Disruptor Rounds are useless! Or Not?
#26
Posté 11 mai 2013 - 05:46
GPS.
Disruptor rounds.
AP arrows.
?
Profit.
#27
Guest_GohanOwns_*
Posté 11 mai 2013 - 05:48
Guest_GohanOwns_*
Lol, try me.MasterReefa wrote...
Oh how wrong you are again. How very wrong.GohanOwns wrote...
I only find them useful on the SI, because i could one shot mooks after EDing them anyway.
Also, Incendiary ammo>> Disruptor ammo for vanguards.
#28
Posté 11 mai 2013 - 05:51
#29
Posté 11 mai 2013 - 05:53
#30
Posté 11 mai 2013 - 05:57
Incendiary Explosions: Love them
Cryo Explosions: Love them
So shoot with ammo power and follow up with power for combo detonation!
The other ammo types don't setup combos.
Sorry if this post is too "Michael Bay" for BSN.
P.s. I would love it if warp ammo setup biotic explosions!
#31
Posté 11 mai 2013 - 06:03
Abraham_uk wrote...
Tech Bursts: Love them.
Incendiary Explosions: Love them
Cryo Explosions: Love them
So shoot with ammo power and follow up with power for combo detonation!
The other ammo types don't setup combos.
Sorry if this post is too "Michael Bay" for BSN.
P.s. I would love it if warp ammo setup biotic explosions!
me too! then I'd have gotten the biotic mastery banner before retaliation was ever even considered!
Modifié par Caldari Ghost, 11 mai 2013 - 06:03 .
#32
Posté 11 mai 2013 - 06:05
lol, then it is effectively priming.. and that means the extra bonus on primed targets would apply just by shooting the target. 120% extra weapon dmg for errybody! + more BE's!Abraham_uk wrote...
P.s. I would love it if warp ammo setup biotic explosions!
and I thought warp ammo was already pretty insane as is..
Modifié par FlowCytometry, 11 mai 2013 - 06:07 .
#33
Posté 11 mai 2013 - 06:07
ToLazy4Name wrote...
Phasics decrease damage to Armor and Health too much for my taste to use on Platinum, and Disruptor rounds strike a nice balance.
this is still spreading, really ?
they don't reduce your damage
#34
Posté 11 mai 2013 - 06:10
#35
Posté 11 mai 2013 - 06:25
Notorious P I G wrote...
I use em for some falcon Turian soldier shenanigans or slayer/novaguarding. Avoid if with biotics
Exactly. I wish more people would play like that... but I still see lots of adepts with disruptor ammo...
#36
Posté 11 mai 2013 - 06:31
I saw one the other day. He scored 260k on a 20 minutes platinum.DaemionMoadrin wrote...
Notorious P I G wrote...
I use em for some falcon Turian soldier shenanigans or slayer/novaguarding. Avoid if with biotics
Exactly. I wish more people would play like that... but I still see lots of adepts with disruptor ammo...
#37
Posté 11 mai 2013 - 07:44
ToLazy4Name wrote...
Phasics decrease damage to Armor and Health
Wrong
They just don't add anything*
Phasic rounds work by applying damage before the actual shot,
-this damage is the same as the weapons damage but with different multipliers,
-they deal 5/10/15% damage to health/armour, so arn't a big deal
-they deal 50/100/150% damage to shields/barriers, A BIG DEAL
-also they suffer armour DR and don't apply minimum damage, so are generaly canceled out completely by armour(no loss, No gain)
-They can break shield gate befor the actual shot
---If an enemy has 1000health and 1000shield and you fire a shot dealing 2000 damage on gold the shield gate blocks 75% of the bleadthrough, so the enemy is left with 750 health
---same enemy with a gun dealing 1000 damage with phasic 3s, 1500 phasic damage hits the shield stripping it with 500 bleed through, this is reduced to 125 by shield gate and reduced by the phasic health penalty to about 2 health damage, now with 998 health the actual bullet damage applies, dealing 1000 damage, the enemy dies instantly
TL;DR
-Phasics basicly count as a free second shot against enimies with shields.
#38
Posté 11 mai 2013 - 07:50
Some enemies don't go down with 1 Javelin shot with Disruptor IV, like possessed Captains, but most others do.
#39
Posté 11 mai 2013 - 07:58
I AM SPEAKING TO THOSE PUG WHO PUT NOTHING ON.
#40
Posté 11 mai 2013 - 11:31
GohanOwns wrote...
Lol, try me.MasterReefa wrote...
Oh how wrong you are again. How very wrong.GohanOwns wrote...
Also, Incendiary ammo>> Disruptor ammo for vanguards.
Actually, Disruptor Ammo IV will outperform Incendiary IV on the majority of Vanguards against Geth and Cerberus with all but a few weapons. It's effect applies to shields and does not require shield-stripping. Tech bursts are the least powerful tech explosions, but for a novaguard in particular Disruptor ammo is a better choice against these factions (the stun effect is also very useful).
Incendiary has the stacking DoT bug, which is what generally makes it outperform Disruptor Ammo on some Vanguards. That said, Disruptor Ammo is particularly useful against shielded enemies and it triggers tech bursts reliably with Charge against shielded enemies. Incendiary ammo effects do not apply to shields. The Acolyte, Reegar, Talon, and Adas all have innate shield-stripping ability which hides this reality; as many vanguards utilize these weapons, it makes Incendiary appear to be a better choice than it actually is.
I tend to use Disruptor Ammo on Gold - as I have a lot of it - and save my high-level Incendiary rounds for Platinum, where the DoT and fire explosions are more useful than the less-powerful tech bursts.
Generally-speaking, however, Incendiary ammo is not leaps and bounds better than Disruptor ammo, particularly with Vanguards that carry low RoF weapons.
#41
Posté 11 mai 2013 - 11:43
#42
Posté 11 mai 2013 - 11:46
Incendiary is still better. Makes up for some of the vanguards' lack of boss killing abilities. Disruptor might be better if you're always stripping shields before charging, but if I have anything like a shotgun or hurricane, I'd rather charge before I shoot.MP-Ryan wrote...
GohanOwns wrote...
Lol, try me.MasterReefa wrote...
Oh how wrong you are again. How very wrong.GohanOwns wrote...
Also, Incendiary ammo>> Disruptor ammo for vanguards.
Actually, Disruptor Ammo IV will outperform Incendiary IV on the majority of Vanguards against Geth and Cerberus with all but a few weapons. It's effect applies to shields and does not require shield-stripping. Tech bursts are the least powerful tech explosions, but for a novaguard in particular Disruptor ammo is a better choice against these factions (the stun effect is also very useful).
Incendiary has the stacking DoT bug, which is what generally makes it outperform Disruptor Ammo on some Vanguards. That said, Disruptor Ammo is particularly useful against shielded enemies and it triggers tech bursts reliably with Charge against shielded enemies. Incendiary ammo effects do not apply to shields. The Acolyte, Reegar, Talon, and Adas all have innate shield-stripping ability which hides this reality; as many vanguards utilize these weapons, it makes Incendiary appear to be a better choice than it actually is.
I tend to use Disruptor Ammo on Gold - as I have a lot of it - and save my high-level Incendiary rounds for Platinum, where the DoT and fire explosions are more useful than the less-powerful tech bursts.
Generally-speaking, however, Incendiary ammo is not leaps and bounds better than Disruptor ammo, particularly with Vanguards that carry low RoF weapons.
#43
Posté 11 mai 2013 - 11:50
Deerber wrote...
They aren't ba...
Wait. Did you say you put them on the Krogan soldier?
I did.
I used the disruption effect to go over the incendiary ammo burn, so I could do tech plosions and when the incendiary burn was nearing its end I took a break from disrupting and detonated an FE.
Might be doing it wrong cuz can't remember if an FE stops the Incendiary ammo dot tick or adds to it. Also can't remember how much dmg an FE and its dot do. Never really cared. Stuff died fast anyway.
#44
Posté 12 mai 2013 - 12:00
#45
Guest_GohanOwns_*
Posté 12 mai 2013 - 09:19
Guest_GohanOwns_*
And that's why they use the above weapons. Shields are not your main weakness, it's the armoured targets. Moreover the fire explosions stagger mooks a lot more reliably and are easier to see. Most of the time I don't even know if I detonated a tech burst.MP-Ryan wrote...
GohanOwns wrote...
Lol, try me.MasterReefa wrote...
Oh how wrong you are again. How very wrong.GohanOwns wrote...
Also, Incendiary ammo>> Disruptor ammo for vanguards.
Actually, Disruptor Ammo IV will outperform Incendiary IV on the majority of Vanguards against Geth and Cerberus with all but a few weapons. It's effect applies to shields and does not require shield-stripping. Tech bursts are the least powerful tech explosions, but for a novaguard in particular Disruptor ammo is a better choice against these factions (the stun effect is also very useful).
Incendiary has the stacking DoT bug, which is what generally makes it outperform Disruptor Ammo on some Vanguards. That said, Disruptor Ammo is particularly useful against shielded enemies and it triggers tech bursts reliably with Charge against shielded enemies. Incendiary ammo effects do not apply to shields. The Acolyte, Reegar, Talon, and Adas all have innate shield-stripping ability which hides this reality; as many vanguards utilize these weapons, it makes Incendiary appear to be a better choice than it actually is.
I tend to use Disruptor Ammo on Gold - as I have a lot of it - and save my high-level Incendiary rounds for Platinum, where the DoT and fire explosions are more useful than the less-powerful tech bursts.
Generally-speaking, however, Incendiary ammo is not leaps and bounds better than Disruptor ammo, particularly with Vanguards that carry low RoF weapons.
#46
Posté 12 mai 2013 - 09:32
#47
Posté 12 mai 2013 - 09:41
turian sabo engineer with venom shotgun
any vanguard (especailly the slayer)
disruptor ammo is awesome
#48
Posté 12 mai 2013 - 09:46
#49
Posté 12 mai 2013 - 10:29
landylan wrote...
Incendiary is still better. Makes up for some of the vanguards' lack of boss killing abilities.
Depends on the Vanguard you're playing. Disruptor Ammo on the Novaguard, and esp the Slayer, will deal more damage to health and armor simply due to the number of tech bursts they will trigger.
#50
Posté 12 mai 2013 - 11:13
ToLazy4Name wrote...
BlastoTheEnkindled wrote...
ToLazy4Name wrote...
They're not bad, they're just outclassed by other ammo types.
I like to use them on Sniper Rifles on Platinum. Phasics decrease damage to Armor and Health too much for my taste to use on Platinum, and Disruptor rounds strike a nice balance.
How so? From what I remember they both damage only health and shields/barriers, not armour...and the damage difference is a mere 10% (phasic III, disruptor IV).
I prefer disruptor to phasic for the stun chance and the possibility to detonate a TB, which is vastly underrated imho (largest radius of all combos).
Phasics half your damage to Health/Armor, or at least, that's what i've noticed/have been told.
I figured they just gave a half bonus to armour and health. Ammo power damages don't affect your gun's damage, IIRC.





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