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Disruptor Rounds are useless! Or Not?


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#26
Grun7mas7er

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Talon Merc.
GPS.
Disruptor rounds.
AP arrows.
?
Profit.

#27
Guest_GohanOwns_*

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MasterReefa wrote...

GohanOwns wrote...

I only find them useful on the SI, because i could one shot mooks after EDing them anyway.

Also, Incendiary ammo>> Disruptor ammo for vanguards.

Oh how wrong you are again. How very wrong.

Lol, try me.

#28
FateNeverEnds

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You're very welcome. As a sidenote, my nades are spec'd for shield stripping and still I don't have problems at all taking out bosses, it's my go-to combination when I want to top the board after a couple shameful games. The Talon is the weapon of choice, use all the power amplifiers you can.

#29
StoxRegalia

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I use em for some falcon Turian soldier shenanigans or slayer/novaguarding. Avoid if with biotics

#30
Abraham_uk

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Tech Bursts: Love them.
Incendiary Explosions: Love them
Cryo Explosions: Love them

So shoot with ammo power and follow up with power for combo detonation!
The other ammo types don't setup combos.
Sorry if this post is too "Michael Bay" for BSN.


P.s. I would love it if warp ammo setup biotic explosions!

#31
Caldari Ghost

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Abraham_uk wrote...

Tech Bursts: Love them.
Incendiary Explosions: Love them
Cryo Explosions: Love them

So shoot with ammo power and follow up with power for combo detonation!
The other ammo types don't setup combos.
Sorry if this post is too "Michael Bay" for BSN.


P.s. I would love it if warp ammo setup biotic explosions!


me too! then I'd have gotten the biotic mastery banner before retaliation was ever even considered!

Modifié par Caldari Ghost, 11 mai 2013 - 06:03 .


#32
FlowCytometry

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Abraham_uk wrote...
P.s. I would love it if warp ammo setup biotic explosions!

lol, then it is effectively priming.. and that means the extra bonus on primed targets would apply just by shooting the target. 120% extra weapon dmg for errybody! + more BE's!

and I thought warp ammo was already pretty insane as is..

Modifié par FlowCytometry, 11 mai 2013 - 06:07 .


#33
cgj

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ToLazy4Name wrote...
 Phasics decrease damage to Armor and Health too much for my taste to use on Platinum, and Disruptor rounds strike a nice balance.


this is still spreading, really ?

they don't reduce your damage

#34
Medicate

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funny against Geth or Cerberus... but kinda useless to amour :)

#35
DaemionMoadrin

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Notorious P I G wrote...

I use em for some falcon Turian soldier shenanigans or slayer/novaguarding. Avoid if with biotics


Exactly. I wish more people would play like that... but I still see lots of adepts with disruptor ammo...

#36
FateNeverEnds

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DaemionMoadrin wrote...

Notorious P I G wrote...

I use em for some falcon Turian soldier shenanigans or slayer/novaguarding. Avoid if with biotics


Exactly. I wish more people would play like that... but I still see lots of adepts with disruptor ammo...

I saw one the other day. He scored 260k on a 20 minutes platinum.

#37
MGW7

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ToLazy4Name wrote...
 Phasics decrease damage to Armor and Health


Wrong
They just don't add anything*

Phasic rounds work by applying damage before the actual shot,
-this damage is the same as the weapons damage but with different multipliers,
-they deal 5/10/15% damage to health/armour, so arn't a big deal
-they deal 50/100/150% damage to shields/barriers, A BIG DEAL
-also they suffer armour DR and don't apply minimum damage, so are generaly canceled out completely by armour(no loss, No gain)
-They can break shield gate befor the actual shot

---If an enemy has 1000health and 1000shield and you fire a shot dealing 2000 damage on gold the shield gate blocks 75% of the bleadthrough, so the enemy is left with 750 health

---same enemy with a gun dealing 1000 damage with phasic 3s, 1500 phasic damage hits the shield stripping it with 500 bleed through, this is reduced to 125 by shield gate and reduced by the phasic health penalty to about 2 health damage, now with 998 health the actual bullet damage applies, dealing 1000 damage, the enemy dies instantly

TL;DR
-Phasics basicly count as a free second shot against enimies with shields.

#38
-Scythe-

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Disruptor can make you pierce shields too. Disruptor IV are about as good as Phasic II.

Some enemies don't go down with 1 Javelin shot with Disruptor IV, like possessed Captains, but most others do.

#39
Tallgeese_VII

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It is far from being useless.

I AM SPEAKING TO THOSE PUG WHO PUT NOTHING ON.

#40
MP-Ryan

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GohanOwns wrote...

MasterReefa wrote...

GohanOwns wrote...
Also, Incendiary ammo>> Disruptor ammo for vanguards.

Oh how wrong you are again. How very wrong.

Lol, try me.


Actually, Disruptor Ammo IV will outperform Incendiary IV on the majority of Vanguards against Geth and Cerberus with all but a few weapons.  It's effect applies to shields and does not require shield-stripping.  Tech bursts are the least powerful tech explosions, but for a novaguard in particular Disruptor ammo is a better choice against these factions (the stun effect is also very useful).

Incendiary has the stacking DoT bug, which is what generally makes it outperform Disruptor Ammo on some Vanguards.  That said, Disruptor Ammo is particularly useful against shielded enemies and it triggers tech bursts reliably with Charge against shielded enemies.  Incendiary ammo effects do not apply to shields.  The Acolyte, Reegar, Talon, and Adas all have innate shield-stripping ability which hides this reality; as many vanguards utilize these weapons, it makes Incendiary appear to be a better choice than it actually is.

I tend to use Disruptor Ammo on Gold - as I have a lot of it - and save my high-level Incendiary rounds for Platinum, where the DoT and fire explosions are more useful than the less-powerful tech bursts.

Generally-speaking, however, Incendiary ammo is not leaps and bounds better than Disruptor ammo, particularly with Vanguards that carry low RoF weapons.

#41
landylan

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They're not the best ammo type... I think I tried to get them buffed, but BSN said I was stupid. Their only real advantage is that they can continuously prime TB's unlike incendiary ammo.

#42
landylan

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MP-Ryan wrote...

GohanOwns wrote...

MasterReefa wrote...

GohanOwns wrote...
Also, Incendiary ammo>> Disruptor ammo for vanguards.

Oh how wrong you are again. How very wrong.

Lol, try me.


Actually, Disruptor Ammo IV will outperform Incendiary IV on the majority of Vanguards against Geth and Cerberus with all but a few weapons.  It's effect applies to shields and does not require shield-stripping.  Tech bursts are the least powerful tech explosions, but for a novaguard in particular Disruptor ammo is a better choice against these factions (the stun effect is also very useful).

Incendiary has the stacking DoT bug, which is what generally makes it outperform Disruptor Ammo on some Vanguards.  That said, Disruptor Ammo is particularly useful against shielded enemies and it triggers tech bursts reliably with Charge against shielded enemies.  Incendiary ammo effects do not apply to shields.  The Acolyte, Reegar, Talon, and Adas all have innate shield-stripping ability which hides this reality; as many vanguards utilize these weapons, it makes Incendiary appear to be a better choice than it actually is.

I tend to use Disruptor Ammo on Gold - as I have a lot of it - and save my high-level Incendiary rounds for Platinum, where the DoT and fire explosions are more useful than the less-powerful tech bursts.

Generally-speaking, however, Incendiary ammo is not leaps and bounds better than Disruptor ammo, particularly with Vanguards that carry low RoF weapons.

Incendiary is still better. Makes up for some of the vanguards' lack of boss killing abilities. Disruptor might be better if you're always stripping shields before charging, but if I have anything like a shotgun or hurricane, I'd rather charge before I shoot.

#43
Ziegrif

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Deerber wrote...

They aren't ba...

Wait. Did you say you put them on the Krogan soldier?


I did.
I used the disruption effect to go over the incendiary ammo burn, so I could do tech plosions and when the incendiary burn was nearing its end I took a break from disrupting and detonated an FE.

Might be doing it wrong cuz can't remember if an FE stops the Incendiary ammo dot tick or adds to it. Also can't remember how much dmg an FE and its dot do. Never really cared. Stuff died fast anyway.

#44
TMB903

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.....Not

#45
Guest_GohanOwns_*

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MP-Ryan wrote...

GohanOwns wrote...

MasterReefa wrote...

GohanOwns wrote...
Also, Incendiary ammo>> Disruptor ammo for vanguards.

Oh how wrong you are again. How very wrong.

Lol, try me.


Actually, Disruptor Ammo IV will outperform Incendiary IV on the majority of Vanguards against Geth and Cerberus with all but a few weapons.  It's effect applies to shields and does not require shield-stripping.  Tech bursts are the least powerful tech explosions, but for a novaguard in particular Disruptor ammo is a better choice against these factions (the stun effect is also very useful).

Incendiary has the stacking DoT bug, which is what generally makes it outperform Disruptor Ammo on some Vanguards.  That said, Disruptor Ammo is particularly useful against shielded enemies and it triggers tech bursts reliably with Charge against shielded enemies.  Incendiary ammo effects do not apply to shields.  The Acolyte, Reegar, Talon, and Adas all have innate shield-stripping ability which hides this reality; as many vanguards utilize these weapons, it makes Incendiary appear to be a better choice than it actually is.

I tend to use Disruptor Ammo on Gold - as I have a lot of it - and save my high-level Incendiary rounds for Platinum, where the DoT and fire explosions are more useful than the less-powerful tech bursts.

Generally-speaking, however, Incendiary ammo is not leaps and bounds better than Disruptor ammo, particularly with Vanguards that carry low RoF weapons.

And that's why they use the above weapons. Shields are not your main weakness, it's the armoured targets. Moreover the fire explosions stagger mooks a lot more reliably and are easier to see. Most of the time I don't even know if I detonated a tech burst.

#46
Swan Killer

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Use 'em on the QME, and you won't think they're useless anymore. But other then that, they're pretty bad, yeah.

#47
Titus Thongger

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krogan sentinel with a wraith + disruptor ammo + incinerate for tech burst lulziness

turian sabo engineer with venom shotgun

any vanguard (especailly the slayer)

disruptor ammo is awesome

#48
oO Stryfe Oo

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They're extremely reliable as far as setting up Tech bursts. They seem to be better at being applied than Incendiary ammo, imo. I use them with Juggs, the GE, and the QME for rapid tech bursts. Their stun ability makes mooks pretty helpless, too.

#49
Fortack

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landylan wrote...

Incendiary is still better. Makes up for some of the vanguards' lack of boss killing abilities.


Depends on the Vanguard you're playing. Disruptor Ammo on the Novaguard, and esp the Slayer, will deal more damage to health and armor simply due to the number of tech bursts they will trigger.

#50
Kenadian

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ToLazy4Name wrote...

BlastoTheEnkindled wrote...

ToLazy4Name wrote...

They're not bad, they're just outclassed by other ammo types.

I like to use them on Sniper Rifles on Platinum. Phasics decrease damage to Armor and Health too much for my taste to use on Platinum, and Disruptor rounds strike a nice balance.


How so? From what I remember they both damage only health and shields/barriers, not armour...and the damage difference is a mere 10% (phasic III, disruptor IV).
I prefer disruptor to phasic for the stun chance and the possibility to detonate a TB, which is vastly underrated imho (largest radius of all combos).


Phasics half your damage to Health/Armor, or at least, that's what i've noticed/have been told. 


I figured they just gave a half bonus to armour and health. Ammo power damages don't affect your gun's damage, IIRC.