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OXM Interview With Hudson, Everman, Gamble. “Lessons Learned.”


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#176
in it for the lolz

in it for the lolz
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If Bioware is working on a new Star Wars game. Does this mean we will be getting KOTOR 3?

#177
Grand Admiral Cheesecake

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dreamgazer wrote...

David7204 wrote...

That's the one thing everyone on the BSN agrees on - the BSN is full of idiots.


We adore you too, David, don't worry.


He's just so cuddly!

#178
David7204

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You know, I've noticed that about half your posts that I come across are you making comments about another BSN member.

Grand Admiral Cheesecake wrote...

Good to see everyone playing together so well.

Someone find Wulfie and we can really get this party started!

Grand Admiral Cheesecake wrote...

Intellectual ghettos mang, he's just trying to preach the truth to those ignorant, knuckle dragging, sociopathic, monsters who disagree with him!

Grand Admiral Cheesecake wrote...

He's just so cuddly!


You should stop.

I understand it's an immensely cheap and easy illusion of power, but nobody likes a lickspittle.

Modifié par David7204, 09 mai 2013 - 02:51 .


#179
Iakus

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PinkysPain wrote...

"I've learned that a bitter-sweet ending is much easier to watch in a movie"

It wasn't bitter sweet ... if I could have sacrificed myself for a happy ending I wouldn't have had a problem with it, if I had to sacrifice others for a happily ever after with blueberry I wouldn't have had a problem with it. Sacrificing myself for a crappy ending is bitter-bitter, it's grim derp.


It can be both.

The endings are nonsensical, yes.  But we were also told our chocies would shape the story.  And while the galactic landscape may be very different based on the ending choice, they are all thematically the same.  There is less overall change in Dragon Age: Origins, yet the endings feel very different based on your choices.  

ME3 is all, as you called it, "grimderp"  Grimness that's not only foolish and unnecesasry, but also unavoidable.

#180
Asari

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The biggest mistake Bioware made was to kill Shepard.

Nuff said.

#181
AresKeith

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I still wish to see David go atleast two months without insulting people

#182
MassivelyEffective0730

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AresKeith wrote...

I still wish to see David go atleast two months without insulting people


Impossible.

He's like Seival in some respects: If everyone disagrees with him on something, they're all idiots who don't know a real game.

Like class interrupts.

David is the only person I've seen on here who is against them. 

#183
spirosz

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Lessons learned is a typical wording every developer uses after every game they develop.

#184
spirosz

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Really Hudson -

"We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure"

Getting character closure never went past them? Their games have been known for the characters exceeding expectations, compared to their pretty simplistic stories.

#185
PsyrenY

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Here we go again, forming cliques so we can bash the other group...

#186
chemiclord

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spirosz wrote...

Really Hudson -

"We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure"

Getting character closure never went past them? Their games have been known for the characters exceeding expectations, compared to their pretty simplistic stories.


Ya know, with the way that they had seen players create such detailed Shepard characters with complete backstories, goals, and desires... is it completely out there that Bioware thought leaving so many things open to interpretation for such players to fashion their own "epilogue" was something that the players could appreciate?

Considering how much ME3 crams everyone onto some fairly narrow rails due to limitations... they thought maybe giving a more blank slate "after the war" would be seen as an attempted olive branch?

That's what I read into it, at any rate.

#187
dreamgazer

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Optimystic_X wrote...

Here we go again, forming cliques so we can bash the other group...


Did the cliques ever disband? 

Where do I belong?!

#188
spirosz

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Robosexual wrote...

By the looks of the article they're talking more about character closure. Though I hope this doesn't mean they, or any other game company, will not take risks and make great stories because of it. Bioshock Infinite for example wasn't perfect, but they took a risk. It makes for a fascinating story that sticks with you. The one thing I don't want to happen to Bioware especially is for them to feel threatened into making their stories bland, predictable or forgettable because of the hold the whine movement.

They're writers and they created this absolutely wonderful universe, and I hope they don't feel like their creativity should be held back just in case some people overreact.


To be fair and going off how I feel about their story writing is as a whole, rarely in a Bioware game, I finished with a sense of "wanting to play through that story again" - it was more of a "I want to relive that adventure with those characters again and experience differences that they have on the impact on the world and the PC.   

I do agree that Bioware shouldn't be afraid to take risks in terms of story and that sense, but at the same time for me, their stories never really stood out - maybe their future titles will change how I view it, but as of right now - DAIII doesn't interest me and DA and DA ][ stories weren't that mindblowing, IMO.  

Their strengths are their characters and the atmosphere they can work off, with those characters moulding the universe around them, sort of speak.  But you can disagree, thats fine. 

#189
spirosz

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chemiclord wrote...

spirosz wrote...

Really Hudson -

"We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure"

Getting character closure never went past them? Their games have been known for the characters exceeding expectations, compared to their pretty simplistic stories.


Ya know, with the way that they had seen players create such detailed Shepard characters with complete backstories, goals, and desires... is it completely out there that Bioware thought leaving so many things open to interpretation for such players to fashion their own "epilogue" was something that the players could appreciate?

Considering how much ME3 crams everyone onto some fairly narrow rails due to limitations... they thought maybe giving a more blank slate "after the war" would be seen as an attempted olive branch?

That's what I read into it, at any rate.


The thing is, you need something to work on to have that sense of motivation from the player itself.  For many, there is nothing to work from, that can motivate them to develop the type of fantasy they were able to create previously, with the other two titles.  Now, I like that Bioware wanted to leave certain things open to the players, which I find works for me - in terms of the breath scene, my Shepard went dancing with Jack and nothing can change my mind about that, unless Bioware set in stone that Shepard passed away, now this can't be the case for everyone and I'm not trying to state that Bioware should try to please everyone (thats a bad thing to do, IMO), but it's not like it's just a small amount not being able to find some sort of peace with it, so it can't just be the fault of the player and their imagination.  Also, for some, realism is a big factor in the how the approach games and walking towards an exploding tube may cause some disbelief for players, lol.  I looked past it, from a fantasy POV, but other players aren't me. 

Modifié par spirosz, 09 mai 2013 - 03:48 .


#190
Iakus

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chemiclord wrote...

spirosz wrote...

Really Hudson -

"We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure"

Getting character closure never went past them? Their games have been known for the characters exceeding expectations, compared to their pretty simplistic stories.


Ya know, with the way that they had seen players create such detailed Shepard characters with complete backstories, goals, and desires... is it completely out there that Bioware thought leaving so many things open to interpretation for such players to fashion their own "epilogue" was something that the players could appreciate?

Considering how much ME3 crams everyone onto some fairly narrow rails due to limitations... they thought maybe giving a more blank slate "after the war" would be seen as an attempted olive branch?

That's what I read into it, at any rate.


And yet, in all but one of the endings, Shepard outright dies.  Burns up right in front of the player.  All those Shepards, with all those backstories, all those hopes for the future, all those interpretations.  All of it gone.  No epilogues.   No room for interpretation.

I'm willing to bet if there were ending permutations that allowed Shepard to live as explicitly as Shepard dies in the endings we do have, the ending complaints would have been grestly lowered.  Not gone, mind you, the endings would still suck.  But there'd be reduced rage.

#191
In Exile

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Robosexual wrote...
We're releasing a free DLC to address complaints for the ending but I stand by my team of passionate people who helped create this universe? Twisted into "OMG artistic integrity" by people here.


Except it didn't address the complaint.

#192
AlanC9

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 In all but one ending Shep dies? True, but that one ending is by far the most popular, right?

Modifié par AlanC9, 09 mai 2013 - 03:51 .


#193
spirosz

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In Exile wrote...

Robosexual wrote...
We're releasing a free DLC to address complaints for the ending but I stand by my team of passionate people who helped create this universe? Twisted into "OMG artistic integrity" by people here.


Except it didn't address the complaint.


It did for some. What's your point?  Bioware can't appeal to everyone's needs and shouldn't have to.  

#194
chemiclord

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spirosz wrote...

The thing is, you need something to work on to have that sense of motivation from the player itself.  For many, there is nothing to work from, that can motivate them to develop the type of fantasy they were able to create previously, with the other two titles.  Now, I like that Bioware wanted to leave certain things open to the players, which I find works for me - in terms of the breath scene, my Shepard went dancing with Jack and nothing can change my mind about that, unless Bioware set in stone that Shepard passed away, now this can't be the case for everyone and I'm not trying to state that Bioware should try to please everyone (thats a bad thing to do, IMO), but it's not like it's just a small amount not being able to find some sort of peace with it, so it can't just be the fault of the player and their imagination.  Also, for some, realism is a big factor in the how the approach games and walking towards an exploding tube may cause some disbelief for players, lol.  I looked past it, from a fantasy POV, but other players aren't me. 


Oh, goodness no.  Even IF that was their intent, it didn't work in the SLIGHTEST.

But one thing I do like doing is ask myself, "Okay, is there a more simple explanation than 'Biowur is this mean ol' enemy that doesn't care about us fans and wants to hurt us."

Basically, "do not prescribe to malice what can more easily be prescribed to incompetence."

#195
AlanC9

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spirosz wrote...

In Exile wrote...

Robosexual wrote...
We're releasing a free DLC to address complaints for the ending but I stand by my team of passionate people who helped create this universe? Twisted into "OMG artistic integrity" by people here.


Except it didn't address the complaint.


It did for some. What's your point?  Bioware can't appeal to everyone's needs and shouldn't have to.  


Depends on what "the" complaint is.

#196
spirosz

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AlanC9 wrote...

 In all but one ending? True, but that one ending is by far the most popular, right?


Well, I find that I rarely hear complaints on what the future holds for Synthesis and Control, its up to the player to decide if the Reapers went ape **** again, but I hear a lot more complaints coming from Destroy in terms of closure, since it basically leaves the galaxy in the same state it was before the Reapers and Shepard is in both of those time frames, but for one - Bioware wanted to leave Shepard's fate open to the player, is that fair?  

Modifié par spirosz, 09 mai 2013 - 03:54 .


#197
teh DRUMPf!!

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David7204 wrote...


*snip*

You should stop.

I understand it's an immensely cheap and easy illusion of power, but nobody likes a lickspittle.



David! Why u no liek corny jokez??

#198
spirosz

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chemiclord wrote...

Oh, goodness no.  Even IF that was their intent, it didn't work in the SLIGHTEST.

But one thing I do like doing is ask myself, "Okay, is there a more simple explanation than 'Biowur is this mean ol' enemy that doesn't care about us fans and wants to hurt us."


To be honest, I don't know, lol.  I understand what Bioware was trying to achieve with each ending, but I also understand gaming limitations, budget, budget priorities, etc.  

Maybe it's because gamers have seen similar themes being executed well and are asking themselves, why couldn't Bioware achieve that type of quality with ME3? 

#199
Iakus

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AlanC9 wrote...

 In all but one ending Shep dies? True, but that one ending is by far the most popular, right?


Indeed.

That is likely not entirely coincidental.

Don't get me wrong, it being the only ending which permently deals with the reapers is also a big part of it.  But we are talking about player attatchment here, right?

#200
PsyrenY

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AlanC9 wrote...

 In all but one ending Shep dies? True, but that one ending is by far the most popular, right?


Most popular on BSN, sure.

On other sites - like Youtube - Synthesis and Control crush Destroy.