How did it take til now to realize the melee tree is fantastic on half my favorite classes?
#1
Posté 10 mai 2013 - 08:08
Suddenly I decided to try the melee tree on the smashguard, figured what the hell. Turns out his heavy melee is basically nova without the I-frames or barrier loss, and to kill something is extra melee AND power damage. Turns out when everyone talked about the Slayer's light melee, its no joke, that thing can carve up a gold marauder in no time. Somehow I didn't realize the asari vanguard is a flying biotic explosion in sexy form (gotta be careful with her though, animation is long). The awakened collector's light melee is practically biotic slash (without wallhack). N7 destroyer steps on faces hardcore, and then reaps a massive weapon damage bonus
why didn't somebody tell me?!?!?! I've removed all gunfire from half my vanguards
#2
Posté 10 mai 2013 - 08:12
And I thought that going melee with a Smashguard is a pretty standard way, btw.
#3
Posté 10 mai 2013 - 08:13
Slayer... I've tried a melee build on him but he really likes dat overkill D:
(or I really like to spam the F key...)
As for the destroyer... I didn't know that o__O
#4
Posté 10 mai 2013 - 08:14
Good game earlier!
It was fun
Modifié par JediHarbinger, 10 mai 2013 - 08:15 .
#5
Posté 10 mai 2013 - 08:18
#6
Posté 10 mai 2013 - 08:18
I specced my close quarters QFE for melee once but it didn't really work out too well for me. heh.
#7
Posté 10 mai 2013 - 08:19
JediHarbinger wrote...
Yo OP.
Good game earlier!
It was fun
Yeah usually goddess can be a pain with an inexperienced team, but I feel like I'm cheating when I use the kroguard, especially against geth. I couldn't keep up with that Piranha GI though, too much power in your hands
#8
Posté 10 mai 2013 - 08:23
Titus Thongger wrote...
I spec my smashdepts/guards for full melee.
I specced my close quarters QFE for melee once but it didn't really work out too well for me. heh.
Many classes have no use for their heavy melee to be sure, but the AOE classes and a couple others that deal larger percentages to protections can do amazing things with their melee
#9
Posté 10 mai 2013 - 08:28
stysiaq wrote...
Spec out of Supply Pylon and give a melee Demolisher a go.
And I thought that going melee with a Smashguard is a pretty standard way, btw.
nah, spec out of homing nades, take the armor damage evolution in arc grenades. one size fits all, still get nade drops, still get gun and power bonus, still get melee.
As for the smashguard, I used his heavy melee more for stunning, and used a talon for damage. Now I use all three powers, an acolyte with melee stunner/power mag, and the melee tree. He never fires except to work down an atlas shield, and he makes a fairly good number of biotic explosions on his own
#10
Posté 10 mai 2013 - 08:32
useful and sexily stylish.
#11
Posté 10 mai 2013 - 08:44
On the Phoenix kits, though: I really wish BW had done a little more with them. I feel like they had a lot of potential to be "cool" (Unique fitness tree, Better melee animations, Dragoon Jump melee, etc.), but they just feel so...lackluster, imo.
Modifié par oO Stryfe Oo, 10 mai 2013 - 08:46 .
#12
Guest_Lusty Argonian Maid_*
Posté 10 mai 2013 - 10:05
Guest_Lusty Argonian Maid_*
oO Stryfe Oo wrote...
It took forever for me to try a melee build on a Vorcha, but I'm never going back. Melee caster ftw!
On the Phoenix kits, though: I really wish BW had done a little more with them. I feel like they had a lot of potential to be "cool" (Unique fitness tree, Better melee animations, Dragoon Jump melee, etc.), but they just feel so...lackluster, imo.
Yeah cutting heads off enemies is superfun. And you can lock the heavy melee from great distances, which combined to Vorchas movement is just pure awesomeness.
#13
Guest_banshees_heart_*
Posté 10 mai 2013 - 10:27
Guest_banshees_heart_*
mandalorian sun wrote...
I've put over a thousand hours into this game
...
why didn't somebody tell me?!?!?!
Wow...i bet that hurts...you should have paid more attention..
#14
Posté 10 mai 2013 - 11:32
Most kits though I tend to be a pretty heavy power user so I just can't find the points to put 6 into fitness
#15
Posté 10 mai 2013 - 05:54
banshees_heart wrote...
mandalorian sun wrote...
I've put over a thousand hours into this game
...
why didn't somebody tell me?!?!?!
Wow...i bet that hurts...you should have paid more attention..
nah it don't hurt that bad, its good to still discover new builds even a year in
#16
Posté 10 mai 2013 - 06:31
#17
Posté 10 mai 2013 - 06:37
#18
Posté 10 mai 2013 - 06:44
#19
Posté 10 mai 2013 - 06:47
Cabal is a decap queen meets wolverine. BioFocus adds to to heavy melee, its pretty great.
Vorcha can be used as good melees kit alot too, mostly though with any vorcha I want as many over the counter grabs as I can.....
Volus vangaurd w/ a batarian glove is just lol funny....
Batguard w/ lash makes for funtimes hate surfing (we all know how great bat sent shockwave hatesurfing is, lash lets ya nab thru barriers/shields to do it and crazy surfs!)
Chuck norris would be proud of the roundhouse kicking drell...
AUI melee makes me think of the movie suckerpunch!
QFI w/ sabbo tech vuln and melee bonus on cloak evo is POWA punch like wowzer.
It's tricky hard, but you can cancel the human sent HM into another and another and another for fists of fury...
.... but yea, alot of kits are pretty great fun with melee focus
Modifié par Striker93175, 10 mai 2013 - 06:50 .
#20
Posté 10 mai 2013 - 07:22
Melee shadow - with only 3 in SS. SS locks you into an animation that often gets you killed and is only effective against single units; in contrast, her HM animation is fast, strong and swipes in a wide, frontal arc that can hit multiple units. Stick a shotgun on her with an omni-blade, then run around taking heads.





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