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What would boost my characters damage more?


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6 réponses à ce sujet

#1
windsupernova

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I know +X elemental damage would be a bigger boost regardless of class but lets say I don´t want to do  that.

Lets say between +Attack speed and + Critical chance, what would be better?

From a quick flance at the Wiki I can see I can almost boost my Attack speed and critical chance to around 50% for a warrior.

What would be better?

#2
Julius Caesar

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Don't see why you'd neglect elemental damage when you talk of increasing damage, but it's all good.

You can increase both - because as a warrior your armour, weps and accs will boost your critical chance - skills/talents do the speed boosting, really.

If you're not a berserker you have the chance of using both control's upgrade and that 2H skill (sunder, I think?) to get 20% crit chance (Sunder's only exclusive to using 2h though I think, you should confirm) free there. Get the ring of puzzle fox, etched ring (I think, 4% crit rate) and that act 3 amulet you can get at Bonny Lem's - altogether I think it's over +25-27% crit rate.

Anders will be invaluable; his Heroic aura upgrade, Valliant aura will give you +10% crit rate.
(the attack boost in very nice too, think it's something like 15%. Damage is boosted by 10% too I think, don't quote me on that - confirm it

Don't even stress about speed boosts, you'll have plenty of those - again, make use of Anders and his haste, use your barrage, and use fervor - that's 130% + attack speed in battle.

note: Barrage is a Berserker skill - and therefore if you're a berserker, and looking to boost your damage, stay away from sustainables, and utilise your willpower, do not neglect it - it boosts your damage more than str does - so create a nice balance because attack rating is important too. (psst* Anders Valliant Aura)


So you're looking at easily over 60% crit rate with a warrior should you equip well, and 130% attack speed should you make use of Anders, become a berserker and get your hands on fervor.


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:pinched:
p.s I say check some info out on benefits of elemental damage, I don't see why you wouldn't just smash the ball out the park given the chance if you wish to hit it at all y'know?

My memory is going from 1k's (being a warrior, and slapping on cleave and sacrificial frenzy (do NOT forget those btw, you'll need them) at low/medium health) and those were crits, highest I could scrape was 1.2k

I then decided to go the elemental route and slap on some boosting equips - i.e. Ring of Ferryman or w,e it's called for it's 20%(?) fire & elec dmg boosts.

Used Sundering(?) and started hitting on some spiders.

With cleave & sac frenzy I was hitting what I used to crit - or round there at least. The crits are what I remember - 2.5-3k crits auto-hitting - bare in mind this could be you - with 130% attack speed. Obviously damage may vary, the elec/crit damage boosts I had were high. But the principle is still the same - you simply won't know about godly damage in regards to the warrior if you don't join the elemental team!

Don't get me wrong you can still hit like a baws - it's just good you know what the true potential of a warrior is, is all. People don't rate them enough - for a class that hits multiple enemies with each strike at 130-180%+ attack speed with that damage they just don't know what they're missing out on.

Oh, if you change your mind and go elemental, to save time - only go elemental in battles you think will be challenging or long battles/wave battles that you just wana storm through - if you know what their elemental weaknesses are, and if will complement the elemental type you have (should you have enough investment in there, in regards to items). Otherwise just smash it all normally, don't bother using elemental damage on an enemy that isn't weak to it, just extra effort on your part. Spirit is always good, though. ;) 

Enjoy yourself, most importantly!

Modifié par Legit_Sync, 12 mai 2013 - 04:03 .


#3
windsupernova

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Thanks for the in depth answer. I have read through the forums and I know the advantage of exploiting elemental weapons. I just don´t want to bether with it for this playthorugh because:

-I find it annoying to switch gear to fight against inmune enemies.
-I know the best elemental damage boosters are robes and well, as much as I like optimizing my gear I do like my warriors in armor.

I know its more optimal to use elemental damage(and I have done it in previous playthroughs) but I wanted to try something new.So far I have only been planning my equipment with the help of the Wiki and wanted to try something else rather than boosting my elemental damage.

From what I have seen and with all equipment available to me I can boost through equipment alone:

Crit Chance : 55 %
Attack Speed: 30%

I plan on only boosting Str until I hit the cap, and then dex to boost my crit chance(If I get to 100% crit chance cunning then).

#4
Julius Caesar

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Are you still going to be a berserker?

If not that's fine I guess, I was just thinking your attempt to increase damage would simply be better if you used zerker & reaver as opposed to reaver alone or reaver and templar.

0.5 base damage per point of str.
0.7 base damage per point of willpower.

^ Just so you know ;)
(Psst* consider hybrid, bro ;) ! )

Ah I understand, yeah fair enough man I agree - for a long time up until 3 months ago I'll do a new playthrough just to find something new to do to feel refreshed again, even if it meant cutting something out.

You can get higher than 55% for sure, and attack speed 30% but I think you mean without any boosters, in which case that's brilliant; the boosts will only make you more epic.

Ah, don't fall into the cunning trap, not that you'll have enough/any points to make the slightest bit of difference to your crit damage anyway.

I like your thinking, you don't just follow things blindly - Me and another person also thought of a similar method to improving warrior damage, a clever man told us otherwise.

Listen, you'll need to be smart with your accs if you want to optimize your warrior, that way you'll get better crit chance - and if you still insist you can put points into dex.

Aha, I'm starting to think you think just like I did before, could be wrong though.

Go for it mate, create your warrior how YOU want to, I'll only offer a few wise words that I was taught when I too, wanted to increase warrior dmg.

Pure str + dex is fine > if you're going to do that I advise using sustainables, bravery's/taunt(?) upgrades for extra crit rate and damage, and vanguard's sustainables.

When you get to act 3 and you get good crit rating + str and you feel tempted to improve your cunning, don't - it's tempting but stay away from it; your critical damage is simply too low as a warrior to benefit from any boosts to cunning - you're not a rogue.


If you plan on being a berserker, you need to invest in willpower if you're interested in any sort of meaningful boost in damage, yes in this case willpower > all stats in regards to boosting damage, including cunning - 10 points of willpower will give you a bigger boost in damage than 20 points in cunning, for sure.

This is why I say consider becoming a str/willpower hybrid - your base damage peaks from all that willpower, you have a massive stamina pool to spike damage via skills, and your normal attacks pwn everything else.

Your str will give you attack rating, and it will allow you to use weapons and armours that you otherwise wouldn't be allowed to wear should you become a pure willpower warrior.

(And then if you get power greedy after all that pwnage you can go elemental hehe nudge*) nah jk you don't wana I get it! x'D

If you simply feel to try something new - by all means do str/dex/cunning.

It's your character bro. If you do thirst for more damage, you know what to do - btw stay away from sustainables if you're a berserker - you'll end up hitting the same, abit less if you slap a sustainable on (even if it grants 10% + crit damage & damage)

#5
Julius Caesar

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Oh and you're welcome bro.

Yeah, changing during immunities can get annoying to some people, understandable.

Enjoy yourself whatever ya do, man.

#6
windsupernova

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Thanks man, my build is still in its infant stage and I am still in the middle of replaying Origins to import a save to DA2 anyways.I am still undecided on Berserker, they are pretty strong but they are just auto attack machines in the end. Its something I am still thinking about.

But what do you mean not to fall in the Cunning trap? If I manage to get to base Str(all of this is on a theoretical non Zerker build) to the cap, and then with equipment and buffs I mamnage to get to 100% Crit (Meaning that boosting Dex further won´t help more) I can only boost Con(Useless IMO), Willpower(Not that useful for a non Zerker) Magic(Useless for a warrior) and Cunning(If all my hits are criticals I would want to make them more powerful no?)

This is still pretty much theoricrafting at this point but again, thanks for the advice.

#7
Julius Caesar

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No problem mate, yeah Beserker's forte does lie in auto-attacking, not to say you can't auto-burst at will though and just destroy things via skills should you decide to become a Willpower hybrid berserker, all your choice though.

Ah I see, non-zerker - in which case str is max str is fine, forget willpower, or have enough to benefit from spike damage comfortably.

Yeah, dex would then be the next choice, I doubt you'll have enough to get any points to use on cunning after attaining 100% crit. If you do it'll be a small amount, even if it was a big amount you wouldn't benefit that much at all - I understand what you're saying; cunning is the next logical choice, in regards to damage, consti would just be a waste of points.

In which case yeah, cunning 3rd. It's just our crit modifier as warriors is poor, that's all. That's why the effectiveness of it is almost (...almost) non existent, or at least heavily overshadowed by damage modifying stats str, which you will have maxed and willpower, should you become a zerker.

Yeah keep experimenting and hypothesizing ! ;D
But yeah, why not? Go for it.

No problem, buddy.