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Why no character creation?


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#226
Examurai

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Catroi wrote...

IanPolaris wrote...

Because making real (what I would regard as 'real') RPGs is too much work apparently. That's my take.

-Polaris


^what this great man said

hey guys I has an idea :o

multiple voice actors for the hero depending of the race/gender :o

just an idea for a non-lazy developper :whistle:


How is a developer considered lazy for not implementing such an expensive idea?

They would have to sacrifice so many other things to compensate. 

#227
ArcaneJTM

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Examurai1 wrote...

Catroi wrote...

IanPolaris wrote...

Because making real (what I would regard as 'real') RPGs is too much work apparently. That's my take.

-Polaris


^what this great man said

hey guys I has an idea :o

multiple voice actors for the hero depending of the race/gender :o

just an idea for a non-lazy developper :whistle:


How is a developer considered lazy for not implementing such an expensive idea?

They would have to sacrifice so many other things to compensate. 


Yeah, voice actors are something that can get cost prohibitive very quickly, depending on how many sessions its going to take for what you're doing.  They don't work for sandwiches.  Well, the ones that don't sound like some guy reading the newspaper don't anyway.  And if you get any kind of celebrity talent, well, now you're talking six figures for a single session.

#228
Shaigunjoe

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Fast Jimmy wrote...

^
I do understand the difference between opinion and fact, yes. Again, thank you for enlightening me.


I don't think you do, otherwise you would answer my original question, you say you have been enlightened, but you clearly have not been, so either step up and answer my original question (which again, you seem incapable of doing)  otherwise I can't take you seriously.

Modifié par Shaigunjoe, 16 mai 2013 - 10:14 .


#229
Herr Uhl

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I'd rather have some more choice during the game, as long as I can somewhat invent my own backstory. Like the ever present mysterious wanderer shtick.

#230
AlanC9

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ArcaneJTM wrote...

You've kinda missed the point there.  I wasn't saying you specifically thought that omitting certain features would make things faster.  I was saying that omitting features doesn't necessarily benifit other aspects, be it development time, narative, cost, what have you, which is pretty much what this whole mess of a thread has been about.


Which means.... what? The cost of a feature is irrelevant? We should just not think about such things?

 A technical limitation is not the same as a resource shortage.  You can pump your vehicle full of unleaded gasoline, but if it's got a diesel engine you're asking for trouble.


Any technical limitation is just a function of the engine. Engines can be rewritten. But then we're talking about cost, which we...... shouldn't do?

You obviously don't mean any such thing, so what do you mean?

Modifié par AlanC9, 16 mai 2013 - 03:51 .


#231
Fast Jimmy

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Shaigunjoe wrote...

Fast Jimmy wrote...

^
I do understand the difference between opinion and fact, yes. Again, thank you for enlightening me.


I don't think you do, otherwise you would answer my original question, you say you have been enlightened, but you clearly have not been, so either step up and answer my original question (which again, you seem incapable of doing)  otherwise I can't take you seriously.


Speaking of being unable to take someone seriously, the fact that you are focusing on an off-the-cuff comment that had nothing to do with either your or my original responses, I'm going to throw that designation right back at you.

Yes, I understand how forums work. They are a place where people are able to engage in conversation in regards to shared topics of interest. I'm also aware people often frequent forums who are incapable of forming logical, unbiased arguments. These people usually add very little to the real conversation, but actively engage in behavior that derails the nature of the entire thread. These people, colloqially, are referred to as trolls.

Contrary to popular belief, trolls do not actually refer to the mythical creatures who carry around clubs and hide under bridges, but rather the activity in fishing, where one trolls the waters to get a fish to bite. Similarly, a troll, in forum vernacular, is one who posts a comment that is intended solely to get a "bite" from fellow forum goers, usually in the form of either outrageous statements or completely off-topic conversation choices.

But thank you for reacquainting me with the nature and activity of forum posting - I am surely a noob to it compared to you. Please excuse me while I go weep for the future of humanity.

Modifié par Fast Jimmy, 16 mai 2013 - 04:19 .


#232
Realmzmaster

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I do not think that you need the character creation right up front. Fallout three and Fallout:New Vegas does character creation as part of the story. I would like to see character creation in the DA game as part of the story. Most likely to late for DA3, but in a future installment.

Modifié par Realmzmaster, 16 mai 2013 - 04:13 .


#233
Fast Jimmy

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Realmzmaster wrote...

I do not think that you need the character creation right up front. Fallout three and Fallout:New Vegas does character creation as part of the story. I would like to see character creation in the DA game as part of the story. Most likely to late for DA3, but in a future installment.


To be fair, these games didn't give you a pre-set character, THEN have you enter the character creator (like DA2 did). You were given ambiguity into what your character looked/played like, THEN were allowed to create them.

It is a fine line, but it is a line worth noting.

Modifié par Fast Jimmy, 16 mai 2013 - 04:32 .


#234
garrusfan1

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ArcaneJTM wrote...

garrusfan1 wrote...

it is much more work and the problem isn't really the voice acting costing more it is you have to do different animations for each rach and gender and that is more work then you think. basically they would have to do a human animation and then and elf which is shorter and skinnier then a dwarf who is shorter then an elf but is stalky and then two for each race (one for male and one for email).


Which they have to do anyway.  Unless of course you want all elves and dwarves in the game to simply stand around like statues.

the difference is they all don't have to be done with multiple faces and except for followers (possibily) they don't have multiple outfits. the main character ncan have a crap load of different faces and skintones and different outfits. bsically you would either have a basic face for each race aand that means a face like hawks could be the only one you could have. so yeah it would be alot of work that they don't have to do

#235
Realmzmaster

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Fast Jimmy wrote...

Realmzmaster wrote...

I do not think that you need the character creation right up front. Fallout three and Fallout:New Vegas does character creation as part of the story. I would like to see character creation in the DA game as part of the story. Most likely to late for DA3, but in a future installment.


To be fair, these games didn't give you a pre-set character, THEN have you enter the character creator (like DA2 did). You were given ambiguity into what your character looked/played like, THEN were allowed to create them.

It is a fine line, but it is a line worth noting.

Actually yes and no to the pre-set character. The chracters back story is set. The character is either the vault dweller or the courier. The part I like is where the picking of attributes initial skills,name, race and sex are built into the story.

Default Hawke at the being of the story did not bother me because I understood what was happening. It is a mechanic that did not bother me. The same with the three year gaps. It was simply a way of telling the story where the storyteller hits the highlights. I understand that others did not like that aspect. I understood that Varric was a storyteller and storytellers like to embellish or change actually events, but  for others YMMV

#236
Jestina

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Pre-set characters are usually awful. I think every so-called RPG on the market right now forces you to use a pre-set...with the exception of Skyrim. I played RPG's in the 80's and 90's that gave way more freedom and choice than what we get now in games. The big problem now is that it seems like some developers would rather be writing a book than designing a game. We've probably also lost a lot of developers that have actual experience with PnP rpg games, and can translate that into a computer game. They need to toss out all these novelists, scriptwriters, action game designers, and others that have zero experience with RPG's.

Modifié par Jestina, 16 mai 2013 - 07:30 .