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BioWare Discuss "Mass Effect" Spinoff


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#101
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So a prequel being passed off as a spinoff isn't my idea of interesting. There's so much story potential in the aftermath of the Reaper War so they could easily concentrate on Garrus/Liara/Kasumi/Vega etc. etc.

A melee focussed game sounds very very interesting though and they already have the tools for that with Kasumi/Slayer/Shadow Infiltrator characters.

#102
Brovikk Rasputin

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Sweet

#103
Anacronian Stryx

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Ugh imagine Bioware trying to make a prequel, They couldn't even keep track on their own lore in the 3 first games, A prequel is just a disaster waiting to happen.

#104
T-Raks

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Playing a former NPC? Don't think that would be something for me. Might have worked as a DLC for ME3 though - "the search for Shepard" - but as a whole game? Nah, they are squadmates, can't be "me" as a playable character.

#105
Auld Wulf

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I really like the idea of a spin-off, to be honest. It'd allow for a galaxy-spanning investigation rather than a galaxy-spanning gung-ho gunfest. There aren't enough games which really play around with cops in fictional settings, neither fantasy or sci-fi. I still remember Discworld Noir as a particularly brilliant example, using a werewolf private eye's senses to help solve mysteries. And then there was Tex Murphy, perhaps the most beloved private eye of them all.

As I mentioned earlier, in other threads I'd been extolling the virtues of actually having the game based around exploration, rather than suicide missions, or saving the galaxy, or whatnot. It just opens everything up to a more character-centric experience, and BioWare is good at that. Plus, as much as I love games which spur philosophical debates (and I do!), I think that you can't keep doing it or you'll burn out. I've seen developers do that.

I think that if Mass Effect stays with the whole 'save the Universe' thing for every game, then all we're going to end up with is each game trying to be better than the last, rather than each game trying to be different from the last. That's an important distinction, making games of an IP different is more enjoyable for an audience, I find, than trying to make every one better. I mean, look at how Assassin's Creed is suffering due to Ubisoft clinging to the core design/story tenets and not wanting to let go.

I could be happy with anyone doing the investigator thing, really. But if it was Garrus? That'd be beautiful. He has exactly the right sort of pragmatic mind for it, and I think he could be a bit of a Sherlock in his own right, given the chance. Not that the entire game should be about puzzles--it should be balanced--but it could contain more puzzles and mysteries than Mass Effect did. Plus, a good mystery is a way to keep players engaged, rather than compelled.

And engaged is better than compelled, to be honest. If someone's engrossed in your story, you're doing something right. So there's that.

#106
Auld Wulf

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pirate1802 wrote...

chemiclord wrote...

A well defined character can be MORE immersive than a player-defined one though. When you know what the character is like, you can create much more connected dialogue. You can tell your voice actors "this is the feel we're looking for" or "this is the mood of the person you're addressing."

When it's player defined, you can't do those things. The interaction by its very nature is wooden and mechanical, because you can't allow yourself to assume how the "player character" feels about any given situation.

I agree with this notion wholeheartedly.

Yeah, I think this is fairly on the nose. If you look at some of the greatest RPGs, the best characters are rarely the player, but often instead the side characters. That's silly. I don't know why they do that. In adventure games, like... oh, say, The Walking Dead? Let's go with that! In The Walking Dead, you have a charismatic lead who isn't just a blank canvas, and that's more compelling than most RPG characters are.

If it's done right, a well defined character can indeed be more enjoyable. Can anyone honestly say that they didn't like Lee? It's a fair point, and it's one that needs to be considered by developers. I think that the faceless main character is an archaic hang-on and one we need to do away with. Shepard began to get a decent amount of characterisation by ME3, but in ME1 he was just a faceless player mouthpiece. It's not a great situation. What I'm saying is is that it's better if we start out with a well defined character, and work up from there.

Modifié par Auld Wulf, 13 mai 2013 - 09:40 .


#107
Auld Wulf

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EntropicAngel wrote...

I'm glad they keep mentioning it, but I'll keep saying it just in case they're unsure:

MASS EFFECT NOIR! MASS EFFECT NOIR!
MASS EFFECT MASS EFFECT MASS EFFECT NOIR!

I support this sentiment, especially in the classic definition of Noir, as that would be hilarious.

#108
Bardox9

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No prequels! Nooooooooo NO! Must move forward. Not backward. Leave the past where it belongs. In Books and vids. Games are for the future.

The next game needs to be fresh faces dealing with post Reaper Invasion MEU life. Do the Krogan become a problem? Do the Leviathan try to take over? What happened with that dark energy build up? Do the Asari settle a new world or do they rebuild Thessia? Do the Batarians die out? Does Cerberus survive TIMs death? Is the Star child really gone or was there a Reaper still floating out in dark space outside the Crucibles firing range where the brat could hide? Moving forward!

No Prequels. NO!

Modifié par Bardox9, 13 mai 2013 - 09:47 .


#109
TheWerdna

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Sadly the single best idea will never happen: a game that is basically a buddy cop movie staring Javik and Zaeed as they go around kicking ass and trolling people (in the Citadel DLC Javik says that Zaeed is basically the only primative he likes and that they have discussed working togeather to take over the world once the Reapers are gone). Come on, don't tell me that wouldn't be AMAZING.

#110
Mcfly616

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dreamgazer wrote...

MassivelyEffective0730 wrote...

I really think BW is now a studio for EA to make action games with RPG elements.


That's what the original Mass Effect was, though.

No, ME1 was the other way around. It was an RPG with action game elements (go figure, they weren't owned by EA at the time) . The Sequels? Not so much.

#111
Mcfly616

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Screw prequels. And if they can't transfer the final choice of ME3, then I don't want a sequel either.


They need to give us a new fully customizable protagonist, and an entirely different type of villain. Set it in an alternate timeline. No harm, no foul.


The last thing we should be doing is playing as Garrus, who already has had his character developed. We need another blank slate that the player can project themselves onto. Just make it one that isn't a space marine messiah. Give us a choice of what we want to be.

#112
AshenSugar

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Well I actually think it's a really cool idea. I'd enjoy a spin-off focusing upon someone like Garrus. In my opinion there's a lot of potential there for a proper, solid, role-playing adventure game. Something with a slower, gentler pace that focuses more on problem solving, interaction and discovery, with combat taking a back seat.

I personally think that Samara's story - exploring her time as a Justicar, or perhaps the story of how she became a Justicar, would be really interesting. As would doing something with Kasumi - More of a a stealth-based series of missions based upon some of her more memorable heists.

I'd be really happy with anything in that vain.

#113
Bizinha

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I preferred to bet they a parallel universe, with a new story.
Dunno, no reaper, new enemy.

#114
Objectivity

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If they suggested one of those ideas, it's probably pretty safe to assume those are topics they've discarded or they know they aren't pursuing at this point. The game industry is so secretive about announcing anything about upcoming games; they wouldn't release the plot of their next big title in their biggest franchise because of an off the cuff question.

As far as what a new Mass Effect game could be, I only see one choice - a sequel that takes place 500+ years in the future after the ending of Mass Effect 3. That way it's a far enough distance from the finale that all three main endings could be incorporated through a few line changes. If you picked destroy, synthetics could have been recreated and reintroduced. If you picked synthesis, they put a circuit filter on everyone's skin. If you picked control, the Reaper army left and hasn't been seen since. Plus, in a future set story you could meet Liara in passing, connecting you to the previous series. Maybe this time the plot is about welcoming a new species, and the fears/distrust that comes from meeting something new. Think of the Turian/Human war, but told from the Turian perspective. Game one could begin with the new race appearing and getting off on the wrong foot with humans. It ends with a war that can't be avoided. The second game would be the war leading to an uneasy peace. The third game would be both sides learning to become strong allies to fight a threat that's been brewing for the past three games.


The alternative is a side story, which would be a gamble for a AAA title that needs to make a profit or a prequel/spinoff story from the past. The problem there is that you always know how the game is going to end. Even if it's some unknown story, you know that a few years in the future the Reapers are going to destroy most of the higher level intelligence in the future, so what's the point.

#115
Tron Mega

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bioware wont make a game where you dont play as a human.

wont happen.

#116
Guest_Data7_*

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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. T-T This is almost as depressing if I had to play as Alistair.
(Which the very though makes me throw up a little in my mouth)

Ok just because a whole bunch of dudes like a cheerleader chick from highscool, Doesn`t mean a game based on her life would make a good one. I don`t want to play as garrus the rent-acop/mall-cop.
The very idea... !

 :sick:

Modifié par Data7, 13 mai 2013 - 02:25 .


#117
Demigod

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Gods no this just shouts stagnation.
We know these characters from the current games we dont need to know why x did somthing before they met shep. We want to know what happened to them after the "endings" we already know what happens to them before them we wither played it or were told it.

But lets be honest as easy as the endings are to write around, with out some retconing and "cannonising", a sequel/game set after would be impossible.

Just reboot the universe for petes sake and do something new with it and write the ending before hand to give the story arch some coherence.

#118
IntelligentME3Fanboy

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a prequel can work in mass effect because mass effect can break its lore.First contact war,play as Garrus in an FPS,wipe out humanity.Add a multiplayer and it's done.(not this awful horde mode,i mean REAL multiplayer)

#119
Barquiel

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Playing as a former NPC with an established personality is simply a bad idea. That could be interesting for one mission or some DLC, but not for a complete game.

#120
zakdillon

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I think the trick is to remember the word "spinoff." Not full fledged trilogies. Just one off games. I think a spinoff could be interesting. Well some spinoffs could. Depends on the story they wish to elaborate on. I think if they could write a new "real story", as well as spinoffs it would be best.

#121
enayasoul

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My vote is to learn more about Miranda Lawson... when she was younger, when ran away from her father and when she started working for Cerberus etc. What she did in Cerberus and how she became the woman she was before she met Commander Shepard. :-)

#122
Mastone

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Darth Brotarian wrote...

EpicBoot2daFace wrote...

All of those ideas sound boring to me. They're all ideas that fans have come up with here on BSN. Why not something original, BioWare?


Because people complain when they don't follow their ideas presented on the forums.

Damned if they do, damned if they don't


I couldn't care less if they follow my or anyone else's idea...what I hated about ME3 is the lazy and moneygrabbing ways of Bioware and the non canon ending.
I don't care if I get to have blue babies or not, hell in Bioshock infinite you die at the end, but because it is so beautifully done you accept it...with ME3 they drew a big middle finger at the end

#123
Mastone

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Well it certainly shows on what level Bioware is at the moment..
In all honesty they can't do anything else, they can't have a Mass Effect post ending since those endings are to far apart.
Anything before it doesn't matter since we all know that you will fail beforehand.
The only thing that remains and what Bioware is counting on and that is teh teammates you were with during ME and hoping that your love for those characters get you on the bandwagon again and persuade you to buy some glorified DLC for $80...

#124
BassStyles

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I mean if they want to create a prequel AS WELL as creating the Next Mass Effect, then sure. That gives everyone what they want.

People can still live in the ME1-3 universe by playing as Garrus in a PI role, delve more into the Rachni Wars, give Kai Leng a little more fleshing out in character (needed I think), or as Darth Brotanian stated best, make it episodic and bounce from one character to another. What happened in the two years of downtime while Shepard was dead or something.

Then have them make the Mass Effect "4" with all new story, characters, yadda yadda yadda. You know. I'd be ok with that, but I don't want the NextME to be a prequel, side-quel, or spinoff.

#125
Iakus

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There may be no SHepard without Vakarian

But the reverse also applies