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Mass Effect 4: Alternate Universe?


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#51
agrael92

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I would prefer a solution like this to a prequel or a sidequel. I think it could be done some way. But again I also think the team could come up with a way to do a sequel without excessive compromises regarding the endings. And I would love that more.

#52
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I just had a twisted idea.

It's alright, it's just what I say when I have a sudden idea that I'm not yet sure is good or bad, but is fun to explore anyway. See, I've detailed in another post that I believe if Bioware was to make a straight sequel, set not too far in the future to keep the world and technology somewhat familiar, they will probably have to give some of Mass Effect 3's endings the same treatment they gave Mass Effect 2's Shepard Dies ending. Specifically, I believe the Synthesis and Low EMS Destroy endings would take too much work to accommodate. In fact, I think it's likely they would just funnel everyone through one ending instead of trying.

The truth is, there wouldn't be much of Low EMS Destroy to make any kind of a game anyway. Meanwhile, Synthesis created a galaxy which I would love to explore and have a look around, but I wouldn't actually want to set a game in. It would be too alien, and even if Bioware was to say; alright, let all that green wear out after a while, they would still have portray the changes at an internal level somehow. The familiar people and characters just wouldn't be so familiar any more; they're still them, just with extra bits of them.

Well, as I was going to bed last night, all this talk of alternate universes just gave me an idea of how to accommodate them.

I'll set the scene: midway through the game, you get a message that someone found an artefact that opens a portal into alternate realities. The portal is tiny, barely enough for a small object to pass through, and even that caused it to overload, destroying the artefact which nobody has any idea how to fix. All that's left is a memory shard, similar to the one Javik had, but more advanced, allowing the user some freedom when accessing the last users' memories. Nobody has any idea how to access it, but because you're special, maybe you have a copy of the Prothean Cypher or something, you can. You touch it, and it takes you to the first user's memories.

You're now playing as the first user, who lives in the Low EMS Destroy reality. This segment is about illustrating what a living Hell life in this reality is. The first user is a soldier who has been selected to carry the only Cypher left in the galaxy, record the horrifying state of this reality into the shard, then deliver it to what they have mistaken for a time machine, because the best scholars in the galaxy are either dead or fighting for their lives. The purpose of his mission is to warn the past of this future and hope someone fixes it. Just before the memory ends, something goes wrong and the soldier dies, just to emphasize the point. As he lays dying, he drops the shard into the portal.

Only it wasn't transported into the past. Instead, it ended up in the Synthesis reality. As usual, the artefact is destroyed as the shard passes through. In this reality, however, they do have the knowledge to repair it. The shard is picked up by the second user, which I imagine could be a security officer, probably C-Sec. I'm imagining a female Turian, by the way. She goes through her normal routine, with some background weirdness, when she comes across the shard. She realises she needs a Cypher to access it. No worries, she's just downloaded it into her brain in seconds. The purpose of this segment, then, is to allow roaming and exploration of this strange alternate reality, where the familiar goes hand-in-hand with the alien.

The rest of the segment could go something like this; as the she awaits the artefact's repair, she hitches a ride on a Reaper (“ASSUMING DIRECT CONTROL... ...of your transportation needs”) alongside a scholar who's downloading some of the Reaper's knowledge into her brain, to investigate a murder of a Geth, meeting not-so-familiar-any-more characters along the way. She uses unusual new abilities to solve the crime, something like accessing a suspect's memory (cue the “Yo dawg...”), to identify the real perpetrator, who she then confronts in a final battle between enhanced tech and enhanced biotic to finish off.

The moral at the end of this segment, then, is that things in this reality are really weird. It's strange and alien, and even the characters in it will admit it took a lot of getting used to. But the message of the day is that they're okay; things have changed, but many things have also stayed the same, and while it's far from perfect, there is still much that you can appreciate if you are willing to look past first impressions. The sequence ends with the second user making a copy of the shard, only for her colleagues to play a funny prank on her, and she accidentally drops the original shard into the repaired portal in the process.

That's when the shard arrives in the main reality... ...only PLOT TWIST! If you chose one of those alternative endings in Mass Effect 3, it turns out that's not an alternate reality; YOUR reality is an alternate reality. Dum-dum-DUM!!!

Note that I am NOT seriously suggesting that this is a good idea, hence the reason I called it “a twisted idea.” This is just a casual idea I had, and I just thought would be fun to explore and share with people.

#53
Redbelle

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Like several have already said. BW treated Shepard's death in the end game of ME2 as a canon 'ending' of that Shepard's journey. So given that some Shepards never made it to be the star's of ME3, having presumably handed over the name Shepard to another avatar the way a Bond hand's over to the next Bond, we could yet see a sequel set in the continuation of the Mass Effect timeline. If only BW stop's teasing us with idea's of Garrus being the next protag.

And unless they stop teasing us with Garrus being the next hero, I'm starting every post on the subject with the phrase, In ME4 where you play the Clone Prince of Crime Garrus........

Just imagine playing Garrus who is on the run from Garrus, only to discover an evil Garrus who force's Garrus and Garrus to team up and fight over the love interest Garrus who is the daughter of Garrus and has to watch as one Garrus takes the bullet meant for the other Garrus and dies in the arm's of Garrus at which point Garrus swear's revenge on Garrus. Garrus then has a night of passion with love interest Garrus before confronting the final Garrus on a gigantic statue of Garrus while LI Garrus is dangled over a pool of flesh eating Garruses.

Seriously. If Shepard's dead then the crew of Shepard need to move on as well. Maybe appear in cameo, but if BW want a clean slate in ME for the introduction of the new software, bringing Garrus, or any of the character's in as main character's seem's to work against the clean slate ethic. (Would be fun to have Tali and Garrus back as 'those who are alway's part of the squad'. oh well)

One thing that has alway's attracted me to BW characters is getting to know their identity. Alsom playing Garrus would put a completely new spin on the relationship between player and character, in that we'd be playing someone who is not a blank slate. Shepard allowed the player to create their Shepard and their own story. Playing Garrus who has established history and personality would make it Garruses story. No thank you. I'm the player and BW's stance on making the player a key component of their gaming to give the player a unique interactive playing experience works fine thank you. Or, if it ain't broke, don't fix it.

#54
kobayashi-maru

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No, just................no.

#55
HenkieDePost

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 Please no. No alternate universe, no prequel and No parallel story.

In my honest opinion, the Mass Effect series is so good because of the emotional attachment we builded with the characters throughout the series. Now that we know for certain that we don't have these characters anymore, they should not also take away the entire story we know and just be cheap and start a new 'universe'. Because if that happens they could just as well start an entire new IP simply because almost everything we started to know and love just dissapears because the writers put themselves in such an awkward position that they don't know how to continue the story.

Furthermore, I am not a big fan of prequels myself. They are predictable, and especially in the Mass Effect universe we have now it could be pretty dangerous to create a prequel given the rage about the endings we had. I believe myself that prequels must also NEVER stand in the way of a sequel. Prequels are fine as spin-offs. 
People wan't to play in the First Contact War? Fine, but let a different studio make it, or let them create a movie about it but don't use the resources for your flagship Mass Effect universe game for an prequel.

The same goes for parallel stories like ME: Infiltrator. Parallel stories might be fun to play, but under no circumstances a game studio should focus their main game on a parallel story.

If they really want to do something with Mass Effect, make it a recognisable sequel. Do not put the sequel millions of years in the future, but keep it close to the endings of Mass Effect 3. They don't have to re-use the existing characters to make this work (they could be used as cameo but that's about it) but the main point is that it keeps the series recognisable, but also opens up oppurtunities to keep it fresh because in a sequel they don't have to be limited by upcoming events. 

Last but not least, if they really want to make another epic protagonist for maybe three more games like the original Mass Effect, please just call the game Mass Effect 4. No strange names like ME: Last stand or ME: Outer space or other bull, just call your main games Mass Effect 4 5 and 6 (if you plan to do that) and keep all the one-liners for the spin-offs. It keeps your flagship game recognisable, and just sounds bad*ass overall. 

#56
Son of Shepherd

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Hi all, new to this particular forum :-)

Do any of you think the alternative universe idea would work if say, the Protheans had defeated the reapers? I ask because I thought the idea was a big no for me at first, and that i'd rather they canonized the destroy ending, but then I listened to Javik the last time I played ME3 and his rhetoric on prothean culture and ideals is interesting, he doesn't paint too nice a picture of them to be honest....what would a prothean ruled galaxy mean for the other races? assuming the 'other' species in their time didn't make it, and they defeated the reapers just in time, what would that mean for the humans, asari, krogan etc.
I think freeing the galaxy of Prothean tyranny would be quite a cool idea. It may mean uniting the galaxies races again and taking the Citadel. Again. I wonder if the conduit is still working on Ilos?

Failing that destroy opens up a ton of new possibilities.

#57
ImTheOx

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A MASS EFFECT IN AN ALTERNATIVE UNIVERSE IS NOT MASS EFFECT!!!

STOP GIVEING FALLS IDEAS TO THE DEVELOPERS!

BestRegards
Vasja

#58
Redbelle

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Mordin and Mr Spock meet in a cafe.

"Reboot by going further back than beginning of arc. Change one event to change all event's. Thereby creating alternate reality...... <sniiiiiiiiff> Exhilerating concept"!

"Yet logic would dictate that such a thing is impossible in your Universe as you have yet to introduce the notion that you possess time travel technology".

"Catalyst ruined universe. Catalyst has space magic. Catalyst could repair universe and be destroyed before he existed. No. Ensuing paradox problematic. Could destroy him in our cycle instead. Consign cycles upon cycles to extinction"....

"It is not as if you haven't dabbled in that area before".

"Question, how did you adapt from Leonard Nimoy to Sylar?"

<Vulcan Neck Pinch> "Don't... call... me... Sylar!

#59
Arcian

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ImperatorMortis wrote...

 How would you feel if Bioware pulled a Marvel/DC, and had ME4 be set an in alternate universe? Same races, and stuff(hopefully no reapers), but different characters, and events. And possibly some minor changes to existing races?

One of the reasons Marvel/DC in comics is total and utter bull**** is because they both have a gazillion interconnected alternate universes, all trying to take precedence over another depending on the writer in control at the time.

Mass Effect has already been sullied enough. Don't give them any ideas on how to make it worse.

#60
Redbelle

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Arcian wrote...

ImperatorMortis wrote...

 How would you feel if Bioware pulled a Marvel/DC, and had ME4 be set an in alternate universe? Same races, and stuff(hopefully no reapers), but different characters, and events. And possibly some minor changes to existing races?

One of the reasons Marvel/DC in comics is total and utter bull**** is because they both have a gazillion interconnected alternate universes, all trying to take precedence over another depending on the writer in control at the time.

Mass Effect has already been sullied enough. Don't give them any ideas on how to make it worse.


Interesting how, before ME3, there was never any desire, nor need, for a reboot. The stories carried on from one to another. Yet, despite the continuation of the ME universe, and the use of 'The story of this character ends', dependent on your decision's as seen in ME2 if you kill your etire squad, BW seem unable, or unwilling to use their imagination to continue the story in the setting's they created for themselves.

ME really is different from other games, thanks in large part to 'Player Dependent Continuity'. It is telling that alot of ppl on BSN do not wish to lose this mechanic, or the history of their galaxy, from the ME franchise. Spinoff or no spinoff. And if ME did lose PDC, well then, it simply would not be our's and BW's Mass Effect anymore. It would be BW's Mass Effect where the player has been sidelined in favour of developing something that is easier to produce.

Understandable, but.....

Bioware's development, implementation and continuation of PDC is, yet again, another innovation in gaming. (Maybe it's been done before, but I'd say never so mainstream and never so successful). Continuing a character and his or her choice's through a 3 game story arc demonstrated how effective this mechanic could be in a story driven RPG.

Yet, to spinoff and lose all that history through alternative universe, or going into the past, would be to lose all we once had, which would erase existing PDC from the game to the point that we lose our grasp on what the galaxy is and who is in it.

Maybe that's the point. ME is too familiar to us now and no longer has that WOW factor. But for me at least PDC is ME's wow factor. They can easily write out existing content so that it becomes a non issue for future ME game's if they so choose. Don't want the Citadel council to feature like it did, write a line that the citadel council's term has expired and new elections are underway.

Need a workaround from synthesis? Say the genetic recombination did not take and the species old DNA is reasserting itself. Meanwhile all those children who were born while synthesis was dominant have stable synthesised DNA and form a new subsection of their race. (oh, and all the Reaper's leave for darkspace again).

Need a workaround from control? The Reapers helped fix things up abit and left for darkspace again.

Destroy? A few Reapers survived and fled to darkspace with their tails between their legs. (would rather have them destroyed outright, but those ending's would require some level of standardisation to continue the story where it ws left off).

Reject? Don't support it as an ending the same way ME2 did not support bringing Shep who got his squad killed in ME2 into ME3.

#61
jsamlaw

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Why would they need to do that? Just set it in a different galaxy, one untouched by the Reapers, and apply the same universal mechanics.

#62
ghost9191

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eh i would personally like it to be set in the same universe. i know it will be hard to incorporate all the choices and what not but i would like to play another game in the same universe. Where the events of ME1-3 affected it . That is just me though

I don't need the same chars and such, but a few references and seeing how the galaxy turns out would be nice. I would like something 50-100 years down the road


i get the idea but to me it just wouldn't feel right. wouldn't connect to the other games , for me

Modifié par ghost9191, 17 mai 2013 - 02:12 .


#63
gisle

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Ethalin wrote...

I'd rather they make it take place between ME1 and ME2 in the "missing" 2 year span playing as a Cerberus team.


I partly agree. The setting is nice, but I'd rather our protagonist was part of a faction that is not identified by a signle species. The human focus of the triology was a bit meh when they made such an interesting galaxy overall. Just my opinion, though.

#64
Redbelle

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jsamlaw wrote...

Why would they need to do that? Just set it in a different galaxy, one untouched by the Reapers, and apply the same universal mechanics.


To set ME4 in a different galaxy throws up as many problems as it does solution's to how to continue on from ME3.

Problem 1. Your playing an alien with whom you cannot relate to culturally, and therefore have no grounding in talking to other alien's about their cultures.

Solution. Make the player's alien culture human culture.

Problem2. Your an alien with human culture, which, now you say it out loud, is a bit silly.

Solution. Make the alien's with human culture.... human's with human culture

Problem 3.What are human's doing in another galaxy?

Solution. A long time ago in a galaxy far far away..........
              They don't look human, we look Corellian
             <sigh> Fine. Because a race of being's that could travel across galaxies picked them up from the milky way and planted them down on a planet in another galaxy for reasons unknown.

Problem 4. Now you have to invent a reason for transplanting a species.

Solution. Fine! The extra galactic species built extra galactic transporters that takes our human hero from the milky way to another galaxy with no obvious way to return and we have a fish out of water story, with a relatable hero character, and some semblence of narrative in that the hero needs to explore this new galaxy to find a way home. And maybe even open up a means for species from both galaxies to cross to the other.



Funny how problem's can lead to solution's that write their own story sometimes :)

Modifié par Redbelle, 17 mai 2013 - 04:41 .


#65
Brako Version 5.0

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Mass Effect as the potential to be the next big franchise next to Star Wars.

It doesn't always have to be about RPG's, much like Star Wars has different genres for the games available for that franchise. But what is important, is that they don't break the original foundation. Humans discovered Aliens, and since then the galaxy has really opened up.

We've been introduced to some very cool races, and some we want to see more of. None of that would be important if you changed the actual background of where the characters come from.

#66
jsamlaw

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Redbelle wrote...

Problem 1. Your playing an alien with whom you cannot relate to culturally, and therefore have no grounding in talking to other alien's about their cultures.

Solution. Make the player's alien culture human culture.


I'm sorry but your entire argument was built off a strawman of the PC being an "alien".  There's nothing to say that humans (or another known race) could not have travelled past the known limits of the ME1-3 galaxy (possibly to flee the reaper threat?).

If you've ever watched Star Trek, The Next Generation and Deep Space Nine have overlapping races but are set in entirely different quandrants of space.  The same theory can be applied to the Mass Effect Universe without necessarily railroading the game into either a Reaper Retcon or "alien" existence.

I'd love to see a human alliance protagonist that went AWOL and turned to a mercenary/pirate lifestyle to exist in a new galaxy and then run into a mix of the old races and entirely new ones.

#67
Iakus

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HenkieDePost wrote...

 Please no. No alternate universe, no prequel and No parallel story.

In my honest opinion, the Mass Effect series is so good because of the emotional attachment we builded with the characters throughout the series. Now that we know for certain that we don't have these characters anymore, they should not also take away the entire story we know and just be cheap and start a new 'universe'. Because if that happens they could just as well start an entire new IP simply because almost everything we started to know and love just dissapears because the writers put themselves in such an awkward position that they don't know how to continue the story.

Furthermore, I am not a big fan of prequels myself. They are predictable, and especially in the Mass Effect universe we have now it could be pretty dangerous to create a prequel given the rage about the endings we had. I believe myself that prequels must also NEVER stand in the way of a sequel. Prequels are fine as spin-offs. 
People wan't to play in the First Contact War? Fine, but let a different studio make it, or let them create a movie about it but don't use the resources for your flagship Mass Effect universe game for an prequel.

The same goes for parallel stories like ME: Infiltrator. Parallel stories might be fun to play, but under no circumstances a game studio should focus their main game on a parallel story.

If they really want to do something with Mass Effect, make it a recognisable sequel. Do not put the sequel millions of years in the future, but keep it close to the endings of Mass Effect 3. They don't have to re-use the existing characters to make this work (they could be used as cameo but that's about it) but the main point is that it keeps the series recognisable, but also opens up oppurtunities to keep it fresh because in a sequel they don't have to be limited by upcoming events. 

Last but not least, if they really want to make another epic protagonist for maybe three more games like the original Mass Effect, please just call the game Mass Effect 4. No strange names like ME: Last stand or ME: Outer space or other bull, just call your main games Mass Effect 4 5 and 6 (if you plan to do that) and keep all the one-liners for the spin-offs. It keeps your flagship game recognisable, and just sounds bad*ass overall. 


Problem is the endings are all highly divergent from each other.  They'd either have to canonize an ending, set it so far in the future it might as well be a different setting ayway, or make at least three different games (or more)

Then there's the problem that there are people (like me) who consider all the endings horrible and frankly have zero desire to revisit any galaxy where any of them took place.

#68
Iakus

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jsamlaw wrote...

I'm sorry but your entire argument was built off a strawman of the PC being an "alien".  There's nothing to say that humans (or another known race) could not have travelled past the known limits of the ME1-3 galaxy (possibly to flee the reaper threat?).

If you've ever watched Star Trek, The Next Generation and Deep Space Nine have overlapping races but are set in entirely different quandrants of space.  The same theory can be applied to the Mass Effect Universe without necessarily railroading the game into either a Reaper Retcon or "alien" existence.

I'd love to see a human alliance protagonist that went AWOL and turned to a mercenary/pirate lifestyle to exist in a new galaxy and then run into a mix of the old races and entirely new ones.


The Andromeda Galaxy is some 2.5 million light years away.  We've been told that a typical Alliance military vessel has an average cruising speed of 15 light years per day.

Someone who's better at math than me please calculate how long it would take a ship to get there.

And this is through dark space.  No place to resupply or discharge the drive core.

Modifié par iakus, 17 mai 2013 - 07:52 .


#69
Redbelle

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jsamlaw wrote...

Redbelle wrote...

Problem 1. Your playing an alien with whom you cannot relate to culturally, and therefore have no grounding in talking to other alien's about their cultures.

Solution. Make the player's alien culture human culture.


I'm sorry but your entire argument was built off a strawman of the PC being an "alien".  There's nothing to say that humans (or another known race) could not have travelled past the known limits of the ME1-3 galaxy (possibly to flee the reaper threat?).

If you've ever watched Star Trek, The Next Generation and Deep Space Nine have overlapping races but are set in entirely different quandrants of space.  The same theory can be applied to the Mass Effect Universe without necessarily railroading the game into either a Reaper Retcon or "alien" existence.

I'd love to see a human alliance protagonist that went AWOL and turned to a mercenary/pirate lifestyle to exist in a new galaxy and then run into a mix of the old races and entirely new ones.


Journey down my last post a bit and you will find this:

Problem 3.What are human's doing in another galaxy?

Solution. A long time ago in a galaxy far far away..........
              They don't look human, we look Corellian
            
<sigh> Fine. Because a race of being's that could travel across
galaxies picked them up from the milky way and planted them down on a
planet in another galaxy for reasons unknown.

So I am aware of the whole, humans can exist in other parts of the galaxy, in other media. However, I think you missed my point.

Human's exist in another galaxy......ok, let's accept that on face value......

What kind of human's? Are they exactly the same as us in the Milky Way with a similar history and outlook on life? What are the politic's of these human's? How do other species view these human's? Do they speak English? Just how human are these humans compared to us?...... and so on and so forth.

Suddenly, you have to develop an entire back history for these new human's and incorporate it into the narrative. In such a way that the player does not stop to consider these humans are different than us humans?

And at this point, as a writer, you need to ask yourself, Do I want to generate an entire backhistory, and planet with event's and location's so that I can later give a ship a name in the same way the Normandy was named.

This would take time to develop. And given that BW are working on some sort of deadline till they release ME4, should they develop an entirely alternate human race with a planet, capital cities, location's, event's in history etc? Or would they rather take our human race and use that to save themselve alot of development time that can be focused on actual alien races?

so while I appreciate your point of my argument being built off a strwaman. The fact is that though we can play as a species, that is for all intent's and purposes human, these other human's will have difference's in that, being raised in a different galaxy and with no access to our history, they will have developed their own history.

Put it this way. In WW2 my great grandfather flew a bomber over enemy territory and was shot down.

Now say the same thing from the point of view of the other galaxy humans. You cannot. Not until you develop a war that they had, in which case it might sound like this.

In the Shamshock uprising my ancestor flew an X-97 over Ronnie territory and was shot down.

Just because they are human does not mean we can neccessarily relate. There has to be more than a common humanity to comfortably fill in the shoes of the hero character from another galaxy. Making a human hero character from our galaxy avoids these pitfalls in that this particular human is effectively the player with no idea what going on around him/her.

Which is not to say you cannot have human's in another galaxy. It's just that the hero has to relate to the player first, environment second if your going to be throwing alot of unfamilier lore their way.

Modifié par Redbelle, 17 mai 2013 - 08:13 .


#70
Redbelle

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iakus wrote...

jsamlaw wrote...

I'm sorry but your entire argument was built off a strawman of the PC being an "alien".  There's nothing to say that humans (or another known race) could not have travelled past the known limits of the ME1-3 galaxy (possibly to flee the reaper threat?).

If you've ever watched Star Trek, The Next Generation and Deep Space Nine have overlapping races but are set in entirely different quandrants of space.  The same theory can be applied to the Mass Effect Universe without necessarily railroading the game into either a Reaper Retcon or "alien" existence.

I'd love to see a human alliance protagonist that went AWOL and turned to a mercenary/pirate lifestyle to exist in a new galaxy and then run into a mix of the old races and entirely new ones.


The Andromeda Galaxy is some 2.5 million light years away.  We've been told that a typical Alliance military vessel has an average cruising speed of 15 light years per day.

Someone who's better at math than me please calculate how long it would take a ship to get there.

And this is through dark space.  No place to resupply or discharge the drive core.


I can't say, but I did once figure out that, for a Reaper, it would take 50 cycles to get to Andromeda. Don't ask me how I figured that out. It was very technically and complicated. So naturally I forgot all about it after watching an episode of Dr Who.

I do remember figuring that the Reaper would make the journey by accelerating to it's top speed on an arc that would intersect Andromeda. In this way without friction, and barring no obstruction's, it could make the journey in low power mode after it's initial acceleration burst.

I think the question that spurred me on was, could Reaper travel to other galaxies and do to them what they did to ours.

#71
Nightdragon8

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the only story they could do as a prequel would be Anderson's story cause he fought int he first contact war. and sadly enough that spans such a small amount of time that in reality, would be more like a CoD game than anything else.

I'm not offended by the idea of a reboot. sadly purists will always be purists. I mean as long as we get a good story and fun RPG then I don't have a huge issue.

I just honestly don't see there being a good sequal... even a "side-qual" may not sit well, but if the writers can pull it off then sure. But IMO its going to be hard considering ME=Shepard pretty much.

#72
Brako Version 5.0

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Star Wars was all about Luke Skywalker in the beginning yet look how that spanned into a whole universe of loved characters, and much more respected than Skywalker in the end.

#73
Nightdragon8

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Brako Version 5.0 wrote...

Star Wars was all about Luke Skywalker in the beginning yet look how that spanned into a whole universe of loved characters, and much more respected than Skywalker in the end.


yes but in reality the Star Wars universe spanned thousands of years so a writer could really pick any era in SW history and make a story and game out of.

The Mass Effect universe spans from 2148(well really 2149)-2183 thats not even 40 years...  at least for humans but I honestly get the feeling we wont be having a pure non-human game officially by bioware.

there just isn't alot of space between the finding of Mass Effect tech to the start of the Eden Prime war for there to be too many stories.

Unless they do a fire contact war which again, honestly I'm not too interested in.

#74
Arcian

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What if the Crucible was a time machine?

#75
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Wuartz wrote...

I would be okay with this. Or a Mass Effect game that simply ignores the ME3 endings. All characters know there was a "Reaper war", but they don't go into detail what actually happened.

The details could be lost due to times unfaitful hands, and everyone in the universe would have there own view of what happend so nothing matters