Skryim + DragonAge = The sweet sound of amore
#51
Posté 10 mai 2013 - 03:49
#52
Posté 10 mai 2013 - 03:59
Silfren wrote...
I liked Skyrim, but I can see where the accusation of "nothingness littered by crypts and caves filled with draugr' comes from. It's a totally different kind of game from Bioware, for the reasons already given: it sacrifices character and story in favor of the totally open world. I enjoyed it while playing, but eventualy burned out, and that happened because there's only so much exploring you can do before you've seen it all. The story is too weak to keep most people's interest, and it generally becomes about nothing BUT exploration. People who like Bioware games tend to like them for the story and characters, which means that the open world concept won't work, not if applied the way TES does it.
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
#53
Posté 10 mai 2013 - 04:03
it is hard to implement a great story that doesn't get steal quick with a huge open world. the witcher 3 is going to try it and I have my doubtsDominari wrote...
Silfren wrote...
I liked Skyrim, but I can see where the accusation of "nothingness littered by crypts and caves filled with draugr' comes from. It's a totally different kind of game from Bioware, for the reasons already given: it sacrifices character and story in favor of the totally open world. I enjoyed it while playing, but eventualy burned out, and that happened because there's only so much exploring you can do before you've seen it all. The story is too weak to keep most people's interest, and it generally becomes about nothing BUT exploration. People who like Bioware games tend to like them for the story and characters, which means that the open world concept won't work, not if applied the way TES does it.
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
#54
Posté 10 mai 2013 - 04:03
acceptable at best .Playing a modded elderscrolls game can be ok ..unmodded no never .
#55
Posté 10 mai 2013 - 04:03
meant stale not stealgarrusfan1 wrote...
it is hard to implement a great story that doesn't get steal quick with a huge open world. the witcher 3 is going to try it and I have my doubtsDominari wrote...
Silfren wrote...
I liked Skyrim, but I can see where the accusation of "nothingness littered by crypts and caves filled with draugr' comes from. It's a totally different kind of game from Bioware, for the reasons already given: it sacrifices character and story in favor of the totally open world. I enjoyed it while playing, but eventualy burned out, and that happened because there's only so much exploring you can do before you've seen it all. The story is too weak to keep most people's interest, and it generally becomes about nothing BUT exploration. People who like Bioware games tend to like them for the story and characters, which means that the open world concept won't work, not if applied the way TES does it.
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
#56
Guest_simfamUP_*
Posté 10 mai 2013 - 04:04
Guest_simfamUP_*
garrusfan1 wrote...
all games have flaws but what TES games have are horrible bugs but that wasn't what he was talking about. and all games have bugs but TES games are notorius for them.dafangirl wrote...
^Warden defeats Archdemon and ends Blight.
Awakening...maybe not.
Cullen: We can't treat mages like people, they're not like you and I.
Hawke: Uh, Cullen look at me...robe, staff, yeah okay, whatever.
Marjolaine: My voice exists for some reason.
Red Jenny groupie: We like calm, safe streets to play in.
Hawke exits tavern and is mugged again and again by new bandits, including bandits that descend from thin air like helium-losing balloons.
Places Vestments of the Seer robe in Warden's Chest at Soldier's Peak and it magically turns red.
See I can do it too, stop seeing minute inconsequential flaws, all games have them.
The Gothic games had bugs, lots of them, so did Risen. And I seem to recall a lot of the GTA games were very buggy. I think every game is 'notorious for them.' The same way every MMO is "the buggiest" and how all CoD games are crap. It's more of a trendy thing to say than anything conclusive. Though I do admit Skyrim was very buggy, I wouldn't go as far as to it was unplayable. Lot's of bugs are encountered by chance, and I mourn for the unlucky people who always seem to run into them.
#57
Posté 10 mai 2013 - 04:07
Dominari wrote...
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
It would be Fallout: New Vegas, Red Dead Redemption, etc.
#58
Posté 10 mai 2013 - 04:11
Dominari wrote...
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
Morrowind.
Modifié par Enigmatick, 10 mai 2013 - 04:13 .
#59
Posté 10 mai 2013 - 04:14
I love skyrim and have played it alot but it does have bugs horrible bugs but it has gotten better then oblivion and morrowind which were great but you had to save every 5 minutes since you could fall into into those bugs that were horrible and made the game freeze or made you go into the ground or unable to move. I am not blind to the fact all games have bugs but TES games are actually known for it. I don't foolow the trends usually just look at my opinion of DA2 and that would show you since I like it I have never played COD so I don't complain about it. I alsosimfamSP wrote...
garrusfan1 wrote...
all games have flaws but what TES games have are horrible bugs but that wasn't what he was talking about. and all games have bugs but TES games are notorius for them.dafangirl wrote...
^Warden defeats Archdemon and ends Blight.
Awakening...maybe not.
Cullen: We can't treat mages like people, they're not like you and I.
Hawke: Uh, Cullen look at me...robe, staff, yeah okay, whatever.
Marjolaine: My voice exists for some reason.
Red Jenny groupie: We like calm, safe streets to play in.
Hawke exits tavern and is mugged again and again by new bandits, including bandits that descend from thin air like helium-losing balloons.
Places Vestments of the Seer robe in Warden's Chest at Soldier's Peak and it magically turns red.
See I can do it too, stop seeing minute inconsequential flaws, all games have them.
The Gothic games had bugs, lots of them, so did Risen. And I seem to recall a lot of the GTA games were very buggy. I think every game is 'notorious for them.' The same way every MMO is "the buggiest" and how all CoD games are crap. It's more of a trendy thing to say than anything conclusive. Though I do admit Skyrim was very buggy, I wouldn't go as far as to it was unplayable. Lot's of bugs are encountered by chance, and I mourn for the unlucky people who always seem to run into them.
#60
Posté 10 mai 2013 - 04:47
Enigmatick wrote...
I wonder what Skyrim would be like if Bethesda hadn't decided to go backwards and disconnect Game mechanics from the narrative.Dominari wrote...
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
Morrowind.
People her in the forum would go berserk, if there would be quests like in Morrowind, without quest markers, where you have to read books or search for the proverbial needle in the haystack.
#61
Posté 10 mai 2013 - 04:59
Bfler wrote...
People her in the forum would go berserk, if there would be quests like in Morrowind, without quest markers, where you have to read books or search for the proverbial needle in the haystack.
Sounds like 'people in here' are a bunch of casuals then.
Modifié par Enigmatick, 10 mai 2013 - 05:03 .
#62
Posté 10 mai 2013 - 05:01
Dave of Canada wrote...
Skyrim's world is a big mass of nothingness littered by crypts and caves filled with draugr.
Agreed, the plot and side quests are paper thin even though the game with mods can be quite atmospheric.
I've tried many, many times to get into Skyrim but I always get bored very early on.
#63
Posté 10 mai 2013 - 05:04
simfamSP wrote...
garrusfan1 wrote...
all games have flaws but what TES games have are horrible bugs but that wasn't what he was talking about. and all games have bugs but TES games are notorius for them.dafangirl wrote...
^Warden defeats Archdemon and ends Blight.
Awakening...maybe not.
Cullen: We can't treat mages like people, they're not like you and I.
Hawke: Uh, Cullen look at me...robe, staff, yeah okay, whatever.
Marjolaine: My voice exists for some reason.
Red Jenny groupie: We like calm, safe streets to play in.
Hawke exits tavern and is mugged again and again by new bandits, including bandits that descend from thin air like helium-losing balloons.
Places Vestments of the Seer robe in Warden's Chest at Soldier's Peak and it magically turns red.
See I can do it too, stop seeing minute inconsequential flaws, all games have them.
The Gothic games had bugs, lots of them, so did Risen. And I seem to recall a lot of the GTA games were very buggy. I think every game is 'notorious for them.' The same way every MMO is "the buggiest" and how all CoD games are crap. It's more of a trendy thing to say than anything conclusive. Though I do admit Skyrim was very buggy, I wouldn't go as far as to it was unplayable. Lot's of bugs are encountered by chance, and I mourn for the unlucky people who always seem to run into them.
Maybe GTA IV (one I only played at a friend's house for a few minutes so I can't really comment on it) but for 3, Vice City and San Andreas, they seemed fine to me. I don't recall any game-breaking bugs in them. Sure there were a few glitches but nothing that ruined the games.
But onto the topic of Bioware looking at Skyrim, wasn't that just to look at the non-linearity aspect? I don't think Dragon Age 3 is going to be open-world but if Bioware really want a more non-linear game in terms of exploration then maybe they should just look at Baldur's Gate again because that had an open world and plenty of quality content to boot. It's undeniable that Skyrim is popular though so I think that's another reason Bioware is looking at it.
It all comes down to marketing though. Bethesda advertises the hell out of all their games, so much that even the *really* crappy ones (Rage, Blink, Hunted) sell well. Now with a big publisher such as E.A you'd think someone could step up the marketing for Dragon Age. Just show a few dragon fights, open environments, some flashy animations and explosions combined with slow motion moves and then have "OPEN WORLD" "HUNDREDS OF HOURS OF CONTENT" and "BRANCHING PATHS" flash up on the screen and you've got the Call of Duty of the RPG genre. It's going to sell well because everyone will buy an open world game.
Now take the above advertisement and put it onto every gaming site and it's going to sell millions. That's exactly what Bethesda did with Skyrim which explains why the actual game was absolute garbage enjoyable only if you've never played another open-world RPG.
Modifié par Elton John is dead, 10 mai 2013 - 05:09 .
#64
Posté 10 mai 2013 - 05:13
Both series could benefit from expanding areas of the game which are lacking but it doesn't mean that Bioware is going to come out with a Skyrim clone. Worrying about that is silly.
#65
Posté 10 mai 2013 - 05:26
They won't. DA3 will be more open than previous entries but it's not going to be an open-world game like Skyrim.iiReaperZz wrote...
Have to revisit this topic since I'm replaying Skyrim, and just WOW. The scale, the composure, the freedom, the attention to detail ( the whole thing's hand crated, DUDE! ) just.... I wanna cry, really, and I'd already logged a grip of hours but it feels good again.
And really the story is as good as you make it. Even I would be hardpressed to remember just a fraction of the interesting people, events, quests.
I just want to consider the advantages and disadvantages of BW taking the series in this direction..AGAIN. Considering they are looking "aggressively" at Bethesda's super behemoth as a source of inspiration for Inquisition, one might speculate what such a game could really be.
To me, pfftt as long as they keep combat the same & maintain the character interaction I can't harbor any negativity to the prospect except.... the game being TOO MUCH OF A GOOD THING! To those who would say it might diminish player agency, haha come on! Most of your choices in the game are pretty much meaningless A and B, who lives or dies...whatever and it never has any impact on the world around you ( but at first you're led to believe these choices may have dire consequence ). All that translated to in Origins was the epilogue, a series of hand typed statements that just left things way too open ended. Especially since they abandon every protagonist story line with the newest inclusion. DA2 was no better. What I mean in saying this is that these elements seem like they could be easily maintained ( also to get my rant on ).
Thoughtfully, objectively. Pro's / Con's. Have at it, if you care to post at all.
#66
Posté 10 mai 2013 - 06:09
If it will be linear then I can only hope they improve the artstyle and visuals this time around, aiming for a look similar to the sacred ashes and destiny trailer.
#67
Posté 10 mai 2013 - 06:18
Here's hoping that they can pull off a more open world feel without sacrificing their signature plot and character depth.
#68
Posté 10 mai 2013 - 06:42
Xilizhra wrote...
I've yet to see anything in Skyrim that's more beautiful than DA
It's one thing to prefer one game to another, but really?



Modifié par Joy Divison, 10 mai 2013 - 06:43 .
#69
Posté 10 mai 2013 - 06:51
And if we're being honest, most of the NPCs you meet are boring (most, not all - there are a few exceptions like Brynjolf). Giving us a more open world is nice, but what's important is that DA:I has a compelling story and interesting characters (and interesting quests too).
Modifié par AtreiyaN7, 10 mai 2013 - 06:52 .
#70
Posté 10 mai 2013 - 07:32
Quest markers are the devil.Bfler wrote...
People her in the forum would go berserk, if there would be quests like in Morrowind, without quest markers, where you have to read books or search for the proverbial needle in the haystack.Enigmatick wrote...
I wonder what Skyrim would be like if Bethesda hadn't decided to go backwards and disconnect Game mechanics from the narrative.Morrowind.Dominari wrote...
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
#71
Posté 10 mai 2013 - 07:33
I also agree about the lack of urgency to finish the main quest, the dragons were just an annoyance. If DA could provide us with an open world and the few good things that made Skyrim interesting while still maintaining everything I love about DA games, I would love it, but if not I can live without it.
#72
Posté 10 mai 2013 - 07:43
Enigmatick wrote...
I wonder what Skyrim would be like if Bethesda hadn't decided to go backwards and disconnect Game mechanics from the narrative.Dominari wrote...
I think this is kind of the point of the OP. What would Skyrim be like with Bioware's characters and stories?
Morrowind.
Um, wat?
I love Morrowind, but its characters were even less developed than Oblivion's or Skyrim's let alone Dragon Age.
The only character in Morrowind with any type of personality was Crassius Curio.
#73
Posté 10 mai 2013 - 07:47
Enigmatick wrote...
Bfler wrote...
People her in the forum would go berserk, if there would be quests like in Morrowind, without quest markers, where you have to read books or search for the proverbial needle in the haystack.
Sounds like 'people in here' are a bunch of casuals then.
Where is the "Decline!" picture?
#74
Posté 10 mai 2013 - 07:49
In seriousness, if Skyrim had had a few well developed companions, especially if they were romanceable, you know, that would have been awesome. YES I like video game romances. *sigh* NO I don't need a life, have one already. But they do give a bit more meaning to the world.
However, I would just be happy with the amount of exploration and dungeon variety that was in DAO, if the characters were also as in depth. That seemed to be a good balance.
Skyrim does have the issue that there is no urgency to do the main quest or the civil war quest. In fact, out of the 600 hours I put into skyrim (yes, I stand by the statement that I have a life), I only did the MQ and civil war once. I usually do the MQ to the point of getting the skill book, but now with Dawnguard, there's no need to even do that.
So I play skyrim for awhile, and get bored after doing the more interesting quests. More urgency would be great, but again, I guess I just don't RP it that way.
ETA: I put equal amounts of time into Skyrim and DAO. DA2, not so much. That got old pretty quickly.
Modifié par ejoslin, 10 mai 2013 - 07:50 .
#75
Posté 10 mai 2013 - 09:22
Xilizhra wrote...
I've yet to see anything in Skyrim that's more beautiful than DA

You're welcome.
Modifié par EpicBoot2daFace, 10 mai 2013 - 09:27 .





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