Milan92 wrote...
EpicBoot2daFace wrote...
Mr.House wrote...
EpicBoot2daFace wrote...
LinksOcarina wrote...
EpicBoot2daFace wrote...
schalafi wrote...
I just don't want it to interfere with the single player game.
I like how they did it with Tomb Raider. They had a seperate team develop the multiplayer and it has absolutely nothing to do with the single player. They re-use some character skins from the single player for the multiplayer, but that's it.
Except that Tomb Raider had terrible multiplayer.
I mean seriously, we have essentially re-hash models of what we normally see in most games. Its the same issue I had with Spec Ops: The Line. It had nothing interesting going for it.
The funny thing is, Mass Effect did have sperate teams work on their single and multiplayer experiences, you can tell with the design layouts and structure of mechanics for example. And the main key is that it felt like it had a place in the game, instead of being a quick cash-drop. Essentially, it fit the games structure well, which is the mark of a well made game.
They however did something smart in keeping it simple and giving it a hook to actually play it.The biggest issue is monotnomy though, that I agree with.
Terrible multiplayer that you didn't have to play and didn't hurt the single player experience at all because it was entirely seperate.
It increased Tomb Raiders funding and delayed the game which backfired on SE.
I'm sure they've already broke even. The game sold 3.5 million copies in it's first month after release.
His point was that it could have been avoided if they had just never inplemented the it all together. The game could have been released sooner, they could have added more stuff and story to the singleplayer. All that didn't happen because Square Enix wanted the multiplayer so badly that rarely anyone plays these days.
I can't say for certain, but I imagine the extra time Eidos took to develop the multiplayer allowed Crystal Dynamics to further polish the sinlge-player experience.
So, I don't think it ended up being a bad thing for anybody. SE expected the game to sell 6 million copies within it's first month of release. It was an unrealistic expectation. 3.5 million copies sold in the first month is a huge success. The numbers can only go up from there.
Lenimph wrote...
You like what they did with Tomb Raider?
Seperate
team or not the multiplayer is boring, uninventive, and delayed the
release of the single player game for 5 months just to tackle that cr*p
on. Plus they don't want to release any single player dlc now.
Are you serious?
[smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
I think you got me wrong here. I never said I liked the multiplayer (I don't), what I said was I like how SE got another team to do the multiplayer and that it was seperate from the single player (no requirements unlike vanilla ME3).
Whatever the reason for the delay, I didn't mind. I had a feeling the game was going to be awesome and it was.
Modifié par EpicBoot2daFace, 11 mai 2013 - 12:15 .