BioWare Discuss "Mass Effect" Spinoff
#26
Guest_Cthulhu42_*
Posté 12 mai 2013 - 11:30
Guest_Cthulhu42_*
I'm not expecting much from future ME games anyway though.
#27
Posté 12 mai 2013 - 11:34
#28
Posté 12 mai 2013 - 11:39
#29
Posté 12 mai 2013 - 11:39
#30
Posté 12 mai 2013 - 11:41
Steelcan wrote...
Because Kai Leng was so well recieved by fans, lets give him his own game
I fully anticipate a prequel from the point-of-view of the Catalyst charting the previous couple of cycles.
#31
Posté 12 mai 2013 - 11:43
dreamgazer wrote...
Steelcan wrote...
Because Kai Leng was so well recieved by fans, lets give him his own game
I fully anticipate a prequel from the point-of-view of the Catalyst charting the previous couple of cycles.
Your goal is to have untold millenia of technology and understanding totally not matter.
#32
Posté 12 mai 2013 - 11:46
dreamgazer wrote...
Steelcan wrote...
Because Kai Leng was so well recieved by fans, lets give him his own game
I fully anticipate a prequel from the point-of-view of the Catalyst charting the previous couple of cycles.
I mean... it COULD be an interesting perspective, if done well.
Realistically, that well is FAR too poisoned for fans to be able to find anything to slake their thirst.
#33
Posté 12 mai 2013 - 11:59
This is true, I doubt I'd be able to shake the feeling that somewhere down the line the guy I'm plays as starts having a hilarious inferiority complex.chemiclord wrote...
I mean... it COULD be an interesting perspective, if done well.
Realistically, that well is FAR too poisoned for fans to be able to find anything to slake their thirst.
#34
Posté 13 mai 2013 - 12:03
Greylycantrope wrote...
This is true, I doubt I'd be able to shake the feeling that somewhere down the line the guy I'm plays as starts having a hilarious inferiority complex.
I was honestly referring to the Catalyst's perspective... but yeah, it would apply just as easily to Kai Leng as well.
#35
Posté 13 mai 2013 - 12:05
Look at other franchises that tried the prequel route and the games ALWAYS do badly. Even in non RPG games like Halo and God of War where explictly you already know going in that you don;t have control of your character...
#36
Posté 13 mai 2013 - 12:20
But please....No spin-offs. Just no. I don't want to play as Garrus. I don't want to see any of Shepards crew in the next game. In fact, I don't want a game set after the events of the Shepard Trilogy unless they transfer our final choice from ME3. (Which doesn't seem at all possible). I also don't want to be a space marine by default. I don't want to be the designated savior of the galaxy. Those were Shepards roles.
It's time for a new adventure. A new cast of characters. A new threat. We should be customizing our characters physical traits and origins to an even greater extent than ever before. Bioware shouldn't try to make the next protagonist live up to Shepard. And the next villain shouldn't try to live to the Reapers. Let the Shepard Trilogy stand alone. Time for an entirely different type of journey. Something fresh.
Bioware should be thinking outside the box. It's a vast and fertile universe. Corporate corruption. Political conspiracy. Criminal undergrounds....hell, why can't we just be an average Joe citizen of the galaxy and eventually gather up a rag tag crew of different races and experience missions and narratives in an open-world/free roam type way. Maybe be a space pirate. Maybe join up with the alliance or C-Sec and become a dirty cop or play the paragon boyscout. Be an agent of Cerberus. Almost like factions in your standard RPG. My point is: we should have the freedom to do such things.
And even if Bioware can't find a way to implement the ideas above, the very least they could do is provide a wide variety of character archetypes for the protagonists background. Framed C-Sec officer, ex-Alliance (dishonorably discharged), former contract killer, some average guy making a living as a con man, a smuggler.....whatever. I wouldn't mind choosing my protagonist's species. I would like to join the salarian STG or become an Asari commando or move up the ranks of the turian military. (This also seems like an impossibility)
Either way, even if we are forced to play as a human, I hope Bioware thinks outside the box. It's a rich universe. One of the richest in gaming. Hell, they should milk it to death. Just don't do the same exact story all over again. Do it different than its ever been done. Keep the galaxy map. Keep the dialogue wheel. Change the hero. Change the villain. Give us more freedom.
We don't need Shepard 2.0
#37
Posté 13 mai 2013 - 12:33
#38
Posté 13 mai 2013 - 12:40
#39
Posté 13 mai 2013 - 01:02
"Aria. The Illusive Man. Kai Leng. Any henchman. The list goes on. I think most of them could have successful spin-offs of their own in some fashion."
Aria - who appeared in the series' most beloved, narrative-rich, polished and inexpensive DLC, 'Omega' (ow - I pulled my sarcasm muscle)...
The Illusive Man - who was thanklessly reduced to a naive, cackling store-bought mustache-twirling villain...
Kai Leng - arguably the most despised character in the series' history, who has already spawned cereal and toothbrush memes that have reduced him to a cheap Power Ranger knock-off with a penchant for sending really mean emails to his enemies. ...Like a real badass.
Or random henchman - because the armada of faceless, cookie-cutter goons Shepard cut a swath through really were the most intriguing elements of the game...
Yikes. Glad to know he's at the helm of the next project. I don't foresee any problems with the story at all if such imagination is their guiding star.
Modifié par drayfish, 13 mai 2013 - 01:05 .
#40
Posté 13 mai 2013 - 01:03
I thought this was something that was not even going to be spoken of? Like, ever.
#41
Posté 13 mai 2013 - 01:20
BW is off in la-la land. Where criticism that isn't "this is perfect" doesn't exist.
Modifié par MassivelyEffective0730, 13 mai 2013 - 01:26 .
#42
Posté 13 mai 2013 - 01:27
What a surprise.
#43
Posté 13 mai 2013 - 01:34
That ability was already diminished by the auto dialouge in ME3. I'd prefer to reverse that trend.
#44
Posté 13 mai 2013 - 01:44
Conrad... Conrad Verner! A Conrad Verner spinoff where Conrad teaches everyone what it means to be extreme. It covers the time when Shepard was dead, because someone had to take out the trash. Couldn't you see playing as Conrad wearing a replicate of Shepard's N7 armor and trying to recruit Liara? His wife bought it for him.
or......
Harkin.... A Harkin spinoff. Work your way through C-sec while drinking on the job. Spend your off hours in Chora's den. This ought to be dialogue rich. Hey babe!
or....
Pitney For... Play as Pitney For. Vol clan have been so neglected in the series. Now is your chance to screw over your business partners and make a killing.
or...
A Nassana Dantius spin off... even wonder how her family got so powerful? Now is your chance to find out.
And finally....
Vent boy.... The Vent boy spin off. Play with your toys on a roof top that no one can get to. Climb up the sides of buildings. Crawl through ducts. Say asinine things to people. Run through downtown Vancouver. You're the only kid in town. Find out why.
#45
Posté 13 mai 2013 - 01:47
DWH1982 wrote...
Yeah, I'm not sure I'd like plaing a developed character. They have their own personalities already, which limits roleplaying and the ability to shape my character the way I want - which is really something I like about Mass Effect.
That ability was already diminished by the auto dialouge in ME3. I'd prefer to reverse that trend.
Good point.
I can already imagine the spin for the next game, selling the further limitation of player choice and dialogue options because 'fans' already know these characters and what happens in the future for this universe.
They'll want to make the 'fans' happy and not contradict anything that is already established. As a consequence, this RPG franchise will be further funneled into offering fans a more linear, more bombastic, less responsive experience that can't contradict anything those fans have already seen.
You know, for the fans.
(...And hey, if it appeals to those Gears of War fans too, well I'm sure that's just a happy surprise.)
#46
Posté 13 mai 2013 - 01:52
When it's player defined, you can't do those things. The interaction by its very nature is wooden and mechanical, because you can't allow yourself to assume how the "player character" feels about any given situation. For someone who wants to be told a story rather than "role play" (like myself), I much prefer the former than the latter.
I want MORE like ME2 and ME3, and a LESS like ME1. The less like ME1 the better as far as I'm concerned.
Modifié par chemiclord, 13 mai 2013 - 01:56 .
#47
Posté 13 mai 2013 - 01:52
You guys really enjoy being doomsayers, don't you?
#48
Posté 13 mai 2013 - 01:55
I have zero desire to "role play" with a computer. I find it silly. If I want to RP, I get together with my friends and we grab the dice and find a good table top.
#49
Posté 13 mai 2013 - 02:11
dreamgazer wrote...
(laughs)
You guys really enjoy being doomsayers, don't you?
Oh yeah. Negativity abounds. I tried making a positive thread once. It lasted three posts.
#50
Posté 13 mai 2013 - 02:29
chemiclord wrote...
I think that's really what it boils down to.
I have zero desire to "role play" with a computer. I find it silly. If I want to RP, I get together with my friends and we grab the dice and find a good table top.
Then don't buy role playing computer games.
Oddly enough, there are people who, unlike you, enjoy role playing computer games. Might be nice if the few franchises that allow us to do that don't get watered down to be just like everything else that's being sold right now.
Modifié par DWH1982, 13 mai 2013 - 02:33 .





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