spirosz wrote...
chemiclord wrote...
Oh, goodness no. Even IF that was their intent, it didn't work in the SLIGHTEST.
But one thing I do like doing is ask myself, "Okay, is there a more simple explanation than 'Biowur is this mean ol' enemy that doesn't care about us fans and wants to hurt us."
To be honest, I don't know, lol. I understand what Bioware was trying to achieve with each ending, but I also understand gaming limitations, budget, budget priorities, etc.
Maybe it's because gamers have seen similar themes being executed well and are asking themselves, why couldn't Bioware achieve that type of quality with ME3?
Well, I've KINDA talked about this before, but I think there were several factors involved that gave us that disjointed bag of filth, but I think the two biggest ones are:
1) They had no idea how they were going to end this thing when they started. Even if you take Karpyshyn for his word that it was ALWAYS going to be about organic/synthetic conflict and the Reapers... that is a distressingly broad concept for an ending. The fact they were STILL throwing out different potential routes IN THE FINISHED PRODUCT OF ME2 is excrutiatingly poor planning.
I mean... it hurts my brain to think about. Even if you buy the explanation that they had no idea if they were going to extend the series past ME1, that is NO excuse to not have a framework in place. Playing it by ear is a very dangerous way to tell a story... and only the most masterful and improvisational writers can pull it off.
2) The number of permutations simply became too much to handle. Think of all the triggers and choices and decisions that could have been in play by the end of ME2. The sheer number of scenarios that had to be accounted for had reached the MILLIONS (something that also ties with the poor planning of the trilogy as a whole).
They had to "compress" the story simply to make it fit budget and size constraints... but at the same time, didn't want to players to think there was a "canon" path. Their answer to this was a disasterous one; the barest of foundations, then asking players to build the rest of the house.
I don't think time really had too much to do with it (the they were rushed excuse)... I think the only thing that another extension from EA would have done was give us something closer to the Extended Cut at release... better, but still a pretty tepid and disconnected pile.
Modifié par chemiclord, 09 mai 2013 - 05:56 .





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