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ToLazy4Name's Volus Guide


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#76
Max Dmian

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Havoc Strike is awesome.
Volus are bad classes.

#77
Tech God

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Max Dmian wrote...

Havoc Strike is awesome.
Volus are bad classes.


Havoc Strike is the DUMBEST power ever invented! It's a crappy Biotic Charge that doesn't make you immune while you strike (I have being instakilled while in the middle of a strike!) and doesn't restore your shields! It's a stupid, pointless, pathetic power and it can die in a hole. I have not seen a Havoc played well in Gold (I have seen the Ghost played well).

However a Volus can be an amazing ally to a team. He has shield boost which can restore shields, and the Engineer has recon mine which is incredible crowd control. Also he is great for reviving people. I can cloak, run in, revive, shield boost and run out and he cannot get stuck on cover which is another bonus! 

I can play the Havoc (but without Havoc strike cause it SUCKS) but a Volus is a very difficult character to master, and it is suited to support, I like squishy so I leave the tanks to others. It takes a lot of skill, determinaton and practice to do well as a Volus but I'd take a well played Volus over a well played Havoc any day on a Gold team. 

I understand each person likes and dislikes particular characters and I understand everyone has an opinion but just saying "volus's are bad" and not giving a reason is pretty ridiculous when it is clear that a Volus can and has been played very very well. 

#78
Max Dmian

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Tech God wrote...

Max Dmian wrote...

Havoc Strike is awesome.
Volus are bad classes.


Havoc Strike is the DUMBEST power ever invented! It's a crappy Biotic Charge that doesn't make you immune while you strike (I have being instakilled while in the middle of a strike!) and doesn't restore your shields! It's a stupid, pointless, pathetic power and it can die in a hole. I have not seen a Havoc played well in Gold (I have seen the Ghost played well).

However a Volus can be an amazing ally to a team. He has shield boost which can restore shields, and the Engineer has recon mine which is incredible crowd control. Also he is great for reviving people. I can cloak, run in, revive, shield boost and run out and he cannot get stuck on cover which is another bonus! 

I can play the Havoc (but without Havoc strike cause it SUCKS) but a Volus is a very difficult character to master, and it is suited to support, I like squishy so I leave the tanks to others. It takes a lot of skill, determinaton and practice to do well as a Volus but I'd take a well played Volus over a well played Havoc any day on a Gold team. 

I understand each person likes and dislikes particular characters and I understand everyone has an opinion but just saying "volus's are bad" and not giving a reason is pretty ridiculous when it is clear that a Volus can and has been played very very well. 


Not having seen a well played Havoc and not being able to play a Havoc with Havoc strike well doesn't mean it sucks - it's a simple PEBCAK issue.

Also very interesting: Saying that Volus aren't bad because

Tech God wrote...

Eh personal preference. 


... and then saying

Tech God wrote...

Havoc Strike is the DUMBEST power ever invented!


...is an interesting way of using examples to make a point.

You should make up your mind and choose between having an actual discussion about kits and powers like HS (because then you'd have to stop making stupid claims like "HS is the DUMBEST power ever" ) - or sticking to "personal preference" and we can both continue making stupid claims. I'm fine with both:wizard:


P.S.: My "Volus are bad classes" statement is a reference to an earlier post by the OP where they used the exact same words, maybe you'll find it.

#79
Tech God

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Max Dmian wrote...

Tech God wrote...

Max Dmian wrote...

Havoc Strike is awesome.
Volus are bad classes.


Havoc Strike is the DUMBEST power ever invented! It's a crappy Biotic Charge that doesn't make you immune while you strike (I have being instakilled while in the middle of a strike!) and doesn't restore your shields! It's a stupid, pointless, pathetic power and it can die in a hole. I have not seen a Havoc played well in Gold (I have seen the Ghost played well).

However a Volus can be an amazing ally to a team. He has shield boost which can restore shields, and the Engineer has recon mine which is incredible crowd control. Also he is great for reviving people. I can cloak, run in, revive, shield boost and run out and he cannot get stuck on cover which is another bonus! 

I can play the Havoc (but without Havoc strike cause it SUCKS) but a Volus is a very difficult character to master, and it is suited to support, I like squishy so I leave the tanks to others. It takes a lot of skill, determinaton and practice to do well as a Volus but I'd take a well played Volus over a well played Havoc any day on a Gold team. 

I understand each person likes and dislikes particular characters and I understand everyone has an opinion but just saying "volus's are bad" and not giving a reason is pretty ridiculous when it is clear that a Volus can and has been played very very well. 


Not having seen a well played Havoc and not being able to play a Havoc with Havoc strike well doesn't mean it sucks - it's a simple PEBCAK issue.

Also very interesting: Saying that Volus aren't bad because

Tech God wrote...

Eh personal preference. 


... and then saying

Tech God wrote...

Havoc Strike is the DUMBEST power ever invented!


...is an interesting way of using examples to make a point.

You should make up your mind and choose between having an actual discussion about kits and powers like HS (because then you'd have to stop making stupid claims like "HS is the DUMBEST power ever" ) - or sticking to "personal preference" and we can both continue making stupid claims. I'm fine with both:wizard:


P.S.: My "Volus are bad classes" statement is a reference to an earlier post by the OP where they used the exact same words, maybe you'll find it.


Ah sorry I didn't catch that previous post. I must read everything before commenting. Also it's hard to read sarcasm and irony through text. 

Anyways, let me rephrase, my anger at the Havoc got the better of me. In my opinion I think the Havoc is an awful character. He is okay when I spec for Stimpacks and assault rifle damage. However, again in my opinion I think Havoc Strike is the DUMBEST power ever. I don't understand how it is useful and if someone can explain how and why it is a good power, say over Biotic Charge or something then please do. I just don't understand how Havoc Strike is a good power and how it can be used effectively when it doesn't recharge shields or make you invincible, also it's really clunky and awkward to me.

I have always stood for "personal preference" and forgot to mention in my previous post that it was my opinion and I am willing to hear different builds. And I am prepared for the hate I am going to get for hating the Havoc. I also promise before I make a statment like "HS is the DUMBEST power ever" that I will clearly state in bold that it is in my opinion. 

Anyways, I hope I haven't offended you or anyone and since this is a Volus forum I want to get back to talking about the Volus, (especially the engineer aka. Tech God :wub:)! 

#80
ToLazy4Name

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1. Volus aren't support kits. Didn't read the entirety of that little back 'n' forth, but I think I saw you mention something about that, Tech God. Get it outta your head right now. There are NO support classes in this game.

2. Volus aren't bad kits. They can easily contend with the other top kits (Not the cheesy kits, but the powerful kits).

3. The Havoc is a good character that i've seen played well. If not for the fact that Havoc Strike has a really weird animation (It doesn't follow the character like Biotic Charge does, the camera stays in the original location until you hit the target, where it then zooms to your location, which is very disorienting), i'd use the crap outta him due to his Turian Passives mixed with easily acquired Melee Synergy weapon damage bonuses, Havoc Strike's weapon damage bonuses, and Cryo Blast's damage bonuses.

Modifié par ToLazy4Name, 25 mai 2013 - 06:04 .


#81
Max Dmian

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Volus are bad support classes.

#82
Tech God

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ToLazy4Name wrote...

1. Volus aren't support kits. Didn't read the entirety of that little back 'n' forth, but I think I saw you mention something about that, Tech God. Get it outta your head right now. There are NO support classes in this game.


Right sorry. I mainly use my Volus for defence and support. I use Recon for crowd control and I am pro at reviving people (cloak, revive, shield boost, run). But I don't sit there and spam Shield Boost, but I do Shield Boost when I revive someone. But I can hold my own with a team, but I mainly back people up. I probably should learn to play the Volus not as defence. 

#83
phunkeybuddha

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Tech God wrote...

ToLazy4Name wrote...

1. Volus aren't support kits. Didn't read the entirety of that little back 'n' forth, but I think I saw you mention something about that, Tech God. Get it outta your head right now. There are NO support classes in this game.


Right sorry. I mainly use my Volus for defence and support. I use Recon for crowd control and I am pro at reviving people (cloak, revive, shield boost, run). But I don't sit there and spam Shield Boost, but I do Shield Boost when I revive someone. But I can hold my own with a team, but I mainly back people up. I probably should learn to play the Volus not as defence. 


You shouldn't play any classes as support (volus or not). ToLazy4Name's point is that every character in the game can deal damage given the proper setup. Thus being an offensive unit as opposed to a defensive/support one. Here's InvaderONE's video of a platinum build for the volus adept.

#84
Tech God

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phunkeybuddha wrote...

Tech God wrote...

ToLazy4Name wrote...

1. Volus aren't support kits. Didn't read the entirety of that little back 'n' forth, but I think I saw you mention something about that, Tech God. Get it outta your head right now. There are NO support classes in this game.


Right sorry. I mainly use my Volus for defence and support. I use Recon for crowd control and I am pro at reviving people (cloak, revive, shield boost, run). But I don't sit there and spam Shield Boost, but I do Shield Boost when I revive someone. But I can hold my own with a team, but I mainly back people up. I probably should learn to play the Volus not as defence. 


You shouldn't play any classes as support (volus or not). ToLazy4Name's point is that every character in the game can deal damage given the proper setup. Thus being an offensive unit as opposed to a defensive/support one. Here's InvaderONE's video of a platinum build for the volus adept.


I am very well aware that all characters can unleash massive amounts of damage. Eh, it's hard to explain, you'd have to see me in action as a Volus. Bit of both, I can unleash damage as a Volus but I prefer to back people up, I'm a defensive player in general. All characters are good when played well, and I have seen an amazing offensive Volus Sentinel but every single character I play I prefer defense/support. However I can hold my own. And I do not spam shield boost.

Also it's a bit ridiculous to say EVERYONE must be offensive players. Everyone has a different playstyle, hence why there are six classes and oodles of characters to choose from. I am a defensive player, always have been and I find playing defensively may not get me highest in the scoreboard but I can stay alive and dish out the damage and revive people. I played a defensive Volus in a silver game and while I was lowest on the scoreboard (only by about 5000) I died once, only because I had to revive someone else while my other teammates were dying around me. Playing defensively can be an extremely useful tactic and I consider defensive players good assets. In my opinion, a good team is both defensive and offensive.

Modifié par Tech God, 26 mai 2013 - 03:46 .


#85
Tech God

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This is not my video (I wish) but this gives me inspiration and makes me want to use the Volus Vanguard



Now THIS is a Volus Vanguard played like a powerhouse. (All credit goes to dearagony13)

#86
Ziegrif

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ToLazy4Name wrote...
The Adept (AKA the watered down VanGOD)

The Adept is obsolete as soon as you get the VanGOD, but not everyone does, and he's still good character regardless. 

Build

Stasis - Either put 3 points into it and take 1 point outta fitness, or skip fitness entirely and max this out. Evolutions 4 and 5 don't matter, but go for Bubble on the 6th, provided you take it that high. 

Biotic Orbs - Radius, Recharge, Extra Orb OR Debuff. If you go for Extra Orb, you'll be more tanky because Shield Boost's cooldown will be faster, but Debuff orbs will grant you better boss killing capabilities. Just be aware, if you go for Debuff orbs, that each stack does NOT reset the debuff timer, which means that if you hit a target with all three orbs, you're only getting the huge 45% debuff for about 3-4 seconds before the first orb wears off. 

Shield Boost - Shields, Recharge, Protection

Volus Training - Weapon Damage, Shield Boost, Weapon Damage

Fitness - All Shields/Health (Unless you take Stasis, in which case you'll either take 1 point outta fitness, or skip it entirely) 

Weapon(s) of choice - Like the VanGOD, I find the best choice to be the Reegar, though he can rock any weapon just like the Engineer. the 45-60% cooldown bonus from Biotic Orbs means he can carry some REALLY heavy loadouts and still have a decent cooldown. 

Strategy - Same as the VanGOD, except without Biotic Charge. Just turn on the Orbs, and charge into battle while spamming Shield Boost to keep yourself alive, and occasionally turning invisible/heavy meleeing for increases survivability. He's arguably tankier than the VanGOD, since you don't have to worry about Bonus Power not activating. If you went for Debuff orbs, then only use them on boss units. If you're not fighting a boss, you'd better have those things activated for the cooldown. 


Orbs can be forgotten immediately after you put them up. Unless you like biotic explosions and other explosions, the recharge with 3 orbs is enough to keep shield boost at a reasonable rate and you don't need the debuff if you take the reegar. Agreed Reegar works the best on small maps, stuff like the Javelin is good for bigger maps. Anything that destroys utterly is recommended, weaker weapons will leave you solely relying on your BEs and other explosions if you took ammo.

I also actually think he's in a way better than the Vanguard, just because he can always keep his distance and has a lot betteroptions of running away and playing with some reserve. The vanguards biotic charge is just way too unrealiable even on host to me at least. Sometimes it doesn't work, it's a pain to use off host, enemies can screw you over with sync kills mid charge, stasis is a much better alternative due to not having to lug around an acolyte for Phantoms or other anti-phantom weapon when going UUG or Platinum shopping.

And yes. The Adept is an absolute death machine. (And yes I'm proud of my little solo >: sue me.)

Modifié par Ziegrif, 26 mai 2013 - 09:11 .


#87
DaveT

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Finally speced my VVanguard per this post, and the damage and survivability is amazing. I put a Piranha X with the Omniblade on him and a Batarian Gauntlet.

After everything dies I want to yell "I AM A BIOTIC GOD"

#88
phunkeybuddha

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Tech God wrote...

I am very well aware that all characters can unleash massive amounts of damage. Eh, it's hard to explain, you'd have to see me in action as a Volus. Bit of both, I can unleash damage as a Volus but I prefer to back people up, I'm a defensive player in general. All characters are good when played well, and I have seen an amazing offensive Volus Sentinel but every single character I play I prefer defense/support. However I can hold my own. And I do not spam shield boost.


Never mentioned anything about shield boost. That's not the point I was making.

Also it's a bit ridiculous to say EVERYONE must be offensive players. Everyone has a different playstyle, hence why there are six classes and oodles of characters to choose from. I am a defensive player, always have been and I find playing defensively may not get me highest in the scoreboard but I can stay alive and dish out the damage and revive people. I played a defensive Volus in a silver game and while I was lowest on the scoreboard (only by about 5000) I died once, only because I had to revive someone else while my other teammates were dying around me. Playing defensively can be an extremely useful tactic and I consider defensive players good assets. In my opinion, a good team is both defensive and offensive.


Sure everyone can have their own playstyle but the thing is, as the saying goes, "the best defense is a good offense". The more you kill things, the less likely you'll be in a position to revive them because they're less likely to go down. One person busy picking up someone is one less person making things dead. Dead things don't shoot back (except a Possessed Abomination and even those guys can be mitigated by headshots).

I'm not saying you shouldn't revive anyone ever. But there are times when it's a better strategy to leave someone on the floor because there's a banshee/phantom standing on their corpse waiting for you to revive them so they can either finish them off for good or for you to join them in death. And in those cases, you're better off killing the hovering vultures first so you can safely revive your teammate.

And scoreboard is about as meaningful as tripping over yourself in a busy street - people will notice for a bit but ultimately go about their own lives as there's more interesting/important things to do. Don't use that as a meaningful metric.

Playing defensively is a legitimate tactic. But is it less so than being on the offensive so the enemy is given little chance to respond in kind. It makes the game take that much longer than it would have if you'd kill them earlier which would've been done if you had one extra gun.

#89
ToLazy4Name

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Tech God, as long as you're dishing out damage and not spamming Shield Boost, you're good in my book.

#90
ToLazy4Name

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Ziegrif wrote...

ToLazy4Name wrote...
The Adept (AKA the watered down VanGOD)

The Adept is obsolete as soon as you get the VanGOD, but not everyone does, and he's still good character regardless. 

Build

Stasis - Either put 3 points into it and take 1 point outta fitness, or skip fitness entirely and max this out. Evolutions 4 and 5 don't matter, but go for Bubble on the 6th, provided you take it that high. 

Biotic Orbs - Radius, Recharge, Extra Orb OR Debuff. If you go for Extra Orb, you'll be more tanky because Shield Boost's cooldown will be faster, but Debuff orbs will grant you better boss killing capabilities. Just be aware, if you go for Debuff orbs, that each stack does NOT reset the debuff timer, which means that if you hit a target with all three orbs, you're only getting the huge 45% debuff for about 3-4 seconds before the first orb wears off. 

Shield Boost - Shields, Recharge, Protection

Volus Training - Weapon Damage, Shield Boost, Weapon Damage

Fitness - All Shields/Health (Unless you take Stasis, in which case you'll either take 1 point outta fitness, or skip it entirely) 

Weapon(s) of choice - Like the VanGOD, I find the best choice to be the Reegar, though he can rock any weapon just like the Engineer. the 45-60% cooldown bonus from Biotic Orbs means he can carry some REALLY heavy loadouts and still have a decent cooldown. 

Strategy - Same as the VanGOD, except without Biotic Charge. Just turn on the Orbs, and charge into battle while spamming Shield Boost to keep yourself alive, and occasionally turning invisible/heavy meleeing for increases survivability. He's arguably tankier than the VanGOD, since you don't have to worry about Bonus Power not activating. If you went for Debuff orbs, then only use them on boss units. If you're not fighting a boss, you'd better have those things activated for the cooldown. 


Orbs can be forgotten immediately after you put them up. Unless you like biotic explosions and other explosions, the recharge with 3 orbs is enough to keep shield boost at a reasonable rate and you don't need the debuff if you take the reegar. Agreed Reegar works the best on small maps, stuff like the Javelin is good for bigger maps. Anything that destroys utterly is recommended, weaker weapons will leave you solely relying on your BEs and other explosions if you took ammo.

I also actually think he's in a way better than the Vanguard, just because he can always keep his distance and has a lot betteroptions of running away and playing with some reserve. The vanguards biotic charge is just way too unrealiable even on host to me at least. Sometimes it doesn't work, it's a pain to use off host, enemies can screw you over with sync kills mid charge, stasis is a much better alternative due to not having to lug around an acolyte for Phantoms or other anti-phantom weapon when going UUG or Platinum shopping.

And yes. The Adept is an absolute death machine. (And yes I'm proud of my little solo >: sue me.)



When I said that the Adept is inferior to the VanGOD, I meant under host conditions and with no BS screwing you over. The Adept is, by far, a safer and easier character, but (IMO) a well played VanGOD will do better 9 times outta 10. 

That being said, the Adept is a great class, and my first Platinum solo was with him. 

Oh, and I approve of that solo. If anyone wants to see a Volus Adept played properly, then watch that solo. I doubt I myself could do better than that. 

#91
ToLazy4Name

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Bump because Cabal.

#92
Niran

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Nope. Time to start my Krogan Guide before this pathetic pyjak does.

#93
ToLazy4Name

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Niran wrote...

Nope. Time to start my Krogan Guide before this pathetic pyjak does.

 

Well, time to start my guide on the Krentinel and Shaman :devil:

#94
Kushiel42

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So what do you do when Charge's no-cooldown ability fails? I almost always end up on my face when that happens, since even with some Fitness the volus doesn't survive very well after being shield-gated.

#95
Liraindon

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Just tried the Volus Adept for the first time with your build ideas. Normally I don't play volus because i've always been bad with them, especially with damage dealing. Tried him on Bronze without consumables (I'm a scrub) and geth scanner and to my surprise it turned into an enjoyable solo. Initally I would hide behind a wall, boost, cloak, pounce around the corner, reegar everything and back behind cover. Later I switched more to just run, boost, cloak, shoot, boost and it was fun.

Thanks for showing me the joys of volusing :D

#96
ToLazy4Name

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Kushiel42 wrote...

So what do you do when Charge's no-cooldown ability fails? I almost always end up on my face when that happens, since even with some Fitness the volus doesn't survive very well after being shield-gated.


Heavy Melee for near 90% DR + 1.5 seconds of invulnerability. 

#97
EXTRACT10NP01NT

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I run good on both Silver & Gold with:
6,3,3,6,6,6
PS-range, recharge,strength
TV - damage/capacity, pwr dmg, assault riffles
And all fitness/durability
Pick em off using a lancer one with piercing and ammo mod and stability/ammo gear.
Usually inc or disruptor ammo and a power bonus...
Teleport kill teleport...repeat

#98
Moby

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Hey Lazy, I'm gonna end up bumping your thread, because I can't message you or comment on you... but all I wanted to tell you was...

HOLY CRAP YOU CHANGED YOUR AVATAR.

#99
ToLazy4Name

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yeh

Decided to finally change it over to a Volus after so long being Vega.

#100
ComradeShepard7

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I don't know about other people around here but I find it semi-difficult to read BSN's small white text on a grey background when a post contains a large amount of content.

Compiling the core of a guide or some such in a google doc which is then published is much easier to read and it is easier for me to keep track of where I am. That document can then be linked to in a thread about it. This also has the advantage of not losing content should anyone ever go on a scorched earth avatar based rampage again.

This may just be me needing to get my eyes checked and maybe get new glasses but I thought I would throw this suggestion out there anyways.