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Skryim + DragonAge = The sweet sound of amore


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#151
Enigmatick

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CrustyBot wrote...

I distinctly remember a lot of butthurt on my part and long arguments a long time ago with In Exile about the merits of New Vegas' reactivity, which I argued for and he dismissed. Of particular note was the differences of opinion with regards to the faction reputation system and the epilogue slide endings.

Weird to see him speak in favour of it.

Oh well. I am a little tired of Skyrim being held up as the only open world game in existence (thus should be the only game compared to BioWare's offerings), anyway.

I believe I mentioned Red Dead in the last of these threads, and I am a little disappointed at the lack of mention for Baldur's Gate. It's not my favourite game, but if people are clamouring for more of an open world without losing much of the BioWare formula, what about referencing the BioWare game that started their foray into fantasy RPGs in the first place?



If you are expecting the majority of posters to use BG as refrence for an world game rather than TESV then you seriously overestimate the taste/age of the users on this forum

#152
In Exile

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Enigmatick wrote...
If you are expecting the majority of posters to use BG as refrence for an world game rather than TESV then you seriously overestimate the taste/age of the users on this forum


The other thing is, BG2 is only open world in the way that TW2 is open world, because it's module based and gated.

BG1 was more open world... but the technology and infinity engine is so different, than creating a similar experience would be more difficult. And BG is nothing like BG2 or future Bioware RPGs. I believe one BG2 writer noted that a single companion - I think it was Jaheira - had more dialogue than all the BG1 companions combined. 

#153
Enigmatick

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In Exile wrote...

Enigmatick wrote...
If you are expecting the majority of posters to use BG as refrence for an world game rather than TESV then you seriously overestimate the taste/age of the users on this forum


The other thing is, BG2 is only open world in the way that TW2 is open world, because it's module based and gated.

BG1 was more open world... but the technology and infinity engine is so different, than creating a similar experience would be more difficult. And BG is nothing like BG2 or future Bioware RPGs. I believe one BG2 writer noted that a single companion - I think it was Jaheira - had more dialogue than all the BG1 companions combined. 



BG2 is what I believe(hope) they're aiming for in terms of exploration this time around.

#154
Allison_Lightning

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Skyrim is designed for imagination. I guess a major problem with the Dragon Age and Mass Effect franchises is that their entire worth hangs precariously on their ability to tell the story and give you that sense of choice in story direction. I like both, I have a pesky issue with Oblivion and the nightmare machine NPCs/character design. (If anyone knows of a mod that makes them not look like deformed versions of the uncanny valley syndrome, that would be nice) I don't like having to head-cannon the end of ME3 because it's not open-world. I like Skyrim better than Dragon Age but its simply a matter of the universe rather than character based versus open world.

Oh, that 640*480 allows some people to play games that otherwise they would not be able to. I love PC gaming, I play at 1200*1024 (my screen's resolution unless the text becomes silly mini size- got to love the lack of regard for those of us who wear glasses) with graphics quite often cranked. But there was a time where I played on a crappy computer and wanted to play games. The problem with PC gaming is that unless you have a dedicated modding community like with TES to make mods to allow people with weak graphics to play- a lot of people are cut out. This means the number of PC games sold per release are small. Complaints about poor graphics and console ports really are a self fulfilling prophecy because few in a so-called elite PC gaming master race are willing to admit games for PC need to be made to cater to low end machines as much as high end ones. A larger pool would give companies more incentive to make higher graphics available.

I'm a PC/XBOX 360 gamer so I'm more of the fence about graphical complaints except no taking away lower resolutions for Inquisition. If the only way some people can play is to make the game look like its on PS2 and they're happy with that, it's not hurting anyone. And please can we have a text-size slider so I can stop squinting because I love fully written dialogue options and beautiful graphical detailing.

#155
UnderlAlDyingSun

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Allison_Lightning wrote...

Skyrim is designed for imagination. I guess a major problem with the Dragon Age and Mass Effect franchises is that their entire worth hangs precariously on their ability to tell the story and give you that sense of choice in story direction. I like both, I have a pesky issue with Oblivion and the nightmare machine NPCs/character design. (If anyone knows of a mod that makes them not look like deformed versions of the uncanny valley syndrome, that would be nice) I don't like having to head-cannon the end of ME3 because it's not open-world. I like Skyrim better than Dragon Age but its simply a matter of the universe rather than character based versus open world.

Oh, that 640*480 allows some people to play games that otherwise they would not be able to. I love PC gaming, I play at 1200*1024 (my screen's resolution unless the text becomes silly mini size- got to love the lack of regard for those of us who wear glasses) with graphics quite often cranked. But there was a time where I played on a crappy computer and wanted to play games. The problem with PC gaming is that unless you have a dedicated modding community like with TES to make mods to allow people with weak graphics to play- a lot of people are cut out. This means the number of PC games sold per release are small. Complaints about poor graphics and console ports really are a self fulfilling prophecy because few in a so-called elite PC gaming master race are willing to admit games for PC need to be made to cater to low end machines as much as high end ones. A larger pool would give companies more incentive to make higher graphics available.

I'm a PC/XBOX 360 gamer so I'm more of the fence about graphical complaints except no taking away lower resolutions for Inquisition. If the only way some people can play is to make the game look like its on PS2 and they're happy with that, it's not hurting anyone. And please can we have a text-size slider so I can stop squinting because I love fully written dialogue options and beautiful graphical detailing.


Thanks for taking the time to write this. I've already posted too much on this thread, or atleast to the point where my position has been crammed down some throats lol. But I have mixed affections for BW now and they don't command even a fraction of the respect I have for Bethesda and its quality standards. Speaking of which, I'll be playing the Dishonored dlc now! ( Offtopic but I'm just recalling the many ways in which I've been ripped off...especially for DLC lol )
 
They better knock it out of the park this time.

Skyrim > DA :P

#156
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Intro...

Wake up on a wagon, hear someone talking, a guy...then he talk to other guy, a thief...then they have some argument...there is also a guy but his mouth gagged...don't care about them but keep watching the scenery...there's some guy on horses...the talkative guy said that guy is a general, with him a race called Thalmor...the talkative guy despise the Thalmor...

I hear the villagers (townsfolk) talking, and looking at us...then the wagon stop...we all get out from the wagon...the guard calling names...one by one going to the execution square...Wait...how the guards know their names? And...why must call their names anyway? The thief try to run away, but get shot by the guards

The guard in front of me don't know my name, he ask me to step forward, he ask me "who...are you?"

Then i realized that i am a guy with long hair, but i can shape shifting, i also can change my sex...i do it all in front of him...i decided to become a Breton woman. The guy seems not shocking at all, maybe he have meet many shape-shifters before. Then he ask his Captain what to do with me, his Captain said "just kill her with the rest of the prisoners."....what? what did i do to deserve this? What is my crime? No court no lawyers? The guard said "sorry, i will make sure to sent your head to Daggerfall..."

**** you....i can't control my body, i just walk toward the execution square, maybe someone cast magic one me or something...so i just stand there then watch the general arguing with a guy who his mouth gagged....at that time we hear roars in the sky....then he order the execution begin...while the priest says her prayer, a guy beside me become impatient and want to die fast...he goes first offering his head to be chopped...

Then we all hear roars again...but the Captain order me to be executed next...what? I am not one of them, i am a Breton don't you see? Why i am going next? Maybe she think executing a shapeshifter early will save all the  trouble later...and again i can't control my body...i am doomed...i will die here for the crime i don't know about...good bye world...good bye Skyrim....

I am helplessly watching the executioner rise his axe...and there a dragon flew and landed on the tower...somehow the executioner fall...lucky his axe not fall to my neck...but i still can't move....until....the dragon doing something to me...i feel dizzy, everything is chaotic...the talkative guy call me..."hey Breton! get up, the gods wont give another chance"...then he ask me to follow him...his hand is unbound, me not...then we manage to get inside the tower...

There i saw that gagged man again, but he's not gagged now...he suggest us all to get on the top of the tower...are you crazy??? What for??? Just stay here and be safe...but i have no choice, so i ascend the steps but suddenly the dragon break in and spit fire and leave....then the talkative man going to the hole the dragon made and ask me to jump to the other building...lol it is better we run to the building earlier....he said he will follow if he can...so i jump into the building and wait him...and wait...and wait...gah he's not show up...

I saw the dragon flew in the sky, the dragon keep flying...keep flying...i hear a guard repeatedly telling a boy to come toward him...i decide to go to them...alright the dragon landed, spit fire but everybody safe...the guard told me to follow him...why? Only me and not the boy and the old guy there? Just me?

i follow him anyway, he order me to get near a wall, so i did, the dragon land on the wall spitting fire, not bothering to spit at us...then we run toward the gate where imperial soldiers shooting the sky...i run toward the gate to escape but i can't...there's a message tell me "Your hand is bound"...so what? it doesn't mean i can't open it **** it

The guard keep calling me so i follow him...then...there's the talkative guy...how the hell he get there???? If there is another way to get there WHY THE **** YOU TOLD ME TO JUMP FROM THE TOWER???

The End

Modifié par Qistina, 12 mai 2013 - 07:05 .


#157
UnderlAlDyingSun

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Qistina wrote...

Intro...

Wake up on a wagon, hear someone talking, a guy...then he talk to other guy, a thief...then they have some argument...there is also a guy but his mouth gagged...don't care about them but keep watching the scenery...there's some guy on horses...the talkative guy said that guy is a general, with him a race called Thalmor...the talkative guy despise the Thalmor...

I hear the villagers (townsfolk) talking, and looking at us...then the wagon stop...we all get out from the wagon...the guard calling names...one by one going to the execution square...Wait...how the guards know their names? And...why must call their names anyway? The thief try to run away, but get shot by the guards

The guard in front of me don't know my name, he ask me to step forward, he ask me "who...are you?"

Then i realized that i am a guy with long hair, but i can shape shifting, i also can change my sex...i do it all in front of him...i decided to become a Breton woman. The guy seems not shocking at all, maybe he have meet many shape-shifters before. Then he ask his Captain what to do with me, his Captain said "just kill her with the rest of the prisoners."....what? what did i do to deserve this? What is my crime? No court no lawyers? The guard said "sorry, i will make sure to sent your head to Daggerfall..."

**** you....i can't control my body, i just walk toward the execution square, maybe someone cast magic one me or something...so i just stand there then watch the general arguing with a guy who his mouth gagged....at that time we hear roars in the sky....then he order the execution begin...while the priest says her prayer, a guy beside me become impatient and want to die fast...he goes first offering his head to be chopped...

Then we all hear roars again...but the Captain order me to be executed next...what? I am not one of them, i am a Breton don't you see? Why i am going next? Maybe she think executing a shapeshifter early will save all the  trouble later...and again i can't control my body...i am doomed...i will die here for the crime i don't know about...good bye world...good bye Skyrim....

I am helplessly watching the executioner rise his axe...and there a dragon flew and landed on the tower...somehow the executioner fall...lucky his axe not fall to my neck...but i still can't move....until....the dragon doing something to me...i feel dizzy, everything is chaotic...the talkative guy call me..."hey Breton! get up, the gods wont give another chance"...then he ask me to follow him...his hand is unbound, me not...then we manage to get inside the tower...

There i saw that gagged man again, but he's not gagged now...he suggest us all to get on the top of the tower...are you crazy??? What for??? Just stay here and be safe...but i have no choice, so i ascend the steps but suddenly the dragon break in and spit fire and leave....then the talkative man going to the hole the dragon made and ask me to jump to the other building...lol it is better we run to the building earlier....he said he will follow if he can...so i jump into the building and wait him...and wait...and wait...gah he's not show up...

I saw the dragon flew in the sky, the dragon keep flying...keep flying...i hear a guard repeatedly telling a boy to come toward him...i decide to go to them...alright the dragon landed, spit fire but everybody safe...the guard told me to follow him...why? Only me and not the boy and the old guy there? Just me?

i follow him anyway, he order me to get near a wall, so i did, the dragon land on the wall spitting fire, not bothering to spit at us...then we run toward the gate where imperial soldiers shooting the sky...i run toward the gate to escape but i can't...there's a message tell me "Your hand is bound"...so what? it doesn't mean i can't open it **** it

The guard keep calling me so i follow him...then...there's the talkative guy...how the hell he get there???? If there is another way to get there WHY THE **** YOU TOLD ME TO JUMP FROM THE TOWER???

The End


Ummm nice play by play? I don't exactly understand what you're trying to say here? You're complaining about the lack of freedom in the staged intro? Lol. Spend 100 hours exploring to your hearts content, you'll barely scratch the surface in that time frame Then see if you can recall let alone care about that initial part of the game. I hope you realize you can go back there if you want?

But seriously, if that kept you from enjoying it I beg you to reconsider. The blessing of a TES title doesn't come around very often, and if you let it pass you by you will basically be forfeiting one of the greatest experiences there is to be had in gaming.

#158
Ridwan

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In Exile wrote...

M25105 wrote...
And I find it hilarious how you fail to see the difference between imitation and emulation. The old CoD argument when all else fails, huh?


Well, one, there isn't a difference unless you go with a very rare and unsed secondary definition of emulation (see def. #2 below). But supposing you do use that definition, then you can as easily apply it to Bioware talking about COD, i.e., that they want to "equal or surpass" it. So, non, there's no actual substance to what you just said. 

emulation [ˌɛmjʊˈleɪʃən]n1. the act of emulating or imitating2. the effort or desire to equal or surpass another or others3. Archaic jealous rivalry

imitation [ˌɪmɪˈteɪʃən]n1. the act, practice, or art of imitating; mimicry2. an instance or product of imitating, such as a copy of the manner of a person; impression3.a.  a copy or reproduction of a genuine article; counterfeitb.  (as modifier) imitation jewellery4. (Music / classical Music) (in contrapuntal or polyphonic music) the repetition of a phrase or figure in one part after its appearance in another, as in a fugue5. (Literary & Literary Critical Terms) a literary composition that adapts the style of an older work to the writer's own purposesimitational  adj


Posts there isn't a difference, then posts the dictionary definition where you can actually read the difference....

I'll give you an example why emulating games works. And I'll do it in three words. World of Warcraft.

Now I'll give you an example why imitation doesn't work. Every single Mario clone game that came out in the NES era.

Looking at a financially successful game and emulating aspects of it that works well with your own game, is a the sign of a good company that can see success instead of standing there in it's corner spending 50 million dollars to appease a small niche hardcore crowd game who if they had their way would still play text based DOS games.

You want Bioware to spend a ton of money to make the new DA:I game awesome, well then you gotta suck it up and realise that there just isn't enough of a profit to spend so much money and then fall behind the so called "bad games" (which aren't bad at all).

#159
Ridwan

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In Exile wrote...


This might be totally shocking for you, but something can be both big and densely populated. Take, for example, New York. Gigantic city. It's "big" in every sense of the word. And yet I can run into a human being every single second. 

In contrast, the Saraha Desert is also "big". But the fact that it's really big isn't good.


You make it sound like Dragon Age is a game where the NPC's are all alive and never repeat themselves. Using real life cities and an empty desert (Skyrim is far from empty) doesn't fly. Not to mention the people in Skyrim actually go back to bed late night, wake up and go back to work. That makes it far more "realistic" than the static NPC's in Dragon Age that just stands there all day and night.

Do you have something against Bioware taking examples from a game that showed that RPGs can be financially successful?

#160
Ridwan

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Although this was about Starcraft 2, this argument fits well here. It's like some of you don't want Bioware to be a profitable company, but spend millions of dollars to only appeal to a niche crowd.

1) Game comes out and is popular.
2) While normal people eventually move on to other games, some people keep playing the game religiously.
3) These people build websites, forums, communities, and dissect the game to death. They give themselves the crowns of experts.
4) The sequel of the game is announced. These ‘experts’ are very excited.
5) Once they get the game in their hands, the following occurs:
A)
Once they begin to digest the sequel, they start making suggestions to the company to “fix the game”. The game company ignores them because they want to sell as many copies as they can. The ‘experts’ are shocked that the game company is ignoring THEM. After all, they see themselves as the supreme experts of the game. They literally expect the game company to give a snappy salute and say, “Sir! Yes sir!” and begin redoing the game toward the ‘experts’ wishes.
B) The ‘experts’ begin talk of how the game company has ‘fallen’ and aren’t as good as they used to be. The ‘game company’ doesn’t CARE anymore. They attack the ‘eeevil casual gamers’ who, apparently, are the only ones the game company listens to.
C) Suddenly, everything becomes “wrong” in the game according to the ‘experts’. The art is wrong. The sound is wrong. The gameplay is wrong. The code is wrong. They declare the company doesn’t know what it is doing.


source.

Modifié par M25105, 12 mai 2013 - 10:45 .


#161
Sutekh

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M25105 wrote...
Not to mention the people in Skyrim actually go back to bed late night, wake up and go back to work. That makes it far more "realistic" than the static NPC's in Dragon Age that just stands there all day and night. 

DAO doesn't have a day / night cycle at all. DA2 has a static one, where you don't meet the same people at day as at night. Why are you comparing the quality of two systems that are radically different?

#162
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iiReaperZz wrote...
Ummm nice play by play? I don't exactly understand what you're trying to say here? You're complaining about the lack of freedom in the staged intro? Lol. Spend 100 hours exploring to your hearts content, you'll barely scratch the surface in that time frame Then see if you can recall let alone care about that initial part of the game. I hope you realize you can go back there if you want?

But seriously, if that kept you from enjoying it I beg you to reconsider. The blessing of a TES title doesn't come around very often, and if you let it pass you by you will basically be forfeiting one of the greatest experiences there is to be had in gaming.


I just telling the bad experience just by the intro...the intro itself bad

i. the player is not introduced to the world properly - the intro telling about things but who care because we don't know hat the hell the characters are talking about...Stormcloak, Ulfric, Thalmor, general Tulius...what?what? what?

ii. i am a woman, when the game show i am a man at chargen, it is a shocking - so the whole time on the wagon is actually as a man without me knowing

iii. role-playing? What role to play? - who's the main character on the wagon? What is his crime? Why he must be executed? The player have no background, no character

iv. illogical events - nearly get executed for a crime we don't know, a dragon come, a dragon doing shout on PC, PC running into the tower, climb the tower and jump, the other prisoners using the other way...why want to climb up to the tower? Why PC must jump but the others don't? Why not just stay and follow Rolaf without jumping?

v. stagnant world - every event only activated when the PC make a move, so long as the PC don't move, the world remain as it is. The dragon will continue flying, the guard continuously telling boy to run...This also happen for the whole game.

vi. open world? choices? - why the PC can't decide every actions in the intro if it really an open world? Why the PC can't move? Why the PC can't run with the thief? Why the PC can't escape through other way when dragon attack?Why the PC can't kill Hadvar/Rolaf? Why PC must kill Stormcloak/Imperial? (if you say we can stay behind and let Hadvar/Rolaf kill them all, that immersion breaking), why must choose between the two anyway?

The intro actually showing the whole game, you are forced into the quests, you cannot kill important NPCs, things don't happen until you decide (no dragons until you doing the main quest), the world is stagnant...you get the illusion that you can do anything but actually you don't...

As you play along, what do you play actually? You only created the idea of who you are in your head, you don't role-play because there is nothing to role-play to begin with.

Don't make me start with other things...

#163
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Is Skyrim an RPG?

i. you are playing as yourself or playing your character?

- Let say you want to play as rogue who is a master of lockpicking. You invest in lockpicking skill tree. But lockpicking is actually your skill, how well you play the lockicking mini game, if you have good reflect and good memory, also 100 lockpick, you don't even need those lockpicking perks. It is you not your character

- traps? it is 100% depend on you to detect traps. depend on how well you can notice something wrong on the floor, the trp wire and so on. There is no detect trap skill or any attributes that make byour character detecting traps. It is you. Your followers will always NEVER detect any traps and they continously walk through traps.

ii. it is you, you, you and you

- combat is 100% depend on your reflex. It is how good or how bad you play the combat, not how good or how bad your character build is. Again it is you...it is you who rise the shield, you who attack, you who run away, you who cast magic...it is all your reflex, not your character's

iii. no attributes

- at least in Oblivion the character have stats, it depend on your race and gender, afterward you can modify these stats to make the character you are playing as you wanted. In Skyrim, you are playing as yourself, you have only 3 stats to choose in level up, and the most important is Health. Are your character a strong warrior? A dexterous rogue? A cunning whatever class? No, no and no...it is all you, either your reflex is good or not

iv. no reason to choose any races

- because of no stats, no attributes, what is the reason to choose any starting races? It don't give any damned long run effect. Breton have 25% resist magic, other races can get 25% resist magic fast via stones or enchantment. All races bonus are nothing, they all just illusions.

- you are a Khajit, the Khajit can't enter any city because peoples don't like Khajit, but yet you can enter any city freely. You are an Imperial, the Imperial have war with the Nords, but yet you can enter Stormcloak cities and camps wearing full Imperial armor set, no one want to kill you on sight. You are a Bosmer, you are a master of archery, but yet any races can be better than you in archery if you choose other races instead

Skyrim is RPG? RPG my ass

Modifié par Qistina, 12 mai 2013 - 12:10 .


#164
TheImmortalBeaver

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I'm just going to randomly interject this with: I didn't think that Skyrim was very good. Repetitive dungeons, boring quests, lame faction quests, terrible combat, poor character customization, and a weak crafting system all layered on top of a world that I didn't find nearly as interesting as Morrowind or Oblivion. Now, obviously, a TON of people love Skyrim, and who am I to tell them not to?

However. None of that means that Skyrim is better or worse than Dragon Age. It's different. VERY different. As has been stated before approximately 13 billion times in the DA3 boards: they are different games, and this entire discussion is pointless.

#165
Xilizhra

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M25105 wrote...

In Exile wrote...


This might be totally shocking for you, but something can be both big and densely populated. Take, for example, New York. Gigantic city. It's "big" in every sense of the word. And yet I can run into a human being every single second. 

In contrast, the Saraha Desert is also "big". But the fact that it's really big isn't good.


You make it sound like Dragon Age is a game where the NPC's are all alive and never repeat themselves. Using real life cities and an empty desert (Skyrim is far from empty) doesn't fly. Not to mention the people in Skyrim actually go back to bed late night, wake up and go back to work. That makes it far more "realistic" than the static NPC's in Dragon Age that just stands there all day and night.

Do you have something against Bioware taking examples from a game that showed that RPGs can be financially successful?

To me, the clock thing is actually more problematic, as it basically ensures that time passes at a highly unrealistic rate. With Dragon Age, you can basically assume that you do all adventuring at a time of your own choosing in 2, and during basically practical daylight in Origins, and you don't have to worry about the bizarre way in which time passes.

Also, no one "just stands there all day and night." Basically everyone out during the day goes back home at night. Literally the only difference is that DA2 lacks a ticking clock.

#166
A Crusty Knight Of Colour

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On the living world tangent, Witcher 1 does a bang up job. So do the Gothics. And I hear Ultima VII is boss (haven't played it long enough to properly judge - need to get over my camera angle hate).

Games like STALKER excel even more because they run with the concept and incorporate it into their design (animal behaviours, faction wars, etc).

It's a matter of keeping scope and scale manageable/consistent, while focusing on atmosphere and ambience. Stuff like the background audio track, sounds and area design are incredibly underrated in this regard. Having a variety of interesting encounters, quests and behaviours that show the diversity and variety of city/country/etc life is also a vital component.

That diversity and variety aspect is where the Dragon Age (and Mass Effect) games are really poor. It looks static because there's simply not enough going on to put up a convincing show and the maps don't look like they could pass for real locales.

Elder Scrolls is better on the diversity/content/variety aspect, with it's wandering NPCs that do stuff, have conversations, do jobs, give quests and whatever. But it fails to be really convincing (IMO) because there's a huge mismatch between the scope (large) of the world and it's scale (small).

Stuff like the festival for the Bards "Guild" in Solitude is the stuff you want to see and events like that can be really great for giving the player the impression of a living world. But having like 7 people in the capital city coming out for a supposedly massive celebration shatters the illusion.

Byproduct of technical and budgetary limitations I know. But hey, it is what it is.

Modifié par CrustyBot, 12 mai 2013 - 01:52 .


#167
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Skyrim is FPS with very little RPG influence, not even closer to Halo and Half Life

At least in Halo we play as Master Chief, the only character we play and we play as him. We can hear Master Chief talking, Master Chief doing heroic things in cut scene, Master Chief this and that...we are Master Chief

In Skyrim we play as who? Dragonborn? That is a title after we can shout, (and no one seems to be care much we being a Dragonborn) but the character is the player, the player play as the player no matter what race and gender. Th skin and appearance have little effect in the game. Unlike Master Chief, we in Skyrim is ourselves

In DA (and many Bioware games) we role-play our characters, we can customized the characters but still we are not ourselves, when character failed to detect traps it is the character who fail, not us, unlike in Skyrim no matter you are a rogue or mage, it depends on you to detect traps, if you detect them then your eyes are good, if you fail then you suck.

Similar in combat, in DA, if we role-play as a warrior, that is our role in the game, we play a warrior, so many things that a warrior should be good at our character have it. It is not our own reflex that save us from being bludgeoned by the enemy, it's our character's, we build our character to become a good (or bad) warrior. But in Skyrim, if you good at combat that means you're good, you have a good hand and eye coordination, have a good fingers to button meshing.... if you're bad at combat then you suck...your character have nothing to do with it, it is you

Alzheimer patients cannot play Skyrim, but they can play Dragon Age (depends on how chronic the patient is), it is because Dragon Age is role playing game...Skyrim is NOT

People with one hand cannot play Skyrim, they can play Dragon Age (PC version)...because Dragon Age is role playing game...Skyrim is NOT

Modifié par Qistina, 12 mai 2013 - 01:56 .


#168
Joy Divison

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Misterpinky0 wrote...

I didn't think that Skyrim was very good...poor character customization


You're going to have to explain that one.

#169
Sutekh

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Qistina wrote...

Is Skyrim an RPG?

I'm not drooling over Skyrim and actually prefer DA, but seriously? You want to go there?

i. you are playing as yourself or playing your character?

- Let say you want to play as rogue who is a master of lockpicking. You invest in lockpicking skill tree. But lockpicking is actually your skill, how well you play the lockicking mini game, if you have good reflect and good memory, also 100 lockpick, you don't even need those lockpicking perks. It is you not your character

It's a mix of both, since the minigame become easier as your skill rises. A 100 lockpicking means practically 100% odds of opening the lock.

- traps? it is 100% depend on you to detect traps. depend on how well you can notice something wrong on the floor, the trp wire and so on. There is no detect trap skill or any attributes that make byour character detecting traps. It is you. Your followers will always NEVER detect any traps and they continously walk through traps.

Is there a golden rule stating that every RPGs must have a detect trap skill? Because I can think of many who don't, including PnP. If what you mean is that TES doesn't rely on D&D tropes to call itself an RPG, then OK. But D&D isn't the absolute criterium.

ii. it is you, you, you and you

So what? Relying entirely on stats as opposed to player's skill isn't what defines a cRPG. It defines a subgenre of cRPGs.

- combat is 100% depend on your reflex. It is how good or how bad you play the combat, not how good or how bad your character build is. Again it is you...it is you who rise the shield, you who attack, you who run away, you who cast magic...it is all your reflex, not your character's

Again, it's a mix of both. Your chances at winning a fight greatly increase with your skills and gear. There is no common measure between the difficulty at level 1 and at level 40. It is, in fact, a problem in itself: past a certain point, combat becomes incredibly easy.

iii. no attributes

- at least in Oblivion the character have stats, it depend on your race and gender, afterward you can modify these stats to make the character you are playing as you wanted. In Skyrim, you are playing as yourself, you have only 3 stats to choose in level up, and the most important is Health. Are your character a strong warrior? A dexterous rogue? A cunning whatever class? No, no and no...it is all you, either your reflex is good or not

Again, attributes aren't what makes an RPG. Nor are classes, skills, talents, disciplines, rage points or whatever. Attributes define a type of RPG system. And again, the player's skills are less and less important as your skills increase.

iv. no reason to choose any races

- because of no stats, no attributes, what is the reason to choose any starting races? It don't give any damned long run effect. Breton have 25% resist magic, other races can get 25% resist magic fast via stones or enchantment. All races bonus are nothing, they all just illusions.

Yeah, no, they aren't. They exist and they count, especially at low level.

Regardless, the main reason to choose any race is roleplaying. Like in Role Playing Game.

- you are a Khajit, the Khajit can't enter any city because peoples don't like Khajit, but yet you can enter any city freely. You are an Imperial, the Imperial have war with the Nords, but yet you can enter Stormcloak cities and camps wearing full Imperial armor set, no one want to kill you on sight.

On that, we agree. Races are not really acknowledged in-game, or very rarely (at least, in ways that count more than "hey there, Dark Elf"). 

You are a Bosmer, you are a master of archery, but yet any races can be better than you in archery if you choose other races instead

You miss the point of the race starting bonus entirely. It's there to give you a little advantage in a given domain, not to replace a skill. If a Nord works their bow skill long and hard enough, why wouldn't they be better than a lazy Bosmer after a while?

You've got the exact same thing in DAO. Dalish rogues start with 1 point in survival and poison making. If you don't put points there ever, your Dalish will end up much less proficient than a Dwarven Warrior who'd have invested in them.

Skyrim is RPG? RPG my ass

And that's the bottom line: your own personal (and narrow) definition of RPG is far from being the Only Truth.

Modifié par Sutekh, 12 mai 2013 - 02:04 .


#170
Xilizhra

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I'm not drooling over Skyrim and actually prefer DA, but seriously? You want to go there?

Well, it's an action RPG kind of thing. Less an RPG than DA, at the very least. Not that I care in the slightest about the distinction, I'm just saying.

On that, we agree. Races are not really acknowledged in-game, or very rarely (at least, in ways that count more than "hey there, Dark Elf").

Which is odd, because racism seems to be a major issue in the TES universe... except for the PC. This is more noticeably irritating than in DA, because if you're an elf in Origins, at least you tell people you're a Grey Warden fairly regularly.

#171
Plaintiff

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Volus Warlord wrote...

Enigmatick wrote...

In Exile wrote...

 What I want is New Vegas (though not with the FPS gameplay - really, really don't find that fun).


Why doesn't bethesda catch any flak for turning Fallout into a fps it feels it should be a crime


Because it's an open world FPS in which you can't aim without VATS! :wizard:

Well maybe you can't.

#172
VanguardCharge

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i think dragon age should take tips from fable 3 it has a very dynamic non pc interactions and has rich rpg elements like the excelent battle system.

#173
Sutekh

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Xilizhra wrote...

Well, it's an action RPG kind of thing. Less an RPG than DA, at the very least. Not that I care in the slightest about the distinction, I'm just saying.

Yep. We agree on both account. It's just that being an action-RPG doesn't make it an FPS, a Sim-like game, a sport sim or a cooking recipe. It's still in a subgenre of The Noble and Most Ancient House of RPGs.

On that, we agree. Races are not really acknowledged in-game, or very rarely (at least, in ways that count more than "hey there, Dark Elf").

Which is odd, because racism seems to be a major issue in the TES universe... except for the PC. This is more noticeably irritating than in DA, because if you're an elf in Origins, at least you tell people you're a Grey Warden fairly regularly.

IMHO, it's a resource problem. With so many races, it would probably take a great deal of them to actually acknowledge that in a significant way.

Actually, come to think of it, anything really personal gets the same treatment. It remains secondary. It's a pity, really, because it would add so much, but I'm sure that those who love the game for the blank slate / headcanon thingie would find it railroading or something along the line.

Modifié par Sutekh, 12 mai 2013 - 02:29 .


#174
Boycott Bioware

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Sutekh wrote...
I'm not drooling over Skyrim and actually prefer DA, but seriously? You want to go there?


yes

Sutekh wrote...
It's a mix of both, since the minigame become easier as your skill rises. A 100 lockpicking means practically 100% odds of opening the lock.


It not become easier for some people and still depend on the people who play the mini game. For me, i don't invest a point in lockpicking because i pass every chests in the game, from novive level to mater level, the max of lockpicks i use in an attempt on master level is 30 (and i have 99+ lockpicks in my inventory) that is because at that time i am moody, mostly 20 on master level lock

let say, you invest points in lockpicking perks on each level ups, is it usable for you in the game? Your enemy become stronger and stronger and you only have lockpicking perks. Many Skyrim player cry out loud to remove Lockpicking perk tree because for them it is a useless...and i agree

Sutekh wrote...
Is there a golden rule stating that every RPGs must have a detect trap skill? Because I can think of many who don't, including PnP. If what you mean is that TES doesn't rely on D&D tropes to call itself an RPG, then OK. But D&D isn't the absolute criterium.


I cannot detect taps, i am no soldier, i am not US marine, i am not Rambo...i will likely to fall into booby traps if i travel in the forest, because i cannot detect traps. So in the game, it is similar, the character i play is not me, so if my character is a character that can detect trap, she should, because she is not me, she is the character i play and i role-play her, if she cannot detect traps because she don't have the perk or certain attribute i can accept it because she not yet reach the level. So when i want to role-play a character that should be can detect trap, why i must detect them my self?

Sutekh wrote...
Again, attributes aren't what makes an RPG. Nor are classes, skills, talents, disciplines, rage points or whatever. Attributes define a type of RPG system. And again, the player's skills are less and less important as your skills increase.


Attributes and classes that define your character, what you're playing. Without them it is not RPG, because you are not role playing, you just play and everything depend on your own reflex, you have good reflex you survive, bad reflex, you suck

You miss the point of the race starting bonus entirely. It's there to give you a little advantage in a given domain, not to replace a skill. If a Nord works their bow skill long and hard enough, why wouldn't they be better than a lazy Bosmer after a while?

You've got the exact same thing in DAO. Dalish rogues start with 1 point in survival and poison making. If you don't put points there ever, your Dalish will end up much less proficient than a Dwarven Warrior who'd have invested in them.


Yeah, in DA:O we can have a Dwarf master archer, but that not fit a Dwarf character, but you are free to make such character as you wish. You never being addressed in the game as a race who is a master archer to begin with. Dalish may have some remark about dalish being a good archer (by Loghain and master Ilen) but but that is not the general idea about Dalish being stressed upon, as you can see Dalish have sword and board warriors as well (and Mages, and Arcane Warriors later)

What i mean is, the starter skill stats is nothing, because almost every race can do the same in the end. You are a Bosmer who is master archer, then you get one shot killed by a Red Guard. In character creation, it tells you that Bosmers are master archers, but you suck at archery...what? So what are you role playing? It is YOU

Modifié par Qistina, 12 mai 2013 - 02:34 .


#175
EpicBoot2daFace

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VanguardCharge wrote...

i think dragon age should take tips from fable 3 it has a very dynamic non pc interactions and has rich rpg elements like the excelent battle system.

Image IPB

I hope to God you're trolling.