Fiddles dee dee wrote...
No one hates BGII...NO ONE!!!!
If it's available to the public at large, somebody somewhere hates it.
Fiddles dee dee wrote...
No one hates BGII...NO ONE!!!!
Guest_simfamUP_*
EntropicAngel wrote...
Don't forget ME3 was already delayed by six months.
dreamgazer wrote...
Fiddles dee dee wrote...
No one hates BGII...NO ONE!!!!
If it's available to the public at large, somebody somewhere hates it.
Modifié par mickey111, 14 mai 2013 - 11:09 .
Nope. BG2 with SCSII has my favorite gameplay to date.mickey111 wrote...
dreamgazer wrote...
Fiddles dee dee wrote...
No one hates BGII...NO ONE!!!!
If it's available to the public at large, somebody somewhere hates it.
Hey, try something for me... replay BGII, but this time play it with the sword coast strategems mod installed with the smarter mages and pre-battle buffs enabled. Have fun trying to figure out wtf is going on with the 5 areas of effect and dozens of different aura and time limited status effects. BGII with SCSII is the thing that drove me to seek out good turn based games like xcom and kings bounty where these complex and large scale fights play out in an orderly fashion. I have sworn off real time with pause ever since then.
Modifié par Urgon, 14 mai 2013 - 11:49 .
Urgon wrote...
Nope. BG2 with SCSII has my favorite gameplay to date.mickey111 wrote...
dreamgazer wrote...
Fiddles dee dee wrote...
No one hates BGII...NO ONE!!!!
If it's available to the public at large, somebody somewhere hates it.
Hey, try something for me... replay BGII, but this time play it with the sword coast strategems mod installed with the smarter mages and pre-battle buffs enabled. Have fun trying to figure out wtf is going on with the 5 areas of effect and dozens of different aura and time limited status effects. BGII with SCSII is the thing that drove me to seek out good turn based games like xcom and kings bounty where these complex and large scale fights play out in an orderly fashion. I have sworn off real time with pause ever since then.
I should like turn based more in theory, as i like TB and i loath realtime without pause, but i had more fun with IE combat than with X-com, ToEE, Jagged Alliance 2 etc. The fact is that RTwP games had better encounter design than their TB counterparts, and they don't require twitch gameplay like real time (at least for me)
Modifié par mickey111, 14 mai 2013 - 01:01 .
Not every encounter though. I agree that some encounters were pain in the ass. Firkraag, Irenicus in Hell, liches, bandit camp in BG1(that propably because i went underleveled) But those encounters are rare enough that the game doesn't became a chore, and once in a while it's fun to micromanage everything. Would it be easyer and clearer in TB mode? Yes. But keep in mind that SCS is a mod. It's not balanced and more importantly, the game wasn't designed with this mod in mind.mickey111 wrote...
Urgon wrote...
Nope. BG2 with SCSII has my favorite gameplay to date.mickey111 wrote...
dreamgazer wrote...
Fiddles dee dee wrote...
No one hates BGII...NO ONE!!!!
If it's available to the public at large, somebody somewhere hates it.
Hey, try something for me... replay BGII, but this time play it with the sword coast strategems mod installed with the smarter mages and pre-battle buffs enabled. Have fun trying to figure out wtf is going on with the 5 areas of effect and dozens of different aura and time limited status effects. BGII with SCSII is the thing that drove me to seek out good turn based games like xcom and kings bounty where these complex and large scale fights play out in an orderly fashion. I have sworn off real time with pause ever since then.
I should like turn based more in theory, as i like TB and i loath realtime without pause, but i had more fun with IE combat than with X-com, ToEE, Jagged Alliance 2 etc. The fact is that RTwP games had better encounter design than their TB counterparts, and they don't require twitch gameplay like real time (at least for me)
So how was it for you? Did you have to spend 5-10 minutes just mucking around with group positioning and combat buffs for each battle? Because SCS is difficult enough that it's quite neccessary to keep an eye on the little swinging pendulum as it counts the seconds, and to keep track of those seconds is as unweildy as sin. Alternatively, I could have lowered the difficulty down from insanity, I installed SCS to enhance difficulty so where would be the fun in lowering it. Vanilla BGII tends to have a much larger margin for error in the tactical sense, so the rtwp doesn't make the gameplay grind to a crawl so often.
spirosz wrote...
I disagree Stan, I truly believe that ME3 needed another 6 months to a year.
dreamgazer wrote...
Look, I think the writing in ME3 dipped in quality as well (I think I finally landed on a 70 out of 100 the last time I thought it over), but there's nothing black and white about this whole situation.
simfamSP wrote...
EntropicAngel wrote...
Don't forget ME3 was already delayed by six months.
And thank god for that! Imagine what we would've gotten if that were not the case
Not really. You would have gotten a slightly different game that may or may not have been received exactly the same way. I mean, you can imagine that extra time always translates to better quality, but if the game had not been delayed, some things may not have made the cut. Whether the "some things" are story-based or merely cosmetic, such as non-critical dialogues and other "flavour," can not be known.Volus Warlord wrote...
simfamSP wrote...
And thank god for that! Imagine what we would've gotten if that were not the caseEntropicAngel wrote...
Don't forget ME3 was already delayed by six months.
That's actually a very scary thought.