Mass Effect 4: Alternate Universe?
#76
Posté 19 mai 2013 - 03:27
#77
Posté 19 mai 2013 - 08:10
Marvel/DC comics are an excellent example. You need a bachelors degree made of them to understand who is who - and when.
#78
Posté 19 mai 2013 - 08:33
lecho_himself wrote...
Hell no. Creating multiple parallel universes is one of the dumbest way to expand a franchise.
Marvel/DC comics are an excellent example. You need a bachelors degree made of them to understand who is who - and when.
You can understand marvel and DC if you've stuck with them since the 1980's. Less so if you dip in and out, precisely because if they don't like something that get's in teh way of a good story, they retcon it.
It's one of the reasons that some comic readers do not follow the stories, they follow the writers. Because as long as the writer is in control of the story the direction (mostly) does not shift to something completely different.
Continuity is important. More so than suddenly pulling the rug out from underneath the Reader/Player and shouting 'Surprise'!
#79
Posté 20 mai 2013 - 04:41
#80
Posté 20 mai 2013 - 05:42
iakus wrote...
The Andromeda Galaxy is some 2.5 million light years away. We've been told that a typical Alliance military vessel has an average cruising speed of 15 light years per day.
Someone who's better at math than me please calculate how long it would take a ship to get there.
And this is through dark space. No place to resupply or discharge the drive core.
My "Star Trek" analogy was merely an example of how you could jump from ME3 to ME4 and be in a different galaxy. I don't know how "cruising speeds" factor into it seeing as how any ship fleeing the Reaper War would use the jump gates. And before you go on about how there couldn't be any gates connecting to other galaxies, another science fiction universe already set the groundwork for that (Stargate SG-1).
The real point I was making is that you can have races overlap in completely virgin areas of space because space is nearly infinite and science fiction allows for all manner of realty. And, while science fiction sometimes stretches the imagination, I would prefer relying on its many possibilities over taking the easy way out of an "alternate universe"/Retcon baseline.
#81
Posté 20 mai 2013 - 05:59
jsamlaw wrote...
My "Star Trek" analogy was merely an example of how you could jump from ME3 to ME4 and be in a different galaxy. I don't know how "cruising speeds" factor into it seeing as how any ship fleeing the Reaper War would use the jump gates. And before you go on about how there couldn't be any gates connecting to other galaxies, another science fiction universe already set the groundwork for that (Stargate SG-1).
The real point I was making is that you can have races overlap in completely virgin areas of space because space is nearly infinite and science fiction allows for all manner of realty. And, while science fiction sometimes stretches the imagination, I would prefer relying on its many possibilities over taking the easy way out of an "alternate universe"/Retcon baseline.
Mass Relays =/= Stargates.
In addition, even if a relay was made with that kind of range, it would have to have a twin in that other galaxy, which means the Reapers are already there.
Now sure, you can have ships, colonies, whatever exploring new sections of the relay network. We know it hasn't been fully explored. However, the final event in ME3 affects everywhere in the galaxy. Relay or no.
Like it or not, these endings close off a lot of possibilities. Sometimes all you can do is clear away the rubble and start over. This time with a little more planning.
#82
Posté 20 mai 2013 - 06:35
And Let ME4 be whatever they want
#83
Posté 20 mai 2013 - 07:51
#84
Posté 20 mai 2013 - 08:37
iakus wrote...
Mass Relays =/= Stargates.
In addition, even if a relay was made with that kind of range, it would have to have a twin in that other galaxy, which means the Reapers are already there.
Now sure, you can have ships, colonies, whatever exploring new sections of the relay network. We know it hasn't been fully explored. However, the final event in ME3 affects everywhere in the galaxy. Relay or no.
Like it or not, these endings close off a lot of possibilities. Sometimes all you can do is clear away the rubble and start over. This time with a little more planning.
I'm not sure why I'm continuing to argue with you about this, but your trying to rely on "logic" to rule out every possibility is doomed to fail -- that's the beauty of the genre. For instance, perhaps the other galaxy has a similar device to the "Reaper IFF" that blocks Reapers from accessing their distant mass relay, but it doesn't necessarily block an Alliance vessle that managed to jump to said distant gate.
We could go back and forth forever about the feasbility of a specific reason, but at some point you have to remember you're talking about SCIENCE FICTION. If the mind can conjure it up, it's available to the story.
#85
Posté 20 mai 2013 - 09:22
jsamlaw wrote...
iakus wrote...
Mass Relays =/= Stargates.
In addition, even if a relay was made with that kind of range, it would have to have a twin in that other galaxy, which means the Reapers are already there.
Now sure, you can have ships, colonies, whatever exploring new sections of the relay network. We know it hasn't been fully explored. However, the final event in ME3 affects everywhere in the galaxy. Relay or no.
Like it or not, these endings close off a lot of possibilities. Sometimes all you can do is clear away the rubble and start over. This time with a little more planning.
I'm not sure why I'm continuing to argue with you about this, but your trying to rely on "logic" to rule out every possibility is doomed to fail -- that's the beauty of the genre. For instance, perhaps the other galaxy has a similar device to the "Reaper IFF" that blocks Reapers from accessing their distant mass relay, but it doesn't necessarily block an Alliance vessle that managed to jump to said distant gate.
We could go back and forth forever about the feasbility of a specific reason, but at some point you have to remember you're talking about SCIENCE FICTION. If the mind can conjure it up, it's available to the story.
True. But beware to much imagination over narrative cohesiveness. That's how we get Catalyst's.
Incidently, how to get a ship to another galaxy:
A long range probe picks up a dormant Relay that is inactive and was not activated during the crucible resolution pointing towards what seems to be darkspace.
A long range shuttle is dispatched with a small crew who find it activate's, steals control of their nav system and pulls them into it's grasp. Dissasembles them at the atomic level and fires a beam of light (cause how else is a player supposed to know what's going on) out into darkspace.
A relay station picks up the event and the VI points out that the beam will eventually intesect with Andromeda along its path.
Cue Mass Effect logo and some pretty cinematic's of traveling towards Andromeda and then cut to a large metal platform surrounded by a pool of goo. The beam hit's the platform, the energy dissapate's through the goo. collect's in the number of crew member's then fades. The crew then burst up out of the goo, having been assembled from the goo, (what with having left their origional atom's behind in the milky way to cut down on Postage and Packaing costs), stumbles through and struggle onto the platform annnnnnd!
Well..... that's for me to know.
But this approach throws up the following questions.
What happened to their ship? Does this relay transport thing decide what to cut and what to keep for transport? Is the amount of data that can be beamed limited? Are the crew naked based on the above? Are any crew member's not there having been 'cut' to allow the other's to make it? Given the tech of the Mily way, did their implant's/omni tool's arrive with as well? Is the answer to that question an opportunity to kill a red shirt crewman who had a pacemaker to illustrate this effect? and so on and on.
Suddenly, we must develop rules for how this transport idea works. Limitation's are often as important as possibilities in story telling.
Modifié par Redbelle, 20 mai 2013 - 11:40 .
#86
Posté 23 juillet 2013 - 09:08
an AU in with the Protheans won their war and their empire is ahem a bunch of bastards
#87
Posté 23 juillet 2013 - 09:21
Chaoswind wrote...
We would have to compromise.
an AU in with the Protheans won their war and their empire is ahem a bunch of bastards
We have our races. And the Protheans won their war and dominate the galaxy, and are a bunch of .... bastards.
Works for me. Terminus Systems are kind of free range, though. Gotta have one region that is.
#88
Posté 03 août 2013 - 10:42
For me it should be a sequel taking place after the original trilogy and establish a canon. (Synthesis for me) And abandon savegame-import-system.
If they choose to make a prequel they should make it 1 million years before the original trilogy (or so). New races, new conflicts, new planets.
But since they said that we meet the races we already know it probably will be a sidequel or maybe something like the first conatct war. What is lame and boring in my opinion...





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