So what do you think is a poor score?
#101
Posté 09 mai 2013 - 01:31
#102
Posté 09 mai 2013 - 01:44
Can't really blame the dude(tte) that joined in mid wave 9 if he/she has a lowish score when compared to the others...
Also I mainly play Silver, so who cares...
For the few Golds I've been in I'd say in normal circumstances < 20K is sort of poor since you should get something more that even with just assists by shooting in the generic direction of the enemy; but then again who knows, maybe the fellow had horrible lag to the point they couldn't aim and just didn't want to waste the consumables they equipped...
#103
Posté 09 mai 2013 - 01:46
Score is a decent indication of a players skill but should not be the sole criteria to measure a their ability, I have played with PUGs who have had very low scores by the standards of some of you on here but have been solid/very good players because they stay alive, assist team mates when called upon and complete objectives.
#104
Posté 09 mai 2013 - 02:10
#105
Posté 09 mai 2013 - 02:26
Pugz82 wrote...
Hate to say it but when it comes to most pugs I can outplay a GI because most pugs as I have said more than once in this game are awful. But again you say the two juggs tanked "really well"....another point I made in my first post...they stand there in your case for 26 mins pressing heavy melee. If they would of actually done more than that your game would of ended sooner and YOU would not of needed to score 225k points. It's a doubled edged sword...you scored a **** ton of points because you had two randoms barely assisting in killing enemies.
You're assuming they just stood there and pressed heavy melee for 26 mins but it wasn't that simple at all. Let's just say they played intelligently but the score doesn't reflect that.
And I think you're just expecting too much from pugs because a 26 min pug plat game is pretty good.
#106
Posté 09 mai 2013 - 02:31
SpaceV3gan wrote...
Tallgeese_VII wrote...
less than 50% of third place guy.
That's me off-host in an all-european lobby.
Agreed. I've played with SpaceV3gan, and he's a fine player. Connection makes a world of difference.
I envy you Euro and North American players who have a large community relatively close to you. I'm often embarrassed by my score when I got tossed in with Europeans or North Americans outside of the Pacific coast. My normal numbers are easily halved. Based on that alone, I take score with a grain of salt or two.
#107
Posté 09 mai 2013 - 02:50
Judging should be done what the player did, how they did. In that sense medals are slightly better.
Also, as the obtainable points by the team is more or less fixed (only expandable by milking objective waves) the team "competes" on the points from the budget. Which is a bad thing, and encourage score-whoring (like killing ahything that a Batarian already locked for heavy-melee, getting the kill score instead of the Batarian).
It would be much better to see a more elaborated scoreboard with kill/kill-assist/death/bleed ratios, some objective contribution measure, detonation primed/detonated, something like that.
And again, major factor of judging the player should be observation how they played. If a player - especially with an OP crutch class - plays kamikaze, drops a lot but scores a lot and then when I do a deactivate objective with my volus and he brings a Banshee on me then he/she can score 1 million, still a bad player.
Modifié par Daforth, 09 mai 2013 - 02:51 .
#108
Posté 09 mai 2013 - 02:51
#109
Posté 09 mai 2013 - 02:51
No, score only reflects when you solo, IMO.
#110
Guest_Flies_by_Handles_*
Posté 09 mai 2013 - 03:03
Guest_Flies_by_Handles_*
b00g13man wrote...
It's situations like this that make me ignore scores a lot of the time. Sometimes you just get to things quicker. Anyone looking at the scoreboard might look at that and think "poor score", but that really doesn't tell the story.
I've had games with players who weren't too far off me score-wise, and I consider some of those games as the worst I've played in simply because they played stupidly on objective waves and extraction. All I generally care about is players not bleeding out all the time, or hiding out somewhere and not wasting time by meleeing husks.
This is true, too. I've encountered many games with friends where it simply becomes a matter of who rushes to a spawn fist, or who whips out a missile for a quick spawn nuke. That alone can create larger score margins and doesn't accurately represent individual player skill.
That said, there is always a threshold to cross where you can finally say, "Yeah, that person sucked in this match".
#111
Posté 09 mai 2013 - 03:20
#112
Posté 09 mai 2013 - 03:21
PhoenixUK wrote...
I do try to give people benefit of doubt and assume there are lag issues. Would help if they had a mic !!! Also more forgiving if they had equipment and used gel etc
Silence is golden.
I consider myself offended.
Modifié par silentstep79, 09 mai 2013 - 03:21 .
#113
Posté 09 mai 2013 - 03:25
OniGanon wrote...
<40K - AFK bronze level useless leecher. Maddeningly common these days
50K - Really bad. I can score higher than this with a Volus Sentinel and a Falcon.
70K - Legit Gold noob moving up from Silver, or bad kit/weapon setup, or just a somewhat poor performance.
90-120K - Expected score of a Gold level PUG.
>150K - You spammed grenades, didn't you?
>200K - Was your team AFK or what?
but a relative gap in the low score can say more than the absolute number, as Tallgeese says.
Tallgeese_VII wrote...
less than 50% of third place guy.
Take this game, for instance. I played it a few weeks ago (and took the screen shot when I wanted to show the value of the mighty Scimitar, despite its devoted detractors. Then I never posted, figuring I'd already beaten that dead horse). I still remember the match as a good one, even with all the scores on the low end.

I joined partway though, and quickly got that this was a struggling team, but they weren't terrible. They stuck together, showed up at Objectives, and generally played wisely (except for camping the LZ). No one has a score much lower than anyone else.
At the other end of the spectrum, take Shming's generous look at a run with a standout high score:
There, the play stood out more than score, though the score still reflects experience.shming wrote...
The other three pugs looks really bad in the picture but it's not true. The 2 Jugs tanked very well, was always together supporting each other and never seperated. I was using a javelin so I had to camp close to a ammo box but the sentinel was close to me incase we got flanked and he was killing prime drones and turrets.
And these guys are three pugs with just 1 plat game between them, with less than 200 hrs played combined but they played very intelligently. I mean these guys really had no idea what plat is, was so funny on voice chat how surprised they were when mooks from other factions started showing up. And I didn't speak in the game and told them what to do, they just did things naturally. They played so well that score really mean nothing at the end.
For me, the best use of score is as a gauge of my own choices in build and layout, showing the effects when I try something new.
Without it, I might never even know the full might of the Scimitar.
Modifié par CBGB, 09 mai 2013 - 03:29 .
#114
Posté 09 mai 2013 - 03:26
#115
Posté 09 mai 2013 - 03:29
#116
Posté 09 mai 2013 - 03:32
NuclearTech76 wrote...
Score matters but yeah it's subject to the setups being run. I judge a player by how many times they go down a match, how they perform on objectives, and how they play.
I am good at the dieing part.
#117
Posté 09 mai 2013 - 03:34
You hold your own on Platinum. PLAGinum gives me problems as well.HoochieHamiltoe wrote...
NuclearTech76 wrote...
Score matters but yeah it's subject to the setups being run. I judge a player by how many times they go down a match, how they perform on objectives, and how they play.
I am good at the dieing part.
#118
Posté 09 mai 2013 - 03:46
silentstep79 wrote...
PhoenixUK wrote...
I do try to give people benefit of doubt and assume there are lag issues. Would help if they had a mic !!! Also more forgiving if they had equipment and used gel etc
Silence is golden.
I consider myself offended.
your silence is more eloquent than most people's speech. Esp when you experiment with squishy kits and rage gel
Im slowly training Boogie to stop rage gelling
#119
Posté 09 mai 2013 - 03:58
Never!!!! I thought we decided to start calling them "Revenge gels".PhoenixUK wrote...
Im slowly training Boogie to stop rage gelling
#120
Posté 09 mai 2013 - 03:59
As to what makes a "poor" score: I'll play in PUG matches and delude myself that I've actually gotten decent at the game. I'll put up scores at or near the top, 6 or more medals decorating my screen... and then I'll get the "call" to go play with some of you truly good types and be reminded of my status as a mere mortal.
Point being: I've noticed a huge swing in score ranges based on the team composition. It seems to me that my score isn't just about my playing, but about the others in the group as well, taking into account player skill level, kits chosen, loadouts, etc.
#121
Posté 09 mai 2013 - 04:03
The numbers are going to be a whole lot different when you've got a specific map and/or enemy set, if players joined only part way through, or if you've got some skilled players with powerful kits devastating entire spawns before others can even get there (grenade spammers), or taking down bosses so fast that others can barely get any hits in (Infiltrators).
Modifié par OniGanon, 09 mai 2013 - 04:04 .
#122
Guest_Flies_by_Handles_*
Posté 09 mai 2013 - 04:08
Guest_Flies_by_Handles_*
victoriakm wrote...
Point being: I've noticed a huge swing in score ranges based on the team composition. It seems to me that my score isn't just about my playing, but about the others in the group as well, taking into account player skill level, kits chosen, loadouts, etc.
Player styles can be incompatible: someone who plays at a faster pace versus someone at a slower pace. Doesn't mean either one is superior, but it can also lead to very different score outcomes.
#123
Posté 09 mai 2013 - 05:03
b00g13man wrote...
Never!!!! I thought we decided to start calling them "Revenge gels".PhoenixUK wrote...
Im slowly training Boogie to stop rage gelling
save them for carrying ultra scrubs!
I wanna try an all volus match with you and flyer!
#124
Posté 09 mai 2013 - 05:14
I guess I might as well head back to Silver. By all the measures given here that provide an actual score, I suck. I will typically score 50-60K in a Gold PUG and if I'm having a good match, maybe push 70K.
My manifest doesn't let me get many kills, and my kits generally are built for defense to let me stay alive and avoid spending the match being revived/bleeding out. I usually get the silver/gold assist medal, but rarely the kill medals. Other (more experienced) players get to the spawns first, and I will often go entire waves killing one or two enemies.
Modifié par DaveT, 09 mai 2013 - 05:16 .
#125
Posté 09 mai 2013 - 05:17





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