I guess it's well past the time for serious discussion, but I totally agree w/ Tony. I have all the toys at my disposal, including guns that are "better" in terms of killing (Hurricane X, Harrier X), but the Claymore is still my fav - it's just the most engaging gun - it can be/is devestatingly effective, but requires you to actively manage your reloading, CD, enemy CD, cover, movement etc - every part of the game really. (and conversely it also punishes you when you mess up) Sure you can clear a spawn w/ a grenade, but how much more fun/badass is it to pick off two while running into the crowd, then taking 1/2 out every second while rolling and dodging their shots point blank. Also, shooting Phantoms in the face. Come on!
The Claymore is also a great all-arounder since it does decently vs armor, can be finessed to do some decent long-range shooting, and does a great job boss killing.
For a laugh, try AP3+/Drill3, Heavy Barrel + Smart Choke, and a Geth Scanner on a full damage spec SI or HS.
Tony Gunslinger wrote...
It ain't overhyped. In order to be good with the Claymore, you have to be very much in tune with your CDs, aiming, surroundings and enemy positions. You have to instinctively know what to do after strafing from soft cover to soft cover, landing a shot, reload cancel with a power, and kiting the two enemies flanking you. The Claymore makes you actively engaged in a wider range of game mechanics than with any other weapon. When you're on a roll, you feel like you are choreographing a symphony of destruction, and it's satisfying when that happens. And when you don't do well with it, it gives you the opportunity to recognize why you sucked. That by definition is a well designed gun. A badly designed gun is one that becomes a crutch, ie Reegar, which is basically "lol missed some shots who cares just give me my creds btw im14"