billy the squid wrote...
She's really dependant on your weapons. I have a Hurricane and Talon 8-10, same with the Wraith, Harrier etc so I'm obviously going to have a much easier time of things, than someone with lower lvl weapons. NSB, can do 2k damage in one hit so they're not terrible, actually very useful vs Phantoms, but vs lolgoons, they suffer and aren't as good as the Batarian's BB and Inferno grenades IMO. Yet power combos aren't such an issue , especially on Platinum as so many tagets have power immunity bubble, or the stupit swarms, unless you're running a tech or biotic squad, in which case the sheer number of detonations renders power immunity moot.
If we're talking most other kits. Well of course soldiers have better DPS, they're meant to. I'd rate her above the likes of the Turian engineer, Vorcha, Salarin (especially after the ED and decoy nerfs) on a par with the standard Humn engineer and the QFE, Sentinels depends, power build Human, detonations are nice, but they're not going to take down a trget fast enough. In which case it's going to be Warp and weapons which cause damage. And if you've got higher lvl ones you'd be better off. Batarian Sentinel? poor class all round.
Infiltrators, we won't even go there. While Vanguards, I think she's certainly easier to use than the Phoenix and isn't hurt by lag to the same degree.
Platinum is the real problem here, the Cabal is a great kit for Gold (and below). To be good on Platinum a kit needs high DPS which requires weapon damage boosting powers, grenades and/or debuffs. Although the Cabal does have "grenades", they are really lacking against armor which is what a lot of enemies on Platinum use as their health bar.
Any kit with a biotic power that can prime enemies will deal a lot more weapon damage with Warp Ammo. Stuff like Cryo Blast, P-/R Mines, Tactical Scan also boost weapon damage way beyond the small extra weapon damage bonus she can get out of her passive (stuff like Charge and Havoc Strike also have the option to get a 25% weapon damage bonus). Powers like Warp and Incinerate (which a lot of kits have at their disposal) can be used with Incendiary Ammo for ridiculous effects.
Obviously there are worse kits to bring into a Plat game, but the Cabal simply lacks the DPS to compete with 2/3 of all available kits out there. Personally I would have liked her DoT poison tricks to debuff enemies granting a 15-25% damage bonus for the poison duration. That would make her better on Plat (and bosses in general), would increase the incentive to use her poison attacks more often, and make her a better teamplayer since everyone else can reap the benefits, yet it wouldn't make her anywhere near OP.
Another thing she lacks is a quick stagger ability (like Throw, Cryo Blast, or CS). I find those extremely useful for weapon dependent CQC characters esp since they don't punish you for using heavy weight weaponry. They're also great for spamming fire or tech combos with the right ammo for extra damage and AoE CC. The Cabal has a lot of potential and is a ton of fun to play on Gold (esp against Cerberus) but she could be a lot better with a couple tweaks. A semi-missed-opportunity IMO.
Deerber wrote...
Hey man, if we get to play some games together one of these days, and you're ok with me hosting (hopefully it
won't be like the last time, I think I had internet problems at the time), I can play her and... Well, she's not bad at all in my opinion [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]
Definitely

We still have to make those Reaper bastards pay for teaming up with Origin to defeat our FQE run!