hmm..
I am a bit concerned that they dont seem to mention all the messed up lore in their story as a problem.
An example:
On Tuchanka we needed Kalros to take down a destroyer reaper.
On Rannoch we needed the hole goddamn Quarian fleet.
On Earth we suddenly just needed hand held heavy weapons to take down a destroyer reapersized anitair weapon ONLY to end up having to MUST use thanix missils on the last one?
But I guess that "details" dosen't matter that much as long as the cinematic outcome looks good!!
Dragon Age:Origins never really explained the blight, there are chantry myths and hints that those myths are wrong so you never know what is the motive for darkspawn. Ending is awesome.David7204 wrote...
For the ending to be knocked out of the park, a motive is necessary.
No it isn't. Nothing that happens in Mass Effect is unprecedented. Nothing whatsoever.David7204 wrote...
Mass Effect is unique.
David7204 wrote...
Dragon Age: Origins is not Mass Effect, is it?
Modifié par Argolas, 14 mai 2013 - 08:51 .
David7204 wrote...
Dragon Age: Origins is not Mass Effect, is it?
Heretic_Hanar wrote...
David7204 wrote...
BioShock Infinite doesn't really have to worry about plotholes. Because any time one comes up, they can just wave their hands and say "Quantum physics! It doesn't have to make sense!"
Assassin's Creed is of the same mold. Something doesn't make sense? Templers! Animus! Or Inception. Doesn't make sense? It's a dream. Doesn't have to make sense.
Well, that's great for them. But that really shouldn't be confused with good writing.
You're saying BioShock Infinite and Inception aren't fine examples of marvelous writing? No, worse, you're implying BioShock Infinite and Inception are poorly written. Is that what you're saying?
Modifié par BaladasDemnevanni, 14 mai 2013 - 11:33 .
David7204 wrote...
The Reapers are immensely powerful and advanced enemies. But unlike other stories such as Lovecraft that are content to have them beyond the grasp of the characters, our protagonist isn't helpless. Mass Effect demonstates a strong theme time and time again, that we can do something. That we can challenge them and even beat them.
This is precisly the same problem. At the moment it matters absolutely most, at the question that players are the most curious about, we throw our hands up and say "Nope! Can't do it! Too advanced! Too complicated! We're just too stupid to ever comprehend them!" It's the same reason that people hate the endings now - A betrayal of the themes that constitute the series. Nowhere near as bad as the endings, but nevertheless a very substantial problem.
Modifié par BaladasDemnevanni, 14 mai 2013 - 11:18 .
BaladasDemnevanni wrote...
Heretic_Hanar wrote...
David7204 wrote...
BioShock Infinite doesn't really have to worry about plotholes. Because any time one comes up, they can just wave their hands and say "Quantum physics! It doesn't have to make sense!"
Assassin's Creed is of the same mold. Something doesn't make sense? Templers! Animus! Or Inception. Doesn't make sense? It's a dream. Doesn't have to make sense.
Well, that's great for them. But that really shouldn't be confused with good writing.
You're saying BioShock Infinite and Inception aren't fine examples of marvelous writing? No, worse, you're implying BioShock Infinite and Inception are poorly written. Is that what you're saying?
Well, at the least, that's what I would say about Infinite, though quite a few people have rallied against Inception as well. You seem a bit shocked. Does it really bother you that much for somone to crap on something you enjoy, as opposed to the typical "I hate Bioware" posts we see on a daily basis?
as opposed to the typical "I hate Bioware" posts we see on a daily basis?
Modifié par Heretic_Hanar, 14 mai 2013 - 12:05 .
David7204 wrote...
Dragon Age: Origins is not Mass Effect, is it?
Robosexual wrote...
Tbh it would be pretty crappy if the Reapers just did things for no reason. Mentioning the Joker, even he did things because he enjoyed it.
Modifié par Heretic_Hanar, 14 mai 2013 - 12:16 .
Modifié par David7204, 14 mai 2013 - 12:18 .
Guest_Cthulhu42_*
Bioshock 1 > Infinite and Memento > Inception, tbh.Heretic_Hanar wrote...
I'm not shocked, I'm surprised. BioShock Infinite's and Inception's quality of writing are both leagues beyond anything BioWare has ever written. They're not perfect, but the vast majority agrees that both Infinite and Inception are marvelous in terms of writing and presentation. They're generally used as prime examples of modern games and movies with well-written plots.
It might be too soon to say, but I predict: BioShock Infinite, GOTY 2013. Mark my words.
Modifié par Cthulhu42, 14 mai 2013 - 12:29 .
Heretic_Hanar wrote...
I'm not shocked, I'm surprised. BioShock Infinite's and Inception's quality of writing are both leagues beyond anything BioWare has ever written. They're not perfect, but the vast majority agrees that both Infinite and Inception are marvelous in terms of writing and presentation. They're generally used as prime examples of modern games and movies with well-written plots.
It might be too soon to say, but I predict: BioShock Infinite, GOTY 2013. Mark my words.
There is a good reason for that. Most of always hated EA and the way they do business. BioWare is now part of EA.
Modifié par BaladasDemnevanni, 14 mai 2013 - 12:32 .
David7204 wrote...
You either risk it being unsatisfying, or guarantee with certainly that it will be unsatisfying.
"The Reapers are supposed to be incomprehensible." Why? Because they say so? They're incredibly powerful, but they can still be taken out. Likewise, they can still be very ancient and mysterious and still within comprehension.
David7204 wrote...
You either risk it being unsatisfying, or guarantee with certainly that it will be unsatisfying.
"The Reapers are supposed to be incomprehensible." Why? Because they say so?
They're incredibly powerful, but they can still be taken out. Likewise, they can still be very ancient and mysterious and still within comprehension.
Cthulhu42 wrote...
Bioshock 1 > Infinite and Memento > Inception, tbh.Heretic_Hanar wrote...
I'm not shocked, I'm surprised. BioShock Infinite's and Inception's quality of writing are both leagues beyond anything BioWare has ever written. They're not perfect, but the vast majority agrees that both Infinite and Inception are marvelous in terms of writing and presentation. They're generally used as prime examples of modern games and movies with well-written plots.
It might be too soon to say, but I predict: BioShock Infinite, GOTY 2013. Mark my words.
They're all far better than ME3's main plot for sure, though.
Sejborg wrote...
David7204 wrote...
You either risk it being unsatisfying, or guarantee with certainly that it will be unsatisfying.
"The Reapers are supposed to be incomprehensible." Why? Because they say so? They're incredibly powerful, but they can still be taken out. Likewise, they can still be very ancient and mysterious and still within comprehension.
Agreed. The reapers should have been left unexplained.
David7204 wrote...
Sejborg wrote...
David7204 wrote...
You either risk it being unsatisfying, or guarantee with certainly that it will be unsatisfying.
"The Reapers are supposed to be incomprehensible." Why? Because they say so? They're incredibly powerful, but they can still be taken out. Likewise, they can still be very ancient and mysterious and still within comprehension.
Agreed. The reapers should have been left unexplained.
I don't think you'd been reading what I've written. I'm arguing leaving the Reapers unexplained would have been awful.
David7204 wrote...
You either risk it being unsatisfying, or guarantee with certainly that it will be unsatisfying.
"The Reapers are supposed to be incomprehensible." Why? Because they say so? They're incredibly powerful, but they can still be taken out. Likewise, they can still be very ancient and mysterious and still within comprehension.