Why is the Claymore so overhyped?
#126
Posté 10 mai 2013 - 09:48
#127
Posté 10 mai 2013 - 09:51
Caldari Ghost wrote...
NNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOhnenick wrote...
The Claymoar is one of the best sniper rifles in the game!
*strolls into a corner and waits*
you are evil
*goes to bed at peace with the world*
Thank you, sir...
Modifié par Ohnenick, 10 mai 2013 - 09:52 .
#128
Posté 10 mai 2013 - 09:54
it is probably too heavily dependent on RCing, though. That said, no gun feels as satisfying to use as the Claymore, imo, even long after the new guns and power creep has settled in. Still one of the best burst dmg guns in the game- having explosive optimal dps while exposing urself minimally to fire is one of its best properties (that, and its got a generous enough spread for easy aiming at most ranges).
The only reason I'm not one of those guys that puts a Claymore on everything is cause guns like the Talon exist.
Modifié par FlowCytometry, 10 mai 2013 - 09:55 .
#129
Posté 10 mai 2013 - 10:07
Tallgeese_VII wrote...
WaffleCrab wrote...
Tallgeese_VII wrote...
There is little point comparing numbers with Claymore though.
I`d rather have higher chance to single shot enemy with Claymore compared to Raider/Wraith.
I`d rather shoot once with Claymore compared to Crusader`s multiple shot.
I`d rather kill multiple enemies lined up with Claymore using smart choke.
I`d rather shoot safely from hard cover with Claymore compared to Reegar.
Claymore may not always perform better than other shotguns.
It`s far from being my favorite gun..
but the way that weapon works and how its functionality improves with player`s skill and performace helps me understand all the hypes.
I mean... if you wanna take something for performance reason..
Just take Harrier for every character combined with Reegar/Acolyte.
i pretty much one hit with the first shot any mook that comes my way with my cabal when i am weilding a raider, about 90% of the time, so it is a rather forgiving weapon, and seriously, with that pattern.... how much do you have to suck at aiming if you miss both shots o_O comparing claymore and raider and/or wraith, is like comparing widow and black widow. Just face it, the one with more shots, but close to the same damage as the one mentioned first are more practical, not to mention less ammo hungryon the long run.
I have no plan of making Raider or Wraith look bad. I use them quite often and enjoy them.
..but when it comes to taking down mooks with single shot, They don`t even come close to Claymore(Naturally).
considering i one hit them on gold, i havent had a need for the damn thing in a looong time, albeit i sometimes do go back to my Hsol, with adrenaline fueled double shot claymore, mmm dem cookies.
#130
Posté 10 mai 2013 - 10:16
#131
Posté 10 mai 2013 - 11:04
Taritu wrote...
I'm in the camp which says it has the best feel to it. It's also bloody effective. And with a choke, on small to mid size maps you can essentially snipe with it.
Nope wraith is way more effective at, well...everything. Though lately been loving the jav. A gun that can kill a phantom by shooting it in the *ss.
#132
Posté 10 mai 2013 - 11:09
megabeast37215 wrote...
me0120 wrote...
I sincerely think the Claymore is sub par when compared to UR's. I tested it back to back with maxed consumables on Platinum against the other top tier shotguns and was extremely disappointed.
LOLno.... not with perfect RC it's not...
Ah, reload cancel. The easiest game mechanic to master. :innocent:
#133
Posté 10 mai 2013 - 11:26
And it's something that I feel nobody mentioned although it's at the core of why the claymore is such a great gun.
It's the capability to hide a reload into a power animation.
Now, I know this can be done with all kind of guns (although it's much easier with single shot guns like the claymore or the javelin).
But... What is the purpose of doing this, damage-wise? It's pretty easy. It's done so that you can continue to put out a respectable DPS (sometimes even higher than the gun's) while you reload the gun.
It can be done with all guns but, by its own nature, it increases your DPS output while using a gun that reloads a lot (i.e: a one-shot gun) dramatically, while only slightly if you use a higher rof, multiple shots weapon like the crusader.
To illustrate this, let's see what happens when a claymore, or a crusader, is put in the hands of a Drellguard. It's just one example and a pretty extreme one to show what I mean, but the same conclusion can be drawn for every kit with a damaging power, that is, for every kit not relieing only on their gun.
Assumptions I will make for the sake of clarity: fitness specced for power, power, weapon damage. Charge rank 5 will not be counted in the analysis so as not to improve one or the other side. No ammo damage applied cause they can behave weirdly and do not change anything for our aim. Only consumable will be a shotgun amp III and no power amp (which actually favors the crusader). A claymore does two cycles of RC and shoot during the time a crusader does one cycle.
All these assumptions are pretty accurate although not completely, and in any case the result of this analysis will be so one-sided that it will show my point regardless of these assumptions.
Now, damage with a claymore is 2925, with a crusader it's 1400. Cluster damage is 2550.
Claymore shoots twice and hides reload twice in the grenades. Total damage: 10950.
Crusader shoots 4 times and hides the reload in the grenades. Total damage: 8150.
That's a whopping 25% more damage for the claymore.
Conclusion: against bosses of any kind, the claymore is a superior weapon under pretty much every point of view, since it also requires you to be under fire for mush less time.
Same conclusion can be drawn for pretty much any character with a quite high damaging power. And there are tons of them.
Against mooks things go differently because, as people mentioned, claymore is overkill and waste of dps against them, I'm not denieing this. It gets to the point where each gun has its own style and advantages, and neither can be said to actually be superior. Against mooks. Against bosses, it's a no contest, unless you're using a weapon-only class.
Bottom line: one-shot weapons are actually much more powerful than they appear on paper, on power using classes. This is one of the reasons why, as someone pointed out, they get a lot of support here on bsn.
Now:
Lathlaer wrote...
Deerber wrote...
Original Stikman wrote...
he has no debuff or weapon damage bossting powers. if you don't have either one of those, you can't do it.Original Stikman wrote...
asari justicar w/out prime/warp? nah
...
I'll let you figure this out by yourself.
If you can't, tomorrow I'll give you a list of characters that can OHK a phantom and a ravager without TC or any debuff.
Now I've gotta go, sorry!
If the things peddro and corlist were saying about ravager taking sometimes double damage with enough piercing is true, then a human soldier with adrenaline rush, shotgun amp V, rail amp III and warp IV would be able to OHK it. If it's a perfect double damage shot then even the adrenaline rush isn't needed.
Also, according to tyhw's weapon calculator, OHK a phantom is very easy.
Ravagers actually have even four-hit glitch points. Plus, you're not accounting for the damage the sack do when they burst. AR is definitely not needed to OHK a ravager with a claymore.
Phantoms are harder than what you think because landing a clean all-pellet headshot ain't that easy, and because they have a tremendous amount of DR even off host, which I'm sure Thyw's calculator is not considering. It's still possible, but I'd say it's probably harder than for ravagers.
That said, theorycrafting is nice and good, but what really is important is in-game experience. And I know by experience that I can OHK both those enemies with a variety of classes that do not use TC nor debuffs. If you allow for a claymore shot alongside a power (which does not increase the time needed to kill, see above), even if it's not a debuff or TC/MM/AR, the amount of classes capable of doing that becomes even much higher.
UnknownMercenary wrote...
Original Stikman wrote...
the .02 second delay is hardly noticeable on-host or off-host, it is very usable.
we must be playing a different game
QFT. I didn't raise that point until now because I know there are people who don't have a problem with it. Me though, it makes the gun unusable.
#134
Posté 11 mai 2013 - 12:08
For effortless mook killing, Raider is great. No weird shot delays or tin can sound (wraith), and at the right range can get incredibly quick kills in succession. Also when lagging, those extra 3-4 shots just DESTROY bosses - calculate the DPS on THAT!
#135
Posté 11 mai 2013 - 12:12
Caldari Ghost wrote...
they made it their own? it is dextro tech based off of cerberus tech. simple.tetsutsuru wrote...
GriM_AoD wrote...
Khelish wrote...
Aye! Hear hear!Caldari Ghost wrote...
dextro tech ftw
"Dextro tech"? Not really. Quarians reverse-engineered both the Reegar and the Arc Pistol from Cerberus' Arc Projector in ME2.
What? No. You can't claim invention of the wheel by simply making a smaller one and of slightly different design.
#136
Posté 11 mai 2013 - 01:17
cerberus didn't make the reeger or arc pistol. that anology is irrelevant.tetsutsuru wrote...
Caldari Ghost wrote...
they made it their own? it is dextro tech based off of cerberus tech. simple.tetsutsuru wrote...
GriM_AoD wrote...
Khelish wrote...
Aye! Hear hear!Caldari Ghost wrote...
dextro tech ftw
"Dextro tech"? Not really. Quarians reverse-engineered both the Reegar and the Arc Pistol from Cerberus' Arc Projector in ME2.
What? No. You can't claim invention of the wheel by simply making a smaller one and of slightly different design.
and anyways you are a complete killjoy. we don't care who made what here. That wasn't the point of my original post.
Modifié par Caldari Ghost, 11 mai 2013 - 01:21 .
#137
Posté 11 mai 2013 - 01:22
Ohnenick wrote...
Caldari Ghost wrote...
NNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOhnenick wrote...
The Claymoar is one of the best sniper rifles in the game!
*strolls into a corner and waits*
you are evil
*goes to bed at peace with the world*
Thank you, sir...
i am gathering an army. WE WILL BURN THE HERETICS!!!!!!!
Modifié par Caldari Ghost, 11 mai 2013 - 01:24 .
#138
Posté 11 mai 2013 - 01:27
Deerber wrote...
There's something I would like to add to the argument, by the way. Before answering a couple of posts.
And it's something that I feel nobody mentioned although it's at the core of why the claymore is such a great gun.
It's the capability to hide a reload into a power animation.
But... What is the purpose of doing this, damage-wise? It's pretty easy. It's done so that you can continue to put out a respectable DPS (sometimes even higher than the gun's) while you reload the gun.
Depends on the power.
#139
Posté 11 mai 2013 - 01:40
Caldari Ghost wrote...
Ohnenick wrote...
Caldari Ghost wrote...
NNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOhnenick wrote...
The Claymoar is one of the best sniper rifles in the game!
*strolls into a corner and waits*
you are evil
*goes to bed at peace with the world*
Thank you, sir...![]()
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i am gathering an army. WE WILL BURN THE HERETICS!!!!!!!
The Emperor protects!
#140
Posté 11 mai 2013 - 01:41
#141
Posté 11 mai 2013 - 01:43
d_nought wrote...
Deerber wrote...
There's something I would like to add to the argument, by the way. Before answering a couple of posts.
And it's something that I feel nobody mentioned although it's at the core of why the claymore is such a great gun.
It's the capability to hide a reload into a power animation.
But... What is the purpose of doing this, damage-wise? It's pretty easy. It's done so that you can continue to put out a respectable DPS (sometimes even higher than the gun's) while you reload the gun.
Depends on the power.
Uh? If it's not a direct damage power, it's a debuff, which in turn leads to a higher damage, so it's the same.
#142
Posté 11 mai 2013 - 01:48
Deerber wrote...
*snip*
You conviniently left out the fact that in the same time it takes for the claymore to dish out the 4 shots with cancels, the crusader has already laid down 6 if not more. love how people leave things like that out of the equation, not to mention, to get that reliable damage on the claymore, you either need to have a choke and a character that has some degree of accuracy or damage buff to negate the spread down range, GI for example, or some of the soldiers, or the target needs to be big enough.
While the crusader, if you have spent any time playing FPS games becomes second nature to anyone who knows how to recoil cancel while rapid firing weapons that kick like a mule, and you dont need a buff to compensate for accuracy, as it is practically pinpoint accurate. albeit, i still prefer raider and wraith over it, since one can spread the damage more, you are less prone to go low on ammo, and finally, you can use your talents at a reliable pace.
#143
Posté 11 mai 2013 - 01:49
Deerber wrote...
d_nought wrote...
Deerber wrote...
There's something I would like to add to the argument, by the way. Before answering a couple of posts.
And it's something that I feel nobody mentioned although it's at the core of why the claymore is such a great gun.
It's the capability to hide a reload into a power animation.
But... What is the purpose of doing this, damage-wise? It's pretty easy. It's done so that you can continue to put out a respectable DPS (sometimes even higher than the gun's) while you reload the gun.
Depends on the power.
Uh? If it's not a direct damage power, it's a debuff, which in turn leads to a higher damage, so it's the same.
False. It can always be a Sentry Turret deployment, or a Homing Grenade which will reach the target a year fater it's death
#144
Posté 11 mai 2013 - 01:50
Deerber wrote...
d_nought wrote...
Deerber wrote...
There's something I would like to add to the argument, by the way. Before answering a couple of posts.
And it's something that I feel nobody mentioned although it's at the core of why the claymore is such a great gun.
It's the capability to hide a reload into a power animation.
But... What is the purpose of doing this, damage-wise? It's pretty easy. It's done so that you can continue to put out a respectable DPS (sometimes even higher than the gun's) while you reload the gun.
Depends on the power.
Uh? If it's not a direct damage power, it's a debuff, which in turn leads to a higher damage, so it's the same.
Not quite what I meant.
For some powers, the cooldowns synchronise better with the Wraith or Talon for reload masking.
#145
Posté 11 mai 2013 - 02:14
WaffleCrab wrote...
Deerber wrote...
*snip*
You conviniently left out the fact that in the same time it takes for the claymore to dish out the 4 shots with cancels, the crusader has already laid down 6 if not more. love how people leave things like that out of the equation, not to mention, to get that reliable damage on the claymore, you either need to have a choke and a character that has some degree of accuracy or damage buff to negate the spread down range, GI for example, or some of the soldiers, or the target needs to be big enough.
While the crusader, if you have spent any time playing FPS games becomes second nature to anyone who knows how to recoil cancel while rapid firing weapons that kick like a mule, and you dont need a buff to compensate for accuracy, as it is practically pinpoint accurate. albeit, i still prefer raider and wraith over it, since one can spread the damage more, you are less prone to go low on ammo, and finally, you can use your talents at a reliable pace.
Sometimes I worry about you, man.
Do you know how to read english and numbers?
If you do, did you read what I wrote?
d_nought wrote...
Deerber wrote...
d_nought wrote...
Deerber wrote...
There's something I would like to add to the argument, by the way. Before answering a couple of posts.
And it's something that I feel nobody mentioned although it's at the core of why the claymore is such a great gun.
It's the capability to hide a reload into a power animation.
But... What is the purpose of doing this, damage-wise? It's pretty easy. It's done so that you can continue to put out a respectable DPS (sometimes even higher than the gun's) while you reload the gun.
Depends on the power.
Uh? If it's not a direct damage power, it's a debuff, which in turn leads to a higher damage, so it's the same.
Not quite what I meant.
For some powers, the cooldowns synchronise better with the Wraith or Talon for reload masking.
Ah sorrry, I didn't understand that.
It's not exactly true in my experience. I mean ok, the claymore doesn't synchronise perfectly with some powers, that's ture, but no power sincronyse with the talon. You waste a lot of no CD time if you only fire the power during reloads. The Wraith's better already, but the fact that it has that aweful rof makes it worse than the claymore at this. Althought it's better at a lot of other things.
#146
Guest_MasterReefa_*
Posté 11 mai 2013 - 02:18
Guest_MasterReefa_*
#147
Posté 11 mai 2013 - 02:57
Notorious P I G wrote...
Nookleartek pls
#148
Posté 11 mai 2013 - 03:18
NuclearTech76 wrote...
Pretty much. Figured we haven't had a flamewar in a while.Jack Crapper wrote...
Bored, are we?
Mission accomplished...
Modifié par Ohnenick, 11 mai 2013 - 03:19 .
#149
Posté 11 mai 2013 - 03:24
shotguns in this game. The only shotgun I'd take over
the Claymore is the Wraith.
#150
Posté 11 mai 2013 - 03:49





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