Except that Saints Row isn't an RPG, and doesn't have a dialogue tree/wheel. I do like the CC of Saints Row, it's very detailed, and I wouldn't mind seeing such a CC implemented into BioWare's games -- This could also ensure my characters doesn't end up looking the same.mosesarose wrote...
I'd like it if we'd got to pick our voice like in Saint's row
On-topic: I don't think it is impossible to role-play a character, with a voice, as I didn't find it to be troubling in games such as Alpha Protocol, Deus Ex or the first Mass Effect. When I play a game like Skyrim I actually miss having my character talk, she/he feels so empty & emotionless in times of epic grandeur or during ordinary conversation.
Not saying a non-voice protagonist won't do, it's simply a different way of role-playing and it does work with Skyrim & Fallout, because there are so many other things that make those games fun & engaging. I admit, I still miss having a voice for my character when playing these games -- But then again I can live with it if we get something else as a compromise. I feel a voiced protagonist makes the conversations feel more alive, at least to me, and I tend to like it that way. I hope BioWare has ensured new ways of roleplaying the voiced-protagonist for DA:I, so the character seems less pre-determined than Shepard ended up being in ME3.
Modifié par TheChris92, 13 mai 2013 - 08:31 .





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