MP-Ryan wrote...
Red-John1270 22:48:01
"
Incorrect. Low frame rate actually makes aiming much easier in most games. Your mouse sensivity will track as normal, but the game animations visually take longer.
"
Red-John1270 22:48:05
That's not true
Red-John1270 22:48:42
I have over a decade playing FPSs, maybe I don't have more time than a lot of people, but at least enough to know about what i'm talking about.
Red-John1270 22:49:23
low FPS will screw your aiming to unsuspected limits and anyone who doesn't believe this can cap the FPS to 20 and tell me if it's easier to aim for them than when they are playing at 60
Red-John1270 22:50:25
and that say it someone who has felt the difference from going 20FPS to 60FPS in me3, the difference is abysmal.
Merc, quit posting for RJ and tell him to get his rear end on here if he wants to argue with me.
I have more time playing MP 3D first-person shooters / tac shooter games than RJ (since 1998, here) and I can assure him and anyone else here that precision aiming is CONSIDERABLY easier at consistently low FPS versus consistently high FPS. Now, dramatically jumping FPS is more difficult, because of the unpredictable jumps. But in pretty much any shooter, precision aiming is easier at lower framerates. Anyone who doesn't believe me can go frame-cap themselves at 20 fps and let me know how it goes.
There are an awful lot of things that can explain what we're seeing in that video - cheats among them. Since no one here can be certain beyond reasonable doubt that this video depicts a cheat, the thread is pretty pointless. I agree that a VAC ban certainly adds weight to the premise, though.
Anyway, a moderator needs to close this thread.
just quoting this to direct the context as to what you said earlier about aim-botting vs. assisting.
I am more inclined to believe its a strong aim-assist.
I don't have years of experience on PC or competetive games, but some things that stuck out were A) he didn't scope to shoot the atlas or bother targeting the Turret. I assume that if he did with an aim-assist, we would see the trigger "lock" onto the target, correct?

there are times when he misses, but compared to the insane amount of precision he shows, those misses seem like rookie shots. One would think with those capabalities that a miss would be not even nearly as awful
- drawing from experience, a bad shooter will have a range say where they will miss and it will vary. Like so: o----------------------XtargetX-------------------------o
A more experienced player will have a smaller range: o------XtargetX------o
The way he misses is like he handed the mouse to a rookie, then immediately goes back to popping heads.
This is just my educated guess on whats going on. Either way, i am inclined to side with people who look at this realistically and recognize it isn't real one way or another, its just about figuring out how its not real