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Ghost Turian suggestions


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#26
RustyBuckets02

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billy the squid wrote...

Simbacca wrote...

http://narida.pytalh...ost/LPDNJ//////

That's 5 in Fitness, 3 in Crutchpacks.  Don't rely on crutchpacks, you have 5 Ops packs and 5 Medi-gel per match already.  Save the 'nade spawns for teammates that can do damage with their Grenades. 


^This is horrifyingly bad OP. Please disregard.



I use pretty much the same build  with a saber and it works just fine, even on platinum. It's not optimal, but it's nowhere near bad.

Although with three great powers, I think it might be hard to come up with a truly bad build for the ghost.

#27
tetsutsuru

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Whoa. NO, OP, do not give him a sniper rifle. He synergizes with assault rifles. Give him that. Maximize his potential.

Cheezy, as others may claim, but Harrier, if you have it. PPR will be your next best bet, albeit you're not gonna get TC to bonus its ramped-up damage, but still you get the bonus.

I used a 6/6/4/6/4, and had fun. Just 4 on the Stim packs as their effectiveness is just as much as a crap shoot as the standard-issue OPS packs with lag. i.e. UNreliable.

#28
Heldarion

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2 options:

1. Harrier - people will say you're a scrub and that you are using a crutch weapon on a crutch class.
2. Saber - magically, nothing from 1. applies.

Modifié par Heldarion, 11 mai 2013 - 12:35 .


#29
Lisimax

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Thanks guys! I know I sound a little nobish... But I hadn't played for months. Thank you for the great advices

#30
hong

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Be aware that the stimpacks are lag-dependent, so if you get a host on the other side of the world, they may not kick in if you activate them right before getting downed. (But you'll still use them up, go figure.)

#31
FedorEMe

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6/6/6/6/0
grab a harrier then stand on an ammo box

#32
Lisimax

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WOW! Tried him with Saber and the power upgrades I was suggested ( mostly looks like this one : narida.pytalhost.com/me3/classes/#Infiltrator/TurianGhost/LRKNA/CerberusHarrier10AD5AE5//AssaultRifleRailAmp3/CyclonicModulator4/WarfighterPackage5/ ). So much better than my previous gameplay! Before, he was really underpowered. Thanks again!


narida.pytalhost.com/me3/classes/#Infiltrator/TurianGhost/LRKNA/Saber3AA1AA1////WarfighterPackage4/

Modifié par Lisimax, 11 mai 2013 - 11:51 .


#33
Lisimax

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FedorEMe wrote...

6/6/6/6/0
grab a harrier then stand on an ammo box


Sadly, I have no Harrier, or Particle Rifle, or Lancer. :(

#34
Leland Gaunt

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Try not to get too used to that character, he's a noobtube and people will call you a scrub (me included) if that's the only kit you can play well on higher difficulties. Not that you should per se care about what people say, I'm just putting it out there.

#35
Lisimax

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Leland Gaunt wrote...

Try not to get too used to that character, he's a noobtube and people will call you a scrub (me included) if that's the only kit you can play well on higher difficulties. Not that you should per se care about what people say, I'm just putting it out there.



No, I don't think I am a noob. I just got this one and I have already been using other characters on more difficult challenges. I am not saying I am da Boss, because I am not.  I think I am in the middle ( not bad, but  not the best). And certainly, he is not going to be my number 1 character, I lke variety!

#36
Lisimax

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Which Infiltrator character would you suggest?

#37
Turian Master Race

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Do not worry about what the others say. If you like the TGI then play the TGI. If you can get headshots with the TGI you can get headshots with any other infiltrators. IMO the big difference is the durability provided by stimpacks, but if you can survive with a fitnessless build without relying too much on stimpacks you can survive with a HI, SI or GI.

#38
FateNeverEnds

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Lisimax wrote...

Which Infiltrator character would you suggest?

For meleein', QMI
For sniping', SI.
For shotgunnin', lolAIU
For everything else, GI.

#39
Lisimax

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Yeah. SI is the other one I have been using for a long time now, but I got bored.

#40
FateNeverEnds

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Yeah me too. Try the GI with a Talon, Claymore, Hurricane, Piranha or pretty much any weapon, it's overkill.

#41
Yass54

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If you're going to use a saber, then neural shock is a bad choice for overload because it only ruins headshot opportunities. I spec overload for all damage and no neural shock. Cloaking + overload will strip the shield off any mook and stun them --> one easy shot to head, and next target.

#42
Guest_GohanOwns_*

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billy the squid wrote...

Simbacca wrote...

bogsters23 wrote...

it's an OP class. let him at least enjoy the OP'ness of stimpacks on ghost.


True enough, everyone should experience the OP'ness once.


Pfffft, Haven't used him in nearly 3 months. 

Same here. I now use the harrier as a sidearm with suppressor as the primary on infildrell :lol:

#43
Lisimax

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Yass54 wrote...

If you're going to use a saber, then neural shock is a bad choice for overload because it only ruins headshot opportunities. I spec overload for all damage and no neural shock. Cloaking + overload will strip the shield off any mook and stun them --> one easy shot to head, and next target.


Yeah, figured that out. They were falling down and ruining my headshots. But thanks anyway.

#44
NuclearTech76

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Equip harrier.....prepare your body for sex.......with the ammo crate. All night long.

#45
Thrasher91604

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The stim packs are horribly unreliable off host (worse than ops packs), so specing those for increased damage rather than "OMG, I am about to die" shield restore seems like a much better idea. Just cross your fingers when joining random lobbies. Kits that do badly with lag are about my worst annoyance (next to stunlock).

#46
RamsenC

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Saber on Gold. PPR on Plat. I only use Harrier on grenade classes since I hate the ammo box reliance. Overload > Buffed Saber shot is brutal. You don't even need headshots for the OSK, but my Saber is IX so your experience may vary. 

Modifié par RamsenC, 14 mai 2013 - 07:09 .


#47
Kirchroa Alaaf

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Because of the stability evolution on the Turian Ghost, combined with the cloack .. you are crazy if you do not equip the Argus with Magazine Upgrade and Extended Barrel.

That way the Argus hold 37 bullets per magazine and 192 bullets total.... and a whopping 650+ damage per bullet, the impact of the bullets also have a kickback, so enemies can't fire back.... On top of that you have overload with 2500+ damage to Barrier and shields.

Believe me, things go down so fast it isn't even funny. The Argus is tailor made for the ghost. There is NO better gun in this game for the Ghost. None, absolutely NONE.

U show me a gun that does 650+ damage per bullet and holds more then 37 bullets that fire rapidly and you win...

Modifié par Kirchroa Alaaf, 14 mai 2013 - 07:13 .