DaemionMoadrin wrote...
I haven't touched a fps since UT3 Black Edition but I was playing Q3A and others before.
There is absolutely no doubt and no further proof necessary that what we see in this video is some kind of aim assist/aim bot. Even in my prime I would never have been able to score that many headshots in so little time.
Half of them are possible, the rest is happening too fast for human reflexes. Just look at the sequence from 0:11 to 0:16 in the video. Go to full screen and trace the movement of the gun. He scored 5 perfect headshots at long range from an higher position with no scope in 5 seconds. He moves the gun up, down, left, right/up, left while compensating for recoil and keeping the target reticle on the moving heads at all times. Again, in just 5 seconds, while firing 9 shots.
This is not possible, no one can react that quickly and without errors. If you don't believe me, go to MS Paint, draw a square with 4cm x 4cm, then try to draw 9 dots exactly at upper middle, upper middle, upper right, lower middle, lower middle, lower left, upper right, upper middle and upper left. They need to be within a margin of 2mm. You need to do that within 5 seconds, on your first try. Highly difficult, but not impossible... and now imagine you also need to compensate for recoil after every shot and have to react to the moving targets at the same time. And that is impossible. You'd have to surpass the human limits for nerve impulse speed.
Even the best fps players do not score that many headshots. It can't be done. Sometimes you have a lucky streak because your twitching mirrors the target movement 1:1 ... but that is very, very rare. It won't happen all the time during a video.
A good sniper will still do body shots from time to time... because it's faster and often does enough damage. For example... you wouldn't try for a headshot on a mook running perpendicular to you... just hitting it kills it, there is no reason to waste time lining up for a headshot. Now watch the video and count how often he went for a headshot instead... or how often he fired too quickly instead of waiting half a second for a better angle. That's because he didn't aim himself, he simply reacted to the aim bot. If he really was that good, then he wouldn't need 3 headshots to take down a Centurion.
His "intentional" misses aren't intentional... the target merely moved out of his aim assist area and he was too busy shooting to correct his aim properly.
Actually, there IS recoil. I thought there wasn't any recoil at all, but I watched the video frame by frame; the recoil is there, but its compensated for immediately; again, something which is impossible without using an aimbot as human reactions are simply not fast enough.
I bolded those parts because you know what you're talking about.
If Jay really was that good, why does he shoot through the guns of the centurions? At 1:03, when the centurion staggers, he raises his gun infront of his face... Jay then proceeds to shoot through the centurions gun (which doesn't register as a headshot) instead of moving his crosshair 10 pixels to the left or right, which would have allowed him to 2hk the centurion. Obvious aimbotting is obvious, if he was that good he would have adjusted his aim and not shot through the centurion's gun.
As for the body shots part, yeah, players who are shooting fast ("twitch shotting" for those unfamiliar with FPS games on PC) are usually aiming at the centre of mass, as human error invariably means you miss a high % of shots, and mitigating this risk by aiming for the larger target of the torso is what any FPS player does; from the ground upwards to professional Q3A players.
Another thing about the centurions, at 1:39, his aim adjusts flawlessly as the centurion performs an exiting cover animation. Obvious aimbotting is obvious.
Modifié par Annomander, 12 mai 2013 - 03:22 .