GodChildInTheMachine wrote...
At the very least, it should be pretty easy for them to create drop-in-drop-out coop similar to what existed in Baldur's Gate. That's a great MP solution in my opinion - it wouldn't take as many resources as developing a separate component such as ME3 had, and it would allow you to bring a friend along for the ride. If you gave the additional player(s) control over NPC party members, you could still have full access to dialogue and plot content.
Otherwise, MP simply doesn't belong in a single-player focused RPG. If it's going to be well executed in the game, it has to be part of the core concept and have the game built around it. Think Dark Souls. There is no other way it can be included without simply being tacked on. ME3's multiplayer really doesn't offer anything you can't get from Gears of War Horde mode, especially once the next one comes out. In my opinion, if it's going to be some kind of imitation or second-best attempt at something, it shouldn't even be tried. You don't make a good game by including features 'just because'; if you are going to do something, you have to do it right and make it the best you possibly can.
BioWare is immensely focused on providing the best 'cinematic' experience they can, even to the neglect of depth in gameplay and narrative quality. This is, ironically, a total paradigm shift from where their roots lie. One of the biggest problems I had with ME3 is that they put their focus on the cinematic elements, and in those they did what they set out to, but it seemed like they included most everything else as nominal requisites instead of making them great. The combat was pretty derivative, there was very little thought put into populating the game outside of cut scenes with meaningful and substantial experiences, and the multiplayer may as well have been a separately released GoW Horde clone.
This post is kind of rambling, but my point is this. Multiplayer, like any aspect of gameplay, requires a certain amount of heart to be done in a way that is fun, memorable, and competitive with similar experiences. BioWare is steadily going in the direction of making games that are basically sequences of interactive cut scenes with nominal gameplay elements tacked on. You can tell where they have their focus. I don't dislike MP in RPGs and when it's done well it can be brilliant. However, BioWare just doesn't have the 'heart' for it, so I really doubt that they could create MP for DA:I without it feeling ancillary and second-class. So, in my opinion, they shouldn't do it.
I highly doubt, however, that EA is in any way concerned with intangible things like 'heart' and 'artistic focus'. Unfortunately, BioWare is a part of EA, so they will basically just do anything they think will make a few bucks. If this includes some kind of hand-me-down, microtransaction fueled MP element in DA:I, then that is where they will put their resources.
Well put, I whole heartily agree about drop in drop out gameplay of RPG's, it is something I miss dearly, some of my favorite RPGs of all time (FF VI, SoM, BG) all had it, and was loads of fun.
I also agree about the negatives of MP play. I feel like people miss the point about how the diverted resources hurt the single player experience. As Alan pointed out several pages ago, if they do MP, then they get more money from the publisher. In addition, at least how MP was implemented in me3, it generated more revenue for the game and probably gave BW a good idea for an estimate for any DA3 model. However, what it really comes down to is how it is implemented. Though, I didn't think that for the most part the MP in ME3 was that bad, I did think it was horrible how it crossed into the single player game.
I do disagree about the combat in ME3 though, I thought it was the best in the series by far. In ME1 you just became way to powerful, even on the hardest difficulty. It was still fun, but way unbalanced. In ME2, you couldn't do anything fun until shields/barriers were down, and when that happened the health dropped so quickly, it was not alot of fun to use powers. ME3 got it right, with kill order of prime importance, and using the kinect, it was kind of fun yelling at my tv (or my wife actually would, which was a form of co op!).