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The best aiming ever seen in this game $$VIDEO INSIDE$$


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#51
UnknownMercenary

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ISHYGDDT wrote...

UnknownMercenary wrote...

ISHYGDDT wrote...

Please guys, I don't want to have to put #freedunvicowwydiscipre2013 in my sig.


you did not include my name?

</3

fixed.  I thought you were cowwy for a minute there.  

I am so, so sorry.:(


TOO LATE

#52
cowwy

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UnknownMercenary wrote...

ISHYGDDT wrote...

UnknownMercenary wrote...

ISHYGDDT wrote...

Please guys, I don't want to have to put #freedunvicowwydiscipre2013 in my sig.


you did not include my name?

</3

fixed.  I thought you were cowwy for a minute there.  

I am so, so sorry.:(


TOO LATE


You should be proud that he mistook you for me. :P

Also here's another:

Image IPB

#53
BridgeBurner

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For those still defending him... seriously, go watch Scrmz, or Hypno. Both players are professional FPS players who compete at tournaments around the world. The first replay is a demo playback, with spectator overlord (you can see the other player at all times) enabled.

Compare REAL professional gamers, to that video, and you'll see exactly why he's aimbotting.

Real FPS players can't make instant snap target switches, nor do they have pixel perfect head tracking.

Real FPS players also don't get banned on steam because their games are hooked.



Oh, and you all are welcome for me uploading the video to mediafire.


(Seen as how I was the only one with brain enough to know an aimbot when I see one and actually download the original video.)


For the longest of times I played devil's advocate for him, he seemed nice enough. Then Jay thought it would be intelligent to cheat against me in left for dead (precision head-shotting me, standing on the other side of a fence, when you can neither see, nor hear where I am? Nice try.). Just 2 weeks later he received a VAC ban on steam, because VAC found out his games were hooked.

Modifié par Annomander, 12 mai 2013 - 03:41 .


#54
Dunvi

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cowwy wrote...

UnknownMercenary wrote...

ISHYGDDT wrote...

UnknownMercenary wrote...

ISHYGDDT wrote...

Please guys, I don't want to have to put #freedunvicowwydiscipre2013 in my sig.


you did not include my name?

</3

fixed.  I thought you were cowwy for a minute there.  

I am so, so sorry.:(


TOO LATE


You should be proud that he mistook you for me. :P

Also here's another:

Image IPB


omg a kitten in a bowl! :wub::wub::wub:

Image IPB

I added another :wizard:

#55
ISHYGDDT

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Back on topic, is there anyone else anyone here that has played someone that consistently approached the level Jay was at (whether he was legit or not?)

I remember playing a 13 1/2 minute game with him on Ghost vs. Collectors, that was pretty much without nuking any spawns. At the end he had the same score as myself and d_nought combined.

#56
iOnlySignIn

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Ziegrif wrote...

Wait...
The hell?
I've seen this.
Jay made this.
It's the same obnoxious dubstep aswell.

WUB WUB WUB WUUUUUUUUUUUUB

#57
Dr. Tim Whatley

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I remember thinking it looked a little off the first time I saw this vid, but I don't know enough about aim-botting to make an informed decision.

#58
UnknownMercenary

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iOnlySignIn wrote...

Ziegrif wrote...

Wait...
The hell?
I've seen this.
Jay made this.
It's the same obnoxious dubstep aswell.

WUB WUB WUB WUUUUUUUUUUUUB



#59
Kenadian

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ISHYGDDT wrote...

Back on topic, is there anyone else anyone here that has played someone that consistently approached the level Jay was at (whether he was legit or not?)

I remember playing a 13 1/2 minute game with him on Ghost vs. Collectors, that was pretty much without nuking any spawns. At the end he had the same score as myself and d_nought combined.


Playing with Sirian usually leaves me with a similar feeling of inferiority. Aussiehax.

#60
Ziegrif

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UnknownMercenary wrote...

iOnlySignIn wrote...

Ziegrif wrote...

Wait...
The hell?
I've seen this.
Jay made this.
It's the same obnoxious dubstep aswell.

WUB WUB WUB WUUUUUUUUUUUUB


So Borderlands managed to COMBINE two of the things I HATE most.
Claptraps... and dubstep.
...

#61
iOnlySignIn

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UnknownMercenary wrote...

iOnlySignIn wrote...

Ziegrif wrote...

Wait...
The hell?
I've seen this.
Jay made this.
It's the same obnoxious dubstep aswell.

WUB WUB WUB WUUUUUUUUUUUUB

OH NO

#62
SectiplaveB4

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Well here is my 2 cents. I've played more than my share of FPS / shooter games over the past 17 odd years (beginning with Quake), I've also stood behind professional gamers at various Quake and CS tournaments and watched them play while in the zone.

All I can say is no-one I have ever seen was like what is shown in that video clip in the OP. Make of that what you will.

#63
Kalas747

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inb4 stratoblip

#64
ValorOfArms777

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RedJohn wanted to post thisImage IPB



#65
Kalas747

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ValorOfArms777 wrote...

 

RedJohn wanted to post thisImage IPB


lol, is the giant pigeon supposed to be annonmander??

#66
jrm_ayun

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Kenadian wrote...

ISHYGDDT wrote...

Back on topic, is there anyone else anyone here that has played someone that consistently approached the level Jay was at (whether he was legit or not?)

I remember playing a 13 1/2 minute game with him on Ghost vs. Collectors, that was pretty much without nuking any spawns. At the end he had the same score as myself and d_nought combined.


Playing with Sirian usually leaves me with a similar feeling of inferiority. Aussiehax.


Same here

#67
MP-Ryan

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Red-John1270    22:48:01
"
Incorrect. Low frame rate actually makes aiming much easier in most games. Your mouse sensivity will track as normal, but the game animations visually take longer.
"
Red-John1270    22:48:05
That's not true
Red-John1270    22:48:42
I have over a decade playing FPSs, maybe I don't have more time than a lot of people, but at least enough to know about what i'm talking about.
Red-John1270    22:49:23
low FPS will screw your aiming to unsuspected limits and anyone who doesn't believe this can cap the FPS to 20 and tell me if it's easier to aim for them than when they are playing at 60
Red-John1270    22:50:25
and that say it someone who has felt the difference from going 20FPS to 60FPS in me3, the difference is abysmal.


Merc, quit posting for RJ and tell him to get his rear end on here if he wants to argue with me.

I have more time playing MP 3D first-person shooters / tac shooter games than RJ (since 1998, here) and I can assure him and anyone else here that precision aiming is CONSIDERABLY easier at consistently low FPS versus consistently high FPS.  Now, dramatically jumping FPS is more difficult, because of the unpredictable jumps.  But in pretty much any shooter, precision aiming is easier at lower framerates.  Anyone who doesn't believe me can go frame-cap themselves at 20 fps and let me know how it goes.

There are an awful lot of things that can explain what we're seeing in that video - cheats among them.  Since no one here can be certain beyond reasonable doubt that this video depicts a cheat, the thread is pretty pointless.  I agree that a VAC ban certainly adds weight to the premise, though.

Anyway, a moderator needs to close this thread.

Modifié par MP-Ryan, 12 mai 2013 - 05:10 .


#68
UnknownMercenary

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RJ is still banned :P

#69
OniGanon

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Instantly snapping between multiple target heads with no pause or discernable mouse movement in between?

Perfect head tracking of laterally moving distant target?

Perfect head tracking of moving Centurions facing in the wrong direction?

Perfect head tracking of target in smoke?

Perfect head tracking of Phantom during cartwheel?

Perfect head tracking of Dragoon while rolling or lunging?

Perfect and instant head tracking of a Nemesis flinching after previous headshot, while obscured by a wall and covered in smoke?

...


Totally possible. I call legit.

o_o

#70
MP-Ryan

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UnknownMercenary wrote...

RJ is still banned :P


Guess he should have behaved himself so he could come argue, then :P

#71
UnknownMercenary

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lol

also I think it's not THAT hard to move from 1 shooter to another if you're good at them, but yeah twitch aim only gets you so far

#72
Original Twigman

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MP-Ryan wrote...

Red-John1270    22:48:01
"
Incorrect. Low frame rate actually makes aiming much easier in most games. Your mouse sensivity will track as normal, but the game animations visually take longer.
"
Red-John1270    22:48:05
That's not true
Red-John1270    22:48:42
I have over a decade playing FPSs, maybe I don't have more time than a lot of people, but at least enough to know about what i'm talking about.
Red-John1270    22:49:23
low FPS will screw your aiming to unsuspected limits and anyone who doesn't believe this can cap the FPS to 20 and tell me if it's easier to aim for them than when they are playing at 60
Red-John1270    22:50:25
and that say it someone who has felt the difference from going 20FPS to 60FPS in me3, the difference is abysmal.


Merc, quit posting for RJ and tell him to get his rear end on here if he wants to argue with me.

I have more time playing MP 3D first-person shooters / tac shooter games than RJ (since 1998, here) and I can assure him and anyone else here that precision aiming is CONSIDERABLY easier at consistently low FPS versus consistently high FPS.  Now, dramatically jumping FPS is more difficult, because of the unpredictable jumps.  But in pretty much any shooter, precision aiming is easier at lower framerates.  Anyone who doesn't believe me can go frame-cap themselves at 20 fps and let me know how it goes.

There are an awful lot of things that can explain what we're seeing in that video - cheats among them.  Since no one here can be certain beyond reasonable doubt that this video depicts a cheat, the thread is pretty pointless.  I agree that a VAC ban certainly adds weight to the premise, though.

Anyway, a moderator needs to close this thread.


just quoting this to direct the context as to what you said earlier about aim-botting vs. assisting.

I am more inclined to believe its a strong aim-assist.
 I don't have years of experience on PC or competetive games, but some things that stuck out were A) he didn't scope to shoot the atlas or bother targeting the Turret. I assume that if he did with an aim-assist, we would see the trigger "lock" onto the target, correct?

B) there are times when he misses, but compared to the insane amount of precision he shows, those misses seem like rookie shots. One would think with those capabalities that a miss would be not even nearly as awful
- drawing from experience, a bad shooter will have a range say where they will miss and it will vary. Like so: o----------------------XtargetX-------------------------o

A more experienced player will have a smaller range: o------XtargetX------o

The way he misses is like he handed the mouse to a rookie, then immediately goes back to popping heads.

This is just my educated guess on whats going on. Either way, i am inclined to side with people who look at this realistically and recognize it isn't real one way or another, its just about figuring out how its not real

#73
MP-Ryan

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UnknownMercenary wrote...

lol

also I think it's not THAT hard to move from 1 shooter to another if you're good at them, but yeah twitch aim only gets you so far


It's true of the lack of variety in today's modern shooters.  We haven't seen a tactical shooter release in... 5 years?  Since the Rainbow Six series got destroyed with the Lockdown and Vegas releases, everything has moved away from 'realistic' damage modelling.  Most shooters now have maintained the much more forgiving pace that's provided by shields/health/etc.  It's too bad, because those old tac shooters were a fantastic, if unforgiving, multiplayer experience.

#74
UnknownMercenary

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MP-Ryan wrote...

UnknownMercenary wrote...

lol

also I think it's not THAT hard to move from 1 shooter to another if you're good at them, but yeah twitch aim only gets you so far


It's true of the lack of variety in today's modern shooters.  We haven't seen a tactical shooter release in... 5 years?  Since the Rainbow Six series got destroyed with the Lockdown and Vegas releases, everything has moved away from 'realistic' damage modelling.  Most shooters now have maintained the much more forgiving pace that's provided by shields/health/etc.  It's too bad, because those old tac shooters were a fantastic, if unforgiving, multiplayer experience.


lol Lockdown and Vegas

I had my fun with them but it's hilarious that they were ever marketed as "tactical" :lol:

The old ones were too hardcore for me (that and I can't stand losing guys permanently, which seems inevitable in those) but I dunno if you played Rainbow Six 3 for the consoles. Those felt like a better way to go than full blown arcade shooter style.

Have you heard of the old Half-Life mod Hostile Intent? I played a bit of that back in the day, it was pretty unforgiving.

I kind of wish the old Action mods were still popular; nice mix of realistic damage with arcade style play.

... I should reinstall SWAT 4

Modifié par UnknownMercenary, 12 mai 2013 - 05:24 .


#75
MP-Ryan

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Original Stikman wrote...

just quoting this to direct the context as to what you said earlier about aim-botting vs. assisting.

I am more inclined to believe its a strong aim-assist.
 I don't have years of experience on PC or competetive games, but some things that stuck out were A) he didn't scope to shoot the atlas or bother targeting the Turret. I assume that if he did with an aim-assist, we would see the trigger "lock" onto the target, correct?

B) there are times when he misses, but compared to the insane amount of precision he shows, those misses seem like rookie shots. One would think with those capabalities that a miss would be not even nearly as awful
- drawing from experience, a bad shooter will have a range say where they will miss and it will vary. Like so: o----------------------XtargetX-------------------------o

A more experienced player will have a smaller range: o------XtargetX------o

The way he misses is like he handed the mouse to a rookie, then immediately goes back to popping heads.

This is just my educated guess on whats going on. Either way, i am inclined to side with people who look at this realistically and recognize it isn't real one way or another, its just about figuring out how its not real


The last aim-assist I researched and issued bans for was a clever little beast that could been turned on/off with a keypress and had adjustable distance modifiers - e.g. you could customize how the snap-to works.  So if you wanted the snap-to to only take effect when you were aimed close to a target and you wanted a headshot, it could do that.  Conversely, if you wanted the snap-to to just put you within a certain proximity of the head and you manually do the last brief second of aiming, you could set it to do that too.  You could also set error rate, so instead of placing center-head, it would place you within a certain radius of the center randomly (makes it less obvious).

If this is indeed a cheat video, it is likely an aim-assist configured to auto-target headshots in close but not exact head radius (you can see deviation in the video, but ME3 has large hitboxes for heads) that's activated only within a certain pixel distance of the nearest target on trigger pull.

I know for myself, however, that I tend to score hits when my aim is close-on versus miss farther away, contrary to what you suggested should occur above.  That is in part because twith reflexes will land you on target most of the time, the hitbxes are large, and when I do miss its because I twitched way too far rather than just a little bit.  I don't use the dynamic sensitivity on my mouse, which means that I am much better at getting headshots with large movements to targets rather than small ones (a skill which transfers to actual shooting and is useful for clay pigeons).  Now that I say that, this is actually a good way to watch for cheats - a player would be unusual if they are equally good at samll aim adjustments on target as they are with large movements - people tend to either be precision aimers or gross motor-skill type, not a mix of both.  An equal mix is more likely to show some artificial assistance.