Aller au contenu

Photo

So what do you think is a poor score?


  • Veuillez vous connecter pour répondre
203 réponses à ce sujet

#51
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages

Tallgeese_VII wrote...

less than 50% of third place guy.


That's me off-host in an all-european lobby.

#52
Computron2000

Computron2000
  • Members
  • 4 983 messages
If you score ~80k on gold , i'll say the guy is a average player with a number of conditions during the game 

i) He isn't blindly spraying area effect primers such as snap freeze and doing 0 detonations

ii) He isn't ignoring objectives and sitting in the corner being a moron extending the objective wave

iii) He isn't constantly going down and making others revive him as suicidal play nets high score and stops his reviver from doing dps in the revive window (plus increases risk reviver goes down)

iv) He uses medigel when necessary and has sufficient to cover his experience level. Not using medigel in waves 1,2,4 is fine though first impression would be bad if they bled out in those waves

v) He does not obstruct objectives eg standing right next to the 1234 guy "protecting" him. Worse is when the objective guy is cloaked

vi) The guy is not an infiltrator as cloak passes aggro to the others. 80k is not sufficient dps compensation for team dps reduction due to someone having to run away more. A 100k for infiltrators is expected

Score is not applicable when 2 or more of the following conditions exists together

i) The guy goes down less than his medigel capacity all game. If this guy is in game, you won't need to solo any wave

ii) The guy is tanking and never bleeds out all game. Juggernauts are notorious for this now but many bleed out like its a skill they want to learn. Kroguards were the old school tankers and a good one isn't any less useful than a juggernaut

ii) The guy is a skilled medic and this means he gets in quick, revives AND staggers all enemies/ moves aggro/shield boosts to allow the revivee to run away or activate missiles/ops pack/weapon/powers AND doesn't go down himself.

iii) The guy is detonating everything and/or debuffing everything and doing some weapon dps when nothing is primed. Average volus and juggernauts will do this

iv) Guy is performing another important function very well, eg a shadow that kills all phantoms and turrets well enough that you see either much if at all

Modifié par Computron2000, 09 mai 2013 - 08:49 .


#53
dudemacha

dudemacha
  • Members
  • 2 261 messages
Image IPB

Image IPB

So your saying that these matches were fail based on score

PS: I did not strike out deerber's name as i know he is a BSNer

Modifié par Nik6454, 09 mai 2013 - 09:09 .


#54
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
.

Modifié par Caldari Ghost, 09 mai 2013 - 09:39 .


#55
Wraith_one1

Wraith_one1
  • Members
  • 117 messages

OniGanon wrote...

Those who say score doesn't mean anything, I can't help but think they don't PUG much. Score is usually a pretty good indication of contribution in a typical PUG game.


Assuming U/U/G non-hazard and full 11 waves:

<40K - AFK bronze level useless leecher. Maddeningly common these days

50K - Really bad. I can score higher than this with a Volus Sentinel and a Falcon. I actually tried that out just to check.

70K - Legit Gold noob moving up from Silver, or bad kit/weapon setup, or just a somewhat poor performance.

90-120K - Expected score of a Gold level PUG.

>150K - You spammed grenades, didn't you?

>200K - Was your team AFK or what?

sounds about right

#56
Computron2000

Computron2000
  • Members
  • 4 983 messages

Nik6454 wrote...
So your saying that these matches were fail based on score

PS: I did not strike out deerber's name as i know he is a BSNer


If responding to my post, 2 things. Fixed map/Fixed faction gives less than UUG. Collectors give significantly less than any other faction (though the extremely low credit payout for the match time points to something happening in that match). Both of these are well known.

#57
OniGanon

OniGanon
  • Members
  • 4 829 messages
Were those matches U/U?

#58
dudemacha

dudemacha
  • Members
  • 2 261 messages
Both the matches were U/U/G
I joined a match in progress in that FB white game ( after wave 3 i ges) and the other was a full game.
These are not intended to anyone in particular...but i was just making a point that score doesnt always matter for a match to be good

Modifié par Nik6454, 09 mai 2013 - 10:23 .


#59
Deerber

Deerber
  • Members
  • 16 847 messages
The only score I consider poor is over 200k.

While not helping with objectives.

That's the only poor score you can ever get in my eyes.

#60
Deerber

Deerber
  • Members
  • 16 847 messages

Nik6454 wrote...


Image IPB

So your saying that these matches were fail based on score

PS: I did not strike out deerber's name as i know he is a BSNer


Haha wait, did we play together? When was that? What engineer was I using?

#61
OniGanon

OniGanon
  • Members
  • 4 829 messages
Well really, sub 20 Gold PUG means everyone is way above average regardless of score...

#62
Computron2000

Computron2000
  • Members
  • 4 983 messages

Nik6454 wrote...

Both the matches were U/U/G
I joined a match in progress in that FB white game ( after wave 3 i ges) and the other was a full game.
These are not intended to anyone in particular...but i was just making a point that score doesnt always matter for a match to be good


Actually neither of those matches were UUG. The gold team medal for random map and random faction (globe and question mark respectively) is missing for both.

Modifié par Computron2000, 09 mai 2013 - 10:31 .


#63
Placentypus

Placentypus
  • Members
  • 124 messages
Assuming those two matches weren't U/U, with the U/U bonus, the first game has all participants clearing 100k (and supporting a weird feeling i'm getting that the rumours of swarms of bad gold PuGs may be greatly exaggerated), while the second game has all participants above 85k. This is without counting the additional bonus 15000 bonus or so for completing a U/U game.

Modifié par Placentypus, 09 mai 2013 - 10:31 .


#64
d_nought

d_nought
  • Members
  • 4 747 messages
For PUG players, if I'm hosting, I don't care at all. They can do whatever the hell they want. <50k is the generally accepted leeching threshold, which you can get just by spamming overload everywhere, but I am long since over caring about the quality of PUGs. If they want free credits, they can have them. I certainly don't blame them for the obscure mechanics and terrible store.

For myself, on the other hand... either <180k or anything over 25min for U/U/G non hazard and non Collectors.

Modifié par d_nought, 09 mai 2013 - 10:39 .


#65
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
IDGAF about score.

#66
FasterThanFTL

FasterThanFTL
  • Members
  • 4 712 messages
For me:
Anything less than 200K if U/U

Anything less than 150K if not U/U

#67
GallowsPole

GallowsPole
  • Members
  • 4 216 messages

parico wrote...

If your score is less than 50% of leaders you are in the wrong difficulty.


Batarian Sentinel vs. Javelin GI


Yeah. This hypothesis holds water.

Modifié par GallowsPole, 09 mai 2013 - 10:52 .


#68
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

FasterThanFTL wrote...

For me:
Anything less than 200K if U/U

Anything less than 150K if not U/U

You won't get that on gold with good players on your team and without your laggy host.

#69
dudemacha

dudemacha
  • Members
  • 2 261 messages

Computron2000 wrote...

Nik6454 wrote...

Both the matches were U/U/G
I joined a match in progress in that FB white game ( after wave 3 i ges) and the other was a full game.
These are not intended to anyone in particular...but i was just making a point that score doesnt always matter for a match to be good


Actually neither of those matches were UUG. The gold team medal for random map and random faction (globe and question mark respectively) is missing for both.

Might be but i almost always play/search U/U/G, i may be wrong on this one( might not have noticed when i was in lobby or as you pointed out,did not notice the medals ), i never really set anything specific unless with friends.

Even then i still think that score does not really tell if the match was good or if a random is good

Modifié par Nik6454, 09 mai 2013 - 11:00 .


#70
dudemacha

dudemacha
  • Members
  • 2 261 messages

Deerber wrote...

Nik6454 wrote...


Image IPB

So your saying that these matches were fail based on score

PS: I did not strike out deerber's name as i know he is a BSNer


Haha wait, did we play together? When was that? What engineer was I using?


You were a Volus engy with a PPR
I was a collector adept

#71
FasterThanFTL

FasterThanFTL
  • Members
  • 4 712 messages

b00g13man wrote...

FasterThanFTL wrote...

For me:
Anything less than 200K if U/U

Anything less than 150K if not U/U

You won't get that on gold with good players on your team and without your laggy host.


My host is not laggy, I just had some technical issues for 1 week in the beginning of April. And if the players are not really really good I always expect to score around 200K on average while hosting. Off-host my scores can vary depending on how lucky I am with the connection.

#72
Deerber

Deerber
  • Members
  • 16 847 messages

Nik6454 wrote...

You were a Volus engy with a PPR
I was a collector adept


:blink:

Wait a moment dude, how old is that screen?

Wait, you were a collector, so not that old...

But I've never played a volus engineer with a PPR in... Probably my entire ME3 playing time. But maybe months ago, who knows. Definitely not ever since reckoning was released.

You sure about that? :blink:

FasterThanFTL wrote...

My host is not laggy, I just had some technical issues for 1 week in the beginning of April. And if the players are not really really good I always expect to score around 200K on average while hosting. Off-host my scores can vary depending on how lucky I am with the connection.


Apart from very particular map/enemy/class combos, if you score 200k your teammates are just above decent players. As soon as they're any good, you don't score over 150k.

#73
GallowsPole

GallowsPole
  • Members
  • 4 216 messages

Deerber wrote...

FasterThanFTL wrote...

My host is not laggy, I just had some technical issues for 1 week in the beginning of April. And if the players are not really really good I always expect to score around 200K on average while hosting. Off-host my scores can vary depending on how lucky I am with the connection.


Apart from very particular map/enemy/class combos, if you score 200k your teammates are just above decent players. As soon as they're any good, you don't score over 150k.


Damn. Someone beat me to it. I was going to go along the lines that he was talking out of his ass, cause Ive played with many really really good players and they barely made near 150k, let alone 200k depending on kits, enemies, maps. And, not to mention the fact, the on-host peep always has the advantage. 

#74
OniGanon

OniGanon
  • Members
  • 4 829 messages

Deerber wrote...
As soon as they're any good, you don't score over 150k.


Except maybe if you're a Drellguard or something...

#75
dudemacha

dudemacha
  • Members
  • 2 261 messages

Deerber wrote...

Nik6454 wrote...

You were a Volus engy with a PPR
I was a collector adept


:blink:

Wait a moment dude, how old is that screen?

Wait, you were a collector, so not that old...

But I've never played a volus engineer with a PPR in... Probably my entire ME3 playing time. But maybe months ago, who knows. Definitely not ever since reckoning was released.

You sure about that? :blink:


I am positive that you had a PPR, I still have that match in mind because it was the first time i ever recognized a BSNer. Your basic strategy in that match was to leave a recon mine near the old counter of shame and shoot down the spawn there after debuffing them with your proxy.Mean while i just launched a DS and detonated to steal kill all the things