Yes.Kalas Magnus wrote...
noMasterReefa wrote...
Or harrier. But the engineer is better anyways.
QME>QMI. Tech burst and Fire Explosions FTW.
Yes.Kalas Magnus wrote...
noMasterReefa wrote...
Or harrier. But the engineer is better anyways.
silentstep79 wrote...
5 in TC, 3 or 4 in Tac Scan/passives, max Arc Grenades/Fitness
Bring a Harrier/Incendiary Ammo, and watch things die quickly
This is the way I have always played him. I have used a Claymore, Wraith, Talon, Raider, Piranha, and Harrier with this build, and all work great. The Talon and Harrier work best against mooks, and you can often stun a spawn with an Arc Grenade and finish off several of them before they can even move again. The Claymore works really great against bosses though, and because Arc Grenades kind of suck against bosses (even with Armor evolution), the Claymore may be best.megabeast37215 wrote...
silentstep79 wrote...
5 in TC, 3 or 4 in Tac Scan/passives, max Arc Grenades/Fitness
Bring a Harrier/Incendiary Ammo, and watch things die quickly
LOLwut?
Silent... I expect better from you.
4/6/6/6/4
Bring a good heavy hitting weapon, Grenade Capacity Gear, Power Amp, appropriate Rail Amp for chosen weapon, and Armor Piercing Ammo.
Cloak, throw grenades to strip shields/stagger... weapon to the face.
You were on the right track in the OP... Claymore is beastly on him. For bosses, cloak, throw grenade, Tac Scan, Claymore... repeat.
Spec grenades for armor damage... if I remember correctly Arc Nades already have a bonus vs Shields... so taking shield damage is redundant (on this kit).
IDK. The Javelin synergizes pretty well as well. Arc nades are so devastating to small units and the Javelin for picking off the bigger slower moving targets.Miniditka77 wrote...
This is the way I have always played him. I have used a Claymore, Wraith, Talon, Raider, Piranha, and Harrier with this build, and all work great. The Talon and Harrier work best against mooks, and you can often stun a spawn with an Arc Grenade and finish off several of them before they can even move again. The Claymore works really great against bosses though, and because Arc Grenades kind of suck against bosses (even with Armor evolution), the Claymore may be best.megabeast37215 wrote...
silentstep79 wrote...
5 in TC, 3 or 4 in Tac Scan/passives, max Arc Grenades/Fitness
Bring a Harrier/Incendiary Ammo, and watch things die quickly
LOLwut?
Silent... I expect better from you.
4/6/6/6/4
Bring a good heavy hitting weapon, Grenade Capacity Gear, Power Amp, appropriate Rail Amp for chosen weapon, and Armor Piercing Ammo.
Cloak, throw grenades to strip shields/stagger... weapon to the face.
You were on the right track in the OP... Claymore is beastly on him. For bosses, cloak, throw grenade, Tac Scan, Claymore... repeat.
Spec grenades for armor damage... if I remember correctly Arc Nades already have a bonus vs Shields... so taking shield damage is redundant (on this kit).
I have also tried him with a sniper, and I don't really like it. If you are going to do that though, I'd recommend a multi-shot SR (Valiant or BW). Having multiple shots synergizes well with the area-stagger ability of Arc Grenades.
Caldari Ghost wrote...
fitness is overrated.
so what?NuclearTech76 wrote...
Yes.Kalas Magnus wrote...
noMasterReefa wrote...
Or harrier. But the engineer is better anyways.
QME>QMI. Tech burst and Fire Explosions FTW.
hey, i never use him. don't take that build seriously.megabeast37215 wrote...
Caldari Ghost wrote...
fitness is overrated.
So is the last 2 ranks of TC on this guy.
It makes no sense to me to make this guy a Sniper... like... ever. Lobbing grenades at sniping distances? WTF is that? Inefficient... that's what.
So is the QME with incendiary rounds.Kalas Magnus wrote...
so what?NuclearTech76 wrote...
Yes.Kalas Magnus wrote...
noMasterReefa wrote...
Or harrier. But the engineer is better anyways.
QME>QMI. Tech burst and Fire Explosions FTW.
qmi is good against both infantry and bosses.
Modifié par Deerber, 10 mai 2013 - 04:30 .
NuclearTech76 wrote...
narida.pytalhost.com/me3/classes/#Infiltrator/QuarianMale/FMMPF/ReegarCarbine10BH5AL5//ShotgunRailAmp3/PowerAmplifierModule4/GrenadeCapacity5/
Run that. Open on a spawn with an Arc Nade or two. Tac scan on whatever boss enemy is left to break cloak. You still get some of your Reegar clip in the cloak bonus and everything dies fast. Aim for the head, wash, rinse, repeat till bored then move on to different weapon or kit.
Modifié par Simbacca, 10 mai 2013 - 04:41 .
so abusing glitches makes one class better than another?NuclearTech76 wrote...
So is the QME with incendiary rounds.
Good in theory until you happen upon a spawn of Primes uncloaked. Otherwise I agree you can cast it on elites before nuking and get more damage.Simbacca wrote...
NuclearTech76 wrote...
narida.pytalhost.com/me3/classes/#Infiltrator/QuarianMale/FMMPF/ReegarCarbine10BH5AL5//ShotgunRailAmp3/PowerAmplifierModule4/GrenadeCapacity5/
Run that. Open on a spawn with an Arc Nade or two. Tac scan on whatever boss enemy is left to break cloak. You still get some of your Reegar clip in the cloak bonus and everything dies fast. Aim for the head, wash, rinse, repeat till bored then move on to different weapon or kit.
Great thing about Tac Scan (Cryo Blast too on the HI) is it's cooldown is so quick, you can also use it before Cloaking so that more of the clip of whatever rapid-fire weapon your using remains under the Cloak damage bonus effect.
Guest_Jack989_*
N7 Panda wrote...
Jack989 wrote...
QMI last tactical cloak evolution is +20% sniper damage, so **** shotguns and AR's...You only need a sniper and a sidearm if something gets too close.
...this one...does not understand...
Deerber wrote...
6/6/6/6/0 with a harrier and the ability to put a SR on him when you feel like it. Otherwise go 4/6/6/6/4 and don't give a **** about variety.
Jack989 wrote...
N7 Panda wrote...
Jack989 wrote...
QMI last tactical cloak evolution is +20% sniper damage, so **** shotguns and AR's...You only need a sniper and a sidearm if something gets too close.
...this one...does not understand...
This one is confused...so what you're saying is that this one should ignore the 20% sniper damage bonus and use an AR or shotgun instead??
This one has come to a conclusion that the only logical course of action is to take advantage of the 20% sniper damage bonus that the QMI offers, especially if this one feels comfortable with sniping.
If this one wants an AR spec'd kit, he will use the TGI, if a shotguny kit is needed, the AIU.
In all fairness, to me it would seem that you'd be wasting a good kit by equipping something that the kit doesn't benefit from. Then again, you're fre to use what best suits you.
Guest_MasterReefa_*
How exactly is the QME not good against bosses? Put a hurricane on anything and it'll be a boss killer.Kalas Magnus wrote...
so abusing glitches makes one class better than another?NuclearTech76 wrote...
So is the QME with incendiary rounds.
guess destroyer is super god tier
Clever use of game mechinics. Hell, they thought incinerate wasn't glitched till a week or two ago. I've played the QME one way the whole time, not going to alter my playstyle now. Even with that glitch the GI has quicker single target take down, should I quit playing the GI?Kalas Magnus wrote...
so abusing glitches makes one class better than another?NuclearTech76 wrote...
So is the QME with incendiary rounds.
guess destroyer is super god tier
gi is super balanced. Lots of power but he is squishy.NuclearTech76 wrote...
Clever use of game mechinics. Hell, they thought incinerate wasn't glitched till a week or two ago. I've played the QME one way the whole time, not going to alter my playstyle now. Even with that glitch the GI has quicker single target take down, should I quit playing the GI?Kalas Magnus wrote...
so abusing glitches makes one class better than another?NuclearTech76 wrote...
So is the QME with incendiary rounds.
guess destroyer is super god tier
megabeast37215 wrote...
Deerber wrote...
6/6/6/6/0 with a harrier and the ability to put a SR on him when you feel like it. Otherwise go 4/6/6/6/4 and don't give a **** about variety.
There's at least 4-5 other kits that make better snipers... like the Salarian, Vanilla Human, Geth, Drell, etc.
Guest_MasterReefa_*
Lol just stop.Kalas Magnus wrote...
gi is super balanced. Lots of power but he is squishy.NuclearTech76 wrote...
Clever use of game mechinics. Hell, they thought incinerate wasn't glitched till a week or two ago. I've played the QME one way the whole time, not going to alter my playstyle now. Even with that glitch the GI has quicker single target take down, should I quit playing the GI?Kalas Magnus wrote...
so abusing glitches makes one class better than another?NuclearTech76 wrote...
So is the QME with incendiary rounds.
guess destroyer is super god tier
decent.MasterReefa wrote...
How exactly is the QME not good against bosses? Put a hurricane on anything and it'll be a boss killer.Kalas Magnus wrote...
so abusing glitches makes one class better than another?NuclearTech76 wrote...
So is the QME with incendiary rounds.
guess destroyer is super god tier
Guest_Jack989_*
megabeast37215 wrote...
Jack989 wrote...
N7 Panda wrote...
Jack989 wrote...
QMI last tactical cloak evolution is +20% sniper damage, so **** shotguns and AR's...You only need a sniper and a sidearm if something gets too close.
...this one...does not understand...
This one is confused...so what you're saying is that this one should ignore the 20% sniper damage bonus and use an AR or shotgun instead??
This one has come to a conclusion that the only logical course of action is to take advantage of the 20% sniper damage bonus that the QMI offers, especially if this one feels comfortable with sniping.
If this one wants an AR spec'd kit, he will use the TGI, if a shotguny kit is needed, the AIU.
In all fairness, to me it would seem that you'd be wasting a good kit by equipping something that the kit doesn't benefit from. Then again, you're fre to use what best suits you.
It's more of the fact that Sniper Rifles do not synergize well with Arc Grenades, which are better when used at close-medium range. Sure you can quick scope at those ranges... or you can unload a Shotgun, AR or Pistol/SMG with a Power Amp Mod on it...
Pretty much every other weapon makes more sense on him.