Bleachrude wrote...
Quite frankly, most fans don't seem to appreciate just what ME tried to do with its save imports....is there ANY game in the history of videogames that had to handle the number of flags that ME2 did to say nothing of ME3?
I was completely psyched about the concept of the save imports, both in Dragon Age and in Mass Effect. After DA2 and the ME trilogy I have to say that I'm still appreciative of what they tried to do with the imports, but I don't really feel like it worked that well. Some decisions would simply need to result in a more widely branching narrative to really feel like they made an impact, and since Bioware has a straight "we won't make larger amounts of content only a part of our players will experience" policy that won't happen anytime soon.
And I even have to agree with that line of thinking if I take into consideration Bioware's focus on giving the players a highly cinematic experience - more cinematic games
need more resources, and since more diverging cinematically presented storylines would require even more resources and time it only makes sense not do this.
So to me it seems that since the "import your saves"/"your choices matter" approach doesn't really mesh with the "cinematic experience" approach Bioware has some options:
1.) convince EA to get the resources and time for a cinematically presented yet truly branching narrative
2.) reduce the cost-intensive cinematic style (maybe ditch the voiced protagonist etc)
3.) ditch the save import feature between games completely
4.) continue to work with and probably improve the formula they used so far
Option 1 ain't gonna happen and probably isn't what BW wants to do anyways. Option 2 is something they definitely don't want. Option 3 would imo enhance the chance of getting more variety within the individual games' narrative, since each game at least wouldn't have to account for any other. Option 4 is what's going to happen.
If they try something like the ME trilogy again they'd definitely need to have a better overall plan from the start, and for Dragon Age it's wait and see for me atm. All in all it's still a great feature in theory, and I'd say it's absolutely not impossible that it'll be truly great in practice as well someday.
Kudos for the hard work that was put into giving us what we got so far, which I have to admit is still pretty impressive!