No multiplayer in DA3
#176
Posté 12 mai 2013 - 01:51
If you remove micro transactions from MP.......developers like Bioware/EA wouldn't bother.
#177
Posté 12 mai 2013 - 02:44
iiReaperZz wrote...
If you don't care for multiplayer, you have the option to just opt out. It'll be in the game in some form.
I suspect some people just don't want to tread in waters where they'll sink and fail miserably. If you're not of the competitive cut, great don't play it! But even the most outspoken will dabble in it I'm sure.
bzzzt. Wrong assumption there bucko. I play the korean mmo Aion for the pvp (incredible gameplay, btw) yet I have not nor will not touch ME3 multiplayer because it didn't belong in the single player rpg, imo. But not because I thought I'd " sink and fail miserably."
When they finally admitted ME3 would have multiplayer I thought it couldn't hurt as they kept saying it wouldn't affect the single player campaign. So they lied repeatedly about it not affecting the single player game when it did AND admitted it was planned because they thought they could force people to try it by making it affect the single player campaign.
If they'd release it as a dlc so that those wanting it could purchase it as an "extra" then great. But don't make ME -who wants no part of it - pay for it taking up space on my disc. That should be filled with an awesome single player rpg.
#178
Posté 12 mai 2013 - 02:51
Shaigunjoe wrote...
sandalisthemaker wrote...
Volus Warlord wrote...
How can I say this effectively..
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
How would it even work? What with the whole pause and play method present in single player gameplay?
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay right?
It is hardly an insurmountable challenge.
The Baldur's Gate games were also freaking massive.
So hey if Bioware wants to release DA3 on 4-5 disks, fine, I'll withdraw my objections. But I don't think that's gonna happen.
#179
Posté 12 mai 2013 - 03:41
iakus wrote...
Shaigunjoe wrote...
sandalisthemaker wrote...
Volus Warlord wrote...
How can I say this effectively..
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
How would it even work? What with the whole pause and play method present in single player gameplay?
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay right?
It is hardly an insurmountable challenge.
The Baldur's Gate games were also freaking massive.
So hey if Bioware wants to release DA3 on 4-5 disks, fine, I'll withdraw my objections. But I don't think that's gonna happen.
Next Gen discs will be much higher capacity. It would take a TON of stuff to fill one disc.
#180
Posté 12 mai 2013 - 03:43
billy the squid wrote...
Volus Warlord wrote...
keightdee wrote...
... Or a dating sim.
This would be a deal breaker.An MP dating sim. That sound horrifying. It hurts to even contemplate it. While I enjoy trolling people's match.com accounts, this would be awful. Truly awful.
Unless we get to play as a brood mother in MP, I'd get all the attention playing as her, people deny it, but they all want to hit that.
Brood mothers are so OP.
#181
Posté 12 mai 2013 - 03:49
#182
Guest_Dobbysaurus_*
Posté 12 mai 2013 - 03:51
Guest_Dobbysaurus_*
#183
Posté 12 mai 2013 - 04:16
Shaigunjoe wrote...
sandalisthemaker wrote...
Volus Warlord wrote...
How can I say this effectively..
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
How would it even work? What with the whole pause and play method present in single player gameplay?
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay right?
It is hardly an insurmountable challenge.
Also consider how they handled multiple characters in the old repulbic flashpoints. Chances are, we will see a variation of that in some form or another for multiplayer if it exists.
#184
Posté 12 mai 2013 - 04:29
Ihatebadgames wrote...
As long as multiplayer is released as DLC,and will NOT affect the story/single player game in any way,shape or form I won't give a care.
DLC would also be an acceptable alternative.
It's not like an Internet connection wouldn't be required anyway.
#185
Posté 12 mai 2013 - 04:31
That's how EA has consistently done it over the course of the past few years, and I doubt they'll suddenly change course now.
Modifié par Fiery Phoenix, 12 mai 2013 - 04:39 .
#186
Posté 12 mai 2013 - 04:49
LinksOcarina wrote...
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay righ
Also consider how they handled multiple characters in the old repulbic flashpoints. Chances are, we will see a variation of that in some form or another for multiplayer if it exists.
Aren't companions totally silent in those? IMO, stripping out all NPC companion comments and banter to make room for multiplayer would be a Really Bad Thing in my book
#187
Posté 12 mai 2013 - 05:24
#188
Posté 12 mai 2013 - 05:57
dekkerd wrote...
Every mb used for mp on disc means something from sp is left on the cutting room floor. Ideally mp would be a day 1 download.
In reality, I'll be happy as long as it is completely separate from sp. Don't go the mass effect route.
... unless they use multiple discs, or Blu-Ray in the case of next-gen consoles.
#189
Posté 12 mai 2013 - 06:09
darkway1 wrote...
To put it simply......MP is a way to implement micro transaction,which in turn makes money.
If you remove micro transactions from MP.......developers like Bioware/EA wouldn't bother.
This is a very short-sighted view.
MP in itself is a drawcard to actually purchase the game, particularly for people who are invested in the universe and want to experience it with friends (or, in ME3's case, play as a range of alien races and classes). It keeps discs in consoles (or PCs), which extends the life of the game, provides more visible value for money, probably enhances sales of DLC and builds a community of people around that side of the gameplay who follow information about it for months or years.
EA would've done extensive modelling and projections of its own before ME3's release, but microtransactions alone are not the only reason for implementing multiplayer.
#190
Posté 12 mai 2013 - 06:18
sandalisthemaker wrote...
So, how many of you would *not* like a multiplayer component to DA3?
Multiplayer robs time, resources, and money that would be better spent adding more and better content to the single player experience.
The DA series has been and should remain focused on immersive story-telling and deep characters, and no matter how the game eventually turns out, its quality would have been better had (a substantial) portion of the budget not been spent on multiplayer.
I am not naiive, and know that there is a greater than 90% chance that a multiplayer component reminiscient of Mass Effect's will be present in this game regardless, but I'm curious to see how many of you would not like to see it at all.
If it simply must be present, I would hope that it does not affect the single player experience in any way.
Sorry, cannot disagree with OP more. If it wasn't for the MP element to ME3, I'd have been done with this game close to a year ago...but I'm still playing it occasionally just for the MP element.
A DA3 MP would be fantastic.
#191
Posté 12 mai 2013 - 02:36
iakus wrote...
LinksOcarina wrote...
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay righ
Also consider how they handled multiple characters in the old repulbic flashpoints. Chances are, we will see a variation of that in some form or another for multiplayer if it exists.
Aren't companions totally silent in those? IMO, stripping out all NPC companion comments and banter to make room for multiplayer would be a Really Bad Thing in my book
One, I didn't say that.
Two, you are presuming that you get companions in multiplayer.
My guess is you will get a party of PC avatars for specific missions that are seperate from the main story.
#192
Posté 12 mai 2013 - 03:17
iakus wrote...
Shaigunjoe wrote...
sandalisthemaker wrote...
Volus Warlord wrote...
How can I say this effectively..
If the MP is a solid and enjoyable experience, I will say it was a worthy investment.
If the MP is broken, terribad, horrifically monotonous, etc.. I will say it was a waste of resources.
What makes it a good or bad decision in my book is the end result. I don't really see MP or lack of MP as a matter of principle at this point.
How would it even work? What with the whole pause and play method present in single player gameplay?
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay right?
It is hardly an insurmountable challenge.
The Baldur's Gate games were also freaking massive.
So hey if Bioware wants to release DA3 on 4-5 disks, fine, I'll withdraw my objections. But I don't think that's gonna happen.
Yea....4-5 discs, you do realize that those weren't even dvd roms don't you?
timetobeat.com ranks the main story in bg around 40 hours, while dao main story is 50, so number of disks doesn't even mean much anymore.
Modifié par Shaigunjoe, 12 mai 2013 - 03:22 .
#193
Posté 12 mai 2013 - 03:18
iakus wrote...
LinksOcarina wrote...
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay righ
Also consider how they handled multiple characters in the old repulbic flashpoints. Chances are, we will see a variation of that in some form or another for multiplayer if it exists.
Aren't companions totally silent in those? IMO, stripping out all NPC companion comments and banter to make room for multiplayer would be a Really Bad Thing in my book
No, they aren't silent. Especially not in NWN2.
#194
Posté 12 mai 2013 - 04:10
That said, what I would love is a local component to MP. Let me invite a guest, like Halo does, and have a split screen so my kid can play, too. They're huge fans but I'm not paying for an X-Box Gold account for them, too. They can learn to curse when I'm in the room or they're at school, TYVM.
I doubt it's happening but I think a mini-MMO for DA would work well alongside SP. We could descend to the Deep Roads and help clear abandoned Thaigs of Darkspawn, travel to remote villages and slaughter the shades an abomination has summoned, that sort of thing. It doesn't have to link with the story directly, just be loosely related. After playing so much SWTOR and being pleasantly surprised at how fun ME3's MP was, I'm rather interested to see where they go in Thedas.
#195
Posté 12 mai 2013 - 04:19
ElitePinecone wrote...
... unless they use multiple discs, or Blu-Ray in the case of next-gen consoles.
I'll concede blu-ray if the disc isn't full. Multiple discs only if MP is entirely on it's own, otherwise that was SP content lost.
And by the Ancestors, if they require disc swapping after install again...
#196
Posté 12 mai 2013 - 05:00
Shaigunjoe wrote...
Yea....4-5 discs, you do realize that those weren't even dvd roms don't you?
timetobeat.com ranks the main story in bg around 40 hours, while dao main story is 50, so number of disks doesn't even mean much anymore.
Yes, I am aware, I've owned multiple copies of the BG games over the years.
But those games also weren't as "cinematic" as games are now. Graphics and sound files add up.
#197
Posté 12 mai 2013 - 05:06
Shaigunjoe wrote...
iakus wrote...
LinksOcarina wrote...
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay righ
Also consider how they handled multiple characters in the old repulbic flashpoints. Chances are, we will see a variation of that in some form or another for multiplayer if it exists.
Aren't companions totally silent in those? IMO, stripping out all NPC companion comments and banter to make room for multiplayer would be a Really Bad Thing in my book
No, they aren't silent. Especially not in NWN2.
Apologies, I was referring just to to old republic flashpoints.
I just consider the possiblity of reducing the word budget for companions because "They add nothing to multiplayer games" to be an all-too-real possibility.
#198
Posté 12 mai 2013 - 05:13
iakus wrote...
Shaigunjoe wrote...
iakus wrote...
LinksOcarina wrote...
You do realize that baulder's gate 1 and 2, NWN 1 and 2 both had co op and pause and play gameplay righ
Also consider how they handled multiple characters in the old repulbic flashpoints. Chances are, we will see a variation of that in some form or another for multiplayer if it exists.
Aren't companions totally silent in those? IMO, stripping out all NPC companion comments and banter to make room for multiplayer would be a Really Bad Thing in my book
No, they aren't silent. Especially not in NWN2.
Apologies, I was referring just to to old republic flashpoints.
I just consider the possiblity of reducing the word budget for companions because "They add nothing to multiplayer games" to be an all-too-real possibility.
Yea, if you really like the companion banter then I can see that being a problem, but personally I only think about 20% of it was good, and the witty banter with my friends is way better.
#199
Posté 12 mai 2013 - 06:04
billy the squid wrote...
I think ME3 single player was a train wreck and MP clearly saved the series from imminent disaster as it had to deal with the explosion of the endings and plot holes. I looked into the single player and didn't see what it was all about.
I think DA 2 would have been a better if it had MP.
This is depressing but true.
There are a lot of games out there where there's a paper-thin single player campaign and the multiplayer is the meat of the game. I go out of my way to avoid those games because I just don't play multiplayer games online. It's sad to see franchises that I enjoyed going in that direction. I don't know about Dragon Age but I think the next Mass Effect game will definitly be a straight forward shooter where the single player campaign is a tutorial for multiplayer.
Edit: With Mass Effect 3 the single player campaign really sucked but most people love the multiplayer so I think that's where the franchise will go. Which leaves people like me who just wanted to play a Space Opera RPG out of luck.
I picked up Dragon Age because I wanted to play a Fantasy Roleplaying Game and multiplayer is probably going to be another step away from that. I don't want to press the awesome button. I don't want to get a streak of sweet headshots with my bow so I can promote my elven archer. I don't want a deep resonate voice to say "Kill Steak!" when I get a sweet multi-crit with my two-handed warrior playing in horde mode with my bros. That is not a thing I want to sign up for.
Modifié par Twisted Path, 12 mai 2013 - 06:29 .
#200
Posté 12 mai 2013 - 06:46
Shaigunjoe wrote...
iakus wrote...
Apologies, I was referring just to to old republic flashpoints.
I just consider the possiblity of reducing the word budget for companions because "They add nothing to multiplayer games" to be an all-too-real possibility.
Yea, if you really like the companion banter then I can see that being a problem, but personally I only think about 20% of it was good, and the witty banter with my friends is way better.
And to me, companion banter is the best part of just about any Bioware game.
Listening to someone else on headphones while playing a Dragon Age game would be a massive immersion-breaker for me.
I'd rather run with Alistair, Wynne, and Leliana than three humans. I'll save that for my D&D campaign.





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