No multiplayer in DA3
#1
Posté 10 mai 2013 - 08:29
Multiplayer robs time, resources, and money that would be better spent adding more and better content to the single player experience.
The DA series has been and should remain focused on immersive story-telling and deep characters, and no matter how the game eventually turns out, its quality would have been better had (a substantial) portion of the budget not been spent on multiplayer.
I am not naiive, and know that there is a greater than 90% chance that a multiplayer component reminiscient of Mass Effect's will be present in this game regardless, but I'm curious to see how many of you would not like to see it at all.
If it simply must be present, I would hope that it does not affect the single player experience in any way.
#2
Posté 10 mai 2013 - 08:35
#3
Posté 10 mai 2013 - 08:36
It's going to be so uuuuber awesome.
Modifié par sandalisthemaker, 10 mai 2013 - 08:37 .
#4
Posté 10 mai 2013 - 08:38
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
#5
Posté 10 mai 2013 - 08:40
Volus Warlord wrote...
How can I say this effectively..
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
How would it even work? What with the whole pause and play method present in single player gameplay?
#6
Posté 10 mai 2013 - 08:42
#7
Posté 10 mai 2013 - 08:46
sandalisthemaker wrote...
Volus Warlord wrote...
How can I say this effectively..
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
How would it even work? What with the whole pause and play method present in single player gameplay?
I've no idea. But I'll give em the benefit of a doubt. ME3's MP, while it had tremendous room for improvement, was actually pretty solid compared to many other SP games that try to push into MP. I wasn't quite sure how ME3's MP would work with a heavy emphasis on storytelling, time dilation abilities, yadda, yadda. But it worked out fine, and still has a lot of potential for future installments. Hopefully they can do something similar with DA3.
#8
Posté 10 mai 2013 - 08:47
I like how they did it with Tomb Raider. They had a seperate team develop the multiplayer and it has absolutely nothing to do with the single player. They re-use some character skins from the single player for the multiplayer, but that's it.schalafi wrote...
I just don't want it to interfere with the single player game.
Modifié par EpicBoot2daFace, 10 mai 2013 - 08:49 .
#9
Posté 10 mai 2013 - 08:48
#10
Posté 10 mai 2013 - 09:11
Modifié par Killdren88, 10 mai 2013 - 09:12 .
#11
Posté 10 mai 2013 - 09:16
#12
Posté 10 mai 2013 - 09:21
#13
Posté 10 mai 2013 - 09:27
Killdren88 wrote...
I won't play it. I agree Dragon Age is best as a SP game that is focused on you. Not you and friend you. I don't want money taken from SP it is a waste of time. I don't want chantry vs mage sympathizers team death match. It is a terrible Idea.
You are essentially viewing SP vs MP as a matter of principle, which I feel is rather.. misguided.
During ME3's development, I had a similar sentiment. Especially when those CoDized ME3 vids were leaked. Ugh.
However, I do think it is something you should be a bit more open towards. When it actually came around, it was an entertaining and enjoyable experience, it didn't bastardize the ME universe or gameplay, and being able to fight as (pick a race) was something many players wanted for some time. It played and felt like ME, rather than some tack on with a similar art style. There were many, many things wrong with it, but the good outweighed the bad. And when the SP turned out to be rather.. disappointing.. the MP really helped to make the game worth it.
One might say, "If MP wasn't there, the SP wouldn't have been disappointing!" and that would be baseless comment. The "fault" was writing rather than gameplay, QA, etc. and the writing staff has little to do with MP. Or you could say, "If the MP wasn't there, the SP would have been better on every front!" and that would be rather difficult to prove.
What I can prove is that if the MP is good it can help you enjoy the game to the fullest.
Modifié par Volus Warlord, 10 mai 2013 - 09:34 .
#14
Posté 10 mai 2013 - 09:29
#15
Posté 10 mai 2013 - 09:31
#16
Posté 10 mai 2013 - 09:33
#17
Posté 10 mai 2013 - 09:44
Ofcourse, if they anounce the SP portion was scrapped like they did to C&C than yes, THE BSN WOULD BURN IN AN APOCALYPTIC CONFLAGRATOIN SO MASSIVE THAT EA WILL BE FORCED TO SCRAP THE SITE AND PRETEND IT NEVER EXISTED. But I don't think that's going to happen.
#18
Posté 10 mai 2013 - 09:52
You clearly have a crackerjack history of boycotting BioWare games.jlmaclachlan wrote...
EA will force it.... BW will slap it on..... I will not buy it
#19
Posté 10 mai 2013 - 09:55
EpicBoot2daFace wrote...
I like how they did it with Tomb Raider. They had a seperate team develop the multiplayer and it has absolutely nothing to do with the single player. They re-use some character skins from the single player for the multiplayer, but that's it.schalafi wrote...
I just don't want it to interfere with the single player game.
Except that Tomb Raider had terrible multiplayer.
I mean seriously, we have essentially re-hash models of what we normally see in most games. Its the same issue I had with Spec Ops: The Line. It had nothing interesting going for it.
The funny thing is, Mass Effect did have sperate teams work on their single and multiplayer experiences, you can tell with the design layouts and structure of mechanics for example. And the main key is that it felt like it had a place in the game, instead of being a quick cash-drop. Essentially, it fit the games structure well, which is the mark of a well made game.
They however did something smart in keeping it simple and giving it a hook to actually play it.The biggest issue is monotnomy though, that I agree with.
Modifié par LinksOcarina, 10 mai 2013 - 09:57 .
#20
Posté 10 mai 2013 - 10:08
#21
Posté 10 mai 2013 - 10:15
Terrible multiplayer that you didn't have to play and didn't hurt the single player experience at all because it was entirely seperate.LinksOcarina wrote...
EpicBoot2daFace wrote...
I like how they did it with Tomb Raider. They had a seperate team develop the multiplayer and it has absolutely nothing to do with the single player. They re-use some character skins from the single player for the multiplayer, but that's it.schalafi wrote...
I just don't want it to interfere with the single player game.
Except that Tomb Raider had terrible multiplayer.
I mean seriously, we have essentially re-hash models of what we normally see in most games. Its the same issue I had with Spec Ops: The Line. It had nothing interesting going for it.
The funny thing is, Mass Effect did have sperate teams work on their single and multiplayer experiences, you can tell with the design layouts and structure of mechanics for example. And the main key is that it felt like it had a place in the game, instead of being a quick cash-drop. Essentially, it fit the games structure well, which is the mark of a well made game.
They however did something smart in keeping it simple and giving it a hook to actually play it.The biggest issue is monotnomy though, that I agree with.
#22
Posté 10 mai 2013 - 10:18
sandalisthemaker wrote...
So, how many of you would *not* like a multiplayer component to DA3?
Multiplayer robs time, resources, and money that would be better spent adding more and better content to the single player experience.
The DA series has been and should remain focused on immersive story-telling and deep characters, and no matter how the game eventually turns out, its quality would have been better had (a substantial) portion of the budget not been spent on multiplayer.
I am not naiive, and know that there is a greater than 90% chance that a multiplayer component reminiscient of Mass Effect's will be present in this game regardless, but I'm curious to see how many of you would not like to see it at all.
If it simply must be present, I would hope that it does not affect the single player experience in any way.
I do not want multiplayer in DA3. Focus should remain entirely on the single player experience. The Maker knows after Bioware's last couple of games it needs it.
And if there is multiplayer, I'm not purchasing new. Most likely not until it's in the bargain bin or at least the DLC cycle is over (if then) I have no intention of paying full price for half a game.
#23
Posté 10 mai 2013 - 10:22
It increased Tomb Raiders funding and delayed the game which backfired on SE.EpicBoot2daFace wrote...
Terrible multiplayer that you didn't have to play and didn't hurt the single player experience at all because it was entirely seperate.LinksOcarina wrote...
EpicBoot2daFace wrote...
I like how they did it with Tomb Raider. They had a seperate team develop the multiplayer and it has absolutely nothing to do with the single player. They re-use some character skins from the single player for the multiplayer, but that's it.schalafi wrote...
I just don't want it to interfere with the single player game.
Except that Tomb Raider had terrible multiplayer.
I mean seriously, we have essentially re-hash models of what we normally see in most games. Its the same issue I had with Spec Ops: The Line. It had nothing interesting going for it.
The funny thing is, Mass Effect did have sperate teams work on their single and multiplayer experiences, you can tell with the design layouts and structure of mechanics for example. And the main key is that it felt like it had a place in the game, instead of being a quick cash-drop. Essentially, it fit the games structure well, which is the mark of a well made game.
They however did something smart in keeping it simple and giving it a hook to actually play it.The biggest issue is monotnomy though, that I agree with.
#24
Posté 10 mai 2013 - 10:24
#25
Posté 10 mai 2013 - 10:30
I'm sure they've already broke even. The game sold 3.5 million copies in it's first month after release.Mr.House wrote...
It increased Tomb Raiders funding and delayed the game which backfired on SE.EpicBoot2daFace wrote...
Terrible multiplayer that you didn't have to play and didn't hurt the single player experience at all because it was entirely seperate.LinksOcarina wrote...
EpicBoot2daFace wrote...
I like how they did it with Tomb Raider. They had a seperate team develop the multiplayer and it has absolutely nothing to do with the single player. They re-use some character skins from the single player for the multiplayer, but that's it.schalafi wrote...
I just don't want it to interfere with the single player game.
Except that Tomb Raider had terrible multiplayer.
I mean seriously, we have essentially re-hash models of what we normally see in most games. Its the same issue I had with Spec Ops: The Line. It had nothing interesting going for it.
The funny thing is, Mass Effect did have sperate teams work on their single and multiplayer experiences, you can tell with the design layouts and structure of mechanics for example. And the main key is that it felt like it had a place in the game, instead of being a quick cash-drop. Essentially, it fit the games structure well, which is the mark of a well made game.
They however did something smart in keeping it simple and giving it a hook to actually play it.The biggest issue is monotnomy though, that I agree with.
Modifié par EpicBoot2daFace, 10 mai 2013 - 10:30 .





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